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Need programmer for physics adventure puzzle

Posted Oct 30, '13 at 8:40pm

carbonicdesign

carbonicdesign

6 posts

I don't know why there isn't a collaboration section, but here it goes.

Fluid Venture, a maze-like though non-scrolling game where you navigate a lost fluid through various pipes using the physics of various items you dissolve to overcome obstacles. With concept art below, the original game size is 800x800 pixels.

photo concept-1_zps5eeab0ae.jpg

photo concept2_zpsb91a4ac8.jpg

Programming: The level design is variously simple, basic backgrounds, basic hitboxes, standard w-a-s-d or arrow controls, seamlessly tillable panels as well as the concept for each level laid out for you. However, there will be a few challenges. The physics overall will all be simple, however there will be a wide variety of different physics properties and giving Flui (main character) the ability to change his physics upon using different items, such as initially having 0 inertia, but upon absorbing a certain item will become more slippery and move a little slower which will also have to have friction, or being able to split into two smaller Fluis and controlling both of them simultaneously as well as objects that obey physics such as pulley systems and gravity and changing temperatures.

Another main challenge will be to to create basic AIs and animations for a few robots and creatures. The AIs don't have to be complicated, in fact for one of them all they need to do is randomly take one step back and forth every few seconds, however animating them would really be the main challenge as they have legs and bodies (though most without arms) and need them to walk. There will also be one giant creature which we will need to figure out how to animate in such a way that it doesn't cause a lot of system lag, but most likely we can have the major interactions be animation clips.

The last major thing is being able to evaporate flui into steam. I'm not sure how exactly to find a medium between particle physics and good looking graphics that a player can control. Ideally as steam, Flui would float to the top of the screen at a moderate speed as a mostly transparent cloud.

Payment: Unless my last game get's a good sponsorship or we make a small demo and get a sponsorship for that this is a collaboration. I would be happy to give you a flat payment of $100 first, but unless something changes that isn't going to happen. I do however have quite a bit of sound effects, I could in theory give you 100-200 of them as they would be sold for $1 each on my main SFX marketing platform.

If you're interested then contact me at [email protected]

 

Posted Oct 30, '13 at 8:43pm

carbonicdesign

carbonicdesign

6 posts

And I also have no idea on Earth why there wouldn't be a siple edit button, but hopefully here's the actual pics

[URL=http://s1087.photobucket.com/user/darthinvaderzim1/media/concept2_zpsb91a4ac8.jpg.html][IMG]http://i1087.photobucket.com/albums/j472/darthinvaderzim1/concept2_zpsb91a4ac8.jpg[/IMG][/URL]

[URL=http://s1087.photobucket.com/user/darthinvaderzim1/media/concept2_zpsb91a4ac8.jpg.html][IMG]http://i1087.photobucket.com/albums/j472/darthinvaderzim1/concept2_zpsb91a4ac8.jpg[/IMG][/URL]

 

Posted Oct 30, '13 at 8:44pm

carbonicdesign

carbonicdesign

6 posts

Nope those didn't work so I'll have to post a third time which again could easily be solved with a simple edit button.

And I also have no idea on Earth why there wouldn't be a siple edit button, but hopefully here's the actual pics

 

Posted Oct 30, '13 at 8:47pm

carbonicdesign

carbonicdesign

6 posts

And idk what happened with that post so now need to do a 4th post which could have easily been avoided. Is Armorgames dead? So little activity they don't update their site? I don't understand.
Well just email me if you're interested and want the concept, this seems to be the only site with that problem.

 

Posted Oct 31, '13 at 9:29am

mightybob

mightybob

369 posts

ArmorGames isn't dead, it's its programming forum that is dead, unfortunately.

Well I don't think it really matters what site your on, usually for me takes 1-2 days for a reply of any sort - don't get discouraged so quickly! There's probably someone out there who would like to help.

I fixed your links for you



[url=http://i1087.photobucket.com/albums/j472/darthinvaderzim1/concept2_zpsb91a4ac8.jpg




[url=http://i1087.photobucket.com/albums/j472/darthinvaderzim1/concept2_zpsb91a4ac8.jpg


[url=http://i1087.photobucket.com/albums/j472/darthinvaderzim1/concept2_zpsb91a4ac8.jpg[/url]

 

Posted Oct 31, '13 at 9:31am

mightybob

mightybob

369 posts

K, forget about fixed links, try using tinypic or something⦠Your URLS don't seem to work.

 

Posted Oct 31, '13 at 10:50am

carbonicdesign

carbonicdesign

6 posts

They actually still don't work for me, I'll just need to do it via email.

 

Posted Oct 31, '13 at 11:52am

weirdlike

weirdlike

714 posts

Moderator

I'm surprised that its not working :/

http://i1087.photobucket.com/albums/j472/darthinvaderzim1/concept2_zpsb91a4ac8.jpg

 
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