ForumsForum GamesThe Two Castles: Matt's Adventure/Strategy RPG

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MattEmAngel
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MattEmAngel
7,865 posts
Bard

The Two Castles

~The Story~
The story begins with Castle Terrus, the greatest landmark in the world of Terra Novus. The castle itself was over a mile wide and housed thousands upon thousands of citizens. The King was a just and honorable man and ruled his kingdom from his castle in an age of peace that spanned nearly a thousand years. All was quiet and calm. Then, as with all stories, a single man became prideful. He saw that the King was aged and vulnerable. He was living in a generation that had never heard of war, much less seen it. He forced his way to the throne room and demanded the king bow to him. The King drew his sword. Enraged, the man vowed that he would not rest until Terrus had fallen.

The days grew dark after that. Swords were forged. Speeches were given. Hatred and envy grew. The King and the Man built their armies continually. The citizens of Castle Terrus experienced fear for the first time. An era of war and hatred was coming. The King, in his wisdom, knew that he could stop the oncoming war by stopping the Man behind it. He challenged him to a duel on the tallest tower. He accepted at once. When he arrived, the King grabbed him, disarmed him and threw himself, along with the Man, from the tower to their death.

The result was chaos. The armies, both bent on avenging their fallen leader, decimated each other. The mighty Castle Terrus fell. Each side retreated from each other to the edge of Terra Novus. There they decided to build their own castle. One for the Kingdom and the future restoration of peace, and one for Anarchy and the future destruction of peace.

Ages and ages passed, each side building a greater and taller and mightier castle. Each passed to the next generation their quest: to build the castle and fight. However, as the generations passed, that message faded away. Now, the castle residents live as they please, enjoying the freedom from the influence of the other castle. This is where your story begins: in the age of the Two Castles.


~The Rules~
READ THEM

-This is an adventure RPG. You will be fighting monsters, finding chests, solving Dungeons, killing bosses and earning all kinds of epic Legendary gear. It is divided into classes and involves turn-based combat. If thatâs what youâre looking for, this is it.
-No profanity, crude language, lewd comments, etc.
-No spam, trolling, etc.
-No âgod-modding.â You are not a superpowered Destroyer of Worlds. You are a human.
-Use correct grammar and spelling. Donât expect much from me if you donât try.
-This is a level-based game with level-based weapons. You will start at L1, which means all your weapons will be L1. You can ONLY equip weapons/armor at your level. You have a 10-Item inventory to store items until later use, along with a Castle Vault (more on that later)
-No hunger, thirst, stamina or exhaustion stats. Yay!
-Players who played the previous version, âEpicâs Tactical Base vs Base Strategy RPG,â will receive a Starter Pack bonus (more below)


~The Game~
You are a Hero of the Kingdom or a Hero of the Anarchy. Each side has a castle. For a very basic reference, imagine the original Red-vs-Blue âHALOâ map. Neither side has superior elements. Names will be changed on weapons and enemies may be different, but nothing significant.
You are loyal to your Castle and your Castle alone. You cannot defect.
This what you do:
Travel to different locations (on the Active Map) to fight monsters, explore dungeons, etc.
Explore the Castle (your castle is old and full of secrets. Locked doors, hidden rooms, etc).
Upgrade the Castle (to access more rooms and other things)
Buy/Sell at the Castle or at Towns
Be awesome.


~The Game Master~
I am Matt, and I am the GM. I will be controlling the environments, the bosses, the EXP and the dropped items. I will update this game at least once a day. I have added a âMessage Boardâ section to the GM Sheet (it lists all the elements of the game per day) to ask me questions or make suggestions, such as âCan I use this weapon?â or âI think you need more elemental monsters.â If you complain, complain there. If you complain frequently, you will be dealt with. I am, ultimately, the final authority on this game. Donât freak out, I always reply to comments and I will provide hints if you need them.

There will be action, comedy, cut-scenes (for boss kills) and hidden references. I may throw out a âGuess this thing, get 200 EXPâ every so often. You may find shout-outs to movies or video games along the way. If you have a good idea for a new weapon/armor/boss, post it in my âMessage Boardâ section.


~The Sheets~
There are several sheets you will see and you need to understand them. Iâll post all of them right off.

GM Sheet: This gives the day, weather, time, castle stats, character sheets, and several other important elements. Pay attention to this. When it is rainy, you wonât be able to see monsters as quickly. When it is dark, more monsters will spawn. Etc.

Class Sheet: This gives the templates for all classes, along with a description of each.

The Store: All available items, plus prices.

The Starter Packs: Previous players can choose TWO (yes, I changed it to TWO) of the following:
-Your previous Level (to find better weapons and armor and such)!
-Any one weapon or armor item!
-Your previous location (if you were in a dungeon or something)!
-Your companion or pet!
-A 50% Coupon for all (yes, ALL) Castle Store items (the Level limit still applies, donât buy L8 armor if youâre L5)! This is called the â50-POCâ (50 percent off coupon) and it is an Inventory item.

