ForumsForum GamesThe Two Castles: Matt's Adventure/Strategy RPG

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MattEmAngel
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MattEmAngel
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The Two Castles

~The Story~
The story begins with Castle Terrus, the greatest landmark in the world of Terra Novus. The castle itself was over a mile wide and housed thousands upon thousands of citizens. The King was a just and honorable man and ruled his kingdom from his castle in an age of peace that spanned nearly a thousand years. All was quiet and calm. Then, as with all stories, a single man became prideful. He saw that the King was aged and vulnerable. He was living in a generation that had never heard of war, much less seen it. He forced his way to the throne room and demanded the king bow to him. The King drew his sword. Enraged, the man vowed that he would not rest until Terrus had fallen.

The days grew dark after that. Swords were forged. Speeches were given. Hatred and envy grew. The King and the Man built their armies continually. The citizens of Castle Terrus experienced fear for the first time. An era of war and hatred was coming. The King, in his wisdom, knew that he could stop the oncoming war by stopping the Man behind it. He challenged him to a duel on the tallest tower. He accepted at once. When he arrived, the King grabbed him, disarmed him and threw himself, along with the Man, from the tower to their death.

The result was chaos. The armies, both bent on avenging their fallen leader, decimated each other. The mighty Castle Terrus fell. Each side retreated from each other to the edge of Terra Novus. There they decided to build their own castle. One for the Kingdom and the future restoration of peace, and one for Anarchy and the future destruction of peace.

Ages and ages passed, each side building a greater and taller and mightier castle. Each passed to the next generation their quest: to build the castle and fight. However, as the generations passed, that message faded away. Now, the castle residents live as they please, enjoying the freedom from the influence of the other castle. This is where your story begins: in the age of the Two Castles.


~The Rules~
READ THEM

-This is an adventure RPG. You will be fighting monsters, finding chests, solving Dungeons, killing bosses and earning all kinds of epic Legendary gear. It is divided into classes and involves turn-based combat. If thatâs what youâre looking for, this is it.
-No profanity, crude language, lewd comments, etc.
-No spam, trolling, etc.
-No âgod-modding.â You are not a superpowered Destroyer of Worlds. You are a human.
-Use correct grammar and spelling. Donât expect much from me if you donât try.
-This is a level-based game with level-based weapons. You will start at L1, which means all your weapons will be L1. You can ONLY equip weapons/armor at your level. You have a 10-Item inventory to store items until later use, along with a Castle Vault (more on that later)
-No hunger, thirst, stamina or exhaustion stats. Yay!
-Players who played the previous version, âEpicâs Tactical Base vs Base Strategy RPG,â will receive a Starter Pack bonus (more below)


~The Game~
You are a Hero of the Kingdom or a Hero of the Anarchy. Each side has a castle. For a very basic reference, imagine the original Red-vs-Blue âHALOâ map. Neither side has superior elements. Names will be changed on weapons and enemies may be different, but nothing significant.
You are loyal to your Castle and your Castle alone. You cannot defect.
This what you do:
Travel to different locations (on the Active Map) to fight monsters, explore dungeons, etc.
Explore the Castle (your castle is old and full of secrets. Locked doors, hidden rooms, etc).
Upgrade the Castle (to access more rooms and other things)
Buy/Sell at the Castle or at Towns
Be awesome.


~The Game Master~
I am Matt, and I am the GM. I will be controlling the environments, the bosses, the EXP and the dropped items. I will update this game at least once a day. I have added a âMessage Boardâ section to the GM Sheet (it lists all the elements of the game per day) to ask me questions or make suggestions, such as âCan I use this weapon?â or âI think you need more elemental monsters.â If you complain, complain there. If you complain frequently, you will be dealt with. I am, ultimately, the final authority on this game. Donât freak out, I always reply to comments and I will provide hints if you need them.

There will be action, comedy, cut-scenes (for boss kills) and hidden references. I may throw out a âGuess this thing, get 200 EXPâ every so often. You may find shout-outs to movies or video games along the way. If you have a good idea for a new weapon/armor/boss, post it in my âMessage Boardâ section.


