ForumsForum GamesThe Two Castles: Matt's Adventure/Strategy RPG

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MattEmAngel
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MattEmAngel
7,865 posts
Bard

The Two Castles

~The Story~
The story begins with Castle Terrus, the greatest landmark in the world of Terra Novus. The castle itself was over a mile wide and housed thousands upon thousands of citizens. The King was a just and honorable man and ruled his kingdom from his castle in an age of peace that spanned nearly a thousand years. All was quiet and calm. Then, as with all stories, a single man became prideful. He saw that the King was aged and vulnerable. He was living in a generation that had never heard of war, much less seen it. He forced his way to the throne room and demanded the king bow to him. The King drew his sword. Enraged, the man vowed that he would not rest until Terrus had fallen.

The days grew dark after that. Swords were forged. Speeches were given. Hatred and envy grew. The King and the Man built their armies continually. The citizens of Castle Terrus experienced fear for the first time. An era of war and hatred was coming. The King, in his wisdom, knew that he could stop the oncoming war by stopping the Man behind it. He challenged him to a duel on the tallest tower. He accepted at once. When he arrived, the King grabbed him, disarmed him and threw himself, along with the Man, from the tower to their death.

The result was chaos. The armies, both bent on avenging their fallen leader, decimated each other. The mighty Castle Terrus fell. Each side retreated from each other to the edge of Terra Novus. There they decided to build their own castle. One for the Kingdom and the future restoration of peace, and one for Anarchy and the future destruction of peace.

Ages and ages passed, each side building a greater and taller and mightier castle. Each passed to the next generation their quest: to build the castle and fight. However, as the generations passed, that message faded away. Now, the castle residents live as they please, enjoying the freedom from the influence of the other castle. This is where your story begins: in the age of the Two Castles.


~The Rules~
READ THEM

-This is an adventure RPG. You will be fighting monsters, finding chests, solving Dungeons, killing bosses and earning all kinds of epic Legendary gear. It is divided into classes and involves turn-based combat. If thatâs what youâre looking for, this is it.
-No profanity, crude language, lewd comments, etc.
-No spam, trolling, etc.
-No âgod-modding.â You are not a superpowered Destroyer of Worlds. You are a human.
-Use correct grammar and spelling. Donât expect much from me if you donât try.
-This is a level-based game with level-based weapons. You will start at L1, which means all your weapons will be L1. You can ONLY equip weapons/armor at your level. You have a 10-Item inventory to store items until later use, along with a Castle Vault (more on that later)
-No hunger, thirst, stamina or exhaustion stats. Yay!
-Players who played the previous version, âEpicâs Tactical Base vs Base Strategy RPG,â will receive a Starter Pack bonus (more below)


~The Game~
You are a Hero of the Kingdom or a Hero of the Anarchy. Each side has a castle. For a very basic reference, imagine the original Red-vs-Blue âHALOâ map. Neither side has superior elements. Names will be changed on weapons and enemies may be different, but nothing significant.
You are loyal to your Castle and your Castle alone. You cannot defect.
This what you do:
Travel to different locations (on the Active Map) to fight monsters, explore dungeons, etc.
Explore the Castle (your castle is old and full of secrets. Locked doors, hidden rooms, etc).
Upgrade the Castle (to access more rooms and other things)
Buy/Sell at the Castle or at Towns
Be awesome.


~The Game Master~
I am Matt, and I am the GM. I will be controlling the environments, the bosses, the EXP and the dropped items. I will update this game at least once a day. I have added a âMessage Boardâ section to the GM Sheet (it lists all the elements of the game per day) to ask me questions or make suggestions, such as âCan I use this weapon?â or âI think you need more elemental monsters.â If you complain, complain there. If you complain frequently, you will be dealt with. I am, ultimately, the final authority on this game. Donât freak out, I always reply to comments and I will provide hints if you need them.

There will be action, comedy, cut-scenes (for boss kills) and hidden references. I may throw out a âGuess this thing, get 200 EXPâ every so often. You may find shout-outs to movies or video games along the way. If you have a good idea for a new weapon/armor/boss, post it in my âMessage Boardâ section.


~The Sheets~
There are several sheets you will see and you need to understand them. Iâll post all of them right off.

