ForumsForum GamesAnthill RPG (OOC)

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OperationNilo
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OperationNilo
3,937 posts
Shepherd

Hello and welcome to Anthill RPG! This is your host, Nilo the Ant.

The purpose of this out-of-character thread is to settle all questions and doubts that may surface before the actual RPG begins, to avoid getting the actual RP thread cluttered with questions and doubts that could have been answered before. That being said, feel free to ask any questions. This thread is here to answer them, after all.

Let's get down to business, shall we?

Okay. Some main rules are pretty straightforward.
1. Proper grammar and spelling is one of the most important. If english is not your 'best' language, just do the best you can.
2. Keep your actions reasonable. Don't try to go over the edge.
3. If you lose, remember that it's just a game. No reason to get mad at others.
4. When the victory conditions are met for a person, that's that. He/She wins.

The Map, the place in which the RPG will take place in.

Here is the sheet that will be used, along with short descriptions for each of the points (eliminate the spaces and information when you're done):

Name Pick a name for your insect/arachnid nation. Replace the 'Name' with it. Examples: "The Empire of Antopia", "The United Anthills of Example".

Race: Pick an insect/arachnid species, such as "Fire Ants" or "Common Termites". Once you pick your species, it's taken, which means that nobody else can choose it as well. There can be many players using Ants as their species, but only one player using Fire Ants or Bull Ants. The species that you can't pick (in any form) are: Mantises, Tarantulas and Scorpions, as these will be important NPC factions.
If you pick Bees or Wasps, or such an insect (with wings), note that they will not be able to fly, as this would be an unfair advantage.

Main Anthill/Lair/Nest: Name your capital insect/arachnid anthill or lair or nest, as well as its location. It can be anywhere in the British Isles except in London, The Ise of Man, Edinburgh, Dublin, or Cardiff.
Example: "Antopia, East Scotland". Replace Anthill with Lair, Mound, or such if necessary.

Cities under Control: Leave blank. The cities that fall under your control will be listed here, as well as their respective food income. Ex. Glasgow+X.
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Food: Start with 200. To keep the heart of the RPG (its relative simplicity), there is only one material, and it's this, food. Use food to research technology, train soldiers, and pretty much everything else.

Food Income: Start with 30. This is how much food you receive each turn, be it by farms, trade, tax, and tribute. It can be increased by technologies, threatening another faction, or gaining territory.

Technology: Leave blank. Your technologies will be added here.

Age: the Age of Stone. This age is the one your species is currently in.
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Soldiers: Start with 300. Soldiers are your main fighting force.

Soldier Cost: Put here a 100. Soldiers can only be trained in companies of 100 soldiers. This tells you how much food it'll cost you to train 100 soldiers. According to your weapons, and certain technologies, the cost can either increase or decrease.

Weapons: Start with none. These are the weapons your soldiers will fight with. You can pick a maximum of two different weapons at the same time, unless a technology modifies this. All your soldiers are equipped with the same weapons.

Vehicles: Start with 50 grasshoppers. Vehicles for your soldiers to ride and fight in/from.
-------
Here is a blank space. As the RPG goes on, more will be added (for example, how close you are to winning).

Now, let's proceed to several other rules!

How To Win/Objectives

Your objective in this RPG is to become the dominant insect species in Britain. The way to achieve this is to, well, win. There are several ways of winning. Here's the list:

1. Basic Victory: be the only remaining species in Britain.
2. Conquest Victory: conquer and hold London for 5 turns.
3. Scientific Victory: build a rocket and launch it to space.
4. Military Victory: build a WMD and blow up everyone.
5. Cultural Victory build a Wonder and hold it for 5 turns.

The player must be in possession of his/her main Anthill/Lair/Nest to win. it is also to be noted that if a player loses whilst attempting victory (for example, the player builds a Rocket and someone else destroys it), the player can try to win again (by building another rocket).
The winner gets a..uhâ¦a prize!

ECONOMICS

Technology

Technology is pretty straightforward. You just pick a technology from the tree that must be linked to a technology you already researched, pay up what it costs, and in the next turn it'll be available. Simple, right?

