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MattEmAngel
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MattEmAngel
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The Two Castles

~The Story~
The story begins with Castle Terrus, the greatest landmark in the world of Terra Novus. The castle itself was over a mile wide and housed thousands upon thousands of citizens. The King was a just and honorable man and ruled his kingdom from his castle in an age of peace that spanned nearly a thousand years. All was quiet and calm. Then, as with all stories, a single man became prideful. He saw that the King was aged and vulnerable. He was living in a generation that had never heard of war, much less seen it. He forced his way to the throne room and demanded the king bow to him. The King drew his sword. Enraged, the man vowed that he would not rest until Terrus had fallen.

The days grew dark after that. Swords were forged. Speeches were given. Hatred and envy grew. The King and the Man built their armies continually. The citizens of Castle Terrus experienced fear for the first time. An era of war and hatred was coming. The King, in his wisdom, knew that he could stop the oncoming war by stopping the Man behind it. He challenged him to a duel on the tallest tower. He accepted at once. When he arrived, the King grabbed him, disarmed him and threw himself, along with the Man, from the tower to their death.

The result was chaos. The armies, both bent on avenging their fallen leader, decimated each other. The mighty Castle Terrus fell. Each side retreated from each other to the edge of Terra Novus. There they decided to build their own castle. One for the Kingdom and the future restoration of peace, and one for Anarchy and the future destruction of peace.

Ages and ages passed, each side building a greater and taller and mightier castle. Each passed to the next generation their quest: to build the castle and fight. However, as the generations passed, that message faded away. Now, the castle residents live as they please, enjoying the freedom from the influence of the other castle. This is where your story begins: in the age of the Two Castles.


~The Rules~
READ THEM

-This is an adventure RPG. You will be fighting monsters, finding chests, solving Dungeons, killing bosses and earning all kinds of epic Legendary gear. It is divided into classes and involves turn-based combat. If thatâs what youâre looking for, this is it.
-No profanity, crude language, lewd comments, etc.
-No spam, trolling, etc.
-No âgod-modding.â You are not a superpowered Destroyer of Worlds. You are a human.
-Use correct grammar and spelling. Donât expect much from me if you donât try.
-This is a level-based game with level-based weapons. You will start at L1, which means all your weapons will be L1. You can ONLY equip weapons/armor at your level. You have a 10-Item inventory to store items until later use, along with a Castle Vault (more on that later)
-No hunger, thirst, stamina or exhaustion stats. Yay!
-Players who played the previous version, âEpicâs Tactical Base vs Base Strategy RPG,â will receive a Starter Pack bonus (more below)


~The Game~
You are a Hero of the Kingdom or a Hero of the Anarchy. Each side has a castle. For a very basic reference, imagine the original Red-vs-Blue âHALOâ map. Neither side has superior elements. Names will be changed on weapons and enemies may be different, but nothing significant.
You are loyal to your Castle and your Castle alone. You cannot defect.
This what you do:
Travel to different locations (on the Active Map) to fight monsters, explore dungeons, etc.
Explore the Castle (your castle is old and full of secrets. Locked doors, hidden rooms, etc).
Upgrade the Castle (to access more rooms and other things)
Buy/Sell at the Castle or at Towns
Be awesome.


~The Game Master~
I am Matt, and I am the GM. I will be controlling the environments, the bosses, the EXP and the dropped items. I will update this game at least once a day. I have added a âMessage Boardâ section to the GM Sheet (it lists all the elements of the game per day) to ask me questions or make suggestions, such as âCan I use this weapon?â or âI think you need more elemental monsters.â If you complain, complain there. If you complain frequently, you will be dealt with. I am, ultimately, the final authority on this game. Donât freak out, I always reply to comments and I will provide hints if you need them.

There will be action, comedy, cut-scenes (for boss kills) and hidden references. I may throw out a âGuess this thing, get 200 EXPâ every so often. You may find shout-outs to movies or video games along the way. If you have a good idea for a new weapon/armor/boss, post it in my âMessage Boardâ section.


