ForumsForum GamesThe Two Castles: Matt's Adventure/Strategy RPG

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MattEmAngel
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MattEmAngel
7,865 posts
Bard

The Two Castles

~The Story~
The story begins with Castle Terrus, the greatest landmark in the world of Terra Novus. The castle itself was over a mile wide and housed thousands upon thousands of citizens. The King was a just and honorable man and ruled his kingdom from his castle in an age of peace that spanned nearly a thousand years. All was quiet and calm. Then, as with all stories, a single man became prideful. He saw that the King was aged and vulnerable. He was living in a generation that had never heard of war, much less seen it. He forced his way to the throne room and demanded the king bow to him. The King drew his sword. Enraged, the man vowed that he would not rest until Terrus had fallen.

The days grew dark after that. Swords were forged. Speeches were given. Hatred and envy grew. The King and the Man built their armies continually. The citizens of Castle Terrus experienced fear for the first time. An era of war and hatred was coming. The King, in his wisdom, knew that he could stop the oncoming war by stopping the Man behind it. He challenged him to a duel on the tallest tower. He accepted at once. When he arrived, the King grabbed him, disarmed him and threw himself, along with the Man, from the tower to their death.

The result was chaos. The armies, both bent on avenging their fallen leader, decimated each other. The mighty Castle Terrus fell. Each side retreated from each other to the edge of Terra Novus. There they decided to build their own castle. One for the Kingdom and the future restoration of peace, and one for Anarchy and the future destruction of peace.

Ages and ages passed, each side building a greater and taller and mightier castle. Each passed to the next generation their quest: to build the castle and fight. However, as the generations passed, that message faded away. Now, the castle residents live as they please, enjoying the freedom from the influence of the other castle. This is where your story begins: in the age of the Two Castles.


~The Rules~
READ THEM

-This is an adventure RPG. You will be fighting monsters, finding chests, solving Dungeons, killing bosses and earning all kinds of epic Legendary gear. It is divided into classes and involves turn-based combat. If thatâs what youâre looking for, this is it.
-No profanity, crude language, lewd comments, etc.
-No spam, trolling, etc.
-No âgod-modding.â You are not a superpowered Destroyer of Worlds. You are a human.
-Use correct grammar and spelling. Donât expect much from me if you donât try.
-This is a level-based game with level-based weapons. You will start at L1, which means all your weapons will be L1. You can ONLY equip weapons/armor at your level. You have a 10-Item inventory to store items until later use, along with a Castle Vault (more on that later)
-No hunger, thirst, stamina or exhaustion stats. Yay!
-Players who played the previous version, âEpicâs Tactical Base vs Base Strategy RPG,â will receive a Starter Pack bonus (more below)


~The Game~
You are a Hero of the Kingdom or a Hero of the Anarchy. Each side has a castle. For a very basic reference, imagine the original Red-vs-Blue âHALOâ map. Neither side has superior elements. Names will be changed on weapons and enemies may be different, but nothing significant.
You are loyal to your Castle and your Castle alone. You cannot defect.
This what you do:
Travel to different locations (on the Active Map) to fight monsters, explore dungeons, etc.
Explore the Castle (your castle is old and full of secrets. Locked doors, hidden rooms, etc).
Upgrade the Castle (to access more rooms and other things)
Buy/Sell at the Castle or at Towns
Be awesome.


~The Game Master~
I am Matt, and I am the GM. I will be controlling the environments, the bosses, the EXP and the dropped items. I will update this game at least once a day. I have added a âMessage Boardâ section to the GM Sheet (it lists all the elements of the game per day) to ask me questions or make suggestions, such as âCan I use this weapon?â or âI think you need more elemental monsters.â If you complain, complain there. If you complain frequently, you will be dealt with. I am, ultimately, the final authority on this game. Donât freak out, I always reply to comments and I will provide hints if you need them.

There will be action, comedy, cut-scenes (for boss kills) and hidden references. I may throw out a âGuess this thing, get 200 EXPâ every so often. You may find shout-outs to movies or video games along the way. If you have a good idea for a new weapon/armor/boss, post it in my âMessage Boardâ section.


~The Sheets~
There are several sheets you will see and you need to understand them. Iâll post all of them right off.

GM Sheet: This gives the day, weather, time, castle stats, character sheets, and several other important elements. Pay attention to this. When it is rainy, you wonât be able to see monsters as quickly. When it is dark, more monsters will spawn. Etc.

Class Sheet: This gives the templates for all classes, along with a description of each.

The Store: All available items, plus prices.

