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The Two Castles: Matt's Adventure/Strategy RPG

Posted Feb 26, '13 at 10:43pm

MattEmAngel

MattEmAngel

6,546 posts

-GM Sheet-

Day: 1
Weather: Clear
Time: Day 1/4 (Day or Night out of 4)

CASTLE-KINGDOM:

Defenses: Crossbows, trebuchets, anything to keep invaders out.

Castle Wall (L1)
Castle Gate (L1)
Giant Crossbow (L1) [5]
Guardians: Guards to defend your Castle. Default soldiers exist, you must find Legendary
Castle Guards (L1) [10]
Castle Knights (L1) [10]
Legendary: None
Buildings: Free-access areas. Dungeons, Mini-Dungeons and Hidden Rooms are not included.
Great Hall I (Many locked doors are here. Can be upgraded)
Hospital (Return to regain all HP/MP in one turn. Can be upgraded)
Vault (Holds 10 items per player. Return to store any items. Can be upgraded)
Castle Store
Battlements (L1)
Barracks (L1)
Training Hall (L1) (level up to unlock more trainers/NPC backups)


Heroes of the Kingdom:
Name: Theonewhoplays, 200 HP, 100 MP
Class: Knight, Level 1, EXP (0/100)
Weapon(s): Straight sword (L1), Knightâs Shield (L1)
Armor: Steel Knight Armor (L1)
Inventory: (0/10), Gold (10)
Name: Talow, 100 HP, 50 MP
Class: Assassin, Level 1, EXP (0/100)
Weapon(s): True Light's Flight (L?), Throwing knife (L1)
Armor: Stealth Robes (L1)
Inventory: (2/10) Poison Vial, Curved Dagger (L1), Gold (0)
Name: Kylelolcat, 200 HP, 100 MP
Class: Juggernaut, Level 4, EXP (0/500)
Weapon(s): Straight sword (L1), Knightâs Shield (L1)
Armor: Steel Knight Armor (L1), Steel Knight's Helmet (L1)
Inventory: (1/10), Failsword (T9), Gold (10)
Name: Max, 150 HP, 250 MP
Class: Summoner, Level 1, EXP (0/100)
Weapon(s): Mageâs Staff (L1)
Armor: Mageâs Robe (L1)
Inventory: (1/10) Attack Book (L1: Fire [50MP], Lightning [50MP]), Gold (0),
Summondex: (0)


ATTACKED: 0 (number of times your castle has been attacked)
BREACHED: 0 (number of times it has been breached)
STOLEN: 0 (Items that have been stolen from the Castle and moved to the other Castle)

-----------

CASTLE-ANARCHY:

Defenses: Crossbows, trebuchets, anything to keep invaders out.

Castle Wall (L1)
Castle Gate (L1)
Giant Crossbow (L1) [5]
Guardians: Guards to defend your Castle. Default soldiers exist, you must find Legendary
Castle Guards (L1) [10]
Castle Knights (L1) [10]
Legendary: None
Buildings: Free-access areas. Dungeons, Mini-Dungeons and Hidden Rooms are not included
Great Hall I (Many locked doors are here. Can be upgraded)
Hospital (Return to regain all HP/MP in one turn. Can be upgraded)
Vault (Holds 10 items per player. Return to store any items. Can be upgraded)
Castle Store
Battlements (L1)
Barracks (L1)
Training Hall (L1) (level up to unlock more trainers/NPC backups)


Heroes of the Anarchy:
Name: Patrick2011, 200 HP, 100 MP
Class: Archer, Level 1, EXP (0/100)
Weapon(s): Long bow (L1)
Armor: Hunting jacket (L1)
Inventory: (1/10) Arrows (-/-), Gold (0)
Name: Shadow, 200 HP, 100 MP
Class: Knight ,Level 3, EXP (0/300)
Weapon(s): Straight sword (L1), Knightâs Shield (L1)
Armor: Steel Knight Armor (L1)
Inventory: (1/10) 50-POC, Gold (10)
Name: Rick, 200 HP, 100 MP
Class: Juggernaut, Level 1, EXP (0/100)
Weapon(s): Straight sword (L1), Tower Shield (L1)
Armor: Steel Knight Armor (L1), Steel Knight Helmet (L1)
Inventory: (2/10), Gold (10), 50-POC, Knightâs Shield (L1)


ATTACKED: 0 (number of times someone has attacked your castle)
BREACHED: 0 (number of times breached)
STOLEN: 0 (Items that have been stolen from the Castle and moved to the other Castle)

_________________
Active Map:
White Forest (L1), Towns: 1
Flatwater Lake (L1), Towns: ???
Rook Island (L2), Towns: ???
Cavetop Mountain (L2), Towns: ???
Blackwater Bay (L2), Towns: ???
The Valley of Caves (L3), Towns: ???

-----------------
Battle:

--------------
Story:

--------------
Message Board:

I THINK THIS IS RIGHT. SO MANY DETAILS. Leave a message here if I messed something up.

