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The Strike Force Heroes 3 suggestions !

Posted Oct 23, '13 at 8:08am

realmton

realmton

256 posts

Suggest everything that you want in SFH3 !
WEAPONS
ATTACHMENTS
ENEMIES
MAPS
CHARACTERS

AND OTHER COOL THINGS!!!!!!

 

Posted Oct 23, '13 at 8:15am

realmton

realmton

256 posts

Weapon
--------------------
Demon Rifle
description----A very fast shooting rifle colored in red with permanent fire rounds and with a demon face on it .

 

Posted Oct 23, '13 at 8:59am

gman144

gman144

156 posts

This should be in the Flash Games forum.

 

Posted Oct 23, '13 at 4:30pm

SluggedHates

SluggedHates

1 post

I did something like this for Raze 2
First Things First
Weapons:
How to earn weapons in SFH2 was a little hard
Put the original way of getting weapons. Also make the graphics more bolder for the weapons.Also put a lot of weapons.
I will post some more ideas for the game
Email me at cortezjones10@gmail.com if you think the ideas are good.

 

Posted Apr 11, '14 at 8:32pm

AgentMinn

AgentMinn

1 post

5 words. NO.MORE.CLONES.OR.GLOBEX.

 

Posted Apr 11, '14 at 8:42pm

Freakenstein

Freakenstein

9,662 posts

Moderator

Indeed! To the flash games forum!

 

Posted Jul 14, '14 at 9:23am

moonamoon

moonamoon

1 post

Add some new classes and make the secondary weapons universal so can be used by all characters / classes like in the first version

 

Posted Jul 14, '14 at 12:52pm

Dirk25

Dirk25

32 posts

Am I the only one who found it to be a pain to fight Snipers in Impossible/Nightmare difficulties in SFH2?

Anyway,

Some new classes wouldn't be so bad. More killstreaks (like actual killstreaks) would be useful. Juggernaut especially (if they keep this class), I found most of his killstreaks near useless to even bother with.

 

Posted Dec 2, '14 at 8:28pm

TheSpeaker

TheSpeaker

2 posts

1. Lots of classes (Very specific playstyles)
2. More factions (Globex is cool but kinda old)
3. More weapons (more than SFH2)
4. Weapon customization (sights, appearance, bullet type without interfering with another)
5. More maps (with more variety and more environmental effects)
6. Bigger matches (if it's not too much to ask have it at least 10v10)
7. Different kinds of armor (SFH 2 did a good job with this but they should also have some different effects that get more powerful as you level up [cloak, unique killstreak, other])
8. Balance the classes so one has an advantage over 2 or 3 others but make sure no class is O.P. (SFH2 was easy to get all bullets in one clip and every bullet has a 5% chance to set on fire for merc., or to be juggernaut with powerful shotgun and immune to status effects)
9. [OPTIONAL] Team commands (advanced commands, such as stay, patrol, follow, attack, defend, flank, crouch, use cover, etc.)
10. Grenades (grenade launcher is a good weapon but I feel as though any soldier would have a type of g-nade regardless of primary weapon. Perhaps every class has a different type of grenade [assassin/sniper/spy has EMP grenades that disable enemy electronics, hacker/engineer as scrambler grenades that stop enemy radar, etc.])

There's 10 suggestions. I hope to see at least ONE of them in SFH3!

 

Posted Feb 5, '15 at 10:22pm

ninjaofnoodles

ninjaofnoodles

4 posts

There should be a multiplier option, because this game is just so cool!

 
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