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The Two Castles: Matt's Adventure/Strategy RPG

Posted Feb 27, '13 at 5:49pm

Kylelolcat

Kylelolcat

4,945 posts

Name: Kylelolcat, 200 HP, 100 MP
Class: Juggernaut, Level 4, EXP (0/500)
Weapon(s): Straight sword (L1), Knightâs Shield (L1)
Armor: Steel Knight Armor (L1), Steel Knight's Helmet (L1)
Inventory: (1/10), Failsword (T9), Gold (10)

Wait, don't I get the 50-POC?

Wither way, I look around my castle.

 

Posted Feb 27, '13 at 5:59pm

rick073

rick073

2,868 posts

Name: Rick, 200 HP, 100 MP
Class: Juggernaut, Level 1, EXP (0/100)
Weapon(s): Straight sword (L1), Tower Shield (L1)
Armor: Steel Knight Armor (L1), Steel Knight Helmet (L1)
Inventory: (2/10), Gold (10), 50-POC, Knightâs Shield (L1)

Wow, this really progressed.

I'll go to Flatwater Lake to see what's there.

 

Posted Feb 27, '13 at 7:36pm

shadowgun453

shadowgun453

2,827 posts

Name: Shadow, 200 HP, 100 MP
Class: Knight ,Level 3, EXP (0/300)
Weapon(s): Straight sword (L1), Knightâs Shield (L1)
Armor: Steel Knight Armor (L1)
Inventory: (1/10) 50-POC, Gold (10)

I head to Scarborough, I'll check that rabbit hole later.

 

Posted Feb 27, '13 at 8:38pm

pangtongshu

pangtongshu

9,711 posts

Name:pang, 150 HP, 250 MP
Class: Summoner, Level 1, EXP (0/100)
Weapon(s): Mageâs Staff (L1)
Armor: Mageâs Robe (L1)
Inventory: (1/10) Attack Book (L1: Fire [50MP], Lightning [50MP]), Gold (0)
Summondex: (0)

Whoops..my bad. Actually had one picked..but I guess I deleted it XD

Anyways...I was goin to go with kingdom..but to make it even I'll side with Anarchy.

 

Posted Feb 27, '13 at 10:36pm

MattEmAngel

MattEmAngel

6,362 posts

HECK YEAH! Wow this took a long time to update!

-GM Sheet-

Day: 1
Weather: Clear
Time: Day 4/4 (Day or Night out of 4)

CASTLE-KINGDOM:

Defenses: Crossbows, trebuchets, anything to keep invaders out.

Castle Wall (L1)
Castle Gate (L1)
Giant Crossbow (L1) [5]
Guardians: Guards to defend your Castle. Default soldiers exist, you must find Legendary
Castle Guards (L1) [10]
Castle Knights (L1) [10]
Legendary: None
Buildings: Free-access areas. Dungeons, Mini-Dungeons and Hidden Rooms are not included.
Great Hall I (Many locked doors are here. Can be upgraded)
Hospital (Return to regain all HP/MP in one turn. Can be upgraded)
Vault (Holds 10 items per player. Return to store any items. Can be upgraded)
Castle Store
Battlements (L1)
Barracks (L1)
Training Hall (L1) (level up to unlock more trainers/NPC backups)


Heroes of the Kingdom:
Name: Theonewhoplays, 200 HP, 100 MP
Class: Knight, Level 1, EXP (0/100)
Weapon(s): Straight sword (L1), Knightâs Shield (L1)
Armor: Steel Knight Armor (L1)
Inventory: (0/10), Gold (10)
Name: Sonic, 100 HP, 50 MP
Class: Assassin, Level 1, EXP (0/100)
Weapon(s): True Light's Flight (L?), Throwing knife (L1)
Armor: Stealth Robes (L1)
Inventory: (2/10) Poison Vial, Curved Dagger (L1), Gold (0)
Name: Kylelolcat, 200 HP, 100 MP
Class: Juggernaut, Level 4, EXP (0/500)
Weapon(s): Straight sword (L1), Knightâs Shield (L1)
Armor: Steel Knight Armor (L1), Steel Knight's Helmet (L1)
Inventory: (1/10), Failsword (T9), Gold (10)
Name: Max, 150 HP, 250 MP
Class: Summoner, Level 1, EXP (0/100)
Weapon(s): Mageâs Staff (L1)
Armor: Mageâs Robe (L1)
Inventory: (1/10) Attack Book (L1: Fire [50MP], Lightning [50MP]), Gold (0),
Summondex: (0)
Name: SubZero, 200 HP, 100 MP
Class: Ranger, Level 1, EXP (0/100)
Weapon(s): Short bow (L1)
Armor: Hunting jacket (L1)
Inventory: (1/10) Arrows (-/-), Gold (0)


ATTACKED: 0 (number of times your castle has been attacked)
BREACHED: 0 (number of times it has been breached)
STOLEN: 0 (Items that have been stolen from the Castle and moved to the other Castle)

-----------

CASTLE-ANARCHY:

Defenses: Crossbows, trebuchets, anything to keep invaders out.

