This thread is a place to discuss quests for Cursed Treasure 2. Here is a list of the current quests available for saving your gems from those wicked humans...
Sergeant of Evil
Achieve Rank 10.
Defeat a flying enemy.
No Magic Allowed
Defeat level 3 without utilizing a spell.
Receive 3 stars on any level.
It's a Trap!
Turn 100 enemies into mines.
Defeat the King.
Collect 100 mana bottles and 200 coins.
Harm No Building
Get 3 stars on level 10, 11 and 12 without destroying any enemy buildings.
Complete level 2 with only one tower at a three star ranking.
Get 3 stars, day and night, on all 15 primary levels of the game.
Get 18 stars on levels 16, 17, 18.
No Sacred Stones
Win level 16 or 17 or 18 without breaking any Sacred
Find 3 treasures.
Defeat the boss ship.
Free Coast Superstar
Get 14 stars on levels 19, 20, 21.
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A well skilled meteor will instakill a couple of zons before they can smooch, so yeah, better than terror often
How do I beat the last three new levels that came out, because I am having a hard time beating them, especially the guys that lock your buildings up?
I have collected all the badges when I was in level 46 (including the 18 stars for the last three new levels). It took me quite a while to figure out the trick, but I did it. So I'm here to share the trick. To counter the charm effect, you need two tower clusters. Let's see, it looks like this:
If the enemies come from A (the entrance) to B (the gems cave), then the tower cluster 1 need to be near the entrance of the enemy. They have to be a little bit far from the road to avoid the charm effect, so I used something with high range (Ballista dens) to rip the amazons off their armors. Then the second tower cluster near the cave will destroy them without worrying about the charm effect.
Tower cluster 1
Tower cluster 2
When the amazon move to the place in the middle of A and B, that's when the tower cluster 1 can fire at them without being totally affected by the charm effect.
In the case of level 18, the two spot I used were the high ground and its surroundings, and the place right south of the cave.
My way of doing level 18: fully upgrade the soul distillation and the haunted cave skills. Right at the beginning of the level, I break the sacred stone southwest of the cave, cut off 1 tree and build a temple. I also build a crypt right south of the mana pool. The towers gain exp every 3 secs, so you'd better build them ASAP. Press attack, then immediately cut off the other tree south of the cave and build another temple right next to the first one. Within wave 1, upgrade these tower right when you can (seconds count, so be aware)
Then immediately break the mana pool when you can, with some luck, the enemy will drop some mana potion so you can unlock it at the end of wave 1.o
Then I break the sacred stone left of the high ground, build a den there. After that I focus on getting the high ground and build 2 more dens at that spots. Just leave the enemies' stronghold, they are additional source of mana potions for me.
When I acquired the above 2 tower clusters, I destroy the stronghold and add more towers along the road (I focus on the crypts because they have the chance to immediately kill enemies and when fully upgraded to Icy crypts, they have nice range). The rest should be pretty easy.
To this strategy, mines for the temples are important because they help to defend the area right near the cave. Anyway, just upgrade everything except the cost reducing skills. For this level, the cost reducing skills are not important because with the limited number of towers you can build, you will always have money to spare on those expensive tower.
Please excuse my spelling and grammar mistakes, the post above was quite long and I'm pretty busy at the time.
Instead of writing wall of text, u could simply record a video
Huh, beatlesfanvn was faster... i figured out the same stratagy, if youre able to get on the highground and (more improtant) the spot right from the highground, with dens there (upgraded later to long-range ballistas) you have only to make sure you have enough to defend the right-way (flying units).
By using that i was able to get all 18 stars too, yay, for now the hardest quest for me to get.
Cant wait to see the rest... there is still a cloudy area on the map, space for some more maps^^
I have 1 question: the 3 final upgrades of temples, which is the best? I did not have any experiments, but it seems to me the Temple of Ifrit is the best choice.
[quote=beatlesfanvn]I have 1 question: the 3 final upgrades of temples, which is the best? I did not have any experiments, but it seems to me the Temple of Ifrit is the best choice.[/quote]
Honestly, I think it depends. If you have a tight space, then yeah Temple of Ifrit seems like a good choice, but I've seem to find myself favoring the Area of Effect temples. The intermediate AoE temples have large damage and the final one keeps blasting non-stop when there's an enemy in the vicinity.
The final choice is yours, but keep in mind terrain.
Imo it depends on the postioon, i prefer to have "Beholder" or "Hellfire" in front, depends a lil bit on the covered area, "Beholder"s range is a lil bit better, but "Hellfire" has AOE... well both would work fine^^
And in the back "Ifrit" cuz of his higher dmg.
Most enemys melt in front and dont reach the back, the rest is for the "Ifrit"s.
Yeah... the harm no building is kinda hard to get since you finished the level late w/ destroyed enemy buildings
Actually no. It isn't that hard because you can just do the levels again and they actually count.
BUt I did replay the levels so btw... by enemy buildings does the taverns count?
man i really hope to start my quest campain off to a good start by bossing it out tonight!!
Does someone need help with any quest or star ranking? I have them all. (As a tip: get lvl 51 first).
Harm no building ._.
in that quest i shouldn't convert any building in mine
and the level are 10, 11 and 12 night and day?
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