~The Sheets~
There are several sheets you will see and you need to understand them. Iâll post all of them right off.

GM Sheet: This gives the day, weather, time, castle stats, character sheets, and several other important elements. Pay attention to this. When it is rainy, you wonât be able to see monsters as quickly. When it is dark, more monsters will spawn. Etc.

Class Sheet: This gives the templates for all classes, along with a description of each.

The Store: All available items, plus prices.

The Starter Packs: Previous players can choose TWO (yes, I changed it to TWO) of the following:
-Your previous Level (to find better weapons and armor and such)!
-Any one weapon or armor item!
-Your previous location (if you were in a dungeon or something)!
-Your companion or pet!
-A 50% Coupon for all (yes, ALL) Castle Store items (the Level limit still applies, donât buy L8 armor if youâre L5)! This is called the â50-POCâ (50 percent off coupon) and it is an Inventory item.

Good News: The Castles will NOT be attacked or breached anytime soon, so don't spend Gold on defeneses. Go adventuring.

  • 691 Replies
rick073
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rick073
2,848 posts
915

Name: Rick, 195 HP, 100 MP
Class: Juggernaut, Level 1, EXP (0/100)
Weapon(s): Straight sword (L1), Tower Shield (L1)
Armor: Steel Knight Armor (L1), Steel Knight Helmet (L1)
Inventory: (2/10), Gold (10), 50-POC, Knightâs Shield (L1)
--------------------VS------------------
Name: Red Bear (L1), 50/100 HP, 0 MP
Class: Monster, Bear
Weapon: Bear Claws (L1)
Armor: Red Bear Fur (L1)
Inventory: None

You stab the bear in the heart, dealing 30! The bear lunges forward, running on adrenaline, and slashes you, dealing 5!


I charge forward, bashing the bear with my shield.

I like how well the game is being run and how often it is being updated, as well as the general premises of the game being enjoyable. What I don't like about this game is... Ummm... *Insert dislikes here.* My brain is turning off. 7/7, would play again.
shadowgun453
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shadowgun453
2,550 posts
2,580

Oh sorry about that I wasn't paying attention to that post before.

I like the game, but the message board thing is a bit, well... I don't know how we players can use it. Anyway, other than that, I give this a 7 out of 7, but, I my change it later.

sonicheroes95
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sonicheroes95
13,881 posts
1,100

Class: Assassin, Level 2, EXP (0/200)
Weapon(s): True Light's Flight (L2), Throwing knife (L1)
Armor: Stealth Robes (L1)
Inventory: (3/10) Wolfpup Fur (L1), Curved Dagger (L1), Poison Vial, Gold (0)




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The bartender glances up. âSwords and shields have no value to me. I deal only in cold hard Gold, as any sane bartender would. However, you can offer it to the men at that card table. The lowest value they can place on an item is 5G, and thatâll get you into the game. Word of advice: curb your tongue. Youâll learn a hard lesson if you say something you canât back up with your sword.â He winks, then goes back to wiping mugs with a towel.


I go over to them then. "Excuse me, may I sell this curved dagger for some gold?"


Right... and don't really care enough to review. sorry.
Bluydee
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Bluydee
3,511 posts
235

I would give your RPG a 7/7. Really there isn't anything bad. You flow very well and don't sound annoying.

SubZero007
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SubZero007
942 posts
1,250

Name: SubZero, 170 HP, 100 MP
Class: Ranger, Level 1, EXP (0/100)
Weapon(s): Short bow (L1)
Armor: Hunting jacket (L1)
Inventory: (1/10) Arrows (-/-), Gold (5)
----------------VS-------------------------
Name: Tree Goblin (L1), 15 HP, 0 MP
Class: Monster, Archer
Weapon: Goblin Shortbow (L1)
Armor: Goblin Tunic (L1)
Inventory: (1/10) Arrows (-/-), Gold (10)

You shoot the Goblin straight in the chest, missing his heart by a fraction but still dealing 15! The Goblin manages to get his footing back on the tree and shoots back, hitting you and dealing 10! He scrambles into the top of the tree.

