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The Two Castles: Matt's Adventure/Strategy RPG

Posted Mar 2, '13 at 8:16pm

MattEmAngel

MattEmAngel

4,116 posts

Name: Rai, 250 HP, 80 MP
Class: Thief, Level 3, EXP (0/500)
Weapon(s): Raiper (L1)
Armor: Stealth Robes (L1)
Inventory: (2/10) Poison Vial, Curved Dagger (L1), Gold (0)

You forgot your default weapon. *facepalm* I...ehg nevermind, I stuck it in your inventory. I'll add your sheet to the GM Sheet next time I update.

You enter the White Forest (L1). It's a peaceful, well-lit place, with paths criss-crossing and trees placed at random. Everything is green but the tree trunks, which are a pale white. There are a few hedges too tall to jump that form a bit of a wall on your right. Ahead, the path widens. A wooden signpost is stuck in the ground. Two arrows, pointing in opposite directions, are nailed to it with words. Well, they used to be. The two arrows are now lying on the ground, and they are pointing randomly. Someone with a mean sense of humor removed them and tossed them on the path.

 

Posted Mar 2, '13 at 8:24pm

Kylelolcat

Kylelolcat

542 posts

A mysterious figure approaches, covered by a robe and hood. “The door has vanished. That is not all that will vanish. You have come to train. The training begin-“ He stops, then removes his hood. A large Panther is standing in front of you on his hind legs like a man. He looks hard at you and tilts his head. “You are familiar, and yet I am certain we have never met. Have you passed my training before? If so, what is in the chest?”

Name: Kylelolcat, 200 HP, 100 MP
Class: Juggernaut, Level 4, EXP (0/500)
Weapon(s): Straight sword (L1), Knight’s Shield (L1)
Armor: Steel Knight Armor (L1), Steel Knight's Helmet (L1)
Inventory: (1/10), Failsword (T9), Gold (10)

"The felling is mutual, but I feel like I have passed a test from you...is that a torch and a tinderbox in that chest? Something tells me that was the reward last time."

 

Posted Mar 2, '13 at 8:31pm

Bluydee

Bluydee

699 posts

Name: Bluydee, 150 HP, 250 MP
Class: Summoner, Level 1, EXP (0/100)
Weapon(s): Mage’s Staff (L1)
Armor: Mage’s Robe (L1)
Inventory: (1/10) Attack Book (L1: Fire [50MP], Lightning [50MP]), Gold (0)
Summondex: 0

You can only press one tile. Which tile do you want to press?

Man.

 

Posted Mar 2, '13 at 9:17pm

gamermartin

gamermartin

190 posts

You approach one of the caves to the left. It's extremely dark and you can see only a few feet ahead of you. From behind you comes a screech of some kind. You turn just in time to see a scorpion the size of a wolf crawl out of a hole and head towards you and Selphy!

Name: Gamer, 200 HP, 100 MP
Class: Ranger, Level 6, EXP (0/1000)
Weapon(s): Short bow (L1)
Armor: Hunting jacket (L1)
Inventory: (1/10) Arrows (-/-), Gold (0)
Name: Selphy (Gamer), 650 HP, 200 MP
Class: Archer, Level 5, EXP (0/750)
Weapon: Elfin Short bow (L4) + Poison (L2)
Armor: Monster Fur (L3)
Inventory (3/10): Arrows (-/-), Defense Book (L3: Healing 500 HP [50 MP]), Archer’s Poison Vial (L2)

I tell Selphy to step back, poison her arrows, and shoot. I step back and shoot arrows at it.

 

Posted Mar 2, '13 at 9:26pm

SubZero007

SubZero007

401 posts

Name: SubZero, 200 HP, 100 MP
Class: Ranger, Level 1, EXP (0/100)
Weapon(s): Short bow (L1)
Armor: Hunting jacket (L1)
Inventory: (1/10) Arrows (-/-), Gold (0)

You have only trees for cover. You duck behind the next one up and notch an arrow. A few seconds later, you hear a rustle in the top of your tree. You fire an arrow into the leaves and hear a *thump*, followed by a sharp scream. A strange creature drops out of the tree, backflips and lands on a lower limb. It has very long arms and legs and a long tail, but it has thumbs and a sinister human face. It is carrying a short, thorny bow and a small quiver of arrows. Your arrow is protruding from its leg. The creature reaches down and jerks the arrow out and throws it away.