Good News: The Castles will NOT be attacked or breached anytime soon, so don't spend Gold on defeneses. Go adventuring.

  • 691 Replies
Kylelolcat
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Kylelolcat
4,882 posts
Peasant

Name: Kylelolcat, 410 HP, 100 MP
Class: Juggernaut, Level 4, EXP (0/500)
Weapon(s): Straight sword (L1), TnT
Armor: Steel Knight Armor (L1), Steel Knight's Helmet (L1)
Inventory: (1/10), Failsword (T9), Knight's Shield (L1)
-----------------VS--------------------
Panther Sensai: Lvl 3, 245 HP 0 MP
Class: Trainer, Panther
Weapon: Panther Claws (T3), Panther Fangs (T3), Retracting Blade (T3)
Armor: Midnight Tunic (T3)
Inventory (1/10): Stealth Robe

('ologies, I've been away for a while so I forget what the last thing was)

I take up a countering position and wait for Panther to make another move.

rick073
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rick073
2,838 posts
Shepherd

Name: Rick, 250 HP, 100 MP
Class: Juggernaut, Level 2, EXP (100/200)
Weapon(s): Straight sword (L1), Tower Shield (L1)
Armor: Steel Knight Armor (L1), Steel Knight Helmet (L1)
Inventory: (3/10), Red Bear Fur (L1), Knightâs Shield (L1), 50-POC, Gold (25)

@rick
You enter the stone door, which closes on its own and, strangely, vanishes. You are in a very wide room (nor surprising, given how wide the towed was at the base) and you are faced with three doors. The one directly in front has an upward-facing arrow and a keyhole. The other two, to your left and right, do not have keyholes. You appear to have reached your first Dungeon.


I'll go down the door to the right.
SubZero007
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SubZero007
942 posts
Shepherd

Name: SubZero, 250 HP, 100 MP
Class: Ranger, Level 2, EXP (100/200)
Weapon(s): Elvish Straightbow (L2),
Armor: Leather Ranger Armor (L2)
Inventory: (4/10) Arrows (-/-), Short bow (L1), Hunting Knife (L2), Hunting Jacket (L1), Gold (5)

Dude, that riddle was great, I just wish I would've gotten it.

(You almost got your sheet right. You can only equip one weapon if you have a bow, and Gold doesnât take up an Inventory slot. And it goes at the back. Thanks for the update though, it makes things much easier to sort out. Updating your section of the GM Sheet)

The elf nods at you politely, as elves do when they have bought and sold.


I nod politely back. (By the way, what would've happened if I had gotten that riddle?) Then I walk out onto the street, and look for something interesting to do. (If there's nothing, I'm going to Castle Terrus.)
MattEmAngel
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MattEmAngel
7,865 posts
Bard

-GM Sheet-

Day: 1
Weather: Clear
Time: Day 3/8 (Day or Night out of 8)

CASTLE-KINGDOM:

Defenses: Crossbows, trebuchets, anything to keep invaders out.

Castle Wall (L1)
Castle Gate (L1)
Giant Crossbow (L1) [5]
Guardians: Guards to defend your Castle. Default soldiers exist, you must find Legendary
Castle Guards (L1) [10]
Castle Knights (L1) [10]
Legendary: None
Buildings: Free-access areas. Dungeons, Mini-Dungeons and Hidden Rooms are not included.
Great Hall I (Many locked doors are here. Can be upgraded)
Hospital (Return to regain all HP/MP in one turn. Can be upgraded)
Vault (Holds 10 items per player. Return to store any items. Can be upgraded)
Castle Tavern (Play cards, hear rumors, get backstory)
Castle Store
Battlements (L1)
Barracks (L1)
Training Hall (L1) (level up to unlock more trainers/NPC backups)


Heroes of the Kingdom:
Name: Theonewhoplays, 200 HP, 100 MP
Class: Knight, Level 1, EXP (0/100)
Weapon(s): Straight sword (L1), Knightâs Shield (L1)
Armor: Steel Knight Armor (L1)
Inventory: (0/10), Gold (10)
Name: Sonic, 150 HP, 50 MP
Class: Assassin, Level 2, EXP (0/200)
Weapon(s): True Light's Flight (L2), Throwing knife (L1)
Armor: Stealth Robes (L1)
Inventory: (3/10) Wolfpup Fur (L1), Curved Dagger (L1), Poison Vial, Gold (0)
Name: Kylelolcat, 200 HP, 100 MP
Class: Juggernaut, Level 4, EXP (0/500)
Weapon(s): Straight sword (L1), Knightâs Shield (L1)
Armor: Steel Knight Armor (L1), Steel Knight's Helmet (L1)
Inventory: (1/10), Failsword (T9), Gold (10)
Name: Max, 180 HP, 300 MP
Class: Summoner, Level 2, EXP (150/200)
Weapon(s): Mageâs Staff (L1)
Armor: Mageâs Robe (L1)
Inventory: (2/10) Attack Book (L1: Fire [50MP], Lightning [50MP]), Read Bear Fur, Gold (10),
Summondex: (1/?) Red Bear (L1 [100MP])
Name: SubZero, 250 HP, 100 MP
Class: Ranger, Level 2, EXP (100/200)
Weapon(s): Elvish Straightbow (L2), Hunting Knife (L2)
Armor: Leather Ranger Armor (L2)
Inventory: (4/10) Arrows (-/-), Short bow (L1), Hunting Knife (L2), Hunting jacket (L1), Gold (5)
Name: Magic, 100 HP, 50 MP
Class: Assassin, Level 1, EXP (0/100)
Weapon(s): Curved dagger (L1), Throwing Knife (L1)
Armor: Stealth Robes (L1)
Inventory: (1/10) Poison Vial, Gold (0)