@rick, Sorry, I was wrong. You have a shield equipped.

END GM Sheet

 

Posted Feb 26, '13 at 11:10pm

sonicheroes95

sonicheroes95

14,072 posts

Name: Talow, 100 HP, 50 MP
Class: Assassin, Level 1, EXP (0/100)
Weapon(s): True Light's Flight (L1), Throwing knife (L1)
Armor: Stealth Robes (L1)
Inventory: (2/10) Poison Vial, Gold (0) Curved Dagger (L1)

I think the first thing I'm doing is exploring the white forest.

 

Posted Feb 26, '13 at 11:18pm

MattEmAngel

MattEmAngel

6,546 posts

@Sonic, I didn't realize you changed your name. *facepalm* you need to name yourself Sonic. I have to keep everyone updated and it gets confusing when people use a name besides their own. Is it okay if you stick with Sonic? Enough of that. Let's go.

You enter the White Forest (L1). It's a peaceful, well-lit place, with paths criss-crossing and trees placed at random. Everything is green but the tree trunks, which are a pale white. There are a few hedges too tall to jump that form a bit of a wall on your right. Ahead, the path widens. You see some kind of wolf-dog animal ahead, sniffing the ground. It suddenly jumps up and sees you. From its eyes and foaming mouth, you can tell it is rabid. It rushes you, teeth bared and jumps for your throat!

-Epic Battle Music-

 

Posted Feb 27, '13 at 12:09am

shadowgun453

shadowgun453

2,827 posts

Name: Shadow, 200 HP, 100 MP
Class: Knight ,Level 3, EXP (0/300)
Weapon(s): Straight sword (L1), Knightâs Shield (L1)
Armor: Steel Knight Armor (L1)
Inventory: (1/10) 50-POC, Gold (10)

I head to white forest, time for some training.

 

Posted Feb 27, '13 at 1:06am

maxaznboy

maxaznboy

304 posts

Name: Max, 150 HP, 250 MP
Class: Summoner, Level 1, EXP (0/100)
Weapon(s): Mageâs Staff (L1)
Armor: Mageâs Robe (L1)
Inventory: (1/10) Attack Book (L1: Fire [50MP], Lightning [50MP]), Gold (0),
Summondex: (0)

Alright, thanks, now lets get started. I'll head over to Flatwater Lake to explore.

 

Posted Feb 27, '13 at 1:18am

MattEmAngel

MattEmAngel

6,546 posts

@Shadow:
You enter the White Forest (L1). It's a peaceful, well-lit place, with paths criss-crossing and trees placed at random. Everything is green but the tree trunks, which are a pale white. There are a few hedges too tall to jump that form a bit of a wall on your right. Not far ahead is a signpost with two arrows, facing opposite directions.

@Max:
You enter Flatwater Lake (L1). It appears to be a large lake, surrounded by a thin forest. A small cabin is to your left. The sun glints off the lake, showing extremely flat water. A rowboat is tied to a short wooden stake in front of you, resting on a glittering sandy beach.

 

Posted Feb 27, '13 at 1:37am

pangtongshu

pangtongshu

9,761 posts

Nameang, 150 HP, 250 MP
Class: Summoner, Level 1, EXP (0/100)
Weapon(s): Mageâs Staff (L1)
Armor: Mageâs Robe (L1)
Inventory: (1/10) Attack Book (L1: Fire [50MP], Lightning [50MP]), Gold (0)
Summondex: (o)

 

Posted Feb 27, '13 at 2:04am

MattEmAngel

MattEmAngel

6,546 posts

pang joined! Sweet! Haven't seen you in a while.

Heads-up: A Summoner gets the ability to summon right away. A Mage has to stick to elemental attacks for a while, using MP to set things on fire and such. I haven't figured out how to give the Mage summoning yet. He probably has to level up a few times. If you want that power early on, I suggest just being a summoner. Your weakness is doing less physical damage than a Mage, which isn't as bad once you start summoning things.

 

Posted Feb 27, '13 at 2:22am

shadowgun453

shadowgun453

2,827 posts

Name: Shadow, 200 HP, 100 MP
Class: Knight ,Level 3, EXP (0/300)
Weapon(s): Straight sword (L1), Knightâs Shield (L1)
Armor: Steel Knight Armor (L1)
Inventory: (1/10) 50-POC, Gold (10)

I investigate the sign.

 

Posted Feb 27, '13 at 2:22am

pangtongshu

pangtongshu

9,761 posts

Nameang, 150 HP, 250 MP
Class: Summoner, Level 1, EXP (0/100)
Weapon(s): Mageâs Staff (L1)
Armor: Mageâs Robe (L1)
Inventory: (1/10) Attack Book (L1: Fire [50MP], Lightning [50MP]), Gold (0)
Summondex: (0)

I head over to the training hall

 
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