Workers

Since you're insects/arachnids, workers come in pretty large numbers. That's why you have an unlimited supply of them. They can't fight, however. A single soldier can kill scores of workers.

Food

Food can be obtained through several means. You could just rely on your food income, which provides a slow but steady supply of it. You could have your soldiers forage in the woods, which yields a moderate amount of food. You could raid other anthills for food. Or you could be creative and obtain food through other means.

WARFARE

Soldiers and Soldier Recruitement

Soldiers are a bit more complicated than workers, though. To train soldiers, state how many you'd like to train, pay the cost, and then receive your soldiers the next turn. Note that soldiers can only be trained in companies of 100. You could, however, train as many companies as you're able to in a turn (you could train 200 soldiers in a turn).

Weapons and Vehicles

I hope this doesn't mix people up.

The real purpose of weapons is to allow your soldiers certain actions. For example, you could order some archers to attack a group of spearmen from a safe distance. The spearmen, if equipped with shields, could retaliate by forming a shield wall, if equipped with shields. The same applies to vehicles. Ordering a group of soldiers to mount some grasshoppers, then charging at the archers.

Combat

In a PVP battle, things could turn out rather different. If one player read the other's actions before posting, he could just retaliate and have an unfair advantage. This is why you will be able to e-mail your actions to the email I just created! operationnilo@gmail.com.
For every PVP battle there will also be a map, in which you could make your soldiers climb hills, ford streams, etc.. There will also be a battle map for every Player-Environment battle of respectable size. Don't worry, I have lots of free time.

OTHER

Player Alliances or Agreements

Players are able to ally one another to fight a common foe, declare war on one another, and/or engage in certain agreements (Ex. attack that guy and I'll pay you). Keep in mind that your ally is also allowed to betray you, so be cautious!
It is also to be noted that an Alliance could also win together, under one condition. The species of the members of the alliance must all be related in some way. For example, an alliance of Fire Ants and Bull Ants could win as a team, but an alliance of Fire ants with Wolf Spiders could not.

Players are allowed to sell or buy technology to other players.

--

I'm more than open to suggestions/questions/complaints/threats, so don't hesitate!

Here goes nothing...*clicks the submit button*

  • 107 Replies
OperationNilo
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OperationNilo
3,937 posts
Shepherd

You can go right ahead and create it, the only things that are missing are the tech trees, which aren't necessary for the creation of your nation.

thfcJack
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thfcJack
64 posts
Nomad

The Legion of Stag Beetles

Race: Stag Beetles ( Lucanus cervus)

Main Anthill/Lair/Nest: Stag Lodge, Sheffield

Cities under Control:
-------
Food: 200

Food Income: 30 per turn

Technology:

Age: the Age of Stone
-------
Soldiers: 300

Soldier Cost: 100

Weapons: None

Vehicles: 50 grasshoppers
-------
(Blank space for winning conditions)

Let me know if I need to change anything.

OperationNilo
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OperationNilo
3,937 posts
Shepherd

Sure, let me help you out.

The Legion of Stag Beetles
Race: Stag Beetles ( Lucanus cervus)
Main Lair: Stag Lodge, Sheffield
Cities under Control:
-------
Food: 200
Food Income: 30 per turn
Technology:
Age: the Age of Stone
-------
Soldiers: 300
Soldier Cost: 100
Weapons: None
Vehicles: 50 grasshoppers
-------

Out of curiosity, which winning condition are you after?

thfcJack
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thfcJack
64 posts
Nomad

Not sure yet. I'm going to try to get a feel for the game once we start and then I'll figure something out.

OperationNilo
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OperationNilo
3,937 posts
Shepherd

I see. Let's hope more people come around. Since Player-player interactions will be something important, we need a decent number of players before we start.

OperationNilo
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OperationNilo
3,937 posts
Shepherd

I found an example of what I kind of wanted the tech tree to look like. To save some loading time, I'll just link it to here instead of putting it as an image.

Of course it hasn't to be that detailed. I'll actually get to work on some of them, and just make them have the title and include the written description here as well, because there'll be a lot of technologies.

