ForumsForum GamesThe Two Castles: Matt's Adventure/Strategy RPG

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MattEmAngel
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MattEmAngel
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The Two Castles

~The Story~
The story begins with Castle Terrus, the greatest landmark in the world of Terra Novus. The castle itself was over a mile wide and housed thousands upon thousands of citizens. The King was a just and honorable man and ruled his kingdom from his castle in an age of peace that spanned nearly a thousand years. All was quiet and calm. Then, as with all stories, a single man became prideful. He saw that the King was aged and vulnerable. He was living in a generation that had never heard of war, much less seen it. He forced his way to the throne room and demanded the king bow to him. The King drew his sword. Enraged, the man vowed that he would not rest until Terrus had fallen.

The days grew dark after that. Swords were forged. Speeches were given. Hatred and envy grew. The King and the Man built their armies continually. The citizens of Castle Terrus experienced fear for the first time. An era of war and hatred was coming. The King, in his wisdom, knew that he could stop the oncoming war by stopping the Man behind it. He challenged him to a duel on the tallest tower. He accepted at once. When he arrived, the King grabbed him, disarmed him and threw himself, along with the Man, from the tower to their death.

The result was chaos. The armies, both bent on avenging their fallen leader, decimated each other. The mighty Castle Terrus fell. Each side retreated from each other to the edge of Terra Novus. There they decided to build their own castle. One for the Kingdom and the future restoration of peace, and one for Anarchy and the future destruction of peace.

Ages and ages passed, each side building a greater and taller and mightier castle. Each passed to the next generation their quest: to build the castle and fight. However, as the generations passed, that message faded away. Now, the castle residents live as they please, enjoying the freedom from the influence of the other castle. This is where your story begins: in the age of the Two Castles.


~The Rules~
READ THEM

-This is an adventure RPG. You will be fighting monsters, finding chests, solving Dungeons, killing bosses and earning all kinds of epic Legendary gear. It is divided into classes and involves turn-based combat. If thatâs what youâre looking for, this is it.
-No profanity, crude language, lewd comments, etc.
-No spam, trolling, etc.
-No âgod-modding.â You are not a superpowered Destroyer of Worlds. You are a human.
-Use correct grammar and spelling. Donât expect much from me if you donât try.
-This is a level-based game with level-based weapons. You will start at L1, which means all your weapons will be L1. You can ONLY equip weapons/armor at your level. You have a 10-Item inventory to store items until later use, along with a Castle Vault (more on that later)
-No hunger, thirst, stamina or exhaustion stats. Yay!
-Players who played the previous version, âEpicâs Tactical Base vs Base Strategy RPG,â will receive a Starter Pack bonus (more below)


~The Game~
You are a Hero of the Kingdom or a Hero of the Anarchy. Each side has a castle. For a very basic reference, imagine the original Red-vs-Blue âHALOâ map. Neither side has superior elements. Names will be changed on weapons and enemies may be different, but nothing significant.
You are loyal to your Castle and your Castle alone. You cannot defect.
This what you do:
Travel to different locations (on the Active Map) to fight monsters, explore dungeons, etc.
Explore the Castle (your castle is old and full of secrets. Locked doors, hidden rooms, etc).
Upgrade the Castle (to access more rooms and other things)
Buy/Sell at the Castle or at Towns
Be awesome.


~The Game Master~
I am Matt, and I am the GM. I will be controlling the environments, the bosses, the EXP and the dropped items. I will update this game at least once a day. I have added a âMessage Boardâ section to the GM Sheet (it lists all the elements of the game per day) to ask me questions or make suggestions, such as âCan I use this weapon?â or âI think you need more elemental monsters.â If you complain, complain there. If you complain frequently, you will be dealt with. I am, ultimately, the final authority on this game. Donât freak out, I always reply to comments and I will provide hints if you need them.

There will be action, comedy, cut-scenes (for boss kills) and hidden references. I may throw out a âGuess this thing, get 200 EXPâ every so often. You may find shout-outs to movies or video games along the way. If you have a good idea for a new weapon/armor/boss, post it in my âMessage Boardâ section.


