-GM Sheet-
Day: 1
Weather: Clear
Time: Night 5/8 (Day or Night out of 8)
CASTLE-KINGDOM:
Defenses: Crossbows, trebuchets, anything to keep invaders out.
Castle Wall (L1)
Castle Gate (L1)
Giant Crossbow (L1) [5]
Guardians: Guards to defend your Castle. Default soldiers exist, you must find Legendary
Castle Guards (L1) [10]
Castle Knights (L1) [10]
Legendary: None
Buildings: Free-access areas. Dungeons, Mini-Dungeons and Hidden Rooms are not included.
Great Hall I (Many locked doors are here. Can be upgraded)
Hospital (Return to regain all HP/MP in one turn. Can be upgraded)
Vault (Holds 10 items per player. Return to store any items. Can be upgraded)
Castle Store
Battlements (L1)
Barracks (L1)
Training Hall (L1) (level up to unlock more trainers/NPC backups)
Heroes of the Kingdom:
Name: Theonewhoplays, 200 HP, 100 MP
Class: Knight, Level 1, EXP (0/100)
Weapon(s): Straight sword (L1), Knight’s Shield (L1)
Armor: Steel Knight Armor (L1)
Inventory: (0/10), Gold (10)
Name: Sonic, 150 HP, 50 MP
Class: Assassin, Level 2, EXP (0/200)
Weapon(s): True Light's Flight (L2), Throwing knife (L1)
Armor: Stealth Robes (L1)
Inventory: (3/10) Wolfpup Fur (L1), Curved Dagger (L1), Poison Vial, Gold (0)
Name: Kylelolcat, 200 HP, 100 MP
Class: Juggernaut, Level 4, EXP (0/500)
Weapon(s): Straight sword (L1), Knight’s Shield (L1)
Armor: Steel Knight Armor (L1), Steel Knight's Helmet (L1)
Inventory: (1/10), Failsword (T9), Gold (10)
Name: Max, 180 HP, 300 MP
Class: Summoner, Level 2, EXP (150/200)
Weapon(s): Mage’s Staff (L1)
Armor: Mage’s Robe (L1)
Inventory: (2/10) Attack Book (L1: Fire [50MP], Lightning [50MP]), Read Bear Fur, Gold (0),
Summondex: Red Bear (L1 [100MP])
Name: SubZero, 200 HP, 100 MP
Class: Ranger, Level 1, EXP (0/100)
Weapon(s): Short bow (L1)
Armor: Hunting jacket (L1)
Inventory: (1/10) Arrows (-/-), Gold (0)
Name: Magic, 100 HP, 50 MP
Class: Assassin, Level 1, EXP (0/100)
Weapon(s): Curved dagger (L1), Throwing Knife (L1)
Armor: Stealth Robes (L1)
Inventory: (1/10) Poison Vial, Gold (0)
ATTACKED: 0 (number of times your castle has been attacked)
BREACHED: 0 (number of times it has been breached)
STOLEN: 0 (Items that have been stolen from the Castle and moved to the other Castle)
-----------
CASTLE-ANARCHY:
Defenses: Crossbows, trebuchets, anything to keep invaders out.
Castle Wall (L1)
Castle Gate (L1)
Giant Crossbow (L1) [5]
Guardians: Guards to defend your Castle. Default soldiers exist, you must find Legendary
Castle Guards (L1) [10]
Castle Knights (L1) [10]
Legendary: None
Buildings: Free-access areas. Dungeons, Mini-Dungeons and Hidden Rooms are not included
Great Hall I (Many locked doors are here. Can be upgraded)
Hospital (Return to regain all HP/MP in one turn. Can be upgraded)
Vault (Holds 10 items per player. Return to store any items. Can be upgraded)
Castle Store
Battlements (L1)
Barracks (L1)
Training Hall (L1) (level up to unlock more trainers/NPC backups)
Heroes of the Anarchy:
Name: Patrick2011, 200 HP, 100 MP
Class: Archer, Level 1, EXP (0/100)
Weapon(s): Long bow (L1)
Armor: Hunting jacket (L1)
Inventory: (1/10) Arrows (-/-), Gold (0)
Name: Shadow, 200 HP, 100 MP
Class: Knight ,Level 3, EXP (0/300)
Weapon(s): Straight sword (L1), Knight’s Shield (L1)
Armor: Steel Knight Armor (L1)
Inventory: (2/10) M Capture Orb (@50), 50-POC, Gold (0)
Name: Rick, 200 HP, 100 MP
Class: Juggernaut, Level 1, EXP (0/100)
Weapon(s): Straight sword (L1), Tower Shield (L1)
Armor: Steel Knight Armor (L1), Steel Knight Helmet (L1)
Inventory: (2/10), Gold (10), 50-POC, Knight’s Shield (L1)
Name: Gamer, 200 HP, 100 MP
Class: Ranger, Level 6, EXP (0/1000)
Weapon(s): Short bow (L1)
Armor: Hunting jacket (L1)
Inventory: (1/10) Arrows (-/-), Gold (0)
Name: Selphy (Gamer), 5500 HP, 200 MP
Class: Archer, Level 5, EXP (4400/8000)
Weapon: Elfin Short bow (L4) + Poison (L2)
Armor: Monster Hides (L3)
Inventory (2/10): Defense Book (L3: Healing 500 HP [50 MP]), Archer’s Poison Vial (L2)
Name: pang, 150 HP, 250 MP
Class: Summoner, Level 1, EXP (0/100)
Weapon(s): Mage’s Staff (L1)
Armor: Mage’s Robe (L1)
Inventory: (1/10) Attack Book (L1: Fire [50MP], Lightning [50MP]), Gold (0)
Summondex: (0)
Name: Bluydee, 150 HP, 250 MP
Class: Summoner, Level 1, EXP (50/100)
Weapon(s): Mage’s Staff (L1)
Armor: Mage’s Robe (L1)
Inventory: (1/10) Attack Book (L1: Fire [50MP], Lightning [50MP]), Gold (0)
Summondex:0
ATTACKED: 0 (number of times someone has attacked your castle)
BREACHED: 0 (number of times breached)
STOLEN: 0 (Items that have been stolen from the Castle and moved to the other Castle)
_________________
Active Map:
Castle Terrus of the Kingdom
White Forest (L1), Towns: 1
Flatwater Lake (L1), Towns: ???