So I'll just write the title of the tech., put the cost next to it, and wrap it up. And include the descriptions of each of them somewhere else.

ivan
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ivan
1,417 posts
King

A lot of work. The sooner this is done,the better.
I suggest that we start with 4 players.
Also I suggest that you to be one of the players, and also the hosts.

You should play to explain us the game rules and that other players have a chance to see it.
The first game could be something like a tutorial.

OperationNilo
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OperationNilo
3,937 posts
Shepherd

Also I suggest that you to be one of the players, and also the hosts.


It would be kinda unfair if I got to play with my own species in my own RPG. In a certain sense. However, I also count as a player, because I'm going to be controlling the NPC races. I already thought of quite a few, but I don't know if I should make sheets on them and update them here (and thus be kind of like a player), or just keep all the NPC sheets in TextEdit.

The NPCs will actually have an edge on the players during most of the game, until the players get 'owerful'. Likewise they won't be able to complete the victory conditions (aka to win), or (I think) completely 100% destroy a player-controlled species. Some of them will be peaceful, others neutral, others aggressive/territorial.

I suggest that we start with 4 players.


While I would definitely like to have 6-8 players, I don't think there's even that much active RPG-ers right now ._. So yeah, you're right. We'll start when we have at least 4 players (not counting me). Are you joining in as well, mate?

The first game could be something like a tutorial.


I think we should decide this with the input of the other players, when (eventually) they arrive. We could always shorten the victory conditions, but the actual game would still be pretty long.
ivan
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ivan
1,417 posts
King

Count on me.

You can also ask somebody else to join, the sooner we start the better.
And for the first game I thought to be short so that people can see, and be interested and eventually wont to join.

OperationNilo
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OperationNilo
3,937 posts
Shepherd

That's actually quite a good idea. But if it is too short, then it'll do the exact opposite. Anyways, I'll help you out with the rules and such, in case one of you needs help or all. I'll see what I can do to shorten the first just a bit.

When can I count on having your sheet?

ivan
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ivan
1,417 posts
King

The Empire of Fire Ants
Race: Fire Ants
Main Anthill/Lair/Nest: The Ise of Man
Cities under Control:
-------
Food: 200
Food Income: 30 per turn
Technology:
Age: the Age of Stone
-------
Soldiers: 300
Soldier Cost: 100
Weapons: None
Vehicles: 50 grasshoppers
-------

OperationNilo
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OperationNilo
3,937 posts
Shepherd

The Empire of Fire Ants
Race: Fire Ants
Main Anthill/Lair/Nest: x I'm sorry, but you can't pick the Isle of Man.

It can be anywhere in the British Isles except in London, The Ise of Man, Edinburgh, Dublin, or Cardiff.

Could you pick another location?
Cities under Control: None
-------
Food: 200
Food Income: 30 per turn
Technology: None
Age: the Age of Stone
-------
Soldiers: 300
Soldier Cost: 100
Weapons: None
Vehicles: 50 grasshoppers
-------

*I don't know if you're all misinterpreting, but your nation's name doesn't necessarily have to include the name of your species.*
sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Race: Honey Bee
Main Lair: Blackpool
Cities under Control:
-------
Food: 200
Food Income: 30 per turn
Technology:
Age: the Age of Stone
-------
Soldiers: 300
Soldier Cost: 100
Weapons: None
Vehicles: 50 grasshoppers
-------

Do I need an empire name, or just a race?

ivan
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ivan
1,417 posts
King

The Empire of Fallen ones
Race: Fire Ants
Main Anthill: Liverpool
Cities under Control:
-------
Food: 200
Food Income: 30 per turn
Technology:
Age: the Age of Stone
-------
Soldiers: 300
Soldier Cost: 100
Weapons: None
Vehicles: 50 grasshoppers
-------

OperationNilo
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OperationNilo
3,937 posts
Shepherd

Do I need an empire name, or just a race?

Yes, you do need an empire name as well, although you could just do 'The Honey Bees' or 'the Bees', or 'SonicHeroes' Bees', doesn't necessarily have to be something exotic.

The Empire of Fallen ones

Don't you think that 'The Empire of the Fallen" sounds better? Just a quick suggestion.
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