Castle Wall (L1)
Castle Gate (L1)
Giant Crossbow (L1) [5]
Guardians: Guards to defend your Castle. Default soldiers exist, you must find Legendary
Castle Guards (L1) [10]
Castle Knights (L1) [10]
Legendary: None
Buildings: Free-access areas. Dungeons, Mini-Dungeons and Hidden Rooms are not included
Great Hall I (Many locked doors are here. Can be upgraded)
Hospital (Return to regain all HP/MP in one turn. Can be upgraded)
Vault (Holds 10 items per player. Return to store any items. Can be upgraded)
Castle Store
Battlements (L1)
Barracks (L1)
Training Hall (L1) (level up to unlock more trainers/NPC backups)


Heroes of the Anarchy:
Name: Patrick2011, 200 HP, 100 MP
Class: Archer, Level 1, EXP (0/100)
Weapon(s): Long bow (L1)
Armor: Hunting jacket (L1)
Inventory: (1/10) Arrows (-/-), Gold (0)
Name: Shadow, 200 HP, 100 MP
Class: Knight ,Level 3, EXP (0/300)
Weapon(s): Straight sword (L1), Knightâs Shield (L1)
Armor: Steel Knight Armor (L1)
Inventory: (1/10) 50-POC, Gold (10)
Name: Rick, 200 HP, 100 MP
Class: Juggernaut, Level 1, EXP (0/100)
Weapon(s): Straight sword (L1), Tower Shield (L1)
Armor: Steel Knight Armor (L1), Steel Knight Helmet (L1)
Inventory: (2/10), Gold (10), 50-POC, Knightâs Shield (L1)
Name: Gamer, 200 HP, 100 MP
Class: Ranger, Level 6, EXP (0/1000)
Weapon(s): Short bow (L1)
Armor: Hunting jacket (L1)
Inventory: (1/10) Arrows (-/-), Gold (0)
Name: Selphy (Gamer), 5500 HP, 200 MP
Class: Archer, Level 5, EXP (4400/8000)
Weapon: Elfin Short bow (L4) + Poison (L2)
Armor: Monster Hides (L3)
Inventory (2/10): Defense Book (L3: Healing 500 HP [50 MP]), Archerâs Poison Vial (L2)
Name: pang, 150 HP, 250 MP
Class: Summoner, Level 1, EXP (0/100)
Weapon(s): Mageâs Staff (L1)
Armor: Mageâs Robe (L1)
Inventory: (1/10) Attack Book (L1: Fire [50MP], Lightning [50MP]), Gold (0)
Summondex: (0)

ATTACKED: 0 (number of times someone has attacked your castle)
BREACHED: 0 (number of times breached)
STOLEN: 0 (Items that have been stolen from the Castle and moved to the other Castle)

_________________
Active Map:
White Forest (L1), Towns: 1
Flatwater Lake (L1), Towns: ???
Rook Island (L2), Towns: ???
Cavetop Mountain (L2), Towns: ???
Blackwater Bay (L2), Towns: ???
The Valley of Caves (L3), Towns: ???

-----------------
Battle:

Name: Talow, 95 HP, 50 MP
Class: Assassin, Level 1, EXP (0/100)
Weapon(s): True Light's Flight (L1), Throwing knife (L1)
Armor: Stealth Robes (L1)
Inventory: (2/10) Poison Vial, Gold (0) Curved Dagger (L1)
--------------VS----------------
Name: Red Bear (L1), 60 HP, 0 MP
Weapons: Bear Claws (L1)
Armor: Bear Pelt (L1)
Inventory: (0/10)

The bear lunges forward and slashes for your head. You duck, but he catches you with one of his claws and deals 5! He slashes with his other front paw. You counter with the keyblade and hit him, dealing 20 more! The bear backs off, then rushes you full-on!

--------------
Story:

@Patrick:
You enter the White Forest (L1). It's a peaceful, well-lit place, with paths criss-crossing and trees placed at random. Everything is green but the tree trunks, which are a pale white. There are a few hedges too tall to jump that form a bit of a wall on your right. Ahead, the path widens. You see a wooden signpost with two arrows, facing opposite directions. You also hear a rustling in the hedges nearby...

