ForumsForum GamesBronze Labrynth [RPG]

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Talonwood
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Talonwood
536 posts
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First and foremost, No swearing or anything inappropriate, Really, its not much to ask.

Bronze Labyrinth

Your are a robot, epicene (genderless) in most cases, vaguely humanoid, large dextrous hands and feet with rubber grip, smooth bronze skin with small gaps at joints revealing a black clockwork like interior, riddled with wires. You have blue lights representing eyes, your actual vision comes from a small black camera on your forehead. You have a small slit for a mouth which can speak in a basic CPU Language.
You are not water-proof, you must sleep an hour every once in a while for self repair on small things inside your body such as artificial metal muscles and internal leaks of Pnuema (your life-blood)

You are a puzzle bot, designed following regulations to enter the competition.
'Bronze Labyrinth' the first robot to reach the end of the trapped maze wins its owner millions of dollars and fame as a technician. But all you are aware of is that you must finish the labyrinth. Your life will be complete if you do. Friendships, Alliances may be made, but when you and they stands at the exit gate, it is free-for-all.


Name : (E.G. Cognizant1, Primus, Septimus, Torren)
Styling : Do you have fake hair? A different eye color? Perhaps you are embellished with a strange alphabet you cannot read (English, Japanese, Etc), painted, Are your proportionally different? (Appearing more male of female)
Ability1 : Faster repair (30 minute sleep), Water Proof, Hand Contact-Tazer (effects traps and other competitors), Extra pair of arms, Enhanced Speed (Jumping, dodging, etc)
Ability2 : Key-Type-1, Key-Type-2, Water-Proof, Trap-Awareness (it only makes sense when it happens), Metal-Metabolism (Eat broken trap fragments and metal units to heal.)
HP ; 100/100
Inflictions : Recently-Rebooted (Wares off eventually, disables some powers)

  • 504 Replies
Talonwood
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Talonwood
536 posts
30

Name : Eazilrym
Styling : Kinda dented in places, also rusty.
Ability1 : Hand Contact-Tazer
Ability2 : Metal-Metabolism
HP ; 84/100
Inflictions :
Invent : Shock Pistol {0/8}

"You think?" The robot says, both of you walk down the path away from the Arena. The path becomes darker and every few feet there is a grate with red-orange light coming through it. Smoke drifted up faintly from some of them. You enter a circular room with a large bronze tank in the center. Spheres of electricity hover in six amber spheres attached to the top of the boiler like insect eyes. The room has a virus that dims your lights.

\\Lux-Halogen;R+L : Set to 15% Luminosity

You can tell that with some effort you could remove the virus.
There are three or four metal doors around the circular room, since there may be one behind the Boiler, but your lights have gone to Dim too tell so far away from them. The air seems to be faintly obscured with smoke.
The other robot (17V1L) takes a green glowing wrench/torch. He points at the nearest door which has a puzzle-based lock with blinking red lights.

lord0ftiki
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lord0ftiki
1,147 posts
175

Name : Eazilrym
Styling : Kinda dented in places, also rusty.
Ability1 : Hand Contact-Tazer
Ability2 : Metal-Metabolism
HP ; 84/100
Inflictions :
Invent : Shock Pistol {0/8}

I'm confused by how exactly I could remove a virus.
Explain.

I move to the nearest door and examine the locking device to the best of my ability with dimmed vision.

Talonwood
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Talonwood
536 posts
30

Name : Eazilrym
Stylng : Kinda dented in places, also rusty.
Ability1 : Hand Contact-Tazer
Ability2 : Metal-Metabolism
HP ; 84/100
Inflictions :
Invent : Shock Pistol {0/8}

The blinking \\ over your Pnuema-Diagnostics means you have access to a scripting network of some sort. You instinctively control your own functions by this, but by a glitch you can, with enough fire-wall incursion, effect nearby systems.

As you step near it, the other robot presses the wrench into a slot and the lock splits open, revealing a stream of code which you visualize as a maze.

http://i1252.photobucket.com/albums/hh578/Talonwood/MazeSilver_zps87678a79.png

[URL=http://s1252.photobucket.com/user/Talonwood/media/MazeSilver_zps87678a79.png.html][IMG]http://i1252.photobucket.com/albums/hh578/Talonwood/MazeSilver_zps87678a79.png[/IMG][/URL]

Talonwood
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Talonwood
536 posts
30

(Either you can try to do the Maze or I can make it auto-completing, if , you get the 'mind-exhausted' infliction.)

lord0ftiki
offline
lord0ftiki
1,147 posts
175

Name : Eazilrym
Styling : Kinda dented in places, also rusty.
Ability1 : Hand Contact-Tazer
Ability2 : Metal-Metabolism
HP ; 84/100
Inflictions :
Invent : Shock Pistol {0/8}

Imma solve yu!

http://i1361.photobucket.com/albums/r670/Lordoftiki/Immasolveyu_zps44d7172e.jpg

Talonwood
offline
Talonwood
536 posts
30

Name : Eazilrym
Stylng : Kinda dented in places, also rusty.
Ability1 : Hand Contact-Tazer
Ability2 : Metal-Metabolism
HP ; 84/100
Inflictions :
Invent : Shock Pistol {0/8}

The vault hisses open and It reveals a rack of three Havocade Blasters.
They make your Shock Pistol look like toothpicks compared to erm, uh Shock Pistols.

lord0ftiki
offline
lord0ftiki
1,147 posts
175

Name : Eazilrym
Stylng : Kinda dented in places, also rusty.
Ability1 : Hand Contact-Tazer
Ability2 : Metal-Metabolism
HP ; 84/100
Inflictions :
Invent : Shock Pistol {0/8}

I stumble forward towards to the rack of weapons like a boy at christmas and examine the loot.