GM Sheet: This gives the day, weather, time, castle stats, character sheets, and several other important elements. Pay attention to this. When it is rainy, you wonât be able to see monsters as quickly. When it is dark, more monsters will spawn. Etc.

Class Sheet: This gives the templates for all classes, along with a description of each.

The Store: All available items, plus prices.

The Starter Packs: Previous players can choose TWO (yes, I changed it to TWO) of the following:
-Your previous Level (to find better weapons and armor and such)!
-Any one weapon or armor item!
-Your previous location (if you were in a dungeon or something)!
-Your companion or pet!
-A 50% Coupon for all (yes, ALL) Castle Store items (the Level limit still applies, donât buy L8 armor if youâre L5)! This is called the â50-POCâ (50 percent off coupon) and it is an Inventory item.

Good News: The Castles will NOT be attacked or breached anytime soon, so don't spend Gold on defeneses. Go adventuring.

  • 691 Replies
rick073
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rick073
2,838 posts
Shepherd

Name: Rick, 250 HP, 100 MP
Class: Juggernaut, Level 2, EXP (100/200)
Weapon(s): Straight sword (L1), Tower Shield (L1)
Armor: Steel Knight Armor (L1), Steel Knight Helmet (L1)
Inventory: (3/10), Red Bear Fur (L1), Knightâs Shield (L1), 50-POC, Gold (25)


@rick
The white box is a small metal case with a latch. It has a red splash of blood painted on it to symbolize that it is a med kit. He takes it and wraps himself in gauze, applying a health tonic and some other health-related items. He stands up and stretches carefully. âMany thanks for that. I think perhaps I should be more careful with bears in my house. Couldnât get to my weapon in time and got the worst of it.â He points to a very large axepike standing in a corner.


Not a problem. I heard you yelling and I had to check it out. Are you sure you're going to be okay?
pangtongshu
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pangtongshu
9,991 posts
Scribe

But..I liked having 2,000 HP...

Name: pang, 200 HP, 250 MP
Class: Summoner, Level 2, EXP (100/200)
Weapon(s): Mageâs Staff (L2)
Armor: Mageâs Robe (L1)
Inventory: (2/10) Attack Book (L1: Fire [50MP], Lightning [50MP]), Defense Book (L1: Heal-10HP [50 MP]), Gold (10)
Summondex: (0)

You open the door and are faced with a very large Red Bear. The axepike, to your dismay, is in the corner on the other side of the room. The bear turns as you open the door and stares at you with blazing eyes. It lets out a roar, then attacks!

I shout to the Warrior to attack the bear from behind with his axepick..then shoot a lightning attack at one of the bear's legs

MattEmAngel
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MattEmAngel
7,865 posts
Bard

@Gamer
Name: Gamer, 770 HP, 200 MP
Class: Ranger, Level 6, EXP (0/1000)
Weapon(s): Short bow (L1)
Armor: Hunting jacket (L1)
Inventory: (1/10) Arrows (-/-), Gold (5)
Name: Selphy (Gamer), 650 HP, 200 MP
Class: Archer, Level 5, EXP (0/750)
Weapon: Elfin Short bow (L4) + Poison (L2)
Armor: Monster Fur (L3)
Inventory (3/10): Arrows (-/-), Defense Book (L3: Healing 500 HP [50 MP]), Archerâs Poison Vial (L2)
---------------VS-----------------
Name: Scorpy (L3), 0 HP, 0 MP
Class: Monster, Scorpion
Weapon: Scorpion Pincers (L3)
Armor: Scorpy Shell (L3)
Inventory: None

You back up and smack the Scorpy with your bow when he snaps at you. The Scorpy grabs your bow with his other claw and BREAKS IT IN HALF.

Selphy takes the opportunity to fire one more poisoned arrow over your shoulder, hitting the Scorpy between the shell and the underbelly, stunning and killing it instantly. Finally.

You killed an L3 Monster at L1 (with help). You get a nice boost for that.
+250 EXP!
+40G (because the Scorpy had gold...I award you gold because you are already a high level and will need to do some shopping).