~The Sheets~
There are several sheets you will see and you need to understand them. Iâll post all of them right off.

GM Sheet: This gives the day, weather, time, castle stats, character sheets, and several other important elements. Pay attention to this. When it is rainy, you wonât be able to see monsters as quickly. When it is dark, more monsters will spawn. Etc.

Class Sheet: This gives the templates for all classes, along with a description of each.

The Store: All available items, plus prices.

The Starter Packs: Previous players can choose TWO (yes, I changed it to TWO) of the following:
-Your previous Level (to find better weapons and armor and such)!
-Any one weapon or armor item!
-Your previous location (if you were in a dungeon or something)!
-Your companion or pet!
-A 50% Coupon for all (yes, ALL) Castle Store items (the Level limit still applies, donât buy L8 armor if youâre L5)! This is called the â50-POCâ (50 percent off coupon) and it is an Inventory item.

Good News: The Castles will NOT be attacked or breached anytime soon, so don't spend Gold on defeneses. Go adventuring.

  • 691 Replies
Bluydee
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Bluydee
3,511 posts
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Name: Bluydee, 150 HP, 250 MP
Class: Summoner, Level 1, EXP (0/100)
Weapon(s): Mageâs Staff (L1)
Armor: Mageâs Robe (L1)
Inventory: (1/10) Attack Book (L1: Fire [50MP], Lightning [50MP]), Gold (0)
Summondex:0

I may as well bite.

I'll go to anarchy.

Patrick2011
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Patrick2011
12,353 posts
8,695

Name: Patrick2011, 200 HP, 100 MP
Class: Archer, Level 1, EXP (0/100)
Weapon(s): Long bow (L1)
Armor: Hunting jacket (L1)
Inventory: (1/10) Arrows (-/-), Gold (0)

I will turn left.

SubZero007
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SubZero007
942 posts
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Name: SubZero, 200 HP, 100 MP
Class: Ranger, Level 1, EXP (0/100)
Weapon(s): Short bow (L1)
Armor: Hunting jacket (L1)
Inventory: (1/10) Arrows (-/-), Gold (0)

I continue walking, acting like nothing is wrong. Then, a little further down the trail, I mime dropping something so I can kneel down and sneak a glance backwards. Then I slip my bow down from my shoulder, acting like it fell on the ground on accident. I keep it in my hand, standing up and start walking again, all without ever alerting whatever is following me that I am aware of it's presence.

MattEmAngel
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MattEmAngel
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Ummm....Sonic, I had you fighting a wolf in the White Forest, right? Now you're fighting a bear. I really botched the storyline. Going to fix it. Everyone else, the new sheet is coming out in a few minutes.

MattEmAngel
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MattEmAngel
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4,340

-GM Sheet-

Update: Days are now out of 8. People are just starting so I donât want it to suddenly be night. Monsters now have a more advanced Stat Sheet. Also, AllPlayer message on the Message Board! Read it!

Day: 1
Weather: Clear
Time: Day 5/8 (Day or Night out of 8)

CASTLE-KINGDOM:

Defenses: Crossbows, trebuchets, anything to keep invaders out.

Castle Wall (L1)
Castle Gate (L1)
Giant Crossbow (L1) [5]
Guardians: Guards to defend your Castle. Default soldiers exist, you must find Legendary
Castle Guards (L1) [10]
Castle Knights (L1) [10]
Legendary: None
Buildings: Free-access areas. Dungeons, Mini-Dungeons and Hidden Rooms are not included.
Great Hall I (Many locked doors are here. Can be upgraded)
Hospital (Return to regain all HP/MP in one turn. Can be upgraded)
Vault (Holds 10 items per player. Return to store any items. Can be upgraded)
Castle Store
Battlements (L1)
Barracks (L1)
Training Hall (L1) (level up to unlock more trainers/NPC backups)


