ForumsForum GamesThe Two Castles: Matt's Adventure/Strategy RPG

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MattEmAngel
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MattEmAngel
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The Two Castles

~The Story~
The story begins with Castle Terrus, the greatest landmark in the world of Terra Novus. The castle itself was over a mile wide and housed thousands upon thousands of citizens. The King was a just and honorable man and ruled his kingdom from his castle in an age of peace that spanned nearly a thousand years. All was quiet and calm. Then, as with all stories, a single man became prideful. He saw that the King was aged and vulnerable. He was living in a generation that had never heard of war, much less seen it. He forced his way to the throne room and demanded the king bow to him. The King drew his sword. Enraged, the man vowed that he would not rest until Terrus had fallen.

The days grew dark after that. Swords were forged. Speeches were given. Hatred and envy grew. The King and the Man built their armies continually. The citizens of Castle Terrus experienced fear for the first time. An era of war and hatred was coming. The King, in his wisdom, knew that he could stop the oncoming war by stopping the Man behind it. He challenged him to a duel on the tallest tower. He accepted at once. When he arrived, the King grabbed him, disarmed him and threw himself, along with the Man, from the tower to their death.

The result was chaos. The armies, both bent on avenging their fallen leader, decimated each other. The mighty Castle Terrus fell. Each side retreated from each other to the edge of Terra Novus. There they decided to build their own castle. One for the Kingdom and the future restoration of peace, and one for Anarchy and the future destruction of peace.

Ages and ages passed, each side building a greater and taller and mightier castle. Each passed to the next generation their quest: to build the castle and fight. However, as the generations passed, that message faded away. Now, the castle residents live as they please, enjoying the freedom from the influence of the other castle. This is where your story begins: in the age of the Two Castles.


~The Rules~
READ THEM

-This is an adventure RPG. You will be fighting monsters, finding chests, solving Dungeons, killing bosses and earning all kinds of epic Legendary gear. It is divided into classes and involves turn-based combat. If thatâs what youâre looking for, this is it.
-No profanity, crude language, lewd comments, etc.
-No spam, trolling, etc.
-No âgod-modding.â You are not a superpowered Destroyer of Worlds. You are a human.
-Use correct grammar and spelling. Donât expect much from me if you donât try.
-This is a level-based game with level-based weapons. You will start at L1, which means all your weapons will be L1. You can ONLY equip weapons/armor at your level. You have a 10-Item inventory to store items until later use, along with a Castle Vault (more on that later)
-No hunger, thirst, stamina or exhaustion stats. Yay!
-Players who played the previous version, âEpicâs Tactical Base vs Base Strategy RPG,â will receive a Starter Pack bonus (more below)


~The Game~
You are a Hero of the Kingdom or a Hero of the Anarchy. Each side has a castle. For a very basic reference, imagine the original Red-vs-Blue âHALOâ map. Neither side has superior elements. Names will be changed on weapons and enemies may be different, but nothing significant.
You are loyal to your Castle and your Castle alone. You cannot defect.
This what you do:
Travel to different locations (on the Active Map) to fight monsters, explore dungeons, etc.
Explore the Castle (your castle is old and full of secrets. Locked doors, hidden rooms, etc).
Upgrade the Castle (to access more rooms and other things)
Buy/Sell at the Castle or at Towns
Be awesome.


~The Game Master~
I am Matt, and I am the GM. I will be controlling the environments, the bosses, the EXP and the dropped items. I will update this game at least once a day. I have added a âMessage Boardâ section to the GM Sheet (it lists all the elements of the game per day) to ask me questions or make suggestions, such as âCan I use this weapon?â or âI think you need more elemental monsters.â If you complain, complain there. If you complain frequently, you will be dealt with. I am, ultimately, the final authority on this game. Donât freak out, I always reply to comments and I will provide hints if you need them.

There will be action, comedy, cut-scenes (for boss kills) and hidden references. I may throw out a âGuess this thing, get 200 EXPâ every so often. You may find shout-outs to movies or video games along the way. If you have a good idea for a new weapon/armor/boss, post it in my âMessage Boardâ section.