(You are L1 with an L1 bow. One arrow at a time! Later on you will be able to shoot more. Anyway. Finishing move time! Take a shot. You have a 50% chance of insta-killing and a 50% chance of missing. I will flip a coin to ensure random chance. Also, 5G added).


Yes sir. I will only shoot one arrow with my nooby bow from now on. Now, onto the killshot. I focus all my power, teachings, strength, and peace into this one shot.

Review:
I'll give this game a 6/7. The point I docked is due to the fact that.... that.... I can't think of anything. Ok, 7/7. I like how you reply so often, how dedicated you are to the game, the level of detail in the game, and how it appears there is going to be perk trees of sorts as we level up. I tell you if I think of any cons.
Kylelolcat
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Kylelolcat
4,882 posts
260

Can I make an exception to my rule and bump this game up to a 7/7?

maxaznboy
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maxaznboy
291 posts
255

Name: Max, 180 HP, 300 MP
Class: Summoner, Level 2, EXP (150/200)
Weapon(s): Mageâs Staff (L1)
Armor: Mageâs Robe (L1)
Inventory: (2/10) Attack Book (L1: Fire [50MP], Lightning [50MP]), Read Bear Fur, Gold (5),
Summondex: Red Bear (L1 [100MP])

The man grins. âYou play cards, do you? Alright then. We can play for Gold or for fun, as I have some game coins in a tin somewhere. Iâm in no mood to take your money, though, what with you saving my life and all, but the choice is yours. Which game, what stakes?â

(You have 5G and Red Bear Fur, which has a value but is not always a bargaining tool. The man in this case plays only for Gold, or for game coins, aka poker chips. Choose a game and a currency).

"Hahaha, I think I'll just play for fun, don't have much gold with me anyways.' I laugh and say. "Hmmm, what games do you know? I'd like to play Blackjack, if you know it."


Hmm, from my point of view, the game is pretty well thought out, though I haven't 'experienced' much, though there may be some questions later, like how do you upgrade your kingdom's castle and such, not much as of right now. What I like best, would probably be how much effort you put into managing the game. As for what I like least, not sure yet, I'll think about and get back to you on a later date, if I don't forget. As for rating... 5/7, for now, mainly due to combat (not describing the environment enough, I feel you put emphasis on attacking rather (like location of attack, vitals, etc - though I can't really say, mainly only read my story, and only 'experienced' one combat so far; in the combat, if I put myself in the character's shoes, I wouldn't have been able to pay attention to my surrounds either, panicky because there is a bear attacking someone and needing to do something about that quickly); your surroundings are your most powerful ally in a fight,, to me anyways.)

Ps. Want my gold XD, and sorry for not having posted yesterday, was kinda busy.
MattEmAngel
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MattEmAngel
7,705 posts
4,240

-GM Sheet-

Day: 1
Weather: Clear
Time: Night 5/8 (Day or Night out of 8)

CASTLE-KINGDOM:

Defenses: Crossbows, trebuchets, anything to keep invaders out.

Castle Wall (L1)
Castle Gate (L1)
Giant Crossbow (L1) [5]
Guardians: Guards to defend your Castle. Default soldiers exist, you must find Legendary
Castle Guards (L1) [10]
Castle Knights (L1) [10]
Legendary: None
Buildings: Free-access areas. Dungeons, Mini-Dungeons and Hidden Rooms are not included.
Great Hall I (Many locked doors are here. Can be upgraded)
Hospital (Return to regain all HP/MP in one turn. Can be upgraded)
Vault (Holds 10 items per player. Return to store any items. Can be upgraded)
Castle Store
Battlements (L1)
Barracks (L1)
Training Hall (L1) (level up to unlock more trainers/NPC backups)