Talonwood
offline
Talonwood
536 posts
30

Name : Eazilrym
Stylng : Kinda dented in places, also rusty.
Ability1 : Hand Contact-Tazer
Ability2 : Metal-Metabolism
HP ; 84/100
Inflictions :
Invent : Shock Pistol {0/8}

The other robots stairs at the cupboard disappointed, apparently not that interested in weaponry.
You search the rack and find three mint condition Havocade blasters three harnesses. The Harness attaches to the torso and you power the firing of the gun. The bullet/charge however comes from Havoc-Cells, which kind of look like buck-shot cartridges crossed with miniature nuclear reactors. There are two crates and you estimate, It contains maybe 400 Havoc-Cells.
The gun has three modes and the ability to cross between the modes.
The first mode gives a pin-tip sized shot that can melt through a meter of Acutus bronze.
The second mode is about does about as much damage as 10 shock pistol shots with slightly shaky accuracy.
The third mode resembles a flame-thrower like spray of weak pnuema which stun more oft than kill.

The back of the gun, rather than having a pin or hammer. On the bulky, stock and breach half of the gun there are four disc shaped indents which the cartridges plug into then, pop up slightly when used.

The gun is shiny black and glows green.
It hums with power as/when you pick it up.

lord0ftiki
offline
lord0ftiki
1,147 posts
175

Name : Eazilrym
Stylng : Kinda dented in places, also rusty.
Ability1 : Hand Contact-Tazer
Ability2 : Metal-Metabolism
HP ; 84/100
Inflictions :
Invent : Shock Pistol {0/8}

I test the weight of the weapons, wondering how many I could carry with me, as well as the cartridges.

Talonwood
offline
Talonwood
536 posts
30

Name : Eazilrym
Stylng : Kinda dented in places, also rusty.
Ability1 : Hand Contact-Tazer
Ability2 : Metal-Metabolism
HP ; 84/100
Inflictions :
Invent : Shock Pistol {0/8}

You can fit about 8 in each arm, The harness is designed to hold 20. Beware thought that each cartridge is slightly volatile, and doesn't take kindly to denting.

lord0ftiki
offline
lord0ftiki
1,147 posts
175

Name : Eazilrym
Stylng : Kinda dented in places, also rusty.
Ability1 : Hand Contact-Tazer
Ability2 : Metal-Metabolism
HP ; 84/100
Inflictions :
Invent : Shock Pistol {0/8}

I charge the harness with cartridges and carefully load one of the Havocades. I glance at the other bot to seem were he's at.

Talonwood
offline
Talonwood
536 posts
30

Name : Eazilrym
Stylng : Kinda dented in places, also rusty.
Ability1 : Hand Contact-Tazer
Ability2 : Metal-Metabolism
HP ; 84/100
Inflictions :
Invent : Shock Pistol {0/8} , Havocade Blaster {4+{36}}, Havocade Harness.

The other robot seems to be inspecting a gauge on the boiler. "I forgot to mention, sometimes this room overheats... It won't be for a while, but It does happen." He points to the door opposite the havocade-blaster cupbaord. I came from there.

lord0ftiki
offline
lord0ftiki
1,147 posts
175

Name : Eazilrym
Stylng : Kinda dented in places, also rusty.
Ability1 : Hand Contact-Tazer
Ability2 : Metal-Metabolism
HP ; 84/100
Inflictions :
Invent : Shock Pistol {0/8} , Havocade Blaster {4+{36}}, Havocade Harness.

"Where's that refinery you mentioned?" I question the other bot.
I check the three other doors, ignoring any that are locked.

Talonwood
offline
Talonwood
536 posts
30

Name : Eazilrym
Stylng : Kinda dented in places, also rusty.
Ability1 : Hand Contact-Tazer
Ability2 : Metal-Metabolism
HP ; 84/100
Inflictions :
Invent : Shock Pistol {0/8} , Havocade Blaster {4+{36}}, Havocade Harness.

"Through this same door but, I can't find the handle anymore..." 17V1L said. He was searching either side the door. You notice something blink in your Pnuema Diagnostics.

\\RR- DOOR-W OPEN/SHUT

lord0ftiki
offline
lord0ftiki
1,147 posts
175

Name : Eazilrym
Stylng : Kinda dented in places, also rusty.
Ability1 : Hand Contact-Tazer
Ability2 : Metal-Metabolism
HP ; 84/100
Inflictions :
Invent : Shock Pistol {0/8} , Havocade Blaster {4+{36}}, Havocade Harness.

//RR- DOOR-W OPEN DELAY 0.3

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