The Starter Packs: Previous players can choose TWO (yes, I changed it to TWO) of the following:
-Your previous Level (to find better weapons and armor and such)!
-Any one weapon or armor item!
-Your previous location (if you were in a dungeon or something)!
-Your companion or pet!
-A 50% Coupon for all (yes, ALL) Castle Store items (the Level limit still applies, donât buy L8 armor if youâre L5)! This is called the â50-POCâ (50 percent off coupon) and it is an Inventory item.

Good News: The Castles will NOT be attacked or breached anytime soon, so don't spend Gold on defeneses. Go adventuring.

  • 691 Replies
sonicheroes95
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sonicheroes95
13,882 posts
Shepherd

Class: Assassin, Level 2, EXP (0/200)
Weapon(s): True Light's Flight (L2), Throwing knife (L1)
Armor: Stealth Robes (L1)
Inventory: (3/10) Wolfpup Fur (L1), Poison Vial, Gold (5)

Hold... or whatever it is that means don't take a card.

gamermartin
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gamermartin
317 posts
Blacksmith

Name: Gamer, 780 HP, 200 MP
Class: Ranger, Level 6, EXP (0/1000)
Weapon(s): Short bow (L1)
Armor: Hunting jacket (L1)
Inventory: (1/10) Arrows (-/-), Gold (5)
Name: Selphy (Gamer), 650 HP, 200 MP
Class: Archer, Level 5, EXP (0/750)
Weapon: Elfin Short bow (L4) + Poison (L2)
Armor: Monster Fur (L3)
Inventory (3/10): Arrows (-/-), Defense Book (L3: Healing 500 HP [50 MP]), Archerâs Poison Vial (L2)
---------------VS-----------------
Name: Scorpy (L3), 80 HP, 0 MP
Class: Monster, Scorpion
Weapon: Scorpion Pincers (L3)
Armor: Scorpy Shell (L3)
Inventory: None

Selphy poisons an arrows and fires quickly, hitting the Scorpy in the underbelly and dealing a nasty 50 + 10! You fire an arrow as well, hitting and dealing 10! The Scorpy recoils back, snapping his claws angrily from the serious wounds you have inflicted! He attempts to grab you with a claw and misses!


I take the time of his miss to shoot at his eye and I step back and prepare to dodge again, I also tell Selphy to shoot a poison arrow at its left eye and to get ready to dodge its attacks too.
sonicheroes95
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sonicheroes95
13,882 posts
Shepherd

You take one card. Bric and Brac each take a card as well. (I made a mistake. In blackjack, each player has one facedown card and one face-up card. It is now corrected.)
Ante: 1
Raise: -
You (1): [AH] [8H] [2H] (Remember than an Ace can be used as a 1 or an 11).
Bric (1): [3H] [??] [3S]
Brac (1): [6H] [??] [AS]


Class: Assassin, Level 2, EXP (0/200)
Weapon(s): True Light's Flight (L2), Throwing knife (L1)
Armor: Stealth Robes (L1)
Inventory: (3/10) Wolfpup Fur (L1), Poison Vial, Gold (5)

Hold... or whatever it is that means don't take a card.


This time with less failure!
shadowgun453
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shadowgun453
2,550 posts
Jester

Name: Shadow, 170 HP, 100 MP
Class: Knight ,Level 3, EXP (0/300)
Weapon(s): Straight sword (L1), Knightâs Shield (L1)
Armor: Steel Knight Armor (L1)
Inventory: (2/10) M Capture Orb (@50), 50-POC, Gold (5)

I attempt to finish the wolf off with a finishing move.

maxaznboy
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maxaznboy
291 posts
Shepherd

Name: Max, 180 HP, 300 MP
Class: Summoner, Level 2, EXP (150/200)
Weapon(s): Mageâs Staff (L1)
Armor: Mageâs Robe (L1)
Inventory: (2/10) Attack Book (L1: Fire [50MP], Lightning [50MP]), Read Bear Fur, Gold (10),
Summondex: Red Bear (L1 [100MP])

Blackjack time! Crap, someone else is playing cards. I need to find another deck. Make me do so much work, seriously. I hope you read the rules on cards (previous AllPlayers message on GM Sheet). Anyway, Vichtor gives you 12 chips: five 1âs, five 2âs, one 5 and one 10 (adds up to 30 GC).

Ante: 1
Raise: -
You (1): [AD] [10C] (Holy crap I dealt you blackjack first hand.
Vichtor (1): [2S] [??]