ATTACKED: 0 (number of times your castle has been attacked)
BREACHED: 0 (number of times it has been breached)
STOLEN: 0 (Items that have been stolen from the Castle and moved to the other Castle)

-----------

CASTLE-ANARCHY:

Defenses: Crossbows, trebuchets, anything to keep invaders out.

Castle Wall (L1)
Castle Gate (L1)
Giant Crossbow (L1) [5]
Guardians: Guards to defend your Castle. Default soldiers exist, you must find Legendary
Castle Guards (L1) [10]
Castle Knights (L1) [10]
Legendary: None
Buildings: Free-access areas. Dungeons, Mini-Dungeons and Hidden Rooms are not included
Great Hall I (Many locked doors are here. Can be upgraded)
Hospital (Return to regain all HP/MP in one turn. Can be upgraded)
Vault (Holds 10 items per player. Return to store any items. Can be upgraded)
Castle Tavern (Play cards, hear rumors, get backstory)
Castle Store
Battlements (L1)
Barracks (L1)
Training Hall (L1) (level up to unlock more trainers/NPC backups)


Heroes of the Anarchy:
Name: Patrick2011, 200 HP, 100 MP
Class: Archer, Level 1, EXP (0/100)
Weapon(s): Long bow (L1)
Armor: Hunting jacket (L1)
Inventory: (1/10) Arrows (-/-), Gold (0)
Name: Shadow, 200 HP, 100 MP
Class: Knight ,Level 3, EXP (0/300)
Weapon(s): Straight sword (L1), Knightâs Shield (L1)
Armor: Steel Knight Armor (L1)
Inventory: (2/10) M Capture Orb (@50), 50-POC, Gold (0)
Name: Rick, 250 HP, 100 MP
Class: Juggernaut, Level 2, EXP (100/200)
Weapon(s): Straight sword (L1), Tower Shield (L1)
Armor: Steel Knight Armor (L1), Steel Knight Helmet (L1)
Inventory: (3/10), Red Bear Fur (L1), Knightâs Shield (L1), 50-POC, Gold (25)
Name: Gamer, 200 HP, 100 MP
Class: Ranger, Level 6, EXP (0/1000)
Weapon(s): Short bow (L1)
Armor: Hunting jacket (L1)
Inventory: (1/10) Arrows (-/-), Gold (0)
Name: Selphy (Gamer), 5500 HP, 200 MP
Class: Archer, Level 5, EXP (4400/8000)
Weapon: Elfin Short bow (L4) + Poison (L2)
Armor: Monster Hides (L3)
Inventory (2/10): Defense Book (L3: Healing 500 HP [50 MP]), Archerâs Poison Vial (L2)
Name: pang, 200 HP, 250 MP
Class: Summoner, Level 2, EXP (100/200)
Weapon(s): Mageâs Staff (L2)
Armor: Mageâs Robe (L1)
Inventory: (2/10) Attack Book (L1: Fire [50MP], Lightning [50MP]), Defense Book (L1: Heal-10HP [50 MP]), Gold (10)
Summondex: (0)
Name: Bluydee, 200 HP, 250 MP
Class: Summoner, Level 2, EXP (150/200)
Weapon(s): Mageâs Staff (L1)
Armor: Mageâs Robe (L1)
Inventory: (2/10) Attack Book (L1: Fire [50MP], Lightning [50MP]), Defense Book (L1: Heal-50 [50MP]), Gold (10)
Summondex: 0


ATTACKED: 0 (number of times someone has attacked your castle)
BREACHED: 0 (number of times breached)
STOLEN: 0 (Items that have been stolen from the Castle and moved to the other Castle)

_________________
Active Map:


~Castle Terrus of the Kingdom~
White Forest (L1), Towns: 1
Flatwater Lake (L1), Towns: ???
Rook Island (L2), Towns: ???
Cavetop Mountain (L2), Towns: ???
Blackwater Bay (L2), Towns: ???
The Valley of Caves (L3), Towns: ???