~The Sheets~
There are several sheets you will see and you need to understand them. Iâll post all of them right off.

GM Sheet: This gives the day, weather, time, castle stats, character sheets, and several other important elements. Pay attention to this. When it is rainy, you wonât be able to see monsters as quickly. When it is dark, more monsters will spawn. Etc.

Class Sheet: This gives the templates for all classes, along with a description of each.

The Store: All available items, plus prices.

The Starter Packs: Previous players can choose TWO (yes, I changed it to TWO) of the following:
-Your previous Level (to find better weapons and armor and such)!
-Any one weapon or armor item!
-Your previous location (if you were in a dungeon or something)!
-Your companion or pet!
-A 50% Coupon for all (yes, ALL) Castle Store items (the Level limit still applies, donât buy L8 armor if youâre L5)! This is called the â50-POCâ (50 percent off coupon) and it is an Inventory item.

Good News: The Castles will NOT be attacked or breached anytime soon, so don't spend Gold on defeneses. Go adventuring.

  • 691 Replies
pangtongshu
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pangtongshu
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3,285

Nameang, 150 HP, 250 MP
Class: Summoner, Level 1, EXP (0/100)
Weapon(s): Mageâs Staff (L1)
Armor: Mageâs Robe (L1)
Inventory: (1/10) Attack Book (L1: Fire [50MP], Lightning [50MP]), Gold (0)
Summondex: (0)

I'd still like to go to that training hall

SubZero007
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SubZero007
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Isn't it somewhat contradictory for an anarchist to be in an organised group?

MattEmAngel
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MattEmAngel
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@SubZero: It's more of a group of people in favor of Anarchy. They know that across the map another group of people is building up in order to reclaim the Kingdom, and they don't want a king, but they can't defeat a Castle by themselves so they've banded together to destroy them.

@AllPlayers: I have a 4-page paper to write for college (reality checks are painful). I'll update when I'm done (might not be tonight).

Kylelolcat
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Kylelolcat
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[quote=MattEmAngel]The Training Hall is in fact a Coliseum-shaped ring with several doors on various levels. As of now, only three doors are unlocked. One bears the symbol of a knightâs shield, one has the symbol of two crossed swords, and one has the symbol of a human eye with an X across it. (You should be able to figure this one out).[/quote]

Just out of curiousity, I'm going to go into the X eye room. I think I remember someone that would be in there...does continuity carry over from Epic's game if there's a shared character like Panther Sensai or Selphy?

MattEmAngel
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MattEmAngel
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-GM Sheet-

Day: 1
Weather: Clear
Time: Day 6/8 (Day or Night out of 8)

CASTLE-KINGDOM:

Defenses: Crossbows, trebuchets, anything to keep invaders out.

Castle Wall (L1)
Castle Gate (L1)
Giant Crossbow (L1) [5]
Guardians: Guards to defend your Castle. Default soldiers exist, you must find Legendary
Castle Guards (L1) [10]
Castle Knights (L1) [10]
Legendary: None
Buildings: Free-access areas. Dungeons, Mini-Dungeons and Hidden Rooms are not included.
Great Hall I (Many locked doors are here. Can be upgraded)
Hospital (Return to regain all HP/MP in one turn. Can be upgraded)
Vault (Holds 10 items per player. Return to store any items. Can be upgraded)
Castle Store
Battlements (L1)
Barracks (L1)
Training Hall (L1) (level up to unlock more trainers/NPC backups)