Heroes of the Kingdom:
Name: Theonewhoplays, 200 HP, 100 MP
Class: Knight, Level 1, EXP (0/100)
Weapon(s): Straight sword (L1), Knightâs Shield (L1)
Armor: Steel Knight Armor (L1)
Inventory: (0/10), Gold (10)
Name: Sonic, 150 HP, 50 MP
Class: Assassin, Level 2, EXP (0/200)
Weapon(s): True Light's Flight (L2), Throwing knife (L1)
Armor: Stealth Robes (L1)
Inventory: (3/10) Wolfpup Fur (L1), Curved Dagger (L1), Poison Vial, Gold (0)
Name: Kylelolcat, 200 HP, 100 MP
Class: Juggernaut, Level 4, EXP (0/500)
Weapon(s): Straight sword (L1), Knightâs Shield (L1)
Armor: Steel Knight Armor (L1), Steel Knight's Helmet (L1)
Inventory: (1/10), Failsword (T9), Gold (10)
Name: Max, 180 HP, 300 MP
Class: Summoner, Level 2, EXP (150/200)
Weapon(s): Mageâs Staff (L1)
Armor: Mageâs Robe (L1)
Inventory: (2/10) Attack Book (L1: Fire [50MP], Lightning [50MP]), Read Bear Fur, Gold (0),
Summondex: Red Bear (L1 [100MP])
Name: SubZero, 200 HP, 100 MP
Class: Ranger, Level 1, EXP (0/100)
Weapon(s): Short bow (L1)
Armor: Hunting jacket (L1)
Inventory: (1/10) Arrows (-/-), Gold (0)
Name: Magic, 100 HP, 50 MP
Class: Assassin, Level 1, EXP (0/100)
Weapon(s): Curved dagger (L1), Throwing Knife (L1)
Armor: Stealth Robes (L1)
Inventory: (1/10) Poison Vial, Gold (0)



ATTACKED: 0 (number of times your castle has been attacked)
BREACHED: 0 (number of times it has been breached)
STOLEN: 0 (Items that have been stolen from the Castle and moved to the other Castle)

-----------

CASTLE-ANARCHY:

Defenses: Crossbows, trebuchets, anything to keep invaders out.

Castle Wall (L1)
Castle Gate (L1)
Giant Crossbow (L1) [5]
Guardians: Guards to defend your Castle. Default soldiers exist, you must find Legendary
Castle Guards (L1) [10]
Castle Knights (L1) [10]
Legendary: None
Buildings: Free-access areas. Dungeons, Mini-Dungeons and Hidden Rooms are not included
Great Hall I (Many locked doors are here. Can be upgraded)
Hospital (Return to regain all HP/MP in one turn. Can be upgraded)
Vault (Holds 10 items per player. Return to store any items. Can be upgraded)
Castle Store
Battlements (L1)
Barracks (L1)
Training Hall (L1) (level up to unlock more trainers/NPC backups)


Heroes of the Anarchy:
Name: Patrick2011, 200 HP, 100 MP
Class: Archer, Level 1, EXP (0/100)
Weapon(s): Long bow (L1)
Armor: Hunting jacket (L1)
Inventory: (1/10) Arrows (-/-), Gold (0)
Name: Shadow, 200 HP, 100 MP
Class: Knight ,Level 3, EXP (0/300)
Weapon(s): Straight sword (L1), Knightâs Shield (L1)
Armor: Steel Knight Armor (L1)
Inventory: (2/10) M Capture Orb (@50), 50-POC, Gold (0)
Name: Rick, 200 HP, 100 MP
Class: Juggernaut, Level 1, EXP (0/100)
Weapon(s): Straight sword (L1), Tower Shield (L1)
Armor: Steel Knight Armor (L1), Steel Knight Helmet (L1)
Inventory: (2/10), Gold (10), 50-POC, Knightâs Shield (L1)
Name: Gamer, 200 HP, 100 MP
Class: Ranger, Level 6, EXP (0/1000)
Weapon(s): Short bow (L1)
Armor: Hunting jacket (L1)
Inventory: (1/10) Arrows (-/-), Gold (0)
Name: Selphy (Gamer), 5500 HP, 200 MP
Class: Archer, Level 5, EXP (4400/8000)
Weapon: Elfin Short bow (L4) + Poison (L2)
Armor: Monster Hides (L3)
Inventory (2/10): Defense Book (L3: Healing 500 HP [50 MP]), Archerâs Poison Vial (L2)
Name: pang, 150 HP, 250 MP
Class: Summoner, Level 1, EXP (0/100)
Weapon(s): Mageâs Staff (L1)
Armor: Mageâs Robe (L1)
Inventory: (1/10) Attack Book (L1: Fire [50MP], Lightning [50MP]), Gold (0)
Summondex: (0)
Name: Bluydee, 150 HP, 250 MP
Class: Summoner, Level 1, EXP (50/100)
Weapon(s): Mageâs Staff (L1)
Armor: Mageâs Robe (L1)
Inventory: (1/10) Attack Book (L1: Fire [50MP], Lightning [50MP]), Gold (0)
Summondex:0


