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Matt's Tactical BvB RPG kickstarter discussion

Posted Feb 19, '13 at 9:32am

MattEmAngel

MattEmAngel

4,196 posts

The official discussion thread of a pending sequel to the popular (and closed) RPG "Epic's Tactical Base vs Base Strategy RPG" on what to keep, what to drop, what you want to see more of, etc.

This is a copy of the original sheet. Discussion starts now.

Weather:
Time: Morning, Noon, Afternoon, Night -/4, Day -/-
Temperature:

ACHIEVEMENT-EARNERS

Achievement Point list

Injured Heroes (Lose turns)

Dead Heroes (Dead, awaiting revival)

Undead Heroes (The dead revived)

Necropolis Citadel, Level 1: 100,000 HP
Necropolis Wall, Level 1: 10,000/10,000 HP

Necropolis Heroes

Necropolis Resources:

Necropolis Buildings:

Necropolis Troops
Tier 1

Infantry

Armor

Support

Striker

_-_-_-_-_-_-_-_-_-Attacking Forces-_-_-_-_-_-_-_-_-_-_-
None at the moment!
_-_-_-_-_-_-_-_-_-Base Dividing Line-_-_-_-_-_-_-_-_-_-_-
Anarchist Heroes!

~~~~~~End of Character/Base Sheet~~~~~~~~~~~~~

 

Posted Feb 19, '13 at 4:43pm

gamermartin

gamermartin

190 posts

I think the anarchist should have some form of a base,home,shed,cave,little hole in the ground to return too

 

Posted Feb 19, '13 at 5:07pm

MattEmAngel

MattEmAngel

4,196 posts

For each one or overall?

 

Posted Feb 19, '13 at 5:55pm

Bluydee

Bluydee

699 posts

Except it doesn't make sense for a anarchy to have an organized place to go to.

 

Posted Feb 19, '13 at 6:18pm

Kylelolcat

Kylelolcat

542 posts

Who says we need to make it the same bases as we had in the game? Ans why only two bases? Let's have all the bases!

 

Posted Feb 19, '13 at 6:21pm

gamermartin

gamermartin

190 posts

true bluydee but in Epic's game, I had built up an army to continue the game by attacking them but the were on a boat in the ocean or everybody was to spread out to get them all, I had only fought one but Epic saved the other person so it was difficult to get them

my feedback for now

 

Posted Feb 19, '13 at 7:25pm

sonicheroes95

sonicheroes95

1,276 posts

Honestly, I don't really have an opinion. actually, I'd perfer no base, though I will work for free lance if anyone gives me a **** good reason.

 

Posted Feb 19, '13 at 7:46pm

shadowgun453

shadowgun453

1,682 posts

Well, I agree with game, both sides should have a base to go back to, but it will only serve as a resting and training spot for said sides. I does not serve any other purpose. It's not going to be a defense building, or buildings.

 

Posted Feb 19, '13 at 8:05pm

MattEmAngel

MattEmAngel

4,196 posts

So, a Castle-based game? Each side gets a castle?

 

Posted Feb 19, '13 at 8:11pm

MattEmAngel

MattEmAngel

4,196 posts

But not just any castle. A Castle with a hospital and armory, of course. But a Castle with halls and doors. And a dungeon. THE Dungeon. Doors that are locked in mysterious ways. Chests hidden in plain sight.

Go on a quest. Return to the castle and try to open a door or two. Build or upgrade parts of the castle to access more rooms. Some have maps to places you can't find otherwise. Maybe some scenery, like an observatory or a great hall.

And each castle has its own secrets. You can try to break into the other one, but you'd better build defenses on your own first. Anyone liking this idea?

 
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