Updated Sheet:
Name: Gamer, 770 HP, 200 MP
Class: Ranger, Level 6, EXP (250/1000)
Weapon(s):
Armor: Hunting jacket (L1)
Inventory: (1/10) Arrows (-/-), Gold (45)
Name: Selphy (Gamer), 650 HP, 200 MP
Class: Archer, Level 5, EXP (250/750)
Weapon: Elfin Short bow (L4) + Poison (L2)
Armor: Monster Fur (L3)
Inventory (3/10): Arrows (-/-), Defense Book (L3: Healing 500 HP [50 MP]), Archerâs Poison Vial (L2)

I suggest you return to this area when you have a source of light for the caves. By the way, you will find low-level gear at low-level locations. Check the Castle store, or, if you're particularly brave and curious, go to Castle Terrus. It's the only map that doesn't have a level.

@rick
(put your dialogue in quotation marks)
The man laughs briefly. "I've survived worse. That bear has been sleeping in my cellar over the winter. I think I threw one rock too many at her today."

@pang
The warrior groans, seeing as he is currently bleeding and rather pale. You fire lighting!

-Epic Battle Music-

Name: pang, 200 HP, 200 MP
Class: Summoner, Level 2, EXP (100/200)
Weapon(s): Mageâs Staff (L2)
Armor: Mageâs Robe (L1)
Inventory: (2/10) Attack Book (L1: Fire [50MP], Lightning [50MP]), Defense Book (L1: Heal-10HP [50 MP]), Gold (10)
Summondex: (0)
------------------VS----------------------
Name: Red Bear (L1), 75 HP, 0 MP
Class: Monster, Bear
Weapon: Bear Claws (L1)
Armor: Red Bear Fur (L1)
Inventory: None

Lighting attack deals 25 and uses 50 MP! The bear roars again, shaking himself and lunging forward to slash you!

MattEmAngel
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MattEmAngel
7,865 posts
Bard

@Gamer
Didn't fix your health! All HP and MP are restored. My fault.

pangtongshu
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pangtongshu
9,991 posts
Scribe

*Question..did you say I cannot heal others?*

Name: pang, 200 HP, 200 MP
Class: Summoner, Level 2, EXP (100/200)
Weapon(s): Mageâs Staff (L2)
Armor: Mageâs Robe (L1)
Inventory: (2/10) Attack Book (L1: Fire [50MP], Lightning [50MP]), Defense Book (L1: Heal-10HP [50 MP]), Gold (10)
Summondex: (0)
------------------VS----------------------
Name: Red Bear (L1), 75 HP, 0 MP
Class: Monster, Bear
Weapon: Bear Claws (L1)
Armor: Red Bear Fur (L1)
Inventory: None

Aha! I place my staff at the ready to block!
Block
push
kick!

MattEmAngel
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MattEmAngel
7,865 posts
Bard

@pang
Name: pang, 200 HP, 200 MP
Class: Summoner, Level 2, EXP (100/200)
Weapon(s): Mageâs Staff (L2)
Armor: Mageâs Robe (L1)
Inventory: (2/10) Attack Book (L1: Fire [50MP], Lightning [50MP]), Defense Book (L1: Heal-10HP [50 MP]), Gold (10)
Summondex: (0)
------------------VS----------------------
Name: Red Bear (L1), 50 HP, 0 MP
Class: Monster, Bear
Weapon: Bear Claws (L1)
Armor: Red Bear Fur (L1)
Inventory: None

*Yes you can heal others, but by doing so you put yourself in harm's way. Recommended only if you have a party member that can attack while you heal, or if you have a moment when an enemy is recovering*

You block the bear's claws, force him back and kick him in the underbelly, dealing 10! The bear falls backwards and slams into a wall. To your surprise, at least a dozen Knight shields collapse onto the bear. They were mounted to the wall (you hadn't noticed them) and have knocked the bear flat, dealing 5! The bear, now particularly angry, tries to get back onto its feet!

pangtongshu
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pangtongshu
9,991 posts
Scribe

Name: pang, 200 HP, 200 MP
Class: Summoner, Level 2, EXP (100/200)
Weapon(s): Mageâs Staff (L2)
Armor: Mageâs Robe (L1)
Inventory: (2/10) Attack Book (L1: Fire [50MP], Lightning [50MP]), Defense Book (L1: Heal-10HP [50 MP]), Gold (10)
Summondex: (0)
------------------VS----------------------
Name: Red Bear (L1), 50 HP, 0 MP
Class: Monster, Bear
Weapon: Bear Claws (L1)
Armor: Red Bear Fur (L1)
Inventory: None

You block the bear's claws, force him back and kick him in the underbelly, dealing 10! The bear falls backwards and slams into a wall. To your surprise, at least a dozen Knight shields collapse onto the bear. They were mounted to the wall (you hadn't noticed them) and have knocked the bear flat, dealing 5! The bear, now particularly angry, tries to get back onto its feet!