ATTACKED: 0 (number of times someone has attacked your castle)
BREACHED: 0 (number of times breached)
STOLEN: 0 (Items that have been stolen from the Castle and moved to the other Castle)

_________________
Active Map:


Castle Terrus of the Kingdom
White Forest (L1), Towns: 1
Flatwater Lake (L1), Towns: ???
Rook Island (L2), Towns: ???
Cavetop Mountain (L2), Towns: ???
Blackwater Bay (L2), Towns: ???
The Valley of Caves (L3), Towns: ???

-----------------
Battle:


Name: Gamer, 780 HP, 200 MP
Class: Ranger, Level 6, EXP (0/1000)
Weapon(s): Short bow (L1)
Armor: Hunting jacket (L1)
Inventory: (1/10) Arrows (-/-), Gold (5)
Name: Selphy (Gamer), 650 HP, 200 MP
Class: Archer, Level 5, EXP (0/750)
Weapon: Elfin Short bow (L4) + Poison (L2)
Armor: Monster Fur (L3)
Inventory (3/10): Arrows (-/-), Defense Book (L3: Healing 500 HP [50 MP]), Archerâs Poison Vial (L2)
---------------VS-----------------
Name: Scorpy (L3), 150/250 HP, 0 MP
Class: Monster, Scorpion
Weapon: Scorpion Pincers (L3), Scorpion Tail (L3)
Armor: Scorpy Shell (L3)
Inventory: None


-------
Name: SubZero, 170 HP, 100 MP
Class: Ranger, Level 1, EXP (0/100)
Weapon(s): Short bow (L1)
Armor: Hunting jacket (L1)
Inventory: (1/10) Arrows (-/-), Gold (20)
----------------VS-------------------------
Name: Tree Goblin (L1), 15 HP, 0 MP
Class: Monster, Archer
Weapon: Goblin Shortbow (L1)
Armor: Goblin Tunic (L1)
Inventory: (1/10) Arrows (-/-), Gold (10)

(+5G for review)

You concentrate and take the shot.....(flips coin) and NAIL him! The arrow hits the Tree Golbin in the throat and goes into his brain. He drops straight out of the tree to the ground. +100 EXP, Level up!
+50HP
+Access to L2
+10G (from the Goblin)
+Goblin Shortbow (L1)
+Goblin Tunic (L1)

Note: Usually a person gets a bonus for your first level up (a Barbarianâs skin levels up, a Mage gets a Defense Book, etc). I have nothing specific for a Ranger yet (oops), so I will give you the Rangerâs Hunting Knife, since you have only long-range weapons and cannot use arrows as a melee weapon (you can only use one weapon per turn, since a bow is a two-handed weapon. You canât shoot an arrow, then stab an enemy in the same turn. Also, enemy items will go immediately to your inventory. If it maxes out, you will have to drop some items. You can drop them now, or head to a town or the Castle to sell them. Or equip them, but theyâre crap L1 Goblin items.)

