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The Two Castles: Matt's Adventure/Strategy RPG

Posted Feb 27, '13 at 3:01pm

SubZero007

SubZero007

973 posts

Well, let's try again.

Name: SubZero, 200 HP, 100 MP

 

Posted Feb 27, '13 at 3:05pm

SubZero007

SubZero007

973 posts

3rd time is a possible charm?

Name: SubZero, 200 HP, 100 MP
Class: Ranger, Level 1, EXP (0/100)
Weapon(s): Short bow (L1)
Armor: Hunting jacket (L1)
Inventory: (1/10) Arrows (-/-), Gold (0)

I choose Castle Kingdom, unless that imbalances things. Also, can I make my name a RPG name, instead of my username?

 

Posted Feb 27, '13 at 3:09pm

SubZero007

SubZero007

973 posts

Oh, sorry for the ridiculous amounts of posts in a row, (I really am) but in response to your question, no, I didn't ever play Epic's game.

 

Posted Feb 27, '13 at 3:43pm

sonicheroes95

sonicheroes95

14,072 posts

Name: Talow, 100 HP, 50 MP
Class: Assassin, Level 1, EXP (0/100)
Weapon(s): True Light's Flight (L1), Throwing knife (L1)
Armor: Stealth Robes (L1)
Inventory: (2/10) Poison Vial, Gold (0) Curved Dagger (L1)

Let's throw my knife at it while taking out true light's flight and use it to block his lunge.

 

Posted Feb 27, '13 at 3:50pm

sonicheroes95

sonicheroes95

14,072 posts

And honestly, I don't care which of the two you refer to me as.

 

Posted Feb 27, '13 at 4:20pm

MattEmAngel

MattEmAngel

6,372 posts

-GM Sheet-

Day: 1
Weather: Clear
Time: Day 3/4 (Day or Night out of 4)

CASTLE-KINGDOM:

Defenses: Crossbows, trebuchets, anything to keep invaders out.

Castle Wall (L1)
Castle Gate (L1)
Giant Crossbow (L1) [5]
Guardians: Guards to defend your Castle. Default soldiers exist, you must find Legendary
Castle Guards (L1) [10]
Castle Knights (L1) [10]
Legendary: None
Buildings: Free-access areas. Dungeons, Mini-Dungeons and Hidden Rooms are not included.
Great Hall I (Many locked doors are here. Can be upgraded)
Hospital (Return to regain all HP/MP in one turn. Can be upgraded)
Vault (Holds 10 items per player. Return to store any items. Can be upgraded)
Castle Store
Battlements (L1)
Barracks (L1)
Training Hall (L1) (level up to unlock more trainers/NPC backups)


Heroes of the Kingdom:
Name: Theonewhoplays, 200 HP, 100 MP
Class: Knight, Level 1, EXP (0/100)
Weapon(s): Straight sword (L1), Knightâs Shield (L1)
Armor: Steel Knight Armor (L1)
Inventory: (0/10), Gold (10)
Name: Sonic, 100 HP, 50 MP
Class: Assassin, Level 1, EXP (0/100)
Weapon(s): True Light's Flight (L?), Throwing knife (L1)
Armor: Stealth Robes (L1)
Inventory: (2/10) Poison Vial, Curved Dagger (L1), Gold (0)
Name: Kylelolcat, 200 HP, 100 MP
Class: Juggernaut, Level 4, EXP (0/500)
Weapon(s): Straight sword (L1), Knightâs Shield (L1)
Armor: Steel Knight Armor (L1), Steel Knight's Helmet (L1)
Inventory: (1/10), Failsword (T9), Gold (10)
Name: Max, 150 HP, 250 MP
Class: Summoner, Level 1, EXP (0/100)
Weapon(s): Mageâs Staff (L1)
Armor: Mageâs Robe (L1)
Inventory: (1/10) Attack Book (L1: Fire [50MP], Lightning [50MP]), Gold (0),
Summondex: (0)
Name: SubZero, 200 HP, 100 MP
Class: Ranger, Level 1, EXP (0/100)
Weapon(s): Short bow (L1)
Armor: Hunting jacket (L1)
Inventory: (1/10) Arrows (-/-), Gold (0)


ATTACKED: 0 (number of times your castle has been attacked)
BREACHED: 0 (number of times it has been breached)
STOLEN: 0 (Items that have been stolen from the Castle and moved to the other Castle)

-----------

CASTLE-ANARCHY:

Defenses: Crossbows, trebuchets, anything to keep invaders out.