While the shields are still around the bear..I shoot another lightning

gamermartin
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gamermartin
317 posts
Blacksmith

Name: Gamer, 770 HP, 200 MP
Class: Ranger, Level 6, EXP (250/1000)
Weapon(s):
Armor: Hunting jacket (L1)
Inventory: (1/10) Arrows (-/-), Gold (45)
Name: Selphy (Gamer), 650 HP, 200 MP
Class: Archer, Level 5, EXP (250/750)
Weapon: Elfin Short bow (L4) + Poison (L2)
Armor: Monster Fur (L3)
Inventory (3/10): Arrows (-/-), Defense Book (L3: Healing 500 HP [50 MP]), Archerâs Poison Vial (L2)

I suggest you return to this area when you have a source of light for the caves. By the way, you will find low-level gear at low-level locations. Check the Castle store, or, if you're particularly brave and curious, go to Castle Terrus. It's the only map that doesn't have a level.

My bow, NOOOOO!!!! *crying*
I tell Selphy that we must go back to the castle but first I try to use my arrows to cut off the scorpy shell and pincers. Then I head back to the castle trying to get there all sneaky like o_o.
maxaznboy
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maxaznboy
291 posts
Shepherd

Name: Max, 180 HP, 300 MP
Class: Summoner, Level 2, EXP (150/200)
Weapon(s): Mageâs Staff (L1)
Armor: Mageâs Robe (L1)
Inventory: (2/10) Attack Book (L1: Fire [50MP], Lightning [50MP]), Read Bear Fur, Gold (10),
Summondex: Red Bear (L1 [100MP])

@Max
You raise 2. Vichtor takes another card and thinks it over. âAlrightâ

Ante: 1
Raise: 2
You (3): [AD] [10C] (Holy crap I dealt you blackjack first hand.
Vichtor (3): [2S] [??] [3D]

(Gold has been updated in GM Sheet)
(Thanks)
I'll take some time, making it look like I'm thinking of either take a card or not, then raise 3(three 1s), and hold.
shadowgun453
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shadowgun453
2,550 posts
Jester

Name: Shadow, 160 HP, 100 MP
Class: Knight ,Level 3, EXP (0/300)
Weapon(s): Straight sword (L1), Knightâs Shield (L1)
Armor: Steel Knight Armor (L1)
Inventory: (2/10) M Capture Orb (@50), 50-POC, Gold (5)
------------VS--------------------------
Name: Wolfdog (L2), 50 HP, 0 MP
Class: Monster, Wolf
Weapon: Wolf Claws (L2), Wolf Fangs (L2)
Armor: Wolfdog Fur (L2)
Inventory: None

I thought he was stunned.

I do another shield bash and then try to dodge the retaliation.

MattEmAngel
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MattEmAngel
7,865 posts
Bard

@pang
Name: pang, 200 HP, 150 MP
Class: Summoner, Level 2, EXP (100/200)
Weapon(s): Mageâs Staff (L2)
Armor: Mageâs Robe (L1)
Inventory: (2/10) Attack Book (L1: Fire [50MP], Lightning [50MP]), Defense Book (L1: Heal-10HP [50 MP]), Gold (10)
Summondex: (0)
------------------VS----------------------
Name: Red Bear (L1), 30 HP, 0 MP
Class: Monster, Bear
Weapon: Bear Claws (L1)
Armor: Red Bear Fur (L1)
Inventory: None

Zap! 20! The bear jumps up and slashes, dealing 10! Then it dies.
+100 EXP, Level up!
HP and MP restored!
Level 3 access granted!
+100 HP
+50 MP
+L2 Attack Book
+Red Bear fur (L1)

New stat sheet:

Name: pang, 300 HP, 300 MP
Class: Summoner, Level 3, EXP (200/300)
Weapon(s): Mageâs Staff (L2)
Armor: Mageâs Robe (L1)
Inventory: (3/10) Attack Book (L2: Fire [50MP], Lightning [50MP]), Defense Book (L1: Heal-10HP [50 MP]), Red Bear fur (L1), Gold (10)
Summondex: (1/?) Red Bear (L1 [100MP])

You look up to see a large axepike embedded in the bear's spine. The warrior, now standing, staggers and collapses. He is still bleeding. "Second drawer...white box" he spits out.