Heroes of the Kingdom:
Name: Theonewhoplays, 200 HP, 100 MP
Class: Knight, Level 1, EXP (0/100)
Weapon(s): Straight sword (L1), Knightâs Shield (L1)
Armor: Steel Knight Armor (L1)
Inventory: (0/10), Gold (10)
Name: Sonic, 100 HP, 50 MP
Class: Assassin, Level 1, EXP (0/100)
Weapon(s): True Light's Flight (L?), Throwing knife (L1)
Armor: Stealth Robes (L1)
Inventory: (2/10) Poison Vial, Curved Dagger (L1), Gold (0)
Name: Kylelolcat, 200 HP, 100 MP
Class: Juggernaut, Level 4, EXP (0/500)
Weapon(s): Straight sword (L1), Knightâs Shield (L1)
Armor: Steel Knight Armor (L1), Steel Knight's Helmet (L1)
Inventory: (1/10), Failsword (T9), Gold (10)
Name: Max, 150 HP, 250 MP
Class: Summoner, Level 1, EXP (0/100)
Weapon(s): Mageâs Staff (L1)
Armor: Mageâs Robe (L1)
Inventory: (1/10) Attack Book (L1: Fire [50MP], Lightning [50MP]), Gold (0),
Summondex: (0)
Name: SubZero, 200 HP, 100 MP
Class: Ranger, Level 1, EXP (0/100)
Weapon(s): Short bow (L1)
Armor: Hunting jacket (L1)
Inventory: (1/10) Arrows (-/-), Gold (0)


ATTACKED: 0 (number of times your castle has been attacked)
BREACHED: 0 (number of times it has been breached)
STOLEN: 0 (Items that have been stolen from the Castle and moved to the other Castle)

-----------

CASTLE-ANARCHY:

Defenses: Crossbows, trebuchets, anything to keep invaders out.

Castle Wall (L1)
Castle Gate (L1)
Giant Crossbow (L1) [5]
Guardians: Guards to defend your Castle. Default soldiers exist, you must find Legendary
Castle Guards (L1) [10]
Castle Knights (L1) [10]
Legendary: None
Buildings: Free-access areas. Dungeons, Mini-Dungeons and Hidden Rooms are not included
Great Hall I (Many locked doors are here. Can be upgraded)
Hospital (Return to regain all HP/MP in one turn. Can be upgraded)
Vault (Holds 10 items per player. Return to store any items. Can be upgraded)
Castle Store
Battlements (L1)
Barracks (L1)
Training Hall (L1) (level up to unlock more trainers/NPC backups)


Heroes of the Anarchy:
Name: Patrick2011, 200 HP, 100 MP
Class: Archer, Level 1, EXP (0/100)
Weapon(s): Long bow (L1)
Armor: Hunting jacket (L1)
Inventory: (1/10) Arrows (-/-), Gold (0)
Name: Shadow, 200 HP, 100 MP
Class: Knight ,Level 3, EXP (0/300)
Weapon(s): Straight sword (L1), Knightâs Shield (L1)
Armor: Steel Knight Armor (L1)
Inventory: (1/10) 50-POC, Gold (10)
Name: Rick, 200 HP, 100 MP
Class: Juggernaut, Level 1, EXP (0/100)
Weapon(s): Straight sword (L1), Tower Shield (L1)
Armor: Steel Knight Armor (L1), Steel Knight Helmet (L1)
Inventory: (2/10), Gold (10), 50-POC, Knightâs Shield (L1)
Name: Gamer, 200 HP, 100 MP
Class: Ranger, Level 6, EXP (0/1000)
Weapon(s): Short bow (L1)
Armor: Hunting jacket (L1)
Inventory: (1/10) Arrows (-/-), Gold (0)
Name: Selphy (Gamer), 5500 HP, 200 MP
Class: Archer, Level 5, EXP (4400/8000)
Weapon: Elfin Short bow (L4) + Poison (L2)
Armor: Monster Hides (L3)
Inventory (2/10): Defense Book (L3: Healing 500 HP [50 MP]), Archerâs Poison Vial (L2)
Name: pang, 150 HP, 250 MP
Class: Summoner, Level 1, EXP (0/100)
Weapon(s): Mageâs Staff (L1)
Armor: Mageâs Robe (L1)
Inventory: (1/10) Attack Book (L1: Fire [50MP], Lightning [50MP]), Gold (0)
Summondex: (0)
Name: Bluydee, 150 HP, 250 MP
Class: Summoner, Level 1, EXP (0/100)
Weapon(s): Mageâs Staff (L1)
Armor: Mageâs Robe (L1)
Inventory: (1/10) Attack Book (L1: Fire [50MP], Lightning [50MP]), Gold (0)
Summondex:0