Rook Island (L2), Towns: ???
Cavetop Mountain (L2), Towns: ???
Blackwater Bay (L2), Towns: ???
The Valley of Caves (L3), Towns: ???
-----------------
Battle:
Name: Gamer, 780 HP, 200 MP
Class: Ranger, Level 6, EXP (0/1000)
Weapon(s): Short bow (L1)
Armor: Hunting jacket (L1)
Inventory: (1/10) Arrows (-/-), Gold (5)
Name: Selphy (Gamer), 650 HP, 200 MP
Class: Archer, Level 5, EXP (0/750)
Weapon: Elfin Short bow (L4) + Poison (L2)
Armor: Monster Fur (L3)
Inventory (3/10): Arrows (-/-), Defense Book (L3: Healing 500 HP [50 MP]), Archer’s Poison Vial (L2)
---------------VS-----------------
Name: Scorpy (L3), 150/250 HP, 0 MP
Class: Monster, Scorpion
Weapon: Scorpion Pincers (L3), Scorpion Tail (L3)
Armor: Scorpy Shell (L3)
Inventory: None
-------
Name: SubZero, 170 HP, 100 MP
Class: Ranger, Level 1, EXP (0/100)
Weapon(s): Short bow (L1)
Armor: Hunting jacket (L1)
Inventory: (1/10) Arrows (-/-), Gold (20)
----------------VS-------------------------
Name: Tree Goblin (L1), 15 HP, 0 MP
Class: Monster, Archer
Weapon: Goblin Shortbow (L1)
Armor: Goblin Tunic (L1)
Inventory: (1/10) Arrows (-/-), Gold (10)
(+5G for review)
You concentrate and take the shot.....(flips coin) and NAIL him! The arrow hits the Tree Golbin in the throat and goes into his brain. He drops straight out of the tree to the ground. +100 EXP, Level up!
+50HP
+Access to L2
+10G (from the Goblin)
+Goblin Shortbow (L1)
+Goblin Tunic (L1)
Note: Usually a person gets a bonus for your first level up (a Barbarian’s skin levels up, a Mage gets a Defense Book, etc). I have nothing specific for a Ranger yet (oops), so I will give you the Ranger’s Hunting Knife, since you have only long-range weapons and cannot use arrows as a melee weapon (you can only use one weapon per turn, since a bow is a two-handed weapon. You can’t shoot an arrow, then stab an enemy in the same turn. Also, enemy items will go immediately to your inventory. If it maxes out, you will have to drop some items. You can drop them now, or head to a town or the Castle to sell them. Or equip them, but they’re crap L1 Goblin items.)
Your new Stat Sheet! Yay!
Name: SubZero, 250 HP, 100 MP
Class: Ranger, Level 2, EXP (100/200)
Weapon(s): Short bow (L1)
Armor: Hunting jacket (L1)
Inventory: (4/10) Arrows (-/-), Hunting Knife (L2), Tree Goblin Shortbow (L1), Tree Goblin Tunic (L1), Gold (20)
------
Name: Kylelolcat, 435 HP, 100 MP
Class: Juggernaut, Level 4, EXP (0/500)
Weapon(s): Straight sword (L1), Knight’s Shield (L1)
Armor: Steel Knight Armor (L1), Steel Knight's Helmet (L1)
Inventory: (1/10), Failsword (T9), Gold (15)
-----------------VS--------------------
Panther Sensai: Lvl 3, 260 HP 0 MP
Class: Trainer, Panther
Weapon: Panther Claws (T3), Panther Fangs (T3), Retracting Blade (T3)
Armor: Midnight Tunic (T3)
Inventory (1/10): Stealth Robe
(If you want to use an Inventory item, you will have to unequip a Weapon, since you have only two hands. Swap their place in your Stat sheet.)