Your new Stat Sheet! Yay!

Name: SubZero, 250 HP, 100 MP
Class: Ranger, Level 2, EXP (100/200)
Weapon(s): Short bow (L1)
Armor: Hunting jacket (L1)
Inventory: (4/10) Arrows (-/-), Hunting Knife (L2), Tree Goblin Shortbow (L1), Tree Goblin Tunic (L1), Gold (20)


------
Name: Kylelolcat, 435 HP, 100 MP
Class: Juggernaut, Level 4, EXP (0/500)
Weapon(s): Straight sword (L1), Knightâs Shield (L1)
Armor: Steel Knight Armor (L1), Steel Knight's Helmet (L1)
Inventory: (1/10), Failsword (T9), Gold (15)
-----------------VS--------------------
Panther Sensai: Lvl 3, 260 HP 0 MP
Class: Trainer, Panther
Weapon: Panther Claws (T3), Panther Fangs (T3), Retracting Blade (T3)
Armor: Midnight Tunic (T3)
Inventory (1/10): Stealth Robe

(If you want to use an Inventory item, you will have to unequip a Weapon, since you have only two hands. Swap their place in your Stat sheet.)

---------
Name: Shadow, 170 HP, 100 MP
Class: Knight ,Level 3, EXP (0/300)
Weapon(s): Straight sword (L1), Knightâs Shield (L1)
Armor: Steel Knight Armor (L1)
Inventory: (2/10) M Capture Orb (@50), 50-POC, Gold (5)
------------VS--------------------------
Name: Wolfdog (L2), 100 HP, 0 MP
Class: Monster, Wolf
Weapon: Wolf Claws (L2), Wolf Fangs (L2)
Armor: Wolfdog Fur (L2)
Inventory: None

You slash the Wolfdog across its underbelly, dealing 20! The wolf retaliates by turning and biting your shoulder, dealing 15! (5G added to Gold slot)

-----------
Name: Rick, 195 HP, 100 MP
Class: Juggernaut, Level 1, EXP (0/100)
Weapon(s): Straight sword (L1), Tower Shield (L1)
Armor: Steel Knight Armor (L1), Steel Knight Helmet (L1)
Inventory: (2/10), Gold (15), 50-POC, Knightâs Shield (L1)
--------------------VS------------------
Name: Red Bear (L1), 40/100 HP, 0 MP
Class: Monster, Bear
Weapon: Bear Claws (L1)
Armor: Red Bear Fur (L1)
Inventory: None

You bash the bear, dealing another 10! The bear stumbles and falls into a wall. To your surprise (and the bearâs), a large collection of Knightâs shields (you hadnât noticed them before) hanging on the wall drop to the floor, burying the bear in a mile of shields. It roars again and tries desperately to climb out of the pile! (5G added to Gold slot)


--------------
Story:


@Bluydee
You use the key to unlock the back door. Floor 2 complete! +100 EXP
Level up!
+L2 Access
+50 HP
+Defense Book (L1) (You can now learn Defense MP moves. Physical moves taught by trainers do not use MP)
+Summon L2 Monsters
+5G (for review)

Your new Stat Sheet (I think):

Name: Bluydee, 200 HP, 250 MP
Class: Summoner, Level 2, EXP (150/200)
Weapon(s): Mageâs Staff (L1)
Armor: Mageâs Robe (L1)
Inventory: (2/10) Attack Book (L1: Fire [50MP], Lightning [50MP]), Defense Book (L1: Heal-50 [50MP]), Gold (10)
Summondex: 0


@Sonic
The two men, clearly Warriors of the Anarchy, glance up at you. One replies â5G is the lowest value we can place on an item. Thatâs probably worth even less.â He takes it and draws it from its sheath, examining the blade. âBarely sharp. But it still has value.â He slides it back into the sheath and tosses you 5G. âAnything else I can do for you? Brac is waiting for me to deal.â

@Max
The man shrugs. âAlright then. Weâll play that. My name is Vichtor, by the way.â He sits down at a table and lights a lantern, then opens a small box and gets out a deck of cards and a tin. âI have game coins, if you want to play for those. No real value. Or we can just play hand-by-hand and to the Lake with keeping score.â (+5G for the review)

--------------
Message Board:


AllPlayers:
1. Cool new location. I should have added it first thing. You will now be able to travel to the ancient Castle Terrus of the Kingdom (hope you read the Story on the first page)! Itâs an old, but beautiful, castle, miles wide and extremely vast. Itâs abandoned now, though....or is it? You are in for a serious surprise if you venture to Castle Terrus.