-----------------
Battle:


Name: Kylelolcat, 410 HP, 100 MP
Class: Juggernaut, Level 4, EXP (0/500)
Weapon(s): Straight sword (L1), TnT
Armor: Steel Knight Armor (L1), Steel Knight's Helmet (L1)
Inventory: (1/10), Failsword (T9), Knight's Shield (L1)
-----------------VS--------------------
Panther Sensai: Lvl 3, 230 HP 0 MP
Class: Trainer, Panther
Weapon: Panther Claws (T3), Panther Fangs (T3), Retracting Blade (T3)
Armor: Midnight Tunic (T3)
Inventory (1/10): Stealth Robe

(I donât remember what your last move was either. You should have done the research. Not a problem, Iâll pick it up where you left off).

The Panther lashes out from the right, trying to knock the torch from your hand. You react and strike him, dealing 15! He backs off into the shadows and snarls.

---

Name: Bluydee, 170 HP, 150 MP
Class: Summoner, Level 2, EXP (150/200)
Weapon(s): Mageâs Staff (L1)
Armor: Mageâs Robe (L1)
Inventory: (2/10) Attack Book (L1: Fire [50MP], Lightning [50MP]), Defense Book (L1: Heal-50 [50MP]), Gold (10)
Summondex (1/?): Lightning Bishop (Rare L2. 170HP [100MP])
------------------------VS--------------------
Name: The Rook (L3), 180 HP, 0 MP
Class: Dungeon Boss, Chess piece
Weapon: Body-Slide (L3), Body-Shockwave (L3)
Armor: Solid Stone (L3)
Inventory: (1/10) Dungeon Chest (inside)

[i[(Boss Battle: You will always be in a chess square. The Rook will move as a rook piece: in a straight line, in any direction. Body-Shockwave allows him to jump and create a single attack in all directions. The Bishop will attack him only if he is diagonally spaced, but can move in any direction by one square. You can move in any direction by one square, then attack. You can choose to not attack to restore 50 MP)[/i]

(Iâm going to leave the Boss Battle tip there so I can keep track. Also a handy-dandy reference for you!)

You move to the right and cast Lightning again, hitting him in the eye and dealing a close-range 35! The Bishop moves to a diagonal square, then lashes the Rook with the chain, dealing 40! The Rook, which cannot hit either of you now, rises up and stomps the board, hitting both you and the Bishop with a shockwave for 30! (Hm. I didnât give the Bishop HP. He has 200-30 now)

--------------
Story:


@Max
You return to the Kingdom Castle to check the Bounty Board, which...doesnât exist. *facepalm* Itâs one of the elements I havenât finished yet. Itâs going to take some time to get a working BB up for each Castle. Really sorry, man. Iâll send out an AllPlayer when itâs finished.

@rick
You step into a wide stone room. In the center is a small chest (locked) and a scroll. There are two tiles on each side of the scroll. One has a flame, one has a raindrop, one has a blade of grass and one has a swirl of air. The scroll reads âLighter than a feather, yet the strongest man cannot hold me for long.â On closer inspection, the tiles are actually buttons that can be pressed.

@Shadow
(Um. I don't really know. Most likely a two-for-one discount) There is nothing new to do. You have the Tavern, the Bounty Board and the shops (card games are off-limits right now. I can only play a maximum of two, since I only have two decks of cards. However, you can still talk to people in the Tavern). You can go anywhere you want or leave. (Recommended that you sell what you don't want before leaving to free up Inventory).

@Shadow
Elden checks. Remin raises 1. Leame folds. Lemaine calls. Elden folds. (Call, raise or fold).

Ante: 1
Raise: 1
Pot: 5

You (1): [KC] [2H]
Elden (X) : [??] [??]
Remin (2): [??] [??]
Leame (X): [??] [??]
Lemaine (2): [??] [??]
The table: [7C] [3D] [5D] [??] [??]

@Sonic
You take one card [2H]. Bric takes a card. Brac takes a card and busts. He tosses his cards onto the table âThatâll be my last hand.â Bric looks at him, then back at you and says âAll or nothing, kingdom-boy.â He raises 1.

Ante: 2
Raise: 1
Pot: 7

You (2): [2K] [KC] [2H]
Bric (3): [7H] [??] [AD]
Brac (X): [6H] [??]

--------------
Message Board:


END GM Sheet

gamermartin
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gamermartin
317 posts
Blacksmith

Name: Gamer, 770 HP, 200 MP
Class: Ranger, Level 6, EXP (250/1000)
Weapon(s):
Armor: Hunting jacket (L1)
Inventory: (3/10) Arrows (-/-), Gold (45), Scorpion Pincers (L3), Scorpy Shell (L3)
Name: Selphy (Gamer), 650 HP, 200 MP
Class: Archer, Level 5, EXP (250/750)
Weapon: Elfin Short bow (L4) + Poison (L2)
Armor: Monster Fur (L3)
Inventory (3/10): Arrows (-/-), Defense Book (L3: Healing 500 HP [50 MP]), Archerâs Poison Vial (L2)

The elf nods and the gates open. You step in and are greeted by two elves operating the gates. They give Selphy a particularly hostile glance as you pass (As I have told others, elves are by nature peaceful, so they dislike Anarchists and favor the Kingdom. You and Selphy are both Anarchists, meaning that Selphy will be the least welcome, as she may seem to be a traitor. However, prices and sidequests will not change)

You are now in Scarborough. You can:
-Go to your class shop
-Go to the General Store
-Go to the Bargain Bin
-Go to the Tavern
-Go to the Bounty Board

I head to the class shop and ask if they have any level 6 items.
sonicheroes95
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sonicheroes95
13,882 posts
Shepherd

@Sonic
You take one card [2H]. Bric takes a card. Brac takes a card and busts. He tosses his cards onto the table âThatâll be my last hand.â Bric looks at him, then back at you and says âAll or nothing, kingdom-boy.â He raises 1.