~The Sheets~
There are several sheets you will see and you need to understand them. Iâll post all of them right off.

GM Sheet: This gives the day, weather, time, castle stats, character sheets, and several other important elements. Pay attention to this. When it is rainy, you wonât be able to see monsters as quickly. When it is dark, more monsters will spawn. Etc.

Class Sheet: This gives the templates for all classes, along with a description of each.

The Store: All available items, plus prices.

The Starter Packs: Previous players can choose TWO (yes, I changed it to TWO) of the following:
-Your previous Level (to find better weapons and armor and such)!
-Any one weapon or armor item!
-Your previous location (if you were in a dungeon or something)!
-Your companion or pet!
-A 50% Coupon for all (yes, ALL) Castle Store items (the Level limit still applies, donât buy L8 armor if youâre L5)! This is called the â50-POCâ (50 percent off coupon) and it is an Inventory item.

Good News: The Castles will NOT be attacked or breached anytime soon, so don't spend Gold on defeneses. Go adventuring.

  • 691 Replies
Bluydee
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Bluydee
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Name: Bluydee, 200 HP, 250 MP
Class: Summoner, Level 2, EXP (150/200)
Weapon(s): Mageâs Staff (L1)
Armor: Mageâs Robe (L1)
Inventory: (2/10) Attack Book (L1: Fire [50MP], Lightning [50MP]), Defense Book (L1: Heal-50 [50MP]), Gold (10)
Summondex: 0

You grab the hourglass from its stand on the table....and... (Yes, I know what youâre going to do, but you should say it anyway) flip it over and slam it on the table. The stone men freeze, then back up to their wall and stand up straight. The light vanishes from their eyes and the orbs return to the table.

You are about to get an epic bonus for this room. The small chest opens, providing a key. Suddenly the tripods holding the orbs unlock, allowing you to pick one of them up, yellow or green.


Lightning or poison? Easy choice.

I take both the key and yellow orb, then head back and open the door on the pillar.
shadowgun453
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shadowgun453
2,550 posts
2,580

Name: Shadow, 200 HP, 100 MP
Class: Knight ,Level 3, EXP (0/300)
Weapon(s): Straight sword (L1), Knightâs Shield (L1)
Armor: Steel Knight Armor (L1)
Inventory: (2/10) M Capture Orb (@50), 50-POC, Gold (0)

I go to the tavern, to gamble a bit.

MattEmAngel
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MattEmAngel
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@Bluydee
You reach for the yellow orb and lift it from the tripod. You turn and see that the statue, holding the chain, is beginning to crack. It splits, then cumbles, then explodes into a cloud of grey debris. The gritty smoke hangs in the air, then is suddenly sucked into the orb you are holding. The orb turns from a glowing yellow to a piece of smooth grey strone. A circle appears, glowing yellow, which scatters into several thin golden cracks, as though lightning had blasted from it.

The glowing stone orb is added to your Inventory under Summondex as
Summondex (1/?): Lightning Bishop [Rare L2, 100MP]

Get it? It's a Chess piece, since you're in a giant Chess rook. It's also singular to this specific dungeon in this specific map, so it's a Rare Summon. It will Level Up as you do. So your new stat sheet is:

Name: Bluydee, 200 HP, 250 MP
Class: Summoner, Level 2, EXP (150/200)
Weapon(s): Mageâs Staff (L1)
Armor: Mageâs Robe (L1)
Inventory: (2/10) Attack Book (L1: Fire [50MP], Lightning [50MP]), Defense Book (L1: Heal-50 [50MP]), Gold (10)
Summondex (1/?): Lightning Bishop (Rare L2 [100MP])

MattEmAngel
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MattEmAngel
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4,340

@Shadow
You step into the wooden Elf Tavern. It's rather clean, as far as Taverns go, since elves do not drink much (and only ale at that) and prefer to have things in order. The tables have exactly four chairs each and are intricately carved, although there are two larger six-person tables for cards. A slightly overweight elf is behind the bar, washing glasses and humming. Several are playing cards (one table is Blackjack, one is Poker), and several others are at the bar or chatting at tables.