You can raise, check or go all-in at 30.

Hmm, I'll raise the ante by 2(two 1s', don't want to him to him I have a 10 already.


Psst. You forgot to update my gold, should have 10 right now.
pangtongshu
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pangtongshu
9,991 posts
Scribe

Name: pang, 2000 HP, 250 MP
Class: Summoner, Level 2, EXP (0/200)
Weapon(s): Mageâs Staff (L2)
Armor: Mageâs Robe (L1)
Inventory: (2/10) Attack Book (L1: Fire [50MP], Lightning [50MP]), Defense Book (L1: Heal-10HP [50 MP]), Gold (10)
Summondex: (0)

You arrive at Flatwater Lake. Itâs a rather large lake, with a thin forest surrounding the other side of it. This side of the lake has a smooth sandy beach that would look much better in daylight. To the left is a small cabin with a smoking chimney. A rowboat is tied loosely to a short dock.

To the cabin I merrily go

MattEmAngel
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MattEmAngel
7,865 posts
Bard

AllPlayers

Matt here. I have a college midterm tomorrow and I have studied exactly 0 hours. I have another one on Thursday. The new GM Sheet will be out tomorrow afternoon. Also, I just (finally) finished sketching and coloring a character you're going to meet at Castle Terrus. Why only one? Because this is the coolest character in the entire realm of Terra Novus.

MattEmAngel
offline
MattEmAngel
7,865 posts
Bard

-GM Sheet-

Day: 1
Weather: Clear
Time: Night 7/8 (Day or Night out of 8)

CASTLE-KINGDOM:

Defenses: Crossbows, trebuchets, anything to keep invaders out.

Castle Wall (L1)
Castle Gate (L1)
Giant Crossbow (L1) [5]
Guardians: Guards to defend your Castle. Default soldiers exist, you must find Legendary
Castle Guards (L1) [10]
Castle Knights (L1) [10]
Legendary: None
Buildings: Free-access areas. Dungeons, Mini-Dungeons and Hidden Rooms are not included.
Great Hall I (Many locked doors are here. Can be upgraded)
Hospital (Return to regain all HP/MP in one turn. Can be upgraded)
Vault (Holds 10 items per player. Return to store any items. Can be upgraded)
Castle Tavern (Play cards, hear rumors, get backstory)
Castle Store
Battlements (L1)
Barracks (L1)
Training Hall (L1) (level up to unlock more trainers/NPC backups)


Heroes of the Kingdom:
Name: Theonewhoplays, 200 HP, 100 MP
Class: Knight, Level 1, EXP (0/100)
Weapon(s): Straight sword (L1), Knightâs Shield (L1)
Armor: Steel Knight Armor (L1)
Inventory: (0/10), Gold (10)
Name: Sonic, 150 HP, 50 MP
Class: Assassin, Level 2, EXP (0/200)
Weapon(s): True Light's Flight (L2), Throwing knife (L1)
Armor: Stealth Robes (L1)
Inventory: (3/10) Wolfpup Fur (L1), Curved Dagger (L1), Poison Vial, Gold (0)
Name: Kylelolcat, 200 HP, 100 MP
Class: Juggernaut, Level 4, EXP (0/500)
Weapon(s): Straight sword (L1), Knightâs Shield (L1)
Armor: Steel Knight Armor (L1), Steel Knight's Helmet (L1)
Inventory: (1/10), Failsword (T9), Gold (10)
Name: Max, 180 HP, 300 MP
Class: Summoner, Level 2, EXP (150/200)
Weapon(s): Mageâs Staff (L1)
Armor: Mageâs Robe (L1)
Inventory: (2/10) Attack Book (L1: Fire [50MP], Lightning [50MP]), Read Bear Fur, Gold (10),
Summondex: Red Bear (L1 [100MP])
Name: SubZero, 250 HP, 100 MP
Class: Ranger, Level 2, EXP (100/200)
Weapon(s): Short bow (L1)
Armor: Hunting jacket (L1)
Inventory: (4/10) Arrows (-/-), Hunting Knife (L2), Tree Goblin Shortbow (L1), Tree Goblin Tunic (L1), Gold (20)
Name: Magic, 100 HP, 50 MP
Class: Assassin, Level 1, EXP (0/100)
Weapon(s): Curved dagger (L1), Throwing Knife (L1)
Armor: Stealth Robes (L1)
Inventory: (1/10) Poison Vial, Gold (0)



ATTACKED: 0 (number of times your castle has been attacked)
BREACHED: 0 (number of times it has been breached)
STOLEN: 0 (Items that have been stolen from the Castle and moved to the other Castle)

-----------

CASTLE-ANARCHY:

Defenses: Crossbows, trebuchets, anything to keep invaders out.