ATTACKED: 0 (number of times someone has attacked your castle)
BREACHED: 0 (number of times breached)
STOLEN: 0 (Items that have been stolen from the Castle and moved to the other Castle)

_________________
Active Map:
White Forest (L1), Towns: 1
Flatwater Lake (L1), Towns: ???
Rook Island (L2), Towns: ???
Cavetop Mountain (L2), Towns: ???
Blackwater Bay (L2), Towns: ???
The Valley of Caves (L3), Towns: ???
-----------------
Battle:

Name: Talow, 90 HP, 50 MP
Class: Assassin, Level 1, EXP (0/100)
Weapon(s): True Light's Flight (L1), Throwing knife (L1)
Armor: Stealth Robes (L1)
Inventory: (2/10) Poison Vial, Gold (0) Curved Dagger (L1)
--------------VS----------------
Name: Wolfpup (L1), 30 HP, 0 MP
Class: Monster, Wolf
Weapons: Wolf Claws (L1)
Armor: Wolf Fur (L1)
Inventory: (0/10)

(You forgot to repost your sheet as a quote).

The wolf has 60 HP, so youâre not going to get an insta-kill. However, you do pull the knife from the wolfâs chest, dealing 5, then stab him again in the neck, dealing 25! The wolf grows in pain and attacks, dealing 5 more to you!

(Before you ask why you didnât deal more damage, remember that you are L1 with an L1 knife. Youâre not going to do a ton of damage this early on).
-----

Name: Max, 145 HP, 150 MP
Class: Summoner, Level 1, EXP (0/100)
Weapon(s): Mageâs Staff (L1)
Armor: Mageâs Robe (L1)
Inventory: (1/10) Attack Book (L1: Fire [50MP], Lightning [50MP]), Gold (0),
Summondex: (0)
-------------VS-----------------
Name: Red Bear (L1), 30 HP, 0 MP
Class: Monster, Bear
Weapon: Bear Claws (L1)
Armor: Red Bear Fur (L1)
Inventory: None

You zap the bear again for 30, causing it to loose balance and crash into a table. It rocks the wall slightly and, to your complete surprise, a large collection of shields falls from it (you hadnât noticed them, but there are at least a dozen) and collapses on the bear, who experiences a good bit more of a shock and earns another 10! It roars again and forces itself clumsily up out of the pile of miscellaneous shields.

--------------
Story:

@rick
You turn to the sandy shore beside the Lake. The sand travels about halfway around the lake. The rest is muddy and brown instead. You notice shells embedded in the sand, which gleams brightly in the sun. The rowboat is tied to a short, low wooden dock with a rope in a very basic knot. You also notice a small island, only about 6 feet wide, just past the center of the Lake. It is flat, covered in white sand and has what looks like a birdhouse planted in it.

@Bluydee
Welcome to Rook Island. The name seems to relate to the crows (normal, non-combat crows) cawing and flying around, but it may also relate to the enormous stone fortress that covers almost the entire island. To reach it, you had to cross a solid wooden bridge over a very deep lake. The fort is a single stone column, extremely wide and solid at the base but getting slowly thinner with a very wide platform on top (exactly like a Chess piece). The rest of the island is white sand. In front of you is the single stone door into the fortress. The beach runs all the way around it, so you are free to explore the backside, although it seems unlikely that you will find anything.

@SubZero
There are no real bends in the road, or at least anything that separates them. The trees are evenly spread and there are no man-made walls, although there is a large hedge to your right. Ahead is a signpost with two arrows pointing in opposite directions. Suddenly instinct kicks in and you sense immediate danger. You duck, and a thin black arrow hisses by your ear and punctures the grass ahead of you. You head a slight rustle and realize that whatever it is, it has moved into the next closest tree.