Heroes of the Kingdom:
Name: Theonewhoplays, 200 HP, 100 MP
Class: Knight, Level 1, EXP (0/100)
Weapon(s): Straight sword (L1), Knightâs Shield (L1)
Armor: Steel Knight Armor (L1)
Inventory: (0/10), Gold (10)
Name: Sonic, 100 HP, 50 MP
Class: Assassin, Level 1, EXP (0/100)
Weapon(s): True Light's Flight (L?), Throwing knife (L1)
Armor: Stealth Robes (L1)
Inventory: (2/10) Poison Vial, Curved Dagger (L1), Gold (0)
Name: Kylelolcat, 200 HP, 100 MP
Class: Juggernaut, Level 4, EXP (0/500)
Weapon(s): Straight sword (L1), Knightâs Shield (L1)
Armor: Steel Knight Armor (L1), Steel Knight's Helmet (L1)
Inventory: (1/10), Failsword (T9), Gold (10)
Name: Max, 150 HP, 250 MP
Class: Summoner, Level 1, EXP (0/100)
Weapon(s): Mageâs Staff (L1)
Armor: Mageâs Robe (L1)
Inventory: (1/10) Attack Book (L1: Fire [50MP], Lightning [50MP]), Gold (0),
Summondex: (0)
Name: SubZero, 200 HP, 100 MP
Class: Ranger, Level 1, EXP (0/100)
Weapon(s): Short bow (L1)
Armor: Hunting jacket (L1)
Inventory: (1/10) Arrows (-/-), Gold (0)


ATTACKED: 0 (number of times your castle has been attacked)
BREACHED: 0 (number of times it has been breached)
STOLEN: 0 (Items that have been stolen from the Castle and moved to the other Castle)

-----------

CASTLE-ANARCHY:

Defenses: Crossbows, trebuchets, anything to keep invaders out.

Castle Wall (L1)
Castle Gate (L1)
Giant Crossbow (L1) [5]
Guardians: Guards to defend your Castle. Default soldiers exist, you must find Legendary
Castle Guards (L1) [10]
Castle Knights (L1) [10]
Legendary: None
Buildings: Free-access areas. Dungeons, Mini-Dungeons and Hidden Rooms are not included
Great Hall I (Many locked doors are here. Can be upgraded)
Hospital (Return to regain all HP/MP in one turn. Can be upgraded)
Vault (Holds 10 items per player. Return to store any items. Can be upgraded)
Castle Store
Battlements (L1)
Barracks (L1)
Training Hall (L1) (level up to unlock more trainers/NPC backups)


Heroes of the Anarchy:
Name: Patrick2011, 200 HP, 100 MP
Class: Archer, Level 1, EXP (0/100)
Weapon(s): Long bow (L1)
Armor: Hunting jacket (L1)
Inventory: (1/10) Arrows (-/-), Gold (0)
Name: Shadow, 200 HP, 100 MP
Class: Knight ,Level 3, EXP (0/300)
Weapon(s): Straight sword (L1), Knightâs Shield (L1)
Armor: Steel Knight Armor (L1)
Inventory: (1/10) 50-POC, Gold (10)
Name: Rick, 200 HP, 100 MP
Class: Juggernaut, Level 1, EXP (0/100)
Weapon(s): Straight sword (L1), Tower Shield (L1)
Armor: Steel Knight Armor (L1), Steel Knight Helmet (L1)
Inventory: (2/10), Gold (10), 50-POC, Knightâs Shield (L1)
Name: Gamer, 200 HP, 100 MP
Class: Ranger, Level 6, EXP (0/1000)
Weapon(s): Short bow (L1)
Armor: Hunting jacket (L1)
Inventory: (1/10) Arrows (-/-), Gold (0)
Name: Selphy (Gamer), 5500 HP, 200 MP
Class: Archer, Level 5, EXP (4400/8000)
Weapon: Elfin Short bow (L4) + Poison (L2)
Armor: Monster Hides (L3)
Inventory (2/10): Defense Book (L3: Healing 500 HP [50 MP]), Archerâs Poison Vial (L2)
Name: pang, 150 HP, 250 MP
Class: Summoner, Level 1, EXP (0/100)
Weapon(s): Mageâs Staff (L1)
Armor: Mageâs Robe (L1)
Inventory: (1/10) Attack Book (L1: Fire [50MP], Lightning [50MP]), Gold (0)
Summondex: (0)
Name: Bluydee, 150 HP, 250 MP
Class: Summoner, Level 1, EXP (0/100)
Weapon(s): Mageâs Staff (L1)
Armor: Mageâs Robe (L1)
Inventory: (1/10) Attack Book (L1: Fire [50MP], Lightning [50MP]), Gold (0)
Summondex:0