Castle Wall (L1)
Castle Gate (L1)
Giant Crossbow (L1) [5]
Guardians: Guards to defend your Castle. Default soldiers exist, you must find Legendary
Castle Guards (L1) [10]
Castle Knights (L1) [10]
Legendary: None
Buildings: Free-access areas. Dungeons, Mini-Dungeons and Hidden Rooms are not included
Great Hall I (Many locked doors are here. Can be upgraded)
Hospital (Return to regain all HP/MP in one turn. Can be upgraded)
Vault (Holds 10 items per player. Return to store any items. Can be upgraded)
Castle Tavern (Play cards, hear rumors, get backstory)
Castle Store
Battlements (L1)
Barracks (L1)
Training Hall (L1) (level up to unlock more trainers/NPC backups)


Heroes of the Anarchy:
Name: Patrick2011, 200 HP, 100 MP
Class: Archer, Level 1, EXP (0/100)
Weapon(s): Long bow (L1)
Armor: Hunting jacket (L1)
Inventory: (1/10) Arrows (-/-), Gold (0)
Name: Shadow, 200 HP, 100 MP
Class: Knight ,Level 3, EXP (0/300)
Weapon(s): Straight sword (L1), Knightâs Shield (L1)
Armor: Steel Knight Armor (L1)
Inventory: (2/10) M Capture Orb (@50), 50-POC, Gold (0)
Name: Rick, 250 HP, 100 MP
Class: Juggernaut, Level 2, EXP (100/200)
Weapon(s): Straight sword (L1), Tower Shield (L1)
Armor: Steel Knight Armor (L1), Steel Knight Helmet (L1)
Inventory: (3/10), Red Bear Fur (L1), Knightâs Shield (L1), 50-POC, Gold (25)
Name: Gamer, 200 HP, 100 MP
Class: Ranger, Level 6, EXP (0/1000)
Weapon(s): Short bow (L1)
Armor: Hunting jacket (L1)
Inventory: (1/10) Arrows (-/-), Gold (0)
Name: Selphy (Gamer), 5500 HP, 200 MP
Class: Archer, Level 5, EXP (4400/8000)
Weapon: Elfin Short bow (L4) + Poison (L2)
Armor: Monster Hides (L3)
Inventory (2/10): Defense Book (L3: Healing 500 HP [50 MP]), Archerâs Poison Vial (L2)
Name: pang, 150 HP, 250 MP
Class: Summoner, Level 1, EXP (0/100)
Weapon(s): Mageâs Staff (L1)
Armor: Mageâs Robe (L1)
Inventory: (1/10) Attack Book (L1: Fire [50MP], Lightning [50MP]), Gold (0)
Summondex: (0)
Name: Bluydee, 200 HP, 250 MP
Class: Summoner, Level 2, EXP (150/200)
Weapon(s): Mageâs Staff (L1)
Armor: Mageâs Robe (L1)
Inventory: (2/10) Attack Book (L1: Fire [50MP], Lightning [50MP]), Defense Book (L1: Heal-50 [50MP]), Gold (10)
Summondex: 0


ATTACKED: 0 (number of times someone has attacked your castle)
BREACHED: 0 (number of times breached)
STOLEN: 0 (Items that have been stolen from the Castle and moved to the other Castle)

_________________
Active Map:


~Castle Terrus of the Kingdom~
White Forest (L1), Towns: 1
Flatwater Lake (L1), Towns: ???
Rook Island (L2), Towns: ???
Cavetop Mountain (L2), Towns: ???
Blackwater Bay (L2), Towns: ???
The Valley of Caves (L3), Towns: ???

-----------------
Battle:


Name: Gamer, 770 HP, 200 MP
Class: Ranger, Level 6, EXP (0/1000)
Weapon(s): Short bow (L1)
Armor: Hunting jacket (L1)
Inventory: (1/10) Arrows (-/-), Gold (5)
Name: Selphy (Gamer), 650 HP, 200 MP
Class: Archer, Level 5, EXP (0/750)
Weapon: Elfin Short bow (L4) + Poison (L2)
Armor: Monster Fur (L3)
Inventory (3/10): Arrows (-/-), Defense Book (L3: Healing 500 HP [50 MP]), Archerâs Poison Vial (L2)
---------------VS-----------------
Name: Scorpy (L3), 35 HP, 0 MP
Class: Monster, Scorpion
Weapon: Scorpion Pincers (L3)
Armor: Scorpy Shell (L3)
Inventory: None

You and Selphy are getting into a solid rhythm now. You take the shot and deal 10! Selphy poisons another arrow and misses his eye but still makes contact, dealing 25 + 10! The Scorpy lunges forward and snaps at you, clipping your side as you dodge and dealing 10! It is now blinded and is snapping at random, attacking constantly out of desperation!