@Subzero:
You enter the White Forest (L1). It's a peaceful, well-lit place, with paths criss-crossing and trees placed at random. Everything is green but the tree trunks, which are a pale white. There are a few hedges too tall to jump that form a bit of a wall on your right. You notice a signpost not too far ahead. Suddenly, you sense something. You feel as though you are being watched.

@Kyle:
You get two Starter Pack items. You chose your level and a weapon (the Failsword). Anyway, to the Castle. Itâs a massive place that has (all of the buildings listed in the Buildings section of the Castle sheet).

@Rick:
You enter Flatwater Lake (L1). It appears to be a large lake, surrounded by a thin forest. A small cabin is to your left. The sun glints off the lake, showing extremely flat water. A rowboat is tied to a short wooden stake in front of you, resting on a glittering sandy beach.

@Shadow:
Scarborough is a small, peaceful woods town populated by elves. It is surrounded by a solid wooden wall and has a gate at the front. An elf is standing on the wall. âYou! For what purpose do you visit Scarborough?â

--------------
Message Board:

@Gamer, nice to see you back. I had to completely revamp Selphyâs sheet. I have to remove the âSpell Bookâ because I donât really know what it does. In this version, there is an Attack Book and a Defense Book. Healing hasnât really been defined, I guess itâs a part of Defense. So, for now, Iâm giving Selphy a L1 Defense Book that can cast Heal. Man that was hard. Pick a starting location.

@pang, Ok. The world is yours.

END GM Sheet

 

Posted Feb 27, '13 at 10:36pm

maxaznboy

maxaznboy

304 posts

Name: Max, 150 HP, 250 MP
Class: Summoner, Level 1, EXP (0/100)
Weapon(s): Mageâs Staff (L1)
Armor: Mageâs Robe (L1)
Inventory: (1/10) Attack Book (L1: Fire [50MP], Lightning [50MP]), Gold (0),
Summondex: (0)


You know on the cabin door, but no one answers. Instead, you hear a lot of scuffling and banging around. It sounds like two men are fighting. You hear a yell of pain, then a deep roar. The door is unlocked, so you carefully open it. A large, muscular man is lying on the floor. He looks badly injured. On top of him is something resembling a small bear. It looks and you and roars again, then attacks!

I'll fire a lightning spell. aiming for his eyes, the bear. Then prepare to fire a fire spell, if he isn't defeated. (Mind if I asked if the cabin is a 'log' cabin?)


Ps. Is there a 'preparation time for spells? Also, sorry for the long wait, for the reply, I mainly log in only once or twice, typically.
 

Posted Feb 27, '13 at 10:42pm

Kylelolcat

Kylelolcat

4,945 posts

Name: Kylelolcat, 200 HP, 100 MP
Class: Juggernaut, Level 4, EXP (0/500)
Weapon(s): Straight sword (L1), Knightâs Shield (L1)
Armor: Steel Knight Armor (L1), Steel Knight's Helmet (L1)
Inventory: (1/10), Failsword (T9), Gold (10)

I think I'll go to the training hall, and see what and who is there.

 

Posted Feb 27, '13 at 11:04pm

rick073

rick073

2,868 posts

Name: Rick, 200 HP, 100 MP
Class: Juggernaut, Level 1, EXP (0/100)
Weapon(s): Straight sword (L1), Tower Shield (L1)
Armor: Steel Knight Armor (L1), Steel Knight Helmet (L1)
Inventory: (2/10), Gold (10), 50-POC, Knightâs Shield (L1)

I head to the cabin to see what I can find.

 

Posted Feb 28, '13 at 12:10am

shadowgun453

shadowgun453

2,827 posts

Name: Shadow, 200 HP, 100 MP
Class: Knight ,Level 3, EXP (0/300)
Weapon(s): Straight sword (L1), Knightâs Shield (L1)
Armor: Steel Knight Armor (L1)
Inventory: (1/10) 50-POC, Gold (10)

"I'm looking for quests to do, and wish to be of service to you."

 

Posted Feb 28, '13 at 3:17pm

sonicheroes95

sonicheroes95

14,072 posts

Name: Talow, 95 HP, 50 MP
Class: Assassin, Level 1, EXP (0/100)
Weapon(s): True Light's Flight (L1), Throwing knife (L1)
Armor: Stealth Robes (L1)
Inventory: (2/10) Poison Vial, Gold (0) Curved Dagger (L1)

get between it and a tree, and dodge out of the way so it slams into the tree.

 
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