ATTACKED: 0 (number of times someone has attacked your castle)
BREACHED: 0 (number of times breached)
STOLEN: 0 (Items that have been stolen from the Castle and moved to the other Castle)

_________________
Active Map:
White Forest (L1), Towns: 1
Flatwater Lake (L1), Towns: ???
Rook Island (L2), Towns: ???
Cavetop Mountain (L2), Towns: ???
Blackwater Bay (L2), Towns: ???
The Valley of Caves (L3), Towns: ???
-----------------
Battle:

Name: Talow, 95 HP, 50 MP
Class: Assassin, Level 1, EXP (0/100)
Weapon(s): True Light's Flight (L1), Throwing knife (L1)
Armor: Stealth Robes (L1)
Inventory: (2/10) Poison Vial, Gold (0) Curved Dagger (L1)
--------------VS----------------
Name: Wolfpup (L1), 60 HP, 0 MP
Class: Monster, Wolf
Weapons: Wolf Claws (L1)
Armor: Wolf Fur (L1)
Inventory: (0/10)

(The enemy was actually a wolf. Someone else encountered a bear. They had the same stats, though)

You leap behind the nearest tree and use it as cover. The Wolfpup rams into the tree, stunning him for one turn!
----
Name: Max, 145 HP, 200 MP
Class: Summoner, Level 1, EXP (0/100)
Weapon(s): Mageâs Staff (L1)
Armor: Mageâs Robe (L1)
Inventory: (1/10) Attack Book (L1: Fire [50MP], Lightning [50MP]), Gold (0),
Summondex: (0)
-------------VS-----------------
Name: Red Bear (L1), 70 HP, 0 MP
Class: Monster, Bear
Weapon: Bear Claws (L1)
Armor: Red Bear Fur (L1)
Inventory: None

(No charge time. It attacks like any other attack. And yes, it is a log cabin...) You fire lightning from your staff, electrocuting the bear and dealing 30! The bear stumbles back, stunned from the strike, but it soon wears off and he slashes at you, dealing 5!

--------------
Story:

@Kyle:
The Training Hall is in fact a Coliseum-shaped ring with several doors on various levels. As of now, only three doors are unlocked. One bears the symbol of a knightâs shield, one has the symbol of two crossed swords, and one has the symbol of a human eye with an X across it. (You should be able to figure this one out).

@Rick:
The cabin is a quiet, peaceful log home with a chimney, a front door and two front windows. You can see a tall, muscular man inside, yelling at a door in the floorboards. He is holding a large pike.

@Shadow:
The elf looks unimpressed. âFor business, then! Very well. We are having a festival today with many buying and selling. You may enter.â He gives you a sharp look, though, and mutters something to the elves at the gate (be aware that you are from the Anarchy castle and carry their emblem. You may be treated slightly differently). The elves pull levers in unison and the large, oak gate swings open.

@TheOne:
You hear a grumble. âVisitors, ha! I hardly see them around anymore. Used to always come for the Lady.â A face appears at the window. It is a large man, scowling, but he brightens when he sees your armor. He swings the door open. âA knight of the Kingdom! A sight indeed! Have you come for a shield?â

@Patrick:
The arrows on the signpost have words written on them. Iâll tell you what they are: âLeft: The Hole. Right: Scarboroughâ The arrow pointing to the left has a deep cut in it, as from a sword. Decide if you want to change your mind.

@SubZero:
(That was very precise. Nice thinking). You successfully unsling your bow and arm yourself without starting a fight. In your brief glance, you caught a glimpse of a long, thin arm and a set of eyes in the top of a tree, but it vanished. You hear a rustle in the tree directly behind you and sense that whatever it is, it appears to be quietly following you.

