Classes Explained:
Each Class has been nailed down. You will choose a Tier (one of the five) and a Class (one of the two names per Tier). The first Class is well-rounded in its style and has a perk of its own. The second Class has a powerful bonus, but has an official “Loss” (aka, weakness).
Select a class and copy it. Put your Armor Games name (or a shortened version of it, in the (Your Name) slot and put your class in the (choose one) slot. If you choose one of the second Classes, add the bonus to your Class sheet (aka, if you pick Juggernaut, copy/past the Knight sheet and add the Steel Knight Helmet (L1) to your Armor slot)
Knights: Since you are well-rounded, you are started with Gold. You have enough to level up any area of the Castle (they all start at 10 Gold) and earn the EXP for it.
Juggernaut: Same, but with more armor and greater defense. You will always move slower than a Knight.
Warriors: You will always have Skin as armor. As you level it up (it levels up when you do), your skin will become more and more tough, to the point that it may be arrow-proof.
Barbarian: Same, but with automatic Dual Wield and greater damage. You will not be able to use MP.
Rangers: You have infinite arrows. Congrats. You can only shoot one at a time, though. You can gain the ability to shoot two later on. Until then, try and find a knife.
Archers: Same, but you start with a Long bow (greater range) and greater accuracy. You will always be weaker than a Ranger (in terms of melee weapons).
Thieves: You can carry two weapons if one is a blade weapon and the other is your big throwing knife. You can retrieve it after a throw. You must tell me if you want to poison your weapons, though (I want to make sure you’re reading this).
Assassins: Same, but you start with the Throwing Knife and greater speed. You will always take more damage than a Thief.
Mages: The Attack Book shows what attacks you can cast and the MP they cost. They are relatively self-explanatory. As you level up, your Attack Book will level up as well. The Defense Book provides protection, also for MP, but you will find or earn it (by leveling up. It’ll show up soon). You cannot summon allies.
Summoners: You will gain the ability to Summon after defeating your first enemy. You will be able to summon it for any battle afterwards, for a certain amount of MP, until the battle is over. You will only be able to summon things that are your level or below it. If you defeat an enemy above your level (excluding bosses), it will Summon at your level. You cannot control Summoned creatures. They will auto-attack and defend and are expendable. Each one cannot be summoned more than once per battle. You will always deal less damage than a Mage.
-Class Description-
Knight-Juggernaut: A standard class for sword-and-shield heroes. Good balance of essentials.
Broadswords, Shields, Heavy Armor.
Medium HP. Medium MP.
Extreme defense.
Bonus: Can survive a lethal blow to retain 1 HP
Warrior-Barbarian: Pick up the biggest thing you can find and crush everything with it.
Axe/Hammer, Shields, No armor.
High HP. Low MP.
Extreme offense.
Bonus: Can dual-wield anything by replacing a shield with a melee weapon.
Ranger-Archer: The elf-style class of long-range arrow attacks.
Bows, No Shields, Light Armor.
Medium HP. Medium MP
Extreme accuracy.
Bonus: Increased instinct can detect secrets and hidden rooms.
Thief-Assassin: Hide in the shadows and stab things in the back. The “sneaky” class.
Knives/Daggers, No Shields, Light armor.
Low HP. Low MP.
Extremely agility.
Bonus: Can add poison damage to any weapon.
Mage-Summoner: The traditional mage-style class. Set things on fire. Wear robes.
Offensive ranged attacks, Defensive ranged attacks, No Armor.
Medium HP. High MP
Extreme speed.
Bonus: Can summon defeated enemies to help in combat on or below your level.
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-Class Stat Sheet-
(Copy/Paste one of the following, starting with “Name” and ending with “Inventory”)
Knight-Juggernaut
Name: (Your Name), 200 HP, 100 MP
Class: (choose one), Level 1, EXP (0/100)
Weapon(s): Straight sword (L1), Knight’s Shield (L1)
Armor: Steel Knight Armor (L1)
Inventory: (0/10), Gold (10)
Juggernaut:
Armor: + Steel Knight Helmet (L1)
Loss: Speed
Warrior-Barbarian
Name: (Your Name), 500 HP, 0 MP
Class: (choose one), Level 1, EXP (0/100)
Weapon(s): Combat Axe (L1), Round Shield (L1)
Armor: Skin (L1), Leather vest (L1)
Inventory: (0/10) Gold (0)
Barbarian:
Inventory: War Hatchet (L1)
Loss: MP
Ranger-Archer
Name: (Your Name), 200 HP, 100 MP
Class: (choose one), Level 1, EXP (0/100)
Weapon(s): Short bow (L1)
Armor: Hunting jacket (L1)
Inventory: (1/10) Arrows (-/-), Gold (0)
Archer:
Weapon: Long bow (L1)
Loss: Strength
Thief-Assassin
Name: (Your Name), 100 HP, 50 MP
Class: (choose one), Level 1, EXP (0/100)
Weapon(s): Curved dagger (L1)
Armor: Stealth Robes (L1)
Inventory: (1/10) Poison Vial, Gold (0)
Assassin:
Weapon: + Throwing Knife (L1)
Loss: Defense
Mage-Summoner
Name: (Your Name), 150 HP, 250 MP
Class: (choose one), Level 1, EXP (0/100)
Weapon(s): Mage’s Staff (L1)
Armor: Mage’s Robe (L1)
Inventory: (1/10) Attack Book (L1: Fire [50MP], Lightning [50MP]), Gold (0)
Summoner:
Summondex: (0)
Loss: Damage
Note:
No one is currently able to use MP besides Mages. Warriors-Barbarians can’t use MP at all. You will need to find an Attack or Defense Book to start using MP.