What, no battle stats? Huh. Well, I shoot another arrow and get behind my tree.

 

Posted Mar 2, '13 at 9:27pm

rick073

rick073

328 posts

Name: Rick, 200 HP, 100 MP
Class: Juggernaut, Level 1, EXP (0/100)
Weapon(s): Straight sword (L1), Tower Shield (L1)
Armor: Steel Knight Armor (L1), Steel Knight Helmet (L1)
Inventory: (2/10), Gold (10), 50-POC, Knight’s Shield (L1)

@rick
You lift the small mallet and strike the bell. Nothing happens for a short time. Then you see a movement under the water. Something wearing very light blue clothing whisks past you, circling the island. Out of seemingly nowhere, a massive eye, at least four inches wide, opens under the water and stares at you. The pupil is a crystal blue with a black mix. A voice, or maybe it is just in your head, says "What is your business with me?"

I just wanted to see what hitting the bell does. And now I know.

 

Posted Mar 2, '13 at 9:28pm

maxaznboy

maxaznboy

76 posts

Name: Max, 180 HP, 300 MP
Class: Summoner, Level 2, EXP (150/200)
Weapon(s): Mage’s Staff (L1)
Armor: Mage’s Robe (L1)
Inventory: (2/10) Attack Book (L1: Fire [50MP], Lightning [50MP]), Read Bear Fur, Gold (0),
Summondex: Red Bear (L1 [100MP])

The man on the floor groans. He has lost a considerable amount of blood. He points to a dresser on one wall. “Middle drawer...white box...”

I quickly head to where he pointed and look for what he wanted, a white box. Once I've found the box, I'll bring it to him.

Ps. Thanks, I read the description, but wanted to clarify, you didn't say anything about a procedure, and not needing MP, to add to it. It was a just in case thing, sorry to bother.

 

Posted Mar 2, '13 at 9:47pm

pangtongshu

pangtongshu

8,236 posts

Name: pang, 150 HP, 250 MP
Class: Summoner, Level 1, EXP (0/100)
Weapon(s): Mage’s Staff (L1)
Armor: Mage’s Robe (L1)
Inventory: (1/10) Attack Book (L1: Fire [50MP], Lightning [50MP]), Gold (0)
Summondex: (0)

@pang
The room is long and rectangular. Thick wooden poles are set up with bars for hand combat training. At the end of the room is a tall Barbarian, sharpening a sword with a whetstone. He sees you approach. “Ha! What have we! A mage to learn the art of swordsmanship? You may find yourself in the wrong place, my friend!” He examines your Mage Staff. “Hmph. That could well be a weapon if handled properly. Would you be interested in
learning how to fight with it?”

"You laugh, but wouldn't a warrior, no matter his class, want to gain a full range of expertise to better himself in battle?" I say, with a friendly smirk. "If you could train me, it would be most appreciated"

 

Posted Mar 2, '13 at 10:02pm

sonicheroes95

sonicheroes95

1,276 posts

Name: Talow, 85 HP, 50 MP
Class: Assassin, Level 1, EXP (0/100)
Weapon(s): True Light's Flight (L1), Throwing knife (L1)
Armor: Stealth Robes (L1)
Inventory: (2/10) Poison Vial, Gold (0) Curved Dagger (L1)
--------------VS----------------
Name: Wolfpup (L1), 10 HP, 0 MP
Class: Monster, Wolf
Weapons: Wolf Claws (L1)
Armor: Wolf Fur (L1)
Inventory: (0/10)

You step back to get it to ram the tree again, but the wolf isn’t that foolish and anticipates the move. He slides around the tree and slashes, dealing 5! You swing the Keyblade and catch him in the skull, dealing 20!

Thing is, I wasn't going for a tree. I just wanted him to run past me. I try kicking up the dirt at it's face to blind it, then attack it to finish it off with True Light's Flight.