--------------
Message Board:

@Bluydee:
Holy crap, 11 players. Maybe you guys should cut back on the invites now. Anyway, you have been added to the Anarchists. Go adventure (see Active Map).

AllPlayers:
1. A few of you have noticed that you are treated differently based on your alliance. This will affect your gameplay slightly. Your armor/cloak/robe, etc bears the symbol of the Kingdom or the symbol of Anarchy and you will never be able to hide it. Elves, for example, live in the woods and dwell in peace. They are more hostile towards Anarchists, since the Anarchy favor war, but you will still be able to get quests, buy and sell, etc. Prices wonât change (for now), but yeah. Just so you know.

2. You can travel to locations above your level. Anyone can travel to any location. You will encounter enemies at that level. Also, all areas have enemies that are a higher level. For example, the White Forest has L3 monsters. Since it is originally L1, you will not encounter anything above L1 until you level up. Once you have reached L2, you will encounter L2 and L1 enemies. And so on.

3. There are LEGENDARY bosses in three of the maps now (the Forest, the Lake and the Island), one per map. You will find clues, but they all have certain criteria to fight them. There are dungeons with bosses, but it takes a little skill to find and fight the Legendary bosses. Plus, they're all pretty high-level. You can escape a Legendary fight if you are below that boss's level with no penalties.

4. Do me a HUGE favor and start reposting (as a quote) my most recent response to you when you post. A few of you already do. It will make everything go much, much smoother, so I donât accidentally cross storylines by constantly going back to see where you left off. Thanks!

END GM Sheet

sonicheroes95
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sonicheroes95
13,882 posts
1,100

Name: Talow, 95 HP, 50 MP
Class: Assassin, Level 1, EXP (0/100)
Weapon(s): True Light's Flight (L1), Throwing knife (L1)
Armor: Stealth Robes (L1)
Inventory: (2/10) Poison Vial, Gold (0) Curved Dagger (L1)

2 pages ago you said it was a bear. but whatever. I use the fact it's stunned to attempt a coup de grace on it.

Patrick2011
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Patrick2011
12,353 posts
8,695

Name: Patrick2011, 200 HP, 100 MP
Class: Archer, Level 1, EXP (0/100)
Weapon(s): Long bow (L1)
Armor: Hunting jacket (L1)
Inventory: (1/10) Arrows (-/-), Gold (0)

The arrows on the signpost have words written on them. Iâll tell you what they are: âLeft: The Hole. Right: Scarboroughâ The arrow pointing to the left has a deep cut in it, as from a sword. Decide if you want to change your mind.


In that case, I will go to the right.
sonicheroes95
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sonicheroes95
13,882 posts
1,100

Name: Talow, 95 HP, 50 MP
Class: Assassin, Level 1, EXP (0/100)
Weapon(s): True Light's Flight (L1), Throwing knife (L1)
Armor: Stealth Robes (L1)
Inventory: (2/10) Poison Vial, Gold (0) Curved Dagger (L1)

2 pages ago you said it was a bear. but whatever. I use the fact it's stunned to attempt a coup de grace on it.



(The enemy was actually a wolf. Someone else encountered a bear. They had the same stats, though)

You leap behind the nearest tree and use it as cover. The Wolfpup rams into the tree, stunning him for one turn!


have a quote just because you asked for it.
MattEmAngel
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MattEmAngel
7,839 posts
4,340

@Sonic:
(You went to the White Forest. Someone else went to Flatwater. The Forest has Wolves, the Lake has Bears. I moved you to the Lake accidentally.)
You attempt a "coup de grace?" Can you give me a specific attack? You have the knife stuck in the Wolfpup and a keyblade. Need a little detail.