---------
Name: Shadow, 170 HP, 100 MP
Class: Knight ,Level 3, EXP (0/300)
Weapon(s): Straight sword (L1), Knight’s Shield (L1)
Armor: Steel Knight Armor (L1)
Inventory: (2/10) M Capture Orb (@50), 50-POC, Gold (5)
------------VS--------------------------
Name: Wolfdog (L2), 100 HP, 0 MP
Class: Monster, Wolf
Weapon: Wolf Claws (L2), Wolf Fangs (L2)
Armor: Wolfdog Fur (L2)
Inventory: None
You slash the Wolfdog across its underbelly, dealing 20! The wolf retaliates by turning and biting your shoulder, dealing 15! (5G added to Gold slot)
-----------
Name: Rick, 195 HP, 100 MP
Class: Juggernaut, Level 1, EXP (0/100)
Weapon(s): Straight sword (L1), Tower Shield (L1)
Armor: Steel Knight Armor (L1), Steel Knight Helmet (L1)
Inventory: (2/10), Gold (15), 50-POC, Knight’s Shield (L1)
--------------------VS------------------
Name: Red Bear (L1), 40/100 HP, 0 MP
Class: Monster, Bear
Weapon: Bear Claws (L1)
Armor: Red Bear Fur (L1)
Inventory: None
You bash the bear, dealing another 10! The bear stumbles and falls into a wall. To your surprise (and the bear’s), a large collection of Knight’s shields (you hadn’t noticed them before) hanging on the wall drop to the floor, burying the bear in a mile of shields. It roars again and tries desperately to climb out of the pile! (5G added to Gold slot)
--------------
Story:
@Bluydee
You use the key to unlock the back door. Floor 2 complete! +100 EXP
Level up!
+L2 Access
+50 HP
+Defense Book (L1) (You can now learn Defense MP moves. Physical moves taught by trainers do not use MP)
+Summon L2 Monsters
+5G (for review)
Your new Stat Sheet (I think):
Name: Bluydee, 200 HP, 250 MP
Class: Summoner, Level 2, EXP (150/200)
Weapon(s): Mage’s Staff (L1)
Armor: Mage’s Robe (L1)
Inventory: (2/10) Attack Book (L1: Fire [50MP], Lightning [50MP]), Defense Book (L1: Heal-50 [50MP]), Gold (10)
Summondex: 0
@Sonic
The two men, clearly Warriors of the Anarchy, glance up at you. One replies “5G is the lowest value we can place on an item. That’s probably worth even less.” He takes it and draws it from its sheath, examining the blade. “Barely sharp. But it still has value.” He slides it back into the sheath and tosses you 5G. “Anything else I can do for you? Brac is waiting for me to deal.”
@Max
The man shrugs. “Alright then. We’ll play that. My name is Vichtor, by the way.” He sits down at a table and lights a lantern, then opens a small box and gets out a deck of cards and a tin. “I have game coins, if you want to play for those. No real value. Or we can just play hand-by-hand and to the Lake with keeping score.” (+5G for the review)
--------------
Message Board:
AllPlayers:
1. Cool new location. I should have added it first thing. You will now be able to travel to the ancient Castle Terrus of the Kingdom (hope you read the Story on the first page)! It’s an old, but beautiful, castle, miles wide and extremely vast. It’s abandoned now, though....or is it? You are in for a serious surprise if you venture to Castle Terrus.
2. Card games! (This post is only about card games. If you don’t care, you can skip it, nothing special at the end of this one). Two card games are now available: Blackjack and Poker. You can, as I mentioned before, play for Gold or for fun. This world uses “game coins” (may also be called “game tokens”) which are essentially Poker chips. There are five values: 1, 2, 5, 10, and 20. Each Coin has one of those numbers on one side and the symbol of the Kingdom or the Anarchy on the other (depends where you are. Doesn’t change the game). Since 5G is the lowest value that can be placed on an item, each token will be its number multiplied by 5.
Coin to Gold ratio:
1 = 5
2 = 10
5 = 25
10 = 50
20 = 100
Betting will always be “pot limit” (aka, you cannot bid more than the pot currently holds), antes will remain constant and the cards will look like this:
H = Hearts
C = Clubs
S = Spades
D = Diamonds
1-10 are the same
J, Q, K and A for face cards.
No Jokers.
Ex:
Your cards: [AC] [2S]
Opponent’s cards: [??] [??]
Poker set-up: [4S] [JH] [3D] [??] [??]
It will take some getting used to, but it’s a good way to win Gold. I will play every hand with actual cards, shuffled and dealt in order. The end! For now!
END GM Sheet