 

Posted Mar 3, '13 at 7:56pm

MattEmAngel

MattEmAngel

4,116 posts

-GM Sheet-

Day: 1
Weather: Clear
Time: Day 8/8 (Day or Night out of 8)

CASTLE-KINGDOM:

Defenses: Crossbows, trebuchets, anything to keep invaders out.
Castle Wall (L1)
Castle Gate (L1)
Giant Crossbow (L1) [5]
Guardians: Guards to defend your Castle. Default soldiers exist, you must find Legendary
Castle Guards (L1) [10]
Castle Knights (L1) [10]
Legendary: None
Buildings: Free-access areas. Dungeons, Mini-Dungeons and Hidden Rooms are not included.
Great Hall I (Many locked doors are here. Can be upgraded)
Hospital (Return to regain all HP/MP in one turn. Can be upgraded)
Vault (Holds 10 items per player. Return to store any items. Can be upgraded)
Castle Store
Battlements (L1)
Barracks (L1)
Training Hall (L1) (level up to unlock more trainers/NPC backups)

Heroes of the Kingdom:
Name: Theonewhoplays, 200 HP, 100 MP
Class: Knight, Level 1, EXP (0/100)
Weapon(s): Straight sword (L1), Knight’s Shield (L1)
Armor: Steel Knight Armor (L1)
Inventory: (0/10), Gold (10)
Name: Sonic, 100 HP, 50 MP
Class: Assassin, Level 1, EXP (0/100)
Weapon(s): True Light's Flight (L?), Throwing knife (L1)
Armor: Stealth Robes (L1)
Inventory: (2/10) Poison Vial, Curved Dagger (L1), Gold (0)
Name: Kylelolcat, 200 HP, 100 MP
Class: Juggernaut, Level 4, EXP (0/500)
Weapon(s): Straight sword (L1), Knight’s Shield (L1)
Armor: Steel Knight Armor (L1), Steel Knight's Helmet (L1)
Inventory: (1/10), Failsword (T9), Gold (10)
Name: Max, 180 HP, 300 MP
Class: Summoner, Level 2, EXP (150/200)
Weapon(s): Mage’s Staff (L1)
Armor: Mage’s Robe (L1)
Inventory: (2/10) Attack Book (L1: Fire [50MP], Lightning [50MP]), Read Bear Fur, Gold (0),
Summondex: Red Bear (L1 [100MP])
Name: SubZero, 200 HP, 100 MP
Class: Ranger, Level 1, EXP (0/100)
Weapon(s): Short bow (L1)
Armor: Hunting jacket (L1)
Inventory: (1/10) Arrows (-/-), Gold (0)
Name: Magic, 100 HP, 50 MP
Class: Assassin, Level 1, EXP (0/100)
Weapon(s): Curved dagger (L1), Throwing Knife (L1)
Armor: Stealth Robes (L1)
Inventory: (1/10) Poison Vial, Gold (0)

ATTACKED: 0 (number of times your castle has been attacked)
BREACHED: 0 (number of times it has been breached)
STOLEN: 0 (Items that have been stolen from the Castle and moved to the other Castle)

-----------

CASTLE-ANARCHY:

Defenses: Crossbows, trebuchets, anything to keep invaders out.
Castle Wall (L1)
Castle Gate (L1)
Giant Crossbow (L1) [5]
Guardians: Guards to defend your Castle. Default soldiers exist, you must find Legendary
Castle Guards (L1) [10]
Castle Knights (L1) [10]
Legendary: None
Buildings: Free-access areas. Dungeons, Mini-Dungeons and Hidden Rooms are not included
Great Hall I (Many locked doors are here. Can be upgraded)
Hospital (Return to regain all HP/MP in one turn. Can be upgraded)
Vault (Holds 10 items per player. Return to store any items. Can be upgraded)
Castle Store
Battlements (L1)
Barracks (L1)
Training Hall (L1) (level up to unlock more trainers/NPC backups)