@Patrick:
You turn right and follow the path for a while. Before long, a wooden wall comes into sight. You notice a gate and a small watchtower. An elf is standing guard, leaning against a flagpole with the Elvish crest on it. He sees you approach and stands up. "For what purpose do you visit Scarborough?"

rick073
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rick073
2,838 posts
915

Name: Rick, 200 HP, 100 MP
Class: Juggernaut, Level 1, EXP (0/100)
Weapon(s): Straight sword (L1), Tower Shield (L1)
Armor: Steel Knight Armor (L1), Steel Knight Helmet (L1)
Inventory: (2/10), Gold (10), 50-POC, Knightâs Shield (L1)

I turn back and go exploring by the lakeside, pledging to go back to the house later.

Bluydee
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Bluydee
3,511 posts
235

Name: Bluydee, 150 HP, 250 MP
Class: Summoner, Level 1, EXP (0/100)
Weapon(s): Mageâs Staff (L1)
Armor: Mageâs Robe (L1)
Inventory: (1/10) Attack Book (L1: Fire [50MP], Lightning [50MP]), Gold (0)
Summondex:0


Holy crap, 11 players. Maybe you guys should cut back on the invites now. Anyway, you have been added to the Anarchists. Go adventure (see Active Map).


I go to Rook Island.

Considering anarchy, I would think it suits rebels than anarchists.
SubZero007
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SubZero007
942 posts
1,250

Name: SubZero, 200 HP, 100 MP
Class: Ranger, Level 1, EXP (0/100)
Weapon(s): Short bow (L1)
Armor: Hunting jacket (L1)
Inventory: (1/10) Arrows (-/-), Gold (0)



(That was very precise. Nice thinking). You successfully unsling your bow and arm yourself without starting a fight. In your brief glance, you caught a glimpse of a long, thin arm and a set of eyes in the top of a tree, but it vanished. You hear a rustle in the tree directly behind you and sense that whatever it is, it appears to be quietly following you.


I look around for any bends in the trail, and I go around the first one I see. This will force my stalker to speed up to keep visual contact on me. Then I dive into the bushes by the side of the road, so when he comes around the bend it will look like I've disappeared. Then I knock an arrow to my bow just in case he figures out where I am. Hopefully he will come around the corner and keep running down the trail to figure out where I am. If he does this, I will wait until he is 100 yards /meters down the trail and then I will stalk him.
maxaznboy
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maxaznboy
291 posts
300

Name: Max, 145 HP, 200 MP
Class: Summoner, Level 1, EXP (0/100)
Weapon(s): Mageâs Staff (L1)
Armor: Mageâs Robe (L1)
Inventory: (1/10) Attack Book (L1: Fire [50MP], Lightning [50MP]), Gold (0),
Summondex: (0)
-------------VS-----------------
Name: Red Bear (L1), 70 HP, 0 MP
Class: Monster, Bear
Weapon: Bear Claws (L1)
Armor: Red Bear Fur (L1)
Inventory: None

(No charge time. It attacks like any other attack. And yes, it is a log cabin...) You fire lightning from your staff, electrocuting the bear and dealing 30! The bear stumbles back, stunned from the strike, but it soon wears off and he slashes at you, dealing 5!

Hmm, alright, guess I'll fire another lightning, then back-step outside the cabin, hiding behind the entrance (the side where the moves away from), readying another lightning spell in case the bear to chase me out.
sonicheroes95
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sonicheroes95
13,882 posts
1,100

Name: Talow, 95 HP, 50 MP
Class: Assassin, Level 1, EXP (0/100)
Weapon(s): True Light's Flight (L1), Throwing knife (L1)
Armor: Stealth Robes (L1)
Inventory: (2/10) Poison Vial, Gold (0) Curved Dagger (L1)

Basically grab the knife while it's stunned and use it to slit it's throat.

shadowgun453
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shadowgun453
2,550 posts
2,580

Name: Shadow, 200 HP, 100 MP
Class: Knight ,Level 3, EXP (0/300)
Weapon(s): Straight sword (L1), Knightâs Shield (L1)
Armor: Steel Knight Armor (L1)
Inventory: (1/10) 50-POC, Gold (10)

(It going to be a long day.) I think to my self as I walk though the gates.

*Note, despite me being an anarchist, I don't attack unless attack upon.*

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