Ante: 2
Raise: 1
Pot: 7

You (2): [2K] [KC] [2H]
Bric (3): [7H] [??] [AD]
Brac (X): [6H] [??]

--------------

"Ehh, why not." I call him and take another hit. "i was thinking about giving you two your money back anyway. I'd prefer to earn my cash through something other then random chance."

Class: Assassin, Level 2, EXP (0/200)
Weapon(s): True Light's Flight (L2), Throwing knife (L1)
Armor: Stealth Robes (L1)
Inventory: (3/10) Wolfpup Fur (L1), Poison Vial, Gold (0)

shadowgun453
offline
shadowgun453
2,550 posts
Jester

Name: Shadow, 200 HP, 100 MP
Class: Knight ,Level 3, EXP (0/300)
Weapon(s): Straight sword (L1), Knightâs Shield (L1)
Armor: Steel Knight Armor (L1)
Inventory: (2/10) M Capture Orb (@50), 50-POC, Gold (0)

"Call."

rick073
offline
rick073
2,838 posts
Shepherd

Name: Rick, 250 HP, 100 MP
Class: Juggernaut, Level 2, EXP (100/200)
Weapon(s): Straight sword (L1), Tower Shield (L1)
Armor: Steel Knight Armor (L1), Steel Knight Helmet (L1)
Inventory: (3/10), Red Bear Fur (L1), Knightâs Shield (L1), 50-POC, Gold (25)

@rick
You step into a wide stone room. In the center is a small chest (locked) and a scroll. There are two tiles on each side of the scroll. One has a flame, one has a raindrop, one has a blade of grass and one has a swirl of air. The scroll reads âLighter than a feather, yet the strongest man cannot hold me for long.â On closer inspection, the tiles are actually buttons that can be pressed.

I press the flame tile.

Kylelolcat
offline
Kylelolcat
4,882 posts
Peasant

Name: Kylelolcat, 410 HP, 100 MP
Class: Juggernaut, Level 4, EXP (0/500)
Weapon(s): Straight sword (L1), TnT
Armor: Steel Knight Armor (L1), Steel Knight's Helmet (L1)
Inventory: (1/10), Failsword (T9), Knight's Shield (L1)
-----------------VS--------------------
Panther Sensai: Lvl 3, 230 HP 0 MP
Class: Trainer, Panther
Weapon: Panther Claws (T3), Panther Fangs (T3), Retracting Blade (T3)
Armor: Midnight Tunic (T3)
Inventory (1/10): Stealth Robe

I tighten my grip on the torch as I attempt to spot Panther while I maintain my countering stance.

pangtongshu
offline
pangtongshu
9,991 posts
Scribe

Name: pang, 300 HP, 300 MP
Class: Summoner, Level 3, EXP (200/300)
Weapon(s): Mageâs Staff (L2)
Armor: Mageâs Robe (L1)
Inventory: (3/10) Attack Book (L2: Fire [50MP], Lightning [50MP]), Defense Book (L1: Heal-10HP [50 MP]), Red Bear fur (L1), Gold (10)
Summondex: (1/?) Red Bear (L1 [100MP])

I'll take the cards then

maxaznboy
offline
maxaznboy
291 posts
Shepherd

Name: Max, 180 HP, 300 MP
Class: Summoner, Level 2, EXP (150/200)
Weapon(s): Mageâs Staff (L1)
Armor: Mageâs Robe (L1)
Inventory: (2/10) Attack Book (L1: Fire [50MP], Lightning [50MP]), Read Bear Fur, Gold (10),
Summondex: (1/?) Red Bear (L1 [100MP])

You return to the Kingdom Castle to check the Bounty Board, which...doesnât exist. *facepalm* Itâs one of the elements I havenât finished yet. Itâs going to take some time to get a working BB up for each Castle. Really sorry, man. Iâll send out an AllPlayer when itâs finished.
(Darn, wasted a turn then; but wasn't there something about counting how many bricks the walls had, or something? Read that somewhere, but don't remember where.)