------
Name: Kylelolcat, 410 HP, 100 MP
Class: Juggernaut, Level 4, EXP (0/500)
Weapon(s): Straight sword (L1), TnT
Armor: Steel Knight Armor (L1), Steel Knight's Helmet (L1)
Inventory: (1/10), Failsword (T9), Knight's Shield (L1)
-----------------VS--------------------
Panther Sensai: Lvl 3, 245 HP 0 MP
Class: Trainer, Panther
Weapon: Panther Claws (T3), Panther Fangs (T3), Retracting Blade (T3)
Armor: Midnight Tunic (T3)
Inventory (1/10): Stealth Robe

The Panther is trying to keep to the shadows behind the four pillars. He breaks cover and you strike, dealing 15! You lift the torch and the Panther backs away, forced to try another angle.

---------
Name: Shadow, 160 HP, 100 MP
Class: Knight ,Level 3, EXP (0/300)
Weapon(s): Straight sword (L1), Knightâs Shield (L1)
Armor: Steel Knight Armor (L1)
Inventory: (2/10) M Capture Orb (@50), 50-POC, Gold (5)
------------VS--------------------------
Name: Wolfdog (L2), 50 HP, 0 MP
Class: Monster, Wolf
Weapon: Wolf Claws (L2), Wolf Fangs (L2)
Armor: Wolfdog Fur (L2)
Inventory: None

(You are L1 and the Wolfdog has 60 HP. Youâre not going to get a finishing move until you get him down to 10 or so). You execute another basic strike, though, dealing another 10! The wolf retaliates and deals 10 back!

--------------
Story:


@Patrick
You return to the White Forest. Again, it is a wide forest filled with trees. Everything is green except the tree bark, which is bright white. To one side is a long hedge that you canât get through. Ahead is a signpost. (You may return to the Castle or travel anywhere else from here).

@SubZero
The elves give you a funny look, as though youâre speaking in another language. âThe Market, with everyone else. We are having a fair today and all the sellers are out and about.â He looks away, as though the conversation has officially ended (The Market includes a store for every Class, a General Store and a Bargain Bin for trading stuff in for fast cash).

@rick
The white box is a small metal case with a latch. It has a red splash of blood painted on it to symbolize that it is a med kit. He takes it and wraps himself in gauze, applying a health tonic and some other health-related items. He stands up and stretches carefully. âMany thanks for that. I think perhaps I should be more careful with bears in my house. Couldnât get to my weapon in time and got the worst of it.â He points to a very large axepike standing in a corner.

@Sonic
You stand/hold (same difference). Bric and Brac each take another card. Bric smirks and says âRaise 5.â Brac drops his cards. âIâm out.â

Ante: 1
Raise: 5
You (1): [AH] [8H] [2H]
Bric (5): [3H] [??] [3S] [8C]
Brac (X): [6H] [??] [AS] [6D]


@Max
You raise 2. Vichtor takes another card and thinks it over. âAlrightâ

Ante: 1
Raise: 2
You (3): [AD] [10C] (Holy crap I dealt you blackjack first hand.
Vichtor (3): [2S] [??] [3D]

(Gold has been updated in GM Sheet)

@pang
You skip merrily to the cabin, only to hear a massive bang. Something roars, then you hear a man scream and a splash of blood hits a window near the wooden door. Oh good.

--------------
Message Board:


The test went well. I'm having a good day again. Hope the same applies to you.

END GM Sheet

Bluydee
offline
Bluydee
3,511 posts
Peasant

Name: Bluydee, 200 HP, 250 MP
Class: Summoner, Level 2, EXP (150/200)
Weapon(s): Mageâs Staff (L1)
Armor: Mageâs Robe (L1)
Inventory: (2/10) Attack Book (L1: Fire [50MP], Lightning [50MP]), Defense Book (L1: Heal-50 [50MP]), Gold (10)
Summondex: 0

You arrive at Floor 3. In the very center is a very thick circular column with a door on it (locked). There are two other doors (one on the right and one on the left) and, strangely, a keyhole on the other side of the column.