@Shadow
(You donât have to convince me, you have to convince them). You step inside and are greeted by a small but well-made town of white and brown wooden houses. They each have a green roof, making them look like bizarre trees, but maybe thatâs what they were going for. The center of the town (you are only 20 feet from it) is a large circle. Today being the fair, there are elves in booths, buying and selling and chatting to each other. A few of them notice you and look away, but no one is openly hostile. Being a Knight of the Anarchists, you are only going to visit a few tables:
-Knights (Each village will have a different store for different classes. Keeps it clean)
-General Goods
-The Bin


@pang:
The Training Hall is in fact a Coliseum-shaped ring with several doors on various levels. As of now, only three doors are unlocked. One bears the symbol of a knightâs shield, one has the symbol of two crossed swords, and one has the symbol of a human eye with an X across it. (You should be able to figure this one out). The third door has been sealed, though. Someone else is training there already.

@Kyle
You step into the third door and are greeted by a strange sight. You are in a medium-sized square room with four pillars forming a square. In the very center is a stone pedestal with a chest on top. The chest, made of metal, is on fire. It doesnât seem to be affecting it, though. A voice behind you says âCurious, isnât it?â

(Continuity carries over to a limited extent. Youâll see)

--------------
Message Board:

This game is six pages long in MS Word. SIX PAGES.

END GM Sheet

theonewhoplays
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theonewhoplays
417 posts
80

Name: Theonewhoplays, 200 HP, 100 MP
Class: Knight, Level 1, EXP (0/100)
Weapon(s): Straight sword (L1), Knightâs Shield (L1)
Armor: Steel Knight Armor (L1)
Inventory: (0/10), Gold (10)

"ah shield?" i ask confused "are you a blacksmith? emh... no i did not come for a shield, but now i am interested. what would you want for a shield?"

Bluydee
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Bluydee
3,511 posts
235

Name: Bluydee, 150 HP, 250 MP
Class: Summoner, Level 1, EXP (0/100)
Weapon(s): Mageâs Staff (L1)
Armor: Mageâs Robe (L1)
Inventory: (1/10) Attack Book (L1: Fire [50MP], Lightning [50MP]), Gold (0)
Summondex: 0

Welcome to Rook Island. The name seems to relate to the crows (normal, non-combat crows) cawing and flying around, but it may also relate to the enormous stone fortress that covers almost the entire island. To reach it, you had to cross a solid wooden bridge over a very deep lake. The fort is a single stone column, extremely wide and solid at the base but getting slowly thinner with a very wide platform on top (exactly like a Chess piece). The rest of the island is white sand. In front of you is the single stone door into the fortress. The beach runs all the way around it, so you are free to explore the backside, although it seems unlikely that you will find anything.


I enter the stone door.
MattEmAngel
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MattEmAngel
7,839 posts
4,340

@TheOne
The man looks as confused as you. "A blacksmith? Do ya think I'd be blacksmithin' out in the woods by a Lake? Ha! I collect them. They come to me for free and I sell them, or just give them away since I have no use for them myself."

@Bluydee
You enter the stone door, which closes on its own and, strangely, vanishes. You are in a very wide room (nor surprising, given how wide the towed was at the base) and you are faced with three doors. The one directly in front has an upward-facing arrow and a keyhole. The other two, to your left and right, do not have keyholes. You appear to have reached your first Dungeon.

sonicheroes95
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sonicheroes95
13,882 posts
1,100

Name: Talow, 90 HP, 50 MP
Class: Assassin, Level 1, EXP (0/100)
Weapon(s): True Light's Flight (L1), Throwing knife (L1)
Armor: Stealth Robes (L1)
Inventory: (2/10) Poison Vial, Gold (0) Curved Dagger (L1)


On that note, I get back away from it, and try to bait it into charging again. if it does, i'll side step and slash it with True Light's Flight.

rick073
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rick073
2,838 posts
915

Name: Rick, 200 HP, 100 MP
Class: Juggernaut, Level 1, EXP (0/100)
Weapon(s): Straight sword (L1), Tower Shield (L1)
Armor: Steel Knight Armor (L1), Steel Knight Helmet (L1)
Inventory: (2/10), Gold (10), 50-POC, Knightâs Shield (L1)

Lets see if I can row my way over to that small island in the middle of the lake.