2. Card games! (This post is only about card games. If you donât care, you can skip it, nothing special at the end of this one). Two card games are now available: Blackjack and Poker. You can, as I mentioned before, play for Gold or for fun. This world uses âgame coinsâ (may also be called âgame tokensâ) which are essentially Poker chips. There are five values: 1, 2, 5, 10, and 20. Each Coin has one of those numbers on one side and the symbol of the Kingdom or the Anarchy on the other (depends where you are. Doesnât change the game). Since 5G is the lowest value that can be placed on an item, each token will be its number multiplied by 5.

Coin to Gold ratio:
1 = 5
2 = 10
5 = 25
10 = 50
20 = 100

Betting will always be âpot limitâ (aka, you cannot bid more than the pot currently holds), antes will remain constant and the cards will look like this:
H = Hearts
C = Clubs
S = Spades
D = Diamonds
1-10 are the same
J, Q, K and A for face cards.
No Jokers.

Ex:
Your cards: [AC] [2S]
Opponentâs cards: [??] [??]
Poker set-up: [4S] [JH] [3D] [??] [??]

It will take some getting used to, but itâs a good way to win Gold. I will play every hand with actual cards, shuffled and dealt in order. The end! For now!

END GM Sheet

MattEmAngel
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MattEmAngel
7,705 posts
4,240

Fail. I did not upgrade a couple of people's Level-Ups to their section of the GM Sheet. I just updated it and it will be fixed when the next sheet comes out.

-Matt

Bluydee
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Bluydee
3,511 posts
235

Name: Bluydee, 200 HP, 250 MP
Class: Summoner, Level 2, EXP (150/200)
Weapon(s): Mageâs Staff (L1)
Armor: Mageâs Robe (L1)
Inventory: (2/10) Attack Book (L1: Fire [50MP], Lightning [50MP]), Defense Book (L1: Heal-50 [50MP]), Gold (10)
Summondex: 0

I go to the next floor.

SubZero007
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SubZero007
942 posts
1,250

Name: SubZero, 250 HP, 100 MP
Class: Ranger, Level 2, EXP (100/200)
Weapon(s): Short bow (L1)
Armor: Hunting jacket (L1)
Inventory: (4/10) Arrows (-/-), Hunting Knife (L2), Tree Goblin Shortbow (L1), Tree Goblin Tunic (L1), Gold (20)

(+5G for review)

You concentrate and take the shot.....(flips coin) and NAIL him! The arrow hits the Tree Golbin in the throat and goes into his brain. He drops straight out of the tree to the ground. +100 EXP, Level up!
+50HP
+Access to L2
+10G (from the Goblin)
+Goblin Shortbow (L1)
+Goblin Tunic (L1)

Note: Usually a person gets a bonus for your first level up (a Barbarianâs skin levels up, a Mage gets a Defense Book, etc). I have nothing specific for a Ranger yet (oops), so I will give you the Rangerâs Hunting Knife, since you have only long-range weapons and cannot use arrows as a melee weapon (you can only use one weapon per turn, since a bow is a two-handed weapon. You canât shoot an arrow, then stab an enemy in the same turn. Also, enemy items will go immediately to your inventory. If it maxes out, you will have to drop some items. You can drop them now, or head to a town or the Castle to sell them. Or equip them, but theyâre crap L1 Goblin items.)


