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Let's Help Make The World A Better Place

Posted Mar 30, '13 at 1:42am

TDOG422

TDOG422

330 posts

I want to start this and I want to start it now so here it goes!

What You Do: I will give you a senario and you have to make the world better! To make it better you have to have to make a decision that could be done with the current state of the area. Nobody (except me maybe...) will know what the decision will do until it happens. It may even cause a chain reaction or do something that you may not think would happen because of past decisions.

Rules: You CAN (not a typo, I mean can) make any decision that the civilization would be able to do in their current state. And no being mean about someone else's choice, it may lead up to the flourishing (flourishment, whatever word you would use in this context) of the society. And (get the cheese shields) have fun!

I will be posting the first scenario shortly (it's late...kinda, and I don't feel creative ATM). So before that happens, feel free to leave your criticism on this forum game! #WaitThisIsntInstagram (I'm so sorry I couldn't resist)

 

Posted Mar 30, '13 at 1:52am

xXxDAPRO89xXx

xXxDAPRO89xXx

4,052 posts

Hmmm... Without a scenario I don't know what to make of this.

 

Posted Mar 30, '13 at 1:57am

TDOG422

TDOG422

330 posts

Sorry 'bout that. Kinda drained of my creative juices right now. Plus don't think many people would see this before I have the scenario up.

 

Posted Mar 31, '13 at 4:18pm

TDOG422

TDOG422

330 posts

Ok! The first scenario is going to be:

A torn down community with a small city not too far away. A few bad decisions could lead to all your shelters falling down or successfully creating a predator detector around the whole area.

[url=http://upload.wikimedia.org/wikipedia/commons/8/85/Hutong_Barren_Wasteland.jpg]

BTW there is stuff that is way too hard to explain so you'll just have to wait and see the magic...

 

Posted Mar 31, '13 at 4:28pm

Terry_Logic

Terry_Logic

3,997 posts

http://upload.wikimedia.org/wikipedia/commons/8/85/Hutong_Barren_Wasteland.jpg

That's the picture.

 

Posted Apr 1, '13 at 4:48pm

TDOG422

TDOG422

330 posts

Thank you. Kinda messed up when doing the link.

 

Posted Apr 2, '13 at 8:55pm

TDOG422

TDOG422

330 posts

*clears thought* Hello? Anyone? Please? Good god this is going great.

 

Posted Apr 2, '13 at 9:39pm

Ernie15

Ernie15

12,548 posts

Knight

I'm getting a 503 error on the image, which is probably why I can't get it to show up anywhere.

However, that probably isn't the reason your thread isn't taking off.

1) There are no restrictions as to what decisions you can make regardless of the situation. I could easily just say I'm a billionaire philanthropist and rebuild the entire town and turn it into a desirable suburb with good public schools, great utilities and excellent safety ratings. Or I could say I'm the CEO of McDonald's and demolish everything and turn it into farmland. Or I could say I'm a wizard and with a single flick of a wand, turn this barren community into a thriving magical metropolis where dreams really do come true. None of these solutions are exactly creative, but consequences are hardly on the radar.

2) There's no hook. People don't feel compelled to save this dying community. "A few bad decisions could lead to all your shelters falling down or successfully creating a predator detector around the whole area," but deciding not to do anything at all doesn't seem to have any consequences. And maybe the shelters fall down. So what? You can just build them back up again, because there's no limit to what kind of supplies you have or how many people you have with you to do good old fashioned manual labor.

Details are important in threads like these, because without details, you get loopholes.

 

Posted Apr 2, '13 at 10:29pm

TDOG422

TDOG422

330 posts

There are no restrictions as to what decisions you can make regardless of the situation. I could easily just say I'm a billionaire philanthropist and rebuild the entire town and turn it into a desirable suburb with good public schools, great utilities and excellent safety ratings. Or I could say I'm the CEO of McDonald's and demolish everything and turn it into farmland. Or I could say I'm a wizard and with a single flick of a wand, turn this barren community into a thriving magical metropolis where dreams really do come true. None of these solutions are exactly creative, but consequences are hardly on the radar.

Well then you obviously didn't read this:

To make it better you have to have to make a decision that could be done with the current state of the area.

There's no hook. People don't feel compelled to save this dying community.

You move on to the next community.

"A few bad decisions could lead to all your shelters falling down or successfully creating a predator detector around the whole area," but deciding not to do anything at all doesn't seem to have any consequences.

You could be attacked by a herd of animals or die of starvation.

And maybe the shelters fall down. So what? You can just build them back up again, because there's no limit to what kind of supplies you have or how many people you have with you to do good old fashioned manual labor.

They may not have the resources to do that. And in the time it takes to do that, they would be even more vulnerable to really anything.

So in all you didn't read the whole post (or even half for that matter) and you start making assumptions based on what you don't know, even though it is told to you. So have a good day sir, and try not to get people mad at you for a post that could have completely wrong facts that, again, are told to you.

 

Posted Apr 2, '13 at 11:30pm

Ernie15

Ernie15

12,548 posts

Knight

First of all, I would like to point out that I did read the entire post--all of your posts--many times, and claiming that I did not is completely ignorant and shows that you are not open to criticism of any kind, even if it means bringing your completely dead, unorganized thread to life.

Well then you obviously didn't read this:

To make it better you have to have to make a decision that could be done with the current state of the area.

Obviously I did, for that passage that you quoted about restrictions was basically a direct response to that statement. The problem with that statement is that it's incredibly vague, and it doesn't specify what decisions you can and can't make. There is no limit to what resources the player has to execute such a decision, which means they can decide to do virtually anything they want to improve the community. Who's to say they can't gather plutonium and build a time machine to go back in time to prevent the community from falling apart in the first place?

It's up to you to place these restrictions, or else people will place their own limits and things will get chaotic.

You move on to the next community.

That isn't a hook. You still never specified why the first community needs saving. Who still inhabits this community? Why does their community need to be fixed? Why is it up to me (the player) to rebuild this community and not just leave it the way it is?

These are questions that would be crucial to keeping people interested.

You could be attacked by a herd of animals or die of starvation.

You could have specified that in your original post. There are no facts that state economic status or what the area is like, other than it's "a torn down community with a small city not too far away". Do you expect us to gather that the character in question is dirt poor and that there are wild herds of animals prowling the area just because that's the way you pictured it in your head?

If you don't provide the details, the players will make them up from what they interpret, and if they choose to interpret themselves as billionaires with abundant resources, there's nothing that specifies that they can't play that way.

They may not have the resources to do that. And in the time it takes to do that, they would be even more vulnerable to really anything.

Again, you should have specified that in your original scenario instead of just leaving it as open as you did. I'll emphasize one last time that you never specified what kind of resources are and are not available to the player.

So in all you didn't read the whole post (or even half for that matter) and you start making assumptions based on what you don't know, even though it is told to you.

You're accusing me of doing exactly what you did rather than what I did, which was analyze every post you made and try to find a way to improve your game. From your responses, however, it seems that you're not open to ways to improve your thread and therefore I have no choice but to conclude that you are not cut out to run a forum game of any type.

and try not to get people mad at you for a post that could have completely wrong facts that, again, are told to you.

None of the facts you specified in your most recent post were told to anyone in the original scenario or in any other post you made up until your most recent post. You can't criticize me for not reading facts that don't exist yet.

I'm trying to help you get your thread started with constructive criticism--might I remind you that you did say we were "free" to leave our criticism in the OP--and all you do is get mad at me for pointing out why your thread isn't going anywhere. If this is your attitude towards people trying to help you, you don't deserve help from anyone.

 
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