Heroes of the Anarchy:
Name: Patrick2011, 200 HP, 100 MP
Class: Archer, Level 1, EXP (0/100)
Weapon(s): Long bow (L1)
Armor: Hunting jacket (L1)
Inventory: (1/10) Arrows (-/-), Gold (0)
Name: Shadow, 200 HP, 100 MP
Class: Knight ,Level 3, EXP (0/300)
Weapon(s): Straight sword (L1), Knight’s Shield (L1)
Armor: Steel Knight Armor (L1)
Inventory: (1/10) 50-POC, Gold (10)
Name: Rick, 200 HP, 100 MP
Class: Juggernaut, Level 1, EXP (0/100)
Weapon(s): Straight sword (L1), Tower Shield (L1)
Armor: Steel Knight Armor (L1), Steel Knight Helmet (L1)
Inventory: (2/10), Gold (10), 50-POC, Knight’s Shield (L1)
Name: Gamer, 200 HP, 100 MP
Class: Ranger, Level 6, EXP (0/1000)
Weapon(s): Short bow (L1)
Armor: Hunting jacket (L1)
Inventory: (1/10) Arrows (-/-), Gold (0)
Name: Selphy (Gamer), 5500 HP, 200 MP
Class: Archer, Level 5, EXP (4400/8000)
Weapon: Elfin Short bow (L4) + Poison (L2)
Armor: Monster Hides (L3)
Inventory (2/10): Defense Book (L3: Healing 500 HP [50 MP]), Archer’s Poison Vial (L2)
Name: pang, 150 HP, 250 MP
Class: Summoner, Level 1, EXP (0/100)
Weapon(s): Mage’s Staff (L1)
Armor: Mage’s Robe (L1)
Inventory: (1/10) Attack Book (L1: Fire [50MP], Lightning [50MP]), Gold (0)
Summondex: (0)
Name: Bluydee, 150 HP, 250 MP
Class: Summoner, Level 1, EXP (0/100)
Weapon(s): Mage’s Staff (L1)
Armor: Mage’s Robe (L1)
Inventory: (1/10) Attack Book (L1: Fire [50MP], Lightning [50MP]), Gold (0)
Summondex:0

ATTACKED: 0 (number of times someone has attacked your castle)
BREACHED: 0 (number of times breached)
STOLEN: 0 (Items that have been stolen from the Castle and moved to the other Castle)

_________________
Active Map:
White Forest (L1), Towns: 1
Flatwater Lake (L1), Towns: ???
Rook Island (L2), Towns: ???
Cavetop Mountain (L2), Towns: ???
Blackwater Bay (L2), Towns: ???
The Valley of Caves (L3), Towns: ???
-----------------
Battle:

Name: Talow, 85 HP, 50 MP
Class: Assassin, Level 1, EXP (0/100)
Weapon(s): True Light's Flight (L1), Throwing knife (L1)
Armor: Stealth Robes (L1)
Inventory: (2/10) Poison Vial, Gold (0) Curved Dagger (L1)
--------------VS----------------
Name: Wolfpup (L1), 0 HP, 0 MP
Class: Monster, Wolf
Weapons: Wolf Claws (L1)
Armor: Wolf Fur (L1)
Inventory: (0/10)

You kick the dirt, but it’s solid turf and doesn’t budge. The wolf comes in for another strike. You lean back and swing the Keyblade into his jaw as hard as you can! The wolf grunts, then slams into the ground and rolls into a tree! +100 EXP, Level up! Access to L2 items granted!
HP and MP restored
+50 HP, +0 MP
+Wolf Fur (L1) (Inv.)
+Keyblade Level Up.

New stat sheet! Your bonus drop per level up is that your Keyblade auto-levels up with you (since you can’t just go buy a new Keyblade).

Name: Talow, 150 HP, 50 MP
Class: Assassin, Level 2, EXP (0/200)
Weapon(s): True Light's Flight (L2), Throwing knife (L1)
Armor: Stealth Robes (L1)
Inventory: (3/10) Wolfpup Fur (L1), Curved Dagger (L1), Poison Vial, Gold (0)

------

Name: Gamer, 815 HP, 200 MP
Class: Ranger, Level 6, EXP (0/1000)
Weapon(s): Short bow (L1)
Armor: Hunting jacket (L1)
Inventory: (1/10) Arrows (-/-), Gold (0)
Name: Selphy (Gamer), 650 HP, 200 MP
Class: Archer, Level 5, EXP (0/750)
Weapon: Elfin Short bow (L4) + Poison (L2)
Armor: Monster Fur (L3)
Inventory (3/10): Arrows (-/-), Defense Book (L3: Healing 500 HP [50 MP]), Archer’s Poison Vial (L2)
---------------VS-----------------
Name: Scorpy (L3), 215/250 HP, 0 MP
Class: Monster, Scorpion
Weapon: Scorpion Pincers (L3), Scorpion Tail (L3)
Armor: Scorpy Shell (L3)
Inventory: None

You each take a shot at the Scorpy. The arrows hit his thick shell and bounce off, dealing 5 and 20 + 10 (Poison)! The Scorpy lunges forward and strikes you with his stinger, dealing 35 + 0!

