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Monsters Den The Book of Dread: walkthrough

Posted Nov 12, '08 at 12:03pm

XMotorX

XMotorX

1 post

Wood - Serf

I've googled and looked thru some threads, but I came across something I haven't seen mentioned - a Special Encounter room on level 7, with "Gehl" the lurker.  He says something about how we've done well for him, but mostly for our own profit.  Then he gave 4 items (one junk, 3 rares).

Are there other special encounters like this?  Is it random?

 

Posted Nov 12, '08 at 7:10pm

Parsat

Parsat

414 posts

Gold - Squire

XMotorX:

Yes, there are special encounters, but they are random. The lurker has a tendency to appear on Greekskin maps, and he gives you some items if you've killed every enemy on that level. The other is a warrior (I don't remember his name) who is supposed to be wounded and asks you if you can join his party. He will only fight with your party for one battle, and then he expires. He's actually a pretty well rounded fighter, with a melee attack, a ranged attack, and First Aid, which heals.

Game_Burner: I'm not very skilled with the Rogue, but it looks like your setup is sound. I am better with the Warrior, but Rogue can actually be better, with equivalent damage but higher speed. Your monster tips are good as well.

 

Posted Nov 12, '08 at 8:00pm

firetail_madness

firetail_madness

6,673 posts

Gold - King

I've noticed a trick.

If you use 4 rogues as a team, as soon as you equip all the rogues with hide, it is very hard to be defeated...

 

Posted Nov 12, '08 at 8:14pm

Parsat

Parsat

414 posts

Gold - Squire

LOL. I suppose I'm more of a traditionalist. It is probably possible to go four of anything if you're skilled enough, even Conjuror, which I think is the hardest class to play as. Warriors are tough enough, but they have speed issues, so that would be hard. Clerics can heal each other, and that combined with heavy armor, strong maces, and Smite can even out the odds. Four rangers would be pretty tough, since they don't heal a lot, but they are fast and their bows could deal a fair amount of damage. Four mages would be really tough because of their survivability, but at least they have pretty good speed and damage. Four conjurors would have to be able to summon quickly. Four barbarians shouldn't be too hard. Four rogues would be the easiest, with their quickness and strong attack.

 

Posted Nov 13, '08 at 4:44am

Game_Burner

Game_Burner

2 posts

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Rogue vs Warrior

Rogue pros:
Poison. Way overpowered skill. The fact they have a passive poison stack and a basic skill means that hitting big poison numbers is a scary reality. Great with bows because of it.

Double damage gain from str and dex from daggers.

AP attack hits through bosses and baddies with equal ease.

Insane combination attacks. Stun+Coup de grace for 1 hit kills. Hide+sneak attack for high damage gain. Hitting out of stealth [caused by warrior leadership or rogue opportunity strike] for even more damage.

Hide is a lifesaver. So is elusiveness.

Cons of rogue.
Cardboard armour. They must always hit first and hit hard otherwise it's death in a straight fight.

Elusiveness has a terrible side effect. The mages tend to get hammered by arrows just because they are the next valid target.

Heavily item dependent for combos to come into play.

Always make the party immune to poison when facing the Corruptor {if using rogues}. 1k poison+critical damage is not funny when used against the party.

Warrior pros.

Massive damage with adrenaline and inspire. Overwhelm has no accuracy penalty unlike other multi hit skills.

Tanking. Able to hit max damage resist with potions, armour and shield wall.

Independent 1 hit kill with crit. hit.

Cleave is a demonic skill.

Cons.

Crit. hit  is flawed by high mana use [like ALL OF IT].

Slow poke. As good as overwhelm is, it needs some serious speed items or wearing tissue paper armour to be any good. Cleave is the skill of choice because of it.

Some bosses are just made to screw with a pure melee character. The hydra, minotaur and dreadfather do this pretty well. Bow use is pretty well crippled unless all the buffs are used. Difficult to pull off in the middle of a fight.

Other stuff noticed.

Can only blind the opposition to 10% accuracy. Having more blind skill is useless unless it is for bosses.

Damage reduction caps at 75%.

Blind, Critical and poison mechanics for multi-hit attacks. The effective percentage and poison damage is the the total number divided by the number of attacks. That's why I find the skill pretty much a waste. Eg. a multishot ranger with 52 poison damage does only 3 poison damage per arrow. And only for those that hit. I see the rationale though, all 12 hits having having 52 poison is just way overpowered.

Good reason just to concentrate on 1 hit 1 kill characters in this game.

 

Posted Nov 15, '08 at 12:10pm

mooop888

mooop888

39 posts

Iron - Squire

i am only on lvl 11 but i have an ok way of doing it  haha

 
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