rick073
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rick073
2,838 posts
915

Name: Rick, 250 HP, 100 MP
Class: Juggernaut, Level 2, EXP (100/200)
Weapon(s): Straight sword (L1), Iron Shield (L2)
Armor: Steel Knight Armor (L1), Steel Knight Helmet (L1)
Inventory: (3/10), Red Bear Fur (L1), Knightâs Shield (L1), 50-POC, Gold (25)

@rick
(Update your Stat Sheet. Remove the Tower Shield and equip the Iron Shield L2)

The man takes your shield and lifts it with one hand. âLevels mean nothing to me. I just collect them for the heck of it. Day is breaking, it seems. Anything I can do for you, or will you be off?â

Feel free to ask the man anything.


"No, I'm good. Thank you for the shield, but now I must be off. Farewell." I say as I exit the house and make my way to Blackwater Bay.
Bluydee
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Bluydee
3,511 posts
235

Name: Bluydee, 200 HP, 250 MP
Class: Summoner, Level 2, EXP (150/200)
Weapon(s): Mageâs Staff (L1)
Armor: Mageâs Robe (L1)
Inventory: (2/10) Attack Book (L1: Fire [50MP], Lightning [50MP]), Defense Book (L1: Heal-50 [50MP]), Gold (10)
Summondex (1/?): Lightning Bishop (Rare L2 [100MP])

You reach for the yellow orb and lift it from the tripod. You turn and see that the statue, holding the chain, is beginning to crack. It splits, then cumbles, then explodes into a cloud of grey debris. The gritty smoke hangs in the air, then is suddenly sucked into the orb you are holding. The orb turns from a glowing yellow to a piece of smooth grey strone. A circle appears, glowing yellow, which scatters into several thin golden cracks, as though lightning had blasted from it.

The glowing stone orb is added to your Inventory under Summondex as
Summondex (1/?): Lightning Bishop [Rare L2, 100MP]

Get it? It's a Chess piece, since you're in a giant Chess rook. It's also singular to this specific dungeon in this specific map, so it's a Rare Summon. It will Level Up as you do. So your new stat sheet is:

Name: Bluydee, 200 HP, 250 MP
Class: Summoner, Level 2, EXP (150/200)
Weapon(s): Mageâs Staff (L1)
Armor: Mageâs Robe (L1)
Inventory: (2/10) Attack Book (L1: Fire [50MP], Lightning [50MP]), Defense Book (L1: Heal-50 [50MP]), Gold (10)
Summondex (1/?): Lightning Bishop (Rare L2 [100MP])


I go back to the pillar and look closely at the two holes.
shadowgun453
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shadowgun453
2,550 posts
2,580

Name: Shadow, 200 HP, 100 MP
Class: Knight ,Level 3, EXP (0/300)
Weapon(s): Straight sword (L1), Knightâs Shield (L1)
Armor: Steel Knight Armor (L1)
Inventory: (2/10) M Capture Orb (@50), 50-POC, Gold (30)

I go to the table max is playing at.

(I also forgot the 3 for the 30 so I fixed it.)

MattEmAngel
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MattEmAngel
7,850 posts
4,340

@rick
(ok...I didn't build Blackwater Bay yet...would you be offeded if I asked you to go elsewhere? I haven't finished Blackwater Bay or Cavetop Mountain. Sorry.)

@Bluydee
The first keyhole is the keyhole to a door. It has a skull on it, indicating a boss of some kind. The keyhole on the back, though, does not appear to unlock anything. If you want to unlock it, you will need a second key.

