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Zombies! (Zombie RPG)

Posted Feb 23, '13 at 12:31pm

marinecorps101

marinecorps101

634 posts

The year is 2021, in less than a week, 60% of Earth's population has been killed and turned into zombies. As the days started gangs took most of the supplies leaving very little for scavengers.

Character sheet
Name:
Health: 100/100
Job:
Stamina: 100/100
Thirst: 100/100
Hunger: 100/100
skills:
Weapons:
Inventory:
Gear:

Jobs
Soldier- gets either M16 (20/40), MRE x 8, Canteen (90%), and M9 (8/16). Or M4A1 (30/90), MRE x 10, Canteen (80%), K-bar.
Skills gained- Firearms building (3), Accuracy (10), Survival (3)

Chef- gets Butcher Knife, Chickens x 2, Water package (24/24)
Skills gained- Cooking (11), Knife work (4), fire building (1),

Gangster- Glock (10/30), 4" Knife, chicken wings x 12, water bottles x12, 20$ bills x 200.
Skills gained-drug making (4), Accuracy (2), robbing (4), fire arms building (2), survival (4).

Doctor- Syringe, Bandages x 20, morphine containers x 5, water bottles x 2.
Skills gained- Medicine (12), surgeon (4)

Engineer-Wrench, oil container 12 oz (80%), gas container 3 Gal (66%), and a 3" pocket knife.
Skills gained- Builder (5),auto mobiles (8), precision (3)

Builder- Hammer, Lunch box, Screw driver, Box of Nails/screws
Skills gained- Builder (8), precision (5), safety (3)

Fisher- Fishing pole, Cooler, 5" Skinning knife, 7" saw
Skills gained- Fishing (8), knife work (6), cook (2), survival (1)

Hunter- scoped 22. Hunting rifle (10/40), 4" Hunting knife, water purifying kit.
Skills gained- Hunting (7), Knife work (5), cooking (3), survival (2)

Horder- 4 random things i pick
4 random skills with the above

 

Posted Feb 23, '13 at 8:06pm

marinecorps101

marinecorps101

634 posts

Bump only 8 people even bothered to look :(

 

Posted Feb 23, '13 at 10:32pm

Keonking1995

Keonking1995

83 posts

Name: Stalker
Health: 100/100
Job: Soldier
Stamina: 100/100
Thirst: 100/100
Hunger: 100/100
Skills:
Firearms building (3),
Accuracy (10),
Survival (3)
Weapons: M9 (8/16) K-bar BK7
Inventory:
Gear: MRE x 8, Canteen (90%)
Firearms building (3),
Accuracy (10),
Survival (3)

 

Posted Feb 23, '13 at 10:35pm

marinecorps101

marinecorps101

634 posts

Name: Stalker
Health: 100/100
Job: Soldier
Stamina: 100/100
Thirst: 100/100
Hunger: 100/100
Skills:
Firearms building (3),
Accuracy (10),
Survival (3)
Weapons:M4A1 (30/90),M9 (8/16) K-bar BK7
Inventory:
Gear: MRE x 10, Canteen (90%)
Firearms building (3),
Accuracy (10),
Survival (3)

You are in a tank, the last thing you remember was your platoon Sargent pushing you in and closing the top.

 

Posted Feb 23, '13 at 10:40pm

Keonking1995

Keonking1995

83 posts

"Sergeant?" *dizziness and blurred vision as I open and close my eyes* "Sergeant!? Specialist!? where are you guy's?" * vision comes back to normal* Looks through tank mounted cameras.

 

Posted Feb 23, '13 at 10:43pm

marinecorps101

marinecorps101

634 posts

Name: Stalker
Health: 100/100
Job: Soldier
Stamina: 100/100
Thirst: 100/100
Hunger: 100/100
Skills:
Firearms building (3),
Accuracy (10),
Survival (3)
Weapons:M4A1 (30/90),M9 (8/16) K-bar BK7
Inventory:
Gear: MRE x 10, Canteen (90%)
Firearms building (3),
Accuracy (10),
Survival (3)

All you see is blood stains

 

Posted Feb 23, '13 at 10:46pm

Keonking1995

Keonking1995

83 posts

"I'm all alone, there all dead I know it" *Sigh* " It's just me now" *Listens for sounds outside the tank* " I don't hear anything " *Slowly but cautiously I open the top hatch of the tank"

 

Posted Feb 23, '13 at 10:57pm

marinecorps101

marinecorps101

634 posts

Name: Stalker
Health: 100/100
Job: Soldier
Stamina: 100/100
Thirst: 100/100
Hunger: 100/100
Skills:
Firearms building (3),
Accuracy (10),
Survival (3)
Weapons:M4A1 (30/90),M9 (8/16) K-bar
Inventory:
Gear: MRE x 10, Canteen (90%)
Firearms building (3),
Accuracy (10),
Survival (3)

*make sure your not making the action's decision yourself*

As you open the hatch the sun burns bright in the day, and you see a figure crouching in front of the tank

 

Posted Feb 23, '13 at 11:05pm

Keonking1995

Keonking1995

83 posts

Name: Stalker
Health: 100/100
Job: Soldier
Stamina: 100/100
Thirst: 100/100
Hunger: 100/100
Skills:
Firearms building (3),
Accuracy (10),
Survival (3)
Weapons:M4A1 (30/90),M9 (8/16) K-bar
Inventory:
Gear: MRE x 10, Canteen (90%)
Firearms building (3),
Accuracy (10),
Survival (3)
Question then, If I cannot make my own decision then how could you make the effect of my choice? I thought it was to make decisions and see where they get you in the game based off of what the other person says would have happened? Wrong choice, could end in death?

Anyways Ill make this next decision since I don't know.
*Pull's out the M9 Handgun (8/16) and aims for center mass of the figure* ( in hopes that if it is in fact an infected the shot will cause it to stagger and fall off the tank.) *shouts at the figure* "Hello!?"

 

Posted Feb 23, '13 at 11:09pm

marinecorps101

marinecorps101

634 posts

Name: Stalker
Health: 100/100
Job: Soldier
Stamina: 100/100
Thirst: 100/100
Hunger: 100/100
Skills:
Firearms building (3),
Accuracy (10),
Survival (3)
Weapons:M4A1 (30/90),M9 (8/16) K-bar
Inventory:MRE x 10, Canteen (90%)
Gear:

the figure gets up clear a police officer and says "wow there don't shoot", and holds out an M9 gripping the barrel.

(BTW leave your character sheet alone ill handle it)

 
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