I enter right again.
pangtongshu
offline
pangtongshu
9,991 posts
Scribe

*my sheet hasn't been updated in the GM sheet*

Name: pang, 2000 HP, 250 MP
Class: Summoner, Level 2, EXP (0/200)
Weapon(s): Mageâs Staff (L2)
Armor: Mageâs Robe (L1)
Inventory: (2/10) Attack Book (L1: Fire [50MP], Lightning [50MP]), Defense Book (L1: Heal-10HP [50 MP]), Gold (10)
Summondex: (0)

You skip merrily to the cabin, only to hear a massive bang. Something roars, then you hear a man scream and a splash of blood hits a window near the wooden door. Oh good.

Darn straight I do.

I head on over to the window and peak in

MattEmAngel
offline
MattEmAngel
7,865 posts
Bard

@Bluydee
You enter a curved room (you are very near the top of the tower now). On the walls of the room, to your right and left, are large stone statues of robed warriors. One has a chain and the other has a staff.

The outer wall is only about ten feet away from you. In front of you is a table with several objects on it.

In the center of the table is an hourglass. In front of it is a scroll with the words "To begin this puzzle, start the sands of time" On each end of the table, in a short metal tripod, is a glowing orb. The on to your left is yellow and the one on the right is green. The hourglass is upside-down, indicating that it needs to be flipped.

(I'm particularly excited about this room)

@pang
You see a very muscular man more or less fighting a bear. He is most likely a Warrior, but at the moment has no weapon. A large axepike is almost within his reach but the bear is going at him and he can't grab it.

pangtongshu
offline
pangtongshu
9,991 posts
Scribe

Name: pang, 2000 HP, 250 MP
Class: Summoner, Level 2, EXP (0/200)
Weapon(s): Mageâs Staff (L2)
Armor: Mageâs Robe (L1)
Inventory: (2/10) Attack Book (L1: Fire [50MP], Lightning [50MP]), Defense Book (L1: Heal-10HP [50 MP]), Gold (10)
Summondex: (0)

You see a very muscular man more or less fighting a bear. He is most likely a Warrior, but at the moment has no weapon. A large axepike is almost within his reach but the bear is going at him and he can't grab it.

I run in, grab the axepike, and hack at the bear with it

MattEmAngel
offline
MattEmAngel
7,865 posts
Bard

@pang
You open the door and are faced with a very large Red Bear. The axepike, to your dismay, is in the corner on the other side of the room. The bear turns as you open the door and stares at you with blazing eyes. It lets out a roar, then attacks!

gamermartin
offline
gamermartin
317 posts
Blacksmith

Name: Gamer, 770 HP, 200 MP
Class: Ranger, Level 6, EXP (0/1000)
Weapon(s): Short bow (L1)
Armor: Hunting jacket (L1)
Inventory: (1/10) Arrows (-/-), Gold (5)
Name: Selphy (Gamer), 650 HP, 200 MP
Class: Archer, Level 5, EXP (0/750)
Weapon: Elfin Short bow (L4) + Poison (L2)
Armor: Monster Fur (L3)
Inventory (3/10): Arrows (-/-), Defense Book (L3: Healing 500 HP [50 MP]), Archerâs Poison Vial (L2)
---------------VS-----------------
Name: Scorpy (L3), 35 HP, 0 MP
Class: Monster, Scorpion
Weapon: Scorpion Pincers (L3)
Armor: Scorpy Shell (L3)
Inventory: None

You and Selphy are getting into a solid rhythm now. You take the shot and deal 10! Selphy poisons another arrow and misses his eye but still makes contact, dealing 25 + 10! The Scorpy lunges forward and snaps at you, clipping your side as you dodge and dealing 10! It is now blinded and is snapping at random, attacking constantly out of desperation!


I tell Selphy to keep the rhythm (and the poison arrows) and if the scorpy gets too close, to smash it with the bow while I do the same.
MattEmAngel
offline
MattEmAngel
7,865 posts
Bard

Corrected stat sheet. I mistakenly gave you 2000 HP and 0 EXP. I think you should have known that the extra 1800 HP was a mistake, but whatever...

Name: pang, 200 HP, 250 MP
Class: Summoner, Level 2, EXP (100/200)
Weapon(s): Mageâs Staff (L2)
Armor: Mageâs Robe (L1)
Inventory: (2/10) Attack Book (L1: Fire [50MP], Lightning [50MP]), Defense Book (L1: Heal-10HP [50 MP]), Gold (10)
Summondex: (0)

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