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Hello everyone, I'm here to tell you if you havenÃ¢t heard about AntiChamber yet, well now is you time to check it out. This game destroys any gamers perspective of how to go about playing a game and presents you with puzzles that follow non-Euclidean based themes such as infinite loop stair cases like the works of MC Escher, or perception based puzzles in which depending on the way you look at a puzzle, the solution might change.
If you get the gist of what IÃ¢m saying, then hopefully youÃ¢ll understand me when I say that this is a conceptually evolutionary game that presents us the gamer, with new and different avenueÃ¢s to go about problem solving and also challenges the current game design model of linearity while still be a very fun puzzle game!
So, join me everyone as I take a long and hard journey of thought and understanding in the nether reaches of the AnteChamber. We'll solve puzzles, get lost in puzzles, become puzzles!, and most important of all have some good ol' fashion fun!
AntiChamber Part 1:
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Duplicate thread. I already started an Antichamber thread. It was on Page 2. You should check before starting a Video Game thread.
Since there's already a thread for Antichamber, please use that instead.
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