Rogue vs Warrior
Rogue pros:
Poison. Way overpowered skill. The fact they have a passive poison stack and a basic skill means that hitting big poison numbers is a scary reality. Great with bows because of it.
Double damage gain from str and dex from daggers.
AP attack hits through bosses and baddies with equal ease.
Insane combination attacks. Stun+Coup de grace for 1 hit kills. Hide+sneak attack for high damage gain. Hitting out of stealth [caused by warrior leadership or rogue opportunity strike] for even more damage.
Hide is a lifesaver. So is elusiveness.
Cons of rogue.
Cardboard armour. They must always hit first and hit hard otherwise it's death in a straight fight.
Elusiveness has a terrible side effect. The mages tend to get hammered by arrows just because they are the next valid target.
Heavily item dependent for combos to come into play.
Always make the party immune to poison when facing the Corruptor {if using rogues}. 1k poison+critical damage is not funny when used against the party.
Warrior pros.
Massive damage with adrenaline and inspire. Overwhelm has no accuracy penalty unlike other multi hit skills.
Tanking. Able to hit max damage resist with potions, armour and shield wall.
Independent 1 hit kill with crit. hit.
Cleave is a demonic skill.
Cons.
Crit. hit is flawed by high mana use [like ALL OF IT].
Slow poke. As good as overwhelm is, it needs some serious speed items or wearing tissue paper armour to be any good. Cleave is the skill of choice because of it.
Some bosses are just made to screw with a pure melee character. The hydra, minotaur and dreadfather do this pretty well. Bow use is pretty well crippled unless all the buffs are used. Difficult to pull off in the middle of a fight.
Other stuff noticed.
Can only blind the opposition to 10% accuracy. Having more blind skill is useless unless it is for bosses.
Damage reduction caps at 75%.
Blind, Critical and poison mechanics for multi-hit attacks. The effective percentage and poison damage is the the total number divided by the number of attacks. That's why I find the skill pretty much a waste. Eg. a multishot ranger with 52 poison damage does only 3 poison damage per arrow. And only for those that hit. I see the rationale though, all 12 hits having having 52 poison is just way overpowered.
Good reason just to concentrate on 1 hit 1 kill characters in this game.