ForumsNews and FeedbackHas AG finally gone Pay-to-Play?

11 2607
CatonaRock
offline
CatonaRock
326 posts
13,325

Has AG finally gone Pay-to-Play and is it a good thing? I'm curious as to everyone's opinion.

Of course there's been an increasing number of MMO's advertised on the site. But these are all other companies' creations that AG is showing, and I've never had a problem with this since they are just links to the other games and makes AG even an easier spot to find all the games you want.

My question revolves around Gemcraft Labyrinth, the final Quest. You are supposed to beat 150 fields and get two challenge amulets. While beating the fields is easy playing for free, the challenge amulets are not. In fact, many of them, such as reaching 100 waves, are impossible unless you buy the premium edition that unlocks the 'endless waves' option.

So does this represent that certain Quests might become only Pay-to-Play? Such as on Jagex's FunOrb? How do you feel about that? Obviously AG needs to make money and pay their wonderful employees, but what are your thoughts on the matter?

Please try to keep responses civil so we can have a reasoned discussion.

As a side note, if anyone ha suggestions on how to get the final Gemcraft Labyrinth Quest for free, please let me know. Thanks!

  • 11 Replies
Freakenstein
offline
Freakenstein
9,562 posts
4,140

Pay-to-Play is a term that means "paid subscription before starting a game", in which case ArmorGames does none of that.

GhostOfMatrix
offline
GhostOfMatrix
15,526 posts
6,600

You can get two challenge amulets in Gemcraft as a free member, the 1 and 1.5 million damage ones.

All quests so far are achievable as a free member, and I wouldn't like it if they added premium necessary ones. I don't have a good argument for why they shouldn't, I just don't own a credit/debit card to pay for premium and AG is advertised as a free site. When they start making it necessary to pay-to-play then it isn't free anymore and shouldn't be advertised as such. I believe premium should be entirely optional to advance in a game, not required.

UnleashedUponMankind
online
UnleashedUponMankind
11,277 posts
21,760

These MMOs are not "Pay to play", they are a different category... "Free to play"... and the majority can easily be called "Free to Play... Pay to win"... if you dont like them, dont play them...

And there is nothing to say about Premium-Content, GemCraft is still a very good game without Premium... or Kingdom Rush, so you dont need it. Sure in GemCraft some of the amulets are "Premimu-only"... but who cares?

Freakenstein
offline
Freakenstein
9,562 posts
4,140

Even "pay to win" isn't right. Maybe to accomplish 100% in collection and extra content, but no flash game requires premium content to beat. Even that Kingdom Rush ending challenge that had me stumped was beatable later on.

CatonaRock
offline
CatonaRock
326 posts
13,325

Thank you, though my intent was not to start a discussion on my word choice. How about I say should AG have games that are "Pay to get all Quests"?

gaboloth
offline
gaboloth
1,616 posts
630

You almost make it sound like quests are a relevant part of the game.

Patrick2011
online
Patrick2011
12,310 posts
8,010

You almost make it sound like quests are a relevant part of the game.


They are. Or at least quests are relevant to AG, though the in-game quests are less important.
UnleashedUponMankind
online
UnleashedUponMankind
11,277 posts
21,760

Even "pay to win" isn't right. Maybe to accomplish 100% in collection and extra content, but no flash game requires premium content to beat. Even that Kingdom Rush ending challenge that had me stumped was beatable later on.


Dont get me wrong, i dont mean Kingdom Rush or other Flashgames with premium content , im fine with them.

"Pay to win" was a statemeent only about the MMOs (mabye not on every one, but some of them require pament to get the best gear or you cant play without breaks if you dont pay. I remember one that says after a few "Game-days" ive need to pay "tokens" or i have to wait a while (that time expands the longer the game runs)... thats also a kind of "Pay to win"... or lets expand it and say "Pay for an easy win"... better i stop here, cuz im splitting hairs now).
boppins
offline
boppins
701 posts
5,995

All Quests should be achievable without pay content.

MattEmAngel
offline
MattEmAngel
7,705 posts
4,240

Many games (particularly in the App Store) are free, but soon require paid content. However, it isn't Apple's fault. Apple isn't pay-to-play, the Apps are (mostly EA, you money-sucking knuckleheads). The same applies to Armor Games. You aren't paying AG for the content, you're paying the developer, since the developer programmed the "premium content."

Several of the Quests practically need premium content to earn, but they don't require it. They can all be achieved through an insane, almost inhumane amount of raw skill (I'm talking about you, "Give Up", and you don't even HAVE premium content). On top of that, premium content has been made available for free. Not long ago, Ferret (an Admin) hosted a thread in the Art section where, if you drew and posted a sketch of an adorable ferret, he would grant you premium content. That's how I got free Kingdom Rush content. If you frequent the site (or nag Ferret), you may see another contest of some kind show up.

Either way, Armor Games will have to fall a LONG way before it gets labeled "Pay to Play," and I will lose all faith in humanity if that day comes.

74130005959
offline
74130005959
25 posts
615

Well if some quests do turn out like that, think of it this way AG's employes have to make money somehow and if they don't then what will happen to AG. So they would some very good reasons for it.

Showing 1-11 of 11