Well, if there is no board to look at, might as well go train; I'll head to the training hall. (Keeping the fur in-case something shows up for it, for awhile anyways.)
Bluydee
offline
Bluydee
3,511 posts
Peasant

Name: Bluydee, 170 HP, 150 MP
Class: Summoner, Level 2, EXP (150/200)
Weapon(s): Mageâs Staff (L1)
Armor: Mageâs Robe (L1)
Inventory: (2/10) Attack Book (L1: Fire [50MP], Lightning [50MP]), Defense Book (L1: Heal-50 [50MP]), Gold (10)
Summondex (1/?): Lightning Bishop (Rare L2. 170HP [100MP])
------------------------VS--------------------
Name: The Rook (L3), 180 HP, 0 MP
Class: Dungeon Boss, Chess piece
Weapon: Body-Slide (L3), Body-Shockwave (L3)
Armor: Solid Stone (L3)
Inventory: (1/10) Dungeon Chest (inside)

I cast Lightning again before going diagonally to the right.

SubZero007
offline
SubZero007
942 posts
Shepherd

Name: SubZero, 250 HP, 100 MP
Class: Ranger, Level 2, EXP (100/200)
Weapon(s): Elvish Straightbow (L2), Hunting Knife (L2)
Armor: Leather Ranger Armor (L2)
Inventory: (4/10) Arrows (-/-), Short bow (L1), Hunting Knife (L2), Hunting jacket (L1), Gold (5)

(Um. I don't really know. Most likely a two-for-one discount) There is nothing new to do. You have the Tavern, the Bounty Board and the shops (card games are off-limits right now. I can only play a maximum of two, since I only have two decks of cards. However, you can still talk to people in the Tavern). You can go anywhere you want or leave. (Recommended that you sell what you don't want before leaving to free up Inventory).


Hmm. Ok, I'll sell my Short bow and Hunting Jacket and then begin the journey to Castle Terrus.
MattEmAngel
offline
MattEmAngel
7,865 posts
Bard

-GM Sheet-

Day: 2
Weather: Clear
Time: Day 4/8 (Day or Night out of 8)


CASTLE-KINGDOM:

Defenses: Crossbows, trebuchets, anything to keep invaders out.

Castle Wall (L1)
Castle Gate (L1)
Giant Crossbow (L1) [5]
Guardians: Guards to defend your Castle. Default soldiers exist, you must find Legendary
Castle Guards (L1) [10]
Castle Knights (L1) [10]
Legendary: None
Buildings: Free-access areas. Dungeons, Mini-Dungeons and Hidden Rooms are not included.
Great Hall I (Many locked doors are here. Can be upgraded)
Hospital (Return to regain all HP/MP in one turn. Can be upgraded)
Vault (Holds 10 items per player. Return to store any items. Can be upgraded)
Castle Tavern (Play cards, hear rumors, get backstory)
Castle Store
Battlements (L1)
Barracks (L1)
Training Hall (L1) (level up to unlock more trainers/NPC backups)


Heroes of the Kingdom:
Name: Theonewhoplays, 200 HP, 100 MP
Class: Knight, Level 1, EXP (0/100)
Weapon(s): Straight sword (L1), Knightâs Shield (L1)
Armor: Steel Knight Armor (L1)
Inventory: (0/10), Gold (10)
Name: Sonic, 150 HP, 50 MP
Class: Assassin, Level 2, EXP (0/200)
Weapon(s): True Light's Flight (L2), Throwing knife (L1)
Armor: Stealth Robes (L1)
Inventory: (3/10) Wolfpup Fur (L1), Curved Dagger (L1), Poison Vial, Gold (0)
Name: Kylelolcat, 200 HP, 100 MP
Class: Juggernaut, Level 4, EXP (0/500)
Weapon(s): Straight sword (L1), Knightâs Shield (L1)
Armor: Steel Knight Armor (L1), Steel Knight's Helmet (L1)
Inventory: (1/10), Failsword (T9), Gold (10)
Name: Max, 180 HP, 300 MP
Class: Summoner, Level 2, EXP (150/200)
Weapon(s): Mageâs Staff (L1)
Armor: Mageâs Robe (L1)
Inventory: (2/10) Attack Book (L1: Fire [50MP], Lightning [50MP]), Read Bear Fur, Gold (10),
Summondex: (1/?) Red Bear (L1 [100MP])
Name: SubZero, 250 HP, 100 MP
Class: Ranger, Level 2, EXP (100/200)
Weapon(s): Elvish Straightbow (L2), Hunting Knife (L2)
Armor: Leather Ranger Armor (L2)
Inventory: (4/10) Arrows (-/-), Short bow (L1), Hunting Knife (L2), Hunting jacket (L1), Gold (5)
Name: Magic, 100 HP, 50 MP
Class: Assassin, Level 1, EXP (0/100)
Weapon(s): Curved dagger (L1), Throwing Knife (L1)
Armor: Stealth Robes (L1)
Inventory: (1/10) Poison Vial, Gold (0)



ATTACKED: 0 (number of times your castle has been attacked)
BREACHED: 0 (number of times it has been breached)
STOLEN: 0 (Items that have been stolen from the Castle and moved to the other Castle)

-----------

CASTLE-ANARCHY:

Defenses: Crossbows, trebuchets, anything to keep invaders out.

