ForumsForum GamesMatt's Tactical BvB RPG kickstarter discussion

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MattEmAngel
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MattEmAngel
7,875 posts
Bard

The official discussion thread of a pending sequel to the popular (and closed) RPG "Epic's Tactical Base vs Base Strategy RPG" on what to keep, what to drop, what you want to see more of, etc.

This is a copy of the original sheet. Discussion starts now.

Weather:
Time: Morning, Noon, Afternoon, Night -/4, Day -/-
Temperature:

ACHIEVEMENT-EARNERS

Achievement Point list

Injured Heroes (Lose turns)

Dead Heroes (Dead, awaiting revival)

Undead Heroes (The dead revived)

Necropolis Citadel, Level 1: 100,000 HP
Necropolis Wall, Level 1: 10,000/10,000 HP

Necropolis Heroes

Necropolis Resources:

Necropolis Buildings:

Necropolis Troops
Tier 1

Infantry

Armor

Support

Striker


_-_-_-_-_-_-_-_-_-Attacking Forces-_-_-_-_-_-_-_-_-_-_-
None at the moment!
_-_-_-_-_-_-_-_-_-Base Dividing Line-_-_-_-_-_-_-_-_-_-_-
Anarchist Heroes!

~~~~~~End of Character/Base Sheet~~~~~~~~~~~~~

  • 129 Replies
Poizaz00
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Poizaz00
611 posts
Shepherd

Here's an idea: Crossbows can replace the role of guns. Even in the future, because they were highly developed then and were better than guns.

MattEmAngel
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MattEmAngel
7,875 posts
Bard

Here's an idea: Crossbows can replace the role of guns. Even in the future, because they were highly developed then and were better than guns.


Well, the Castles already have Crossbow defenses, so I will consider making a Crossbow a Ranger-Archer weapon. Honestly, it's not that big of a different. For monster combat, a bow is faster to shoot and reload and all, but I'll put them in rotation anyway.

If you're satisfied, post your stat sheet:

Copy/paste the stat sheet of whatever Tier you want.
Put your Armor Games name in the (Your name) slot.
Put your Class in the (choose one) slot.
If you selected the second version of that Tier, add your extra item to your sheet (Ex: If you chose Juggernaut, put the Steel Knight Helmet (L1) in the Armor slot).

Once everyone has provided their sheet, I will start the game.
rick073
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rick073
2,838 posts
Shepherd

Name: rick073, 200 HP, 100 MP
Class: Juggernaut, Level 1, EXP (0/100)
Weapon(s): Straight sword (L1), Knightâs Shield (L1)
Armor: Steel Knight Armor (L1), Steel Knight Helmet (L1)
Inventory: (0/10), Gold (10)

I assume that this will be sufficient.

Poizaz00
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Poizaz00
611 posts
Shepherd

Knight-Juggernaut
Name: Poizaz00, 200 HP, 100 MP
Class: Knight, Level 1, EXP (0/100)
Weapon(s): Straight sword (L1), Knightâs Shield (L1)
Armor: Steel Knight Armor (L1)
Inventory: (0/10), Gold (10)

Enough?

MattEmAngel
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MattEmAngel
7,875 posts
Bard

You need to pick Kingdom or Anarchy. *facepalm* Technically my fault for not stating it again in the instructions. Just choose one and post it above your name.

Remember your sheet. When I start the game, I'm going to post twice in a row: Once for the story and rules, then once for the GM Sheet. After that, copy/paste your stat sheet and you're ready to roll.

MattEmAngel
online
MattEmAngel
7,875 posts
Bard

*double facepalm* Forgot about Starter Packs for you guys. Haha wow. I'm going skiing tomorrow and I'm going to be gone all day. I'll update Sunday evening sometime or Saturday if I get home early. In the meantime,
1. Get the rest of your suggestions in. I created about 15 Rare/Legendary weapons, armor, shields, etc. but I only have a few extra locations.
2. Post your Stat Sheet. Pick Kingdom (Good) or Anarchy (Bad). If you're concerned about access to Legendary stuff, there's no real difference, besides a few name changes on weapons and such.
3. Spread the word. I'm making this game so that anyone can join, anytime, but it's always easier to get people in when it starts.

I'm burned out again. Going to bed.

rick073
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rick073
2,838 posts
Shepherd

Anarchy
Name: rick073, 200 HP, 100 MP
Class: Juggernaut, Level 1, EXP (0/100)
Weapon(s): Straight sword (L1), Knightâs Shield (L1)
Armor: Steel Knight Armor (L1), Steel Knight Helmet (L1)
Inventory: (0/10), Gold (10)

shadowgun453
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shadowgun453
2,550 posts
Blacksmith

Name: Shadowgun, 200 HP, 100 MP
Class: Knight, Level 1, EXP (0/100)
Weapon(s): Straight sword (L1), Knightâs Shield (L1)
Armor: Steel Knight Armor (L1), Steel Knight Helmet (L1)
Inventory: (0/10), Gold (10)

shadowgun453
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shadowgun453
2,550 posts
Blacksmith

Oh and mine is Anarchy, want to stay with my old team.

MattEmAngel
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MattEmAngel
7,875 posts
Bard

@Shadow: You're a Knight, so you don't start with the Helmet. The Juggernaut does.

sonicheroes95
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sonicheroes95
13,882 posts
Shepherd

Name: Talow, 100 HP, 50 MP
Class: Assassin, Level 1, EXP (0/100)
Weapon(s): Curved dagger (L1)
Armor: Stealth Robes (L1)
Inventory: (1/10) Poison Vial, Gold (0)

I stiill want "True Light's Flight"

Kylelolcat
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Kylelolcat
4,882 posts
Peasant

Team: Anarchy
Name: Kylelolcat, 200 HP, 100 MP
Class: Juggernaut, Level 1, EXP (0/100)
Weapon(s): Straight sword (L1), Knightâs Shield (L1)
Armor: Steel Knight Armor (L1), Steel Knight Helmet
Inventory: (0/10), Gold (10)

Can I have my levels back? I don't care about the Failsword, and Panther is apparently going to be a trainer.

Poizaz00
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Poizaz00
611 posts
Shepherd

Team: Kingdom
Name: Poizaz00, 200 HP, 100 MP
Class: Knight, Level 1, EXP (0/100)
Weapon(s): Straight sword (L1), Knightâs Shield (L1)
Armor: Steel Knight Armor (L1)
Inventory: (0/10), Gold (10)

gamermartin
offline
gamermartin
317 posts
Blacksmith

Team: Kingdom
Name: Gamer, 200 HP, 100 MP
Class: Ranger, Level 1, EXP (0/100)
Weapon(s): Short bow (L1)
Armor: Hunting jacket (L1)
Inventory: (1/10) Arrows (-/-), Gold (0)

shadowgun453
offline
shadowgun453
2,550 posts
Blacksmith

Name: Shadowgun, 200 HP, 100 MP
Class: Knight, Level 1, EXP (0/100)
Weapon(s): Straight sword (L1), Knightâs Shield (L1)
Armor: Steel Knight Armor (L1)
Inventory: (0/10), Gold (10)

That just dumb. Both classes should have a helmet.

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