Yay!! Level up! A hunting knife sounds good. Well, now I continue to the signs, and unless they are different signs then what other people have gotten, I follow the one that points to Scarborough. I remain wary to the fact that the goblin may have friends nearby.


I Cant wait to explore Castle Terrus. I'm going there right after I get out of the White Forest.
sonicheroes95
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sonicheroes95
13,881 posts
1,100

Class: Assassin, Level 2, EXP (0/200)
Weapon(s): True Light's Flight (L2), Throwing knife (L1)
Armor: Stealth Robes (L1)
Inventory: (3/10) Wolfpup Fur (L1), Poison Vial, Gold (5)

"Mind if I join in for a hand or two?"

shadowgun453
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shadowgun453
2,550 posts
2,580

Name: Shadow, 170 HP, 100 MP
Class: Knight ,Level 3, EXP (0/300)
Weapon(s): Straight sword (L1), Knightâs Shield (L1)
Armor: Steel Knight Armor (L1)
Inventory: (2/10) M Capture Orb (@50), 50-POC, Gold (5)
------------VS--------------------------
Name: Wolfdog (L2), 100 HP, 0 MP
Class: Monster, Wolf
Weapon: Wolf Claws (L2), Wolf Fangs (L2)
Armor: Wolfdog Fur (L2)
Inventory: None

I do another shield bash, then I try to dodge it's counter attack (if any) and then I try to go for a hack-n-slash combo.

Thanks for the gold!

MattEmAngel
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MattEmAngel
7,705 posts
4,240

@Bluydee
You arrive at Floor 3. In the very center is a very thick circular column with a door on it (locked). There are two other doors (one on the right and one on the left) and, strangely, a keyhole on the other side of the column.

@SubZero
You head to Scarborough. It's not that far away and soon comes into view. It's a relatively small elf village, surrounded by interlocking wooden posts that form a solid wall. It has a single double-door gate and a watchtower with an elf. He notices you and calls out "For what purpose do you visit Scarborough?"

@Sonic
Brac shrugs and grabs a seat from another table, letting you play. "I'm Brac and he's Bric. You have a name?" he asks as he shuffles and deals the cards.
Ante: 1 (5G. I hope you read the AllPlayer message in the last GM Sheet, it explains card games thoroughly).
Raise: Pot Limit.

Blackjack Rules: You ante up. You are dealt two card. Values stand at traditional Blackjack values (1-10, face cards are 10, Aces can be a 1 or an 11 at your choice). You can raise, ask for a hit, or stand. If someone else raises, you must call or fold.

You (Your Ante): Your cards

You (1): [AH] [8H]
Bric (1): [??] [??]
Brac (1): [??] [??]

@Shadow
Name: Shadow, 160 HP, 100 MP
Class: Knight ,Level 3, EXP (0/300)
Weapon(s): Straight sword (L1), Knightâs Shield (L1)
Armor: Steel Knight Armor (L1)
Inventory: (2/10) M Capture Orb (@50), 50-POC, Gold (5)
------------VS--------------------------
Name: Wolfdog (L2), 30 HP, 0 MP
Class: Monster, Wolf
Weapon: Wolf Claws (L2), Wolf Fangs (L2)
Armor: Wolfdog Fur (L2)
Inventory: None

You shield-bash again, but the Wolfdog is not so gullible and dodges. He strikes from the side, dealing 10! You "hack n slash" your way to another 30!

shadowgun453
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shadowgun453
2,550 posts
2,580

Name: Shadow, 160 HP, 100 MP
Class: Knight ,Level 3, EXP (0/300)
Weapon(s): Straight sword (L1), Knightâs Shield (L1)
Armor: Steel Knight Armor (L1)
Inventory: (2/10) M Capture Orb (@50), 50-POC, Gold (5)
------------VS--------------------------
Name: Wolfdog (L2), 30 HP, 0 MP
Class: Monster, Wolf
Weapon: Wolf Claws (L2), Wolf Fangs (L2)
Armor: Wolfdog Fur (L2)
Inventory: None

I try to dodge it's next attack and do a counter shield bash.

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