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Oblivion: Cyrodil in Trouble

Posted May 22, '13 at 10:41pm

loco5

loco5

1,289 posts

I decided "Screw It" with the kickstarter and went ahead and made this

Cyrodil, the land of the imperials. Sadly though after an assassination, the land is in turmoil, emperor Uriel Septim has been murdered, the Dragonfires are unlit, leaving the land open to invasion by Mehrunes Dagon and his millions of Daedric minions. The Imperial Army is stretched thin, trying to keep the provinces under control, and all the cities guards are on the defense, protecting their city from possible invasion.

Not only that, but Umaril he Unfeathered threatens all the pious people of Cyrodil, his minions butchering priests and nuns in their chapels.

Finally, a mysterious door has opened up in Niben Bay, those who enter almost always exit insane, their minds taken by some unknown force.

Character Sheet:

Name: Use This!
Age:
Gender:
Physical Desc.:
Bio: please 5 sentences in a least
----------
Inventory
Head:
Torso:
Legs:
Feet:
Hands:
R. Hand:
L. Hand:
Backpack:
Septims: 150
---------
Stats: you get 80 points
Agility: (Affects fatigue, ranged weapon effectiveness, and steadiness)
Endurance: (Affects fatigue, and health)
Luck: (Small affect on everything)
Personality:  (Affects: Bartering, and general likability)
Speed: (Affects running, jumping and other like actions)
Strength: (Affects Fatigue and damage done with melee weapons)
Willpower: (Affects magicka, and fatigue)
Skills: pick 7
---------
Health: I put
Magicka: i put
Condition: Any determining factors in how your health or attributes are

You can be anything your heart desires, a merchant, an arena fighter, a great paladin, WHATEVER! i don't care. Just remember, all the players are on the SAME world, so if one character is a goody goody paladin, and hears about you slaughtering citizens in whatever town, i won't try to stop them from going to kill you!

 

Posted May 23, '13 at 9:17am

loco5

loco5

1,289 posts

argh, i forgot races, well here's a list of all the playable races, i will not tell how each race affects your stats, but they will, you add your race in your physical description!

Altmer (High Elves)
Argonian
Bosmer (Wood Elves)
Breton
Dunmer (Dark Elves)
Imperial
Khajiit
Nord
Orc
Redguard

Naturally if yo never played an Elder Scrolls game and have no idea what i'm talking about, just ask me, i'll be happy to explain

 

Posted May 23, '13 at 10:05pm

SubZero007

SubZero007

401 posts

Name: Titus Swyft
Age: 30
Gender: Male
Physical Desc: Tall for a Bosmer, Titus stands at 5' 8". He has short hair and a headband covering the tips of his ears. He is muscular and tan from many days spent outside.
Bio: After a raid on Valenwood by a group of Daedra that left his entire village destroyed when he was very young, he grew up in the wild for awhile. He was found by a kind Imperial hermit, explaining his Imperial name. The hermit trained him in many types of weaponry and marital arts, as well as languages and mathematics. His favored weapon is the bow, and he will stop at nothing to avenge his village by stopping the Daedra threat.
----------
Inventory
Head:
Torso:
Legs:
Feet:
Hands:
R. Hand:
L. Hand:
Backpack:
Septims: 150
---------
Stats: you get 80 points
Agility: 20
Endurance: 15
Luck: 5
Personality:  5
Speed: 15
Strength: 10
Willpower: 10
Skills: Marksman, Light Armor, Sneak, Restoration, Blade, Acrobatics, Security
---------
Health: I put
Magicka: i put
Condition: Any determining factors in how your health or attributes are

 

Posted May 23, '13 at 10:19pm

loco5

loco5

1,289 posts

Name: Titus Swyft
Age: 30
Gender: Male
Physical Desc: Tall for a Bosmer, Titus stands at 5' 8". He has short hair and a headband covering the tips of his ears. He is muscular and tan from many days spent outside.
Bio: After a raid on Valenwood by a group of Daedra that left his entire village destroyed when he was very young, he grew up in the wild for awhile. He was found by a kind Imperial hermit, explaining his Imperial name. The hermit trained him in many types of weaponry and marital arts, as well as languages and mathematics. His favored weapon is the bow, and he will stop at nothing to avenge his village by stopping the Daedra threat.
----------
Inventory
Head:
Torso: Fur Cuirass
Legs:Fur pants
Feet:Fur boots
Hands:
R. Hand:Wooden Shortbow
L. Hand:
Backpack: 20 wooden arrows, Iron Dagger
Septims: 150
---------
Stats: you get 80 points
Agility: 23 (+3)
Endurance: 15
Luck: 5
Personality:  3 (-2)
Speed: 18 (+3)
Strength: 8 (-2)
Willpower: 8 (-2)
Skills: Marksman, Light Armor, Sneak, Restoration, Blade, Acrobatics, Security
---------
Health: 150
Magicka: 80
Condition:

You are currently in Skingrad, having just left The Hammer and Tongs with some more arrows. You are currently standing in a busy street with bustling people shuffling past.

 

Posted May 25, '13 at 8:39am

loco5

loco5

1,289 posts

**bump for players**

 

Posted May 25, '13 at 6:15pm

Karasaar

Karasaar

161 posts

Name: Lord Karasaar of Shadowrock
Age: 19
Gender: Male
Physical Desc.: His shining white hair have been seen by only a few, as he is he wears dark robes with hoods most of the time. He is a rather small, young, Imperial man with glowing red eyes.
Bio: The young Lord of Shadowrock is a dedicated Magician who has spent most of his childhood mastering the art of spellcasting and witchcraft. He is the only son of the old Lord of Shadowrock and as such has inherited his Father's territory. Confident in his abilities he will defend his domain and his people against all who oppose him at any cost.
----------
Inventory
Head:
Torso:
Legs:
Feet:
Hands:
R. Hand:
L. Hand:
Backpack:
Septims: 150
---------
Stats: you get 80 points
Agility: 0
Endurance: 5
Luck: 0
Personality:  10
Speed: 10
Strength: 0
Willpower: 55
Skills:  Alchemy, Conjuration, Mysticism, Alteration, Destruction, Illusion, Restoration, 
---------
Health: I put
Magicka: i put
Condition: Any determining factors in how your health or attributes are

 

Posted May 25, '13 at 7:32pm

loco5

loco5

1,289 posts

you're not playing a lord

 

Posted May 25, '13 at 7:52pm

shadowgun453

shadowgun453

1,682 posts

Uh what is the count for the name generator for?

 

Posted May 25, '13 at 8:04pm

Karasaar

Karasaar

161 posts

;(
Fine then not :P

 

Posted May 25, '13 at 8:14pm

loco5

loco5

1,289 posts

so, you're not gonna play? i don't really care either way

 
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