@Shadow
(Thanks)

Max is playing at "The Rabbit Hole," an Anarchist Tavern in the opposite direction of Scarborough. You're on your own here. Also, you didn't pick a game (just say which game, it's simpler).

rick073
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rick073
2,838 posts
915

Name: Rick, 250 HP, 100 MP
Class: Juggernaut, Level 2, EXP (100/200)
Weapon(s): Straight sword (L1), Iron Shield (L2)
Armor: Steel Knight Armor (L1), Steel Knight Helmet (L1)
Inventory: (3/10), Red Bear Fur (L1), Knightâs Shield (L1), 50-POC, Gold (25)

@rick
(ok...I didn't build Blackwater Bay yet...would you be offeded if I asked you to go elsewhere? I haven't finished Blackwater Bay or Cavetop Mountain. Sorry.)


Its okay. I'll probably head off to Rook Island then.
Bluydee
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Bluydee
3,511 posts
235

Name: Bluydee, 200 HP, 250 MP
Class: Summoner, Level 2, EXP (150/200)
Weapon(s): Mageâs Staff (L1)
Armor: Mageâs Robe (L1)
Inventory: (2/10) Attack Book (L1: Fire [50MP], Lightning [50MP]), Defense Book (L1: Heal-50 [50MP]), Gold (10)
Summondex (1/?): Lightning Bishop (Rare L2 [100MP])

The first keyhole is the keyhole to a door. It has a skull on it, indicating a boss of some kind. The keyhole on the back, though, does not appear to unlock anything. If you want to unlock it, you will need a second key


I open the boss room.
shadowgun453
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shadowgun453
2,550 posts
2,580

Name: Shadow, 200 HP, 100 MP
Class: Knight ,Level 3, EXP (0/300)
Weapon(s): Straight sword (L1), Knightâs Shield (L1)
Armor: Steel Knight Armor (L1)
Inventory: (2/10) M Capture Orb (@50), 50-POC, Gold (30)

I decide Poker is good a head to that table.

MattEmAngel
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MattEmAngel
7,850 posts
4,340

@rick
Welcome to Rook Island. The name seems to relate to the crows (normal, non-combat crows) cawing and flying around, but it may also relate to the enormous stone fortress that covers almost the entire island. To reach it, you had to cross a solid wooden bridge over a very deep lake. The fort is a single stone column, extremely wide and solid at the base but getting slowly thinner with a very wide platform on top (exactly like a Chess piece). The rest of the island is white sand. In front of you is the single stone door into the fortress. The beach runs all the way around it, so you are free to explore the backside, although it seems unlikely that you will find anything.

@Bluydee
You unlock the door, revealing a circular set of stairs. You climb them and reach a wide, circular room with a flat roof, which seems odd because the Castle seemed to have an open top. It is well-lit, though, from wide windows in the rock all the way around the room. The trapdoor closes and vanishes behind you. Looking down, you find yourself on a black-and-white checkerboard.

You realize what is about to happen when one of the tiles (they're rather large, 5 feet by 5 feet) slides back and a Rook rises from the floor. It's at least seven feet tall with no apparent features, shaped like the castle it lives in. It appears to be entirely stone, but then a single red eye opens in the center. It looks at you and rushes forward.

-Epic Battle Music-

Name: Bluydee, 200 HP, 250 MP
Class: Summoner, Level 2, EXP (150/200)
Weapon(s): Mageâs Staff (L1)
Armor: Mageâs Robe (L1)
Inventory: (2/10) Attack Book (L1: Fire [50MP], Lightning [50MP]), Defense Book (L1: Heal-50 [50MP]), Gold (10)
Summondex (1/?): Lightning Bishop (Rare L2 [100MP])
------------------------VS--------------------
Name: The Rook (L3), 300 HP, 0 MP
Class: Dungeon Boss, Chess piece
Weapon: Body-Slide (L3), Body-Shockwave (L3)
Armor: Solid Stone (L3)
Inventory: (1/10) Dungeon Chest (inside)

@Shadow
You sit down in a chair with four other elves, who glance at you briefly (remember, you are Anarchy). The male elves briefly introduce themselves as Elden, Remin and Leame. The fourth, a young elf, smiles briefly and introduces herself as Lemaine, Leame's sister.