Castle Wall (L1)
Castle Gate (L1)
Giant Crossbow (L1) [5]
Guardians: Guards to defend your Castle. Default soldiers exist, you must find Legendary
Castle Guards (L1) [10]
Castle Knights (L1) [10]
Legendary: None
Buildings: Free-access areas. Dungeons, Mini-Dungeons and Hidden Rooms are not included
Great Hall I (Many locked doors are here. Can be upgraded)
Hospital (Return to regain all HP/MP in one turn. Can be upgraded)
Vault (Holds 10 items per player. Return to store any items. Can be upgraded)
Castle Tavern (Play cards, hear rumors, get backstory)
Castle Store
Battlements (L1)
Barracks (L1)
Training Hall (L1) (level up to unlock more trainers/NPC backups)


Heroes of the Anarchy:
Name: Patrick2011, 200 HP, 100 MP
Class: Archer, Level 1, EXP (0/100)
Weapon(s): Long bow (L1)
Armor: Hunting jacket (L1)
Inventory: (1/10) Arrows (-/-), Gold (0)
Name: Shadow, 200 HP, 100 MP
Class: Knight ,Level 3, EXP (0/300)
Weapon(s): Straight sword (L1), Knightâs Shield (L1)
Armor: Steel Knight Armor (L1)
Inventory: (2/10) M Capture Orb (@50), 50-POC, Gold (25)
Name: Rick, 250 HP, 100 MP
Class: Juggernaut, Level 2, EXP (100/200)
Weapon(s): Straight sword (L1), Tower Shield (L1)
Armor: Steel Knight Armor (L1), Steel Knight Helmet (L1)
Inventory: (3/10), Red Bear Fur (L1), Knightâs Shield (L1), 50-POC, Gold (25)
Name: Gamer, 200 HP, 100 MP
Class: Ranger, Level 6, EXP (0/1000)
Weapon(s): Short bow (L1)
Armor: Hunting jacket (L1)
Inventory: (1/10) Arrows (-/-), Gold (0)
Name: Selphy (Gamer), 5500 HP, 200 MP
Class: Archer, Level 5, EXP (4400/8000)
Weapon: Elfin Short bow (L4) + Poison (L2)
Armor: Monster Hides (L3)
Inventory (2/10): Defense Book (L3: Healing 500 HP [50 MP]), Archerâs Poison Vial (L2)
Name: pang, 200 HP, 250 MP
Class: Summoner, Level 2, EXP (100/200)
Weapon(s): Mageâs Staff (L2)
Armor: Mageâs Robe (L1)
Inventory: (2/10) Attack Book (L1: Fire [50MP], Lightning [50MP]), Defense Book (L1: Heal-10HP [50 MP]), Gold (10)
Summondex: (0)
Name: Bluydee, 200 HP, 250 MP
Class: Summoner, Level 2, EXP (150/200)
Weapon(s): Mageâs Staff (L1)
Armor: Mageâs Robe (L1)
Inventory: (2/10) Attack Book (L1: Fire [50MP], Lightning [50MP]), Defense Book (L1: Heal-50 [50MP]), Gold (10)
Summondex: 0


ATTACKED: 0 (number of times someone has attacked your castle)
BREACHED: 0 (number of times breached)
STOLEN: 0 (Items that have been stolen from the Castle and moved to the other Castle)

_________________
Active Map:


~Castle Terrus of the Kingdom~
White Forest (L1), Towns: 1
Flatwater Lake (L1), Towns: ???
Rook Island (L2), Towns: ???
Cavetop Mountain (L2), Towns: ???
Blackwater Bay (L2), Towns: ???
The Valley of Caves (L3), Towns: ???

-----------------
Battle:


Name: Kylelolcat, 410 HP, 100 MP
Class: Juggernaut, Level 4, EXP (0/500)
Weapon(s): Straight sword (L1), TnT
Armor: Steel Knight Armor (L1), Steel Knight's Helmet (L1)
Inventory: (1/10), Failsword (T9), Knight's Shield (L1)
-----------------VS--------------------
Panther Sensai: Lvl 3, 230 HP 0 MP
Class: Trainer, Panther
Weapon: Panther Claws (T3), Panther Fangs (T3), Retracting Blade (T3)
Armor: Midnight Tunic (T3)
Inventory (1/10): Stealth Robe

---

Name: Bluydee, 130 HP, 50 MP
Class: Summoner, Level 2, EXP (150/200)
Weapon(s): Mageâs Staff (L1)
Armor: Mageâs Robe (L1)
Inventory: (2/10) Attack Book (L1: Fire [50MP], Lightning [50MP]), Defense Book (L1: Heal-50 [50MP]), Gold (10)
Summondex (1/?): Lightning Bishop (Rare L2. 170HP [100MP])
------------------------VS--------------------
Name: The Rook (L3), 150 HP, 0 MP
Class: Dungeon Boss, Chess piece
Weapon: Body-Slide (L3), Body-Shockwave (L3)
Armor: Solid Stone (L3)
Inventory: (1/10) Dungeon Chest (inside)