(Note: You are a high enough level, but you have a low-level weapon. Plus, arrow-based weapons don’t work well against metal or shell armor. Fortunately, the early-level Scorpion, Scorpy, has no poison glands. Also, you just got a nice HP and MP boost. I forgot to account for your Level, still working out the Level-up system).

-------
Name: SubZero, 190 HP, 100 MP
Class: Ranger, Level 1, EXP (0/100)
Weapon(s): Short bow (L1)
Armor: Hunting jacket (L1)
Inventory: (1/10) Arrows (-/-), Gold (0)
----------------VS-------------------------
Name: Tree Goblin (L1), 90 HP, 0 MP
Class: Monster, Archer
Weapon: Goblin Shortbow (L1)
Armor: Goblin Tunic (L1)
Inventory: (1/10) Arrows (-/-), Gold (10)

You shoot an arrow, hitting the goblin in the leg for 10! The goblin yowls, then shoots an arrow back. It hits you in the shoulder just before you get behind the tree, dealing 10! (I post the battle sheet after you make your first move, once you’ve encountered the enemy. This one was a tad delayed, yeah. It’ll show up sooner in the future).

--------------
Story:

=DAY 8/8. The sun is setting. Be aware.=

@Shadow
The elf smirks and tosses you an orb. “Clever tools, they are. Very popular with Summoners. Want to hear a secret?” He looks left and right dramatically. “They don’t work on Legendary creatures. That may not surprise you. Which is why Arion (you know who he is, right?) made his own version...Anyways, best day to you!” He picks the broom up and begins vigorously sweeping the pavement again.
Inventory: (2/10) M Capture Orb (@50), 50-POC, Gold (0)

I’m going to add a few quests to the Elf village because I’m having trouble thinking of ways for players to earn Gold. Check their Bounty Board (newly installed) if you want.

@Kyle
The Panthers looks hard at you with his deep golden eyes. He chuckles quietly. “Indeed it is. I don’t know how you knew that, but there doesn’t seem to be much point in the training, since you’ve apparently passed it already. You may take the TnT if you want.” He steps aside and the door re-appears.

@Bluydee
You press the Man tile. It clicks, but nothing happens. You selected the wrong tile. The door to this room opens and the chest and table, to your surprise, vanish in a cloud of thin grey smoke. (Don't flip out. This is only the first floor of the first Dungeon. There are two doors to account for screw-ups).
Door 1: Failed
Door 2: X (Locked)
Door 3: ???

@rick
The eye stares at you, as though searching for other intentions. “None have called me without intentions. You have called me, yes?” the voice says. It sounds feminine and warm. “I am the Lady of the Lake.”

@Max
The cabinet holds a white box with a red mark in the shape of a blood splash. You hand it to the man, who jerks it open and wraps himself in gauze and uses a Heal potion or two. “Ahg. That’s a bit better.” He stands up slowly, then stretches. He’s taller than you and significantly more muscular. “I knew she was hiding in my cellar. Just couldn’t get her to come out. Looks like she got the better of me, eh?” He looks at your robe. “A Mage of the Kingdom! A sight indeed!”

@pang
The Barbarian looks surprised, then laughs. “Ha! Feeling polite today, are we? Very well, I’ll see what I can do.” He removes the staff from yours arms with almost no effort, then examines it closely and tosses it to himself. He grunts, unimpressed, but he goes to a large closet and rummages through it. A few seconds later he emerges with a similar, but larger and thicker, Mage Staff (L2). “Seeing as you’re a Mage, you probably didn’t get much into actually fighting with your stick. It’s a rather versatile tool, though, when used as a staff. You can strike with it to attack or block with it to defend. Which would you like to learn?”

--------------
Message Board:

AllPlayers:
Until now, towns didn’t have quests, sidequests, missions, etc. because I always put myself into the game and ask “would I want to have to do this if I was playing?” Since I am short on finding ways for players to get Gold, I’m going to add a few quests to the only existing town (Scarborough in the White Forest), and probably a Bounty Board to each Castle. It’s still in the works. If you have a good sidequest/mission idea, post it here.

More good news! Besides a specific kind of monster, every area has a variety of Goblin infesting it. Cliché? Maybe, but the Goblins have gold pouches to steal....

END GM Sheet

 
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