Ante: 1
Raise: -
Pot: 5

You (1):
Elden (1):
Remin (1):
Leame (1):
Lemaine (1):

Ratio: 1 Game Coin = 5G. The Ante for this game is 5G, so the current ante is 1 (you have 30G, so you have a total of 6 you can play with). Ante is starting price, Raise is the current raised amount and Pot is the total amount of money per hand. Raising is pot limit, which means, since Pot is 5 (1 for every player), you can raise 5 maximun (which would be All-In in your case. Don't do that). If you understand everything, reply with "Elden's deal"

Bluydee
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Bluydee
3,511 posts
235

Name: Bluydee, 200 HP, 250 MP
Class: Summoner, Level 2, EXP (150/200)
Weapon(s): Mageâs Staff (L1)
Armor: Mageâs Robe (L1)
Inventory: (2/10) Attack Book (L1: Fire [50MP], Lightning [50MP]), Defense Book (L1: Heal-50 [50MP]), Gold (10)
Summondex (1/?): Lightning Bishop (Rare L2 [100MP])

You unlock the door, revealing a circular set of stairs. You climb them and reach a wide, circular room with a flat roof, which seems odd because the Castle seemed to have an open top. It is well-lit, though, from wide windows in the rock all the way around the room. The trapdoor closes and vanishes behind you. Looking down, you find yourself on a black-and-white checkerboard.

You realize what is about to happen when one of the tiles (they're rather large, 5 feet by 5 feet) slides back and a Rook rises from the floor. It's at least seven feet tall with no apparent features, shaped like the castle it lives in. It appears to be entirely stone, but then a single red eye opens in the center. It looks at you and rushes forward.

-Epic Battle Music-

Name: Bluydee, 200 HP, 250 MP
Class: Summoner, Level 2, EXP (150/200)
Weapon(s): Mageâs Staff (L1)
Armor: Mageâs Robe (L1)
Inventory: (2/10) Attack Book (L1: Fire [50MP], Lightning [50MP]), Defense Book (L1: Heal-50 [50MP]), Gold (10)
Summondex (1/?): Lightning Bishop (Rare L2 [100MP])
------------------------VS--------------------
Name: The Rook (L3), 300 HP, 0 MP
Class: Dungeon Boss, Chess piece
Weapon: Body-Slide (L3), Body-Shockwave (L3)
Armor: Solid Stone (L3)
Inventory: (1/10) Dungeon Chest (inside)


I summon the Lightning Bishop, then stay back and try to use lightning on the Rook.
rick073
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rick073
2,838 posts
915

Name: Rick, 250 HP, 100 MP
Class: Juggernaut, Level 2, EXP (100/200)
Weapon(s): Straight sword (L1), Iron Shield (L2)
Armor: Steel Knight Armor (L1), Steel Knight Helmet (L1)
Inventory: (3/10), Red Bear Fur (L1), Knightâs Shield (L1), 50-POC, Gold (25)

@rick
Welcome to Rook Island. The name seems to relate to the crows (normal, non-combat crows) cawing and flying around, but it may also relate to the enormous stone fortress that covers almost the entire island. To reach it, you had to cross a solid wooden bridge over a very deep lake. The fort is a single stone column, extremely wide and solid at the base but getting slowly thinner with a very wide platform on top (exactly like a Chess piece). The rest of the island is white sand. In front of you is the single stone door into the fortress. The beach runs all the way around it, so you are free to explore the backside, although it seems unlikely that you will find anything.


I'll go through the door to the fortress with weapons at the ready.
gamermartin
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gamermartin
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2,205

You go to the White Forest. Itâs a beautiful wood, entirely green except for the tree bark, which is bright white. A large hedge is to your right that seems too thick to cross. Ahead is a signpost with two arrows. Selphy goes to the right, following the sign and you soon reach the small elf town, surrounded by a solid wooden wall. It has a large set of double-gates and a watchtower with an elf. He sees you approach and stands up, calling âFor what purpose do you visit Scarborough?â


"I have arrived with my friend to purchase new weapons."
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