Castle Wall (L1)
Castle Gate (L1)
Giant Crossbow (L1) [5]
Guardians: Guards to defend your Castle. Default soldiers exist, you must find Legendary
Castle Guards (L1) [10]
Castle Knights (L1) [10]
Legendary: None
Buildings: Free-access areas. Dungeons, Mini-Dungeons and Hidden Rooms are not included
Great Hall I (Many locked doors are here. Can be upgraded)
Hospital (Return to regain all HP/MP in one turn. Can be upgraded)
Vault (Holds 10 items per player. Return to store any items. Can be upgraded)
Castle Store
Battlements (L1)
Barracks (L1)
Training Hall (L1) (level up to unlock more trainers/NPC backups)


Heroes of the Anarchy:
Name: Patrick2011, 200 HP, 100 MP
Class: Archer, Level 1, EXP (0/100)
Weapon(s): Long bow (L1)
Armor: Hunting jacket (L1)
Inventory: (1/10) Arrows (-/-), Gold (0)
Name: Shadow, 200 HP, 100 MP
Class: Knight ,Level 3, EXP (0/300)
Weapon(s): Straight sword (L1), Knightâs Shield (L1)
Armor: Steel Knight Armor (L1)
Inventory: (1/10) 50-POC, Gold (10)
Name: Rick, 200 HP, 100 MP
Class: Juggernaut, Level 1, EXP (0/100)
Weapon(s): Straight sword (L1), Tower Shield (L1)
Armor: Steel Knight Armor (L1), Steel Knight Helmet (L1)
Inventory: (2/10), Gold (10), 50-POC, Knightâs Shield (L1)


ATTACKED: 0 (number of times someone has attacked your castle)
BREACHED: 0 (number of times breached)
STOLEN: 0 (Items that have been stolen from the Castle and moved to the other Castle)

_________________
Active Map:
White Forest (L1), Towns: 1
Flatwater Lake (L1), Towns: ???
Rook Island (L2), Towns: ???
Cavetop Mountain (L2), Towns: ???
Blackwater Bay (L2), Towns: ???
The Valley of Caves (L3), Towns: ???

-----------------
Battle:

Name: Talow, 100 HP, 50 MP
Class: Assassin, Level 1, EXP (0/100)
Weapon(s): True Light's Flight (L1), Throwing knife (L1)
Armor: Stealth Robes (L1)
Inventory: (2/10) Poison Vial, Gold (0) Curved Dagger (L1)
--------------VS----------------
Name: Red Bear (L1), 80/100 HP, 0 MP
Weapons: Bear Claws (L1)
Armor: Bear Pelt (L1)
Inventory: (0/10)

You throw your knife into the charging bear, dealing 20! The bear keeps coming and throws a slash at you, but you manage to force him back with your Keyblade. He stands on his hind legs and roars at you!

--------------
Story:

--------------
Message Board:

@SubZero: Pick whichever Castle you want. You're under no obligations to pick a different one to balance it out, althogh I appreciate it. I'm going to be calling you SubZero every time I post, so stick with your Armor Games name. I have to keep up with eight people. Also, now decide what you want to do.

AllPlayers: In a battle scene, I will post your Stat Sheet, then the Enemy Stat Sheet. They will always have HP, Armor and Weapons. Some have Inventory, some have MP. I will deduct the HP and MP from you and the enemy when I post the sheet.

END GM Sheet

 

Posted Feb 27, '13 at 4:24pm

Patrick2011

Patrick2011

11,606 posts

Name: Patrick2011, 200 HP, 100 MP
Class: Archer, Level 1, EXP (0/100)
Weapon(s): Long bow (L1)
Armor: Hunting jacket (L1)
Inventory: (1/10) Arrows (-/-), Gold (0)

I will go to the White Forest.

 

Posted Feb 27, '13 at 4:29pm

sonicheroes95

sonicheroes95

14,072 posts

Name: Talow, 100 HP, 50 MP
Class: Assassin, Level 1, EXP (0/100)
Weapon(s): True Light's Flight (L1), Throwing knife (L1)
Armor: Stealth Robes (L1)
Inventory: (2/10) Poison Vial, Gold (0) Curved Dagger (L1)
--------------VS----------------
Name: Red Bear (L1), 80/100 HP, 0 MP
Weapons: Bear Claws (L1)
Armor: Bear Pelt (L1)
Inventory: (0/10)

wait for him to attack again, dodge his swipe, and hopefully interrupt his next move with a counter.

 

Posted Feb 27, '13 at 4:29pm

SubZero007

SubZero007

973 posts

Name: SubZero, 200 HP, 100 MP
Class: Ranger, Level 1, EXP (0/100)
Weapon(s): Short bow (L1)
Armor: Hunting jacket (L1)
Inventory: (1/10) Arrows (-/-), Gold (0)

I will go to the White Forest.

 

Posted Feb 27, '13 at 5:33pm

gamermartin

gamermartin

317 posts

Team: Anarchy
Name: Gamer, 200 HP, 100 MP
Class: Ranger, Level 6, EXP (???)
Weapon(s): Short bow (L1)
Armor: Hunting jacket (L1)
Inventory: (1/10) Arrows (-/-), Gold (0)

sorry, I also had a lot of school work, its hard being a middle schooler doing college level work ( I am very advanced, best in my school) , but im here and for my pack I pick my level and my companion, how does my level effect my health/mp? How will selphy be effected in the new RPG, here is her stat sheet when the last one stopped.


Selphy the Elf: Level 5, XP 4400/8000 (Infantry) 5500 HP, 200 MP
Weapon: Elfin Short bow (T4-Light) + Poison (T2) [Strong Strike (Ready!)]
Armor: Monster Hides (T3-Medium)
Inventory (3/10): Spell book (T3-Light), Strong Healing Herbs (Heals 500 Health), Archerâs Poison Vial (T2)

I think its time to help anarchy if kyle kept his level and they are also outnumbered, I join anarchy.

 
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