Kylelolcat
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Kylelolcat
4,882 posts
260

You step into the third door and are greeted by a strange sight. You are in a medium-sized square room with four pillars forming a square. In the very center is a stone pedestal with a chest on top. The chest, made of metal, is on fire. It doesnât seem to be affecting it, though. A voice behind you says âCurious, isnât it?â


"Yes, it is. by the way, wasn't the door behind me?" I say as I turn around.
Bluydee
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Bluydee
3,511 posts
235

Name: Bluydee, 150 HP, 250 MP
Class: Summoner, Level 1, EXP (0/100)
Weapon(s): Mageâs Staff (L1)
Armor: Mageâs Robe (L1)
Inventory: (1/10) Attack Book (L1: Fire [50MP], Lightning [50MP]), Gold (0)
Summondex: 0

You enter the stone door, which closes on its own and, strangely, vanishes. You are in a very wide room (nor surprising, given how wide the towed was at the base) and you are faced with three doors. The one directly in front has an upward-facing arrow and a keyhole. The other two, to your left and right, do not have keyholes. You appear to have reached your first Dungeon.


I enter the left door in hopes for a key.
SubZero007
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SubZero007
942 posts
1,250

Name: SubZero, 200 HP, 100 MP
Class: Ranger, Level 1, EXP (0/100)
Weapon(s): Short bow (L1)
Armor: Hunting jacket (L1)
Inventory: (1/10) Arrows (-/-), Gold (0)


There are no real bends in the road, or at least anything that separates them. The trees are evenly spread and there are no man-made walls, although there is a large hedge to your right. Ahead is a signpost with two arrows pointing in opposite directions. Suddenly instinct kicks in and you sense immediate danger. You duck, and a thin black arrow hisses by your ear and punctures the grass ahead of you. You head a slight rustle and realize that whatever it is, it has moved into the next closest tree.


I nock an arrow to my bow and get to the closest cover. I check where the shooter is, and return fire.
shadowgun453
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shadowgun453
2,550 posts
2,580

Name: Shadow, 200 HP, 100 MP
Class: Knight ,Level 3, EXP (0/300)
Weapon(s): Straight sword (L1), Knightâs Shield (L1)
Armor: Steel Knight Armor (L1)
Inventory: (1/10) 50-POC, Gold (10)

I check out the general store.

gamermartin
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gamermartin
317 posts
2,205

Name: Gamer, 200 HP, 100 MP
Class: Ranger, Level 6, EXP (0/1000)
Weapon(s): Short bow (L1)
Armor: Hunting jacket (L1)
Inventory: (1/10) Arrows (-/-), Gold (0)
Name: Selphy (Gamer), 5500 HP, 200 MP
Class: Archer, Level 5, EXP (4400/8000)
Weapon: Elfin Short bow (L4) + Poison (L2)
Armor: Monster Hides (L3)
Inventory (2/10): Defense Book (L3: Healing 500 HP [50 MP]), Archerâs Poison Vial (L2)

@Gamer, nice to see you back. I had to completely revamp Selphyâs sheet. I have to remove the âSpell Bookâ because I donât really know what it does. In this version, there is an Attack Book and a Defense Book. Healing hasnât really been defined, I guess itâs a part of Defense. So, for now, Iâm giving Selphy a L1 Defense Book that can cast Heal. Man that was hard. Pick a starting location.


A level 6 and a level 5, hmm, I guess Selphy and me will head to the valley of caves, on the way, I ask Selphy where she comes from.
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