@Gamer
You have returned to the Castle. Also, my mistake. After defeating enemies, their Armor is added to your inventory, and weapons (if they are usable weapons, not claws or teeth).

SubZero007
offline
SubZero007
942 posts
Shepherd

Name: SubZero, 250 HP, 100 MP
Class: Ranger, Level 2, EXP (100/200)
Weapon(s): Short bow (L1)
Armor: Hunting jacket (L1)
Inventory: (4/10) Arrows (-/-), Hunting Knife (L2), Tree Goblin Shortbow (L1), Tree Goblin Tunic (L1), Gold (20)

The elves give you a funny look, as though youâre speaking in another language. âThe Market, with everyone else. We are having a fair today and all the sellers are out and about.â He looks away, as though the conversation has officially ended (The Market includes a store for every Class, a General Store and a Bargain Bin for trading stuff in for fast cash).


I squint at him.... this sounds like it warrants further investigation. Like a Black Market, perhaps? I'll deal with that potential quest later. I go to the Ranger Store, the General Store, and the Bargain Bin to see which store will give me the best price for my loot. I wander through the fair and see what the sellers there have to offer as well. After I've analyzed the prices, I sell the Goblin Bow and Tunic to the best offer. After I've done that, I ask around to see if people have noticed any crime in the city lately.
MattEmAngel
offline
MattEmAngel
7,865 posts
Bard

@SubZero
Dude. Slow the heck down! I can't write up three stores and a price for your items at each of them. One at a time. The best place to trade weapons is the Ranger store (you cannot visit other stores, unless you are selling an item specifically for another class, such as a Knight shield or a Warrior war hammer). The best place to trade monster drops (fur, goblin tunics, etc) is a Bargain Bin and the best place to get cool stuff you've never heard of is the General Store.

Suggested course of action:
Sell the tunic at the Bin (5G) and the Shortbow (L1) at the Ranger store (5G). Done. Add the Gold and subtract the items from your inventory.
Go to the Ranger store for good Ranger-based armor and weapons, and go visit the General Store for cool stuff, since you have cash. If you don't have enough, visit the Bounty Board for brief sidequests for Gold or EXP.

Bluydee
offline
Bluydee
3,511 posts
Peasant

Name: Bluydee, 200 HP, 250 MP
Class: Summoner, Level 2, EXP (150/200)
Weapon(s): Mageâs Staff (L1)
Armor: Mageâs Robe (L1)
Inventory: (2/10) Attack Book (L1: Fire [50MP], Lightning [50MP]), Defense Book (L1: Heal-50 [50MP]), Gold (10)
Summondex: 0

You enter a curved room (you are very near the top of the tower now). On the walls of the room, to your right and left, are large stone statues of robed warriors. One has a chain and the other has a staff.

The outer wall is only about ten feet away from you. In front of you is a table with several objects on it.

In the center of the table is an hourglass. In front of it is a scroll with the words "To begin this puzzle, start the sands of time" On each end of the table, in a short metal tripod, is a glowing orb. The on to your left is yellow and the one on the right is green. The hourglass is upside-down, indicating that it needs to be flipped.

(I'm particularly excited about this room)


I flip the hourglass.
MattEmAngel
offline
MattEmAngel
7,865 posts
Bard

@Bluydee
The sand begins trickling. As you watch it for a few seconds, the orbs shudder, then suddenly fly straight into the statue on their side, as though they were fired from a crossbow. The statues break away from the wall, eyes glowing and weapons primed. The chain turns a bright gold and cackles with electricity. The staff turns a deep green and drips poison.

Your eye catches the scroll, which seemed to glow briefly. The wording has changed. It now says "To end this puzzle, reverse the sands of time"

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