(Boss Battle: You will always be in a chess square. The Rook will move as a rook piece: in a straight line, in any direction. Body-Shockwave allows him to jump and create a single attack in all directions. The Bishop will attack him only if he is diagonally spaced, but can move in any direction by one square. You can move in any direction by one square, then attack. You can choose to not attack to restore 50 MP)

You fire Lightning again, missing his eye and dealing 10! The Bishop slides diagonally back for defense and whips the chain, hitting the Rook and dealing 20! You move diagonally to the right, but (since you were to his diagonal already) you put yourself in his path! He slides forward and slams you, dealing 40! (You are now right in front of him, since he slammed you and moved you back one square, and is now out of the Bishopâs range)


--------------
Story:


@rick
The tile shudders, then freezes. The chest remains locked. Puzzle failed. The chest and table vanish in a cloud of grey smoke.

(Donât worry, you have two chances. Go back to the main room and take the other door to try again. Good guess, but not the right one).

@pang
Inventory Item: Classic Deck (Add to your Inventory). A deck of cards just opened up, by the way, so you can play cards with Vichtor if you want (I suggest playing at a Tavern with more people, though).

@Max
(That was Scarboroughâs Bounty Board, in the White Forest)
You head to the training hall. There are three doors (one is locked, as it is being used). The other two have symbols. One is a knightâs shield and one is a pair of crossed swords. (Training is 100% free, by the way)

@SubZero
You sell the Shortbox (L1) and Hunting Jacket (L1) for 5G apiece (all L1 items sell for the cheapest possible price, which is 5G). Your updated stat sheet:

Name: SubZero, 250 HP, 100 MP
Class: Ranger, Level 2, EXP (100/200)
Weapon(s): Elvish Straightbow (L2), Hunting Knife (L2)
Armor: Leather Ranger Armor (L2)
Inventory: (2/10) Arrows (-/-), Hunting Knife (L2), Gold (15)

You are doing very well indeed. You leave Scarborough (with one final glance of distrust from the elf in the watchtower) and leave the White Forest. *Continued in the next post. Scroll down*

@Gamer
(The Ranger store was last visited by an L2. No L6 stuff yet. However, there are still excellent items and an L5 bow, but itâs expensive....However, as I told the previous player, shopkeepers will sometimes offer discounts for completing short sidequests)

-Ranger Store-
Weapons:
-Shortbow (L1): 5G
-Longbow (L1): 5G
-Elvish Straightbow (L2): 10G
-Elvish Hunter's Bow (L3): 30G
-Assassin Bow (L5): Bow with a bayonet! 80G
Arrows Mods:
-DI (Deep Impact): Punches through armor! 20G
-BH (Broadhead): Deals more damage at close range! 20G
-SS (Splinter Shaft): Arrow shaft splits, impaling enemy! 10G
Armor:
-Ranger Tunic (L1): 5G
-Elvish Tunic (L2): 10G
-Leather Ranger Armor (L2): 15G
-Elvish Ranger Armor (L3): 30G
-Hunting Hood: Keeps the rain off! 5G
-Archer's Cape: Keep the cold out and look excellent! 10G
Other:
-Poison Vial (L2): Poison your arrows! 20G
-Monocular (x2): Increased sight x2! 5G
-Monocular (x4): Increased sight x4! 10G
-Monocular (x10): Increased sight x101 50G
-Monocular VZ 20: Variable zoom, from x1 to x20! 100G


@Shadow
(You somehow have 0 Gold. The heck? You had 30, then anteâd for 5, so you should have 25. Sorry about that.)
You call. The next card is flipped [KH]. Remin calls. Lemaine raises 1. Remin folds.

Ante: 1
Raise: 1
Pot: 5

You (2): [KC] [2H]
Elden (X) : [??] [??]
Remin (2): [??] [??]
Leame (X): [??] [??]
Lemaine (2): [??] [??]
The table: [7C] [3D] [5D] [??] [??]

@Sonic
You call his raise and take a card [7D]. Bric pauses, then flips his cards. [7H] [9D] [AD], giving him 17. With no other option, you flip yours as well, revealing 21 (remind me to never play cards against you).

Ante: 2
Raise: 1
Pot: 8

You (3): [2K] [KC] [2H] [7D]
Bric (X): [7H] [??] [AD] [9H]
Brac (X): [6H] [??]

Total Winnings: 8 GC x 5 = 40G, +50 EXP for All-In Win, +50 EXP for BlackJack (Update your sheet)

Bric and Brac exchange a look. Bric takes the cards and shuffles them slowly, then says âI think Iâve had enough of cards,â giving you a particularly nasty look. However, being fair, he tosses the Gold onto the table for you to collect. âTake it and go.â


--------------
Message Board:


Updates:
-Finally remembered to change the Day to 2 (duh).

END GM Sheet

MattEmAngel
offline
MattEmAngel
7,865 posts
Bard

-AllPlayers-

Castle Terrus has been visited. Cool cutscene if anyone's interested (pg 33)

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