ForumsForum GamesThe Guild Tournament (Tournament/Questing RPG)

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anewbeginning
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anewbeginning
379 posts
Nomad

1. New players are always welcome.
2. Suggestions for new classes are always welcome.
3. Very little of the information I will write below is actually true in-game, mostly it's propaganda. It will only matter if you explore the plot though.
4. Since I've probably forgotten a bunch of stuff that I will have to add in the first page, you should probably read the entire first page.
5. Delete anything in brackets in the CS.
6. Add which class you are to the bottom of the CS.
7. This is a very free-form RPG. Feel stabbing a random stranger in a crowded agora? Go for it! It has to be possible though, and that stranger could very well turn out to be a member of the assasins guild.
The Guild Tournaments of Gildrier have begun! Fight for both the glory of your guilds and for the astounding prizes! A successful gladiator doesnât even need a regular career, he or she would just need to show up at the monthly tournaments and live like a king the rest of the time!
There are five main guilds, of which everyone over the age of twelve, when it is considered you can think for yourself, is a member of one and only one.
The Warriors Guild (Anyone who makes a living through melee combat belongs usually to this guild).
The Archer's Guild (Anyone who owns a ranged weapon of some sort usually belongs to this guild.
The Mages Guild (Anyone who makes a living through magic usually belongs to this guild).
The Nobles Guild (Anyone who has a high ranking in society usually belongs to this guild).
The Commoners Guild (Anyone who doesn't fit into the other guilds usually fits into this guild.)
As well, there are many sub-guilds which you can join (Only through invitation or creating it yourself). Some may be exclusive, like the Knightâs Guild which is open to only members of The Warriors Guild, while some may offer open arms to all, like The Soccer Guild (Yes thatâs a real thing.)

Connected to the guilds are classes. They are a blessing given to us by The Great Lord, The One True God, and we should never use them in vain. Upon turning the age of twelve, which it appears to be the age The Great Lord believes you can think for yourself as well. Your class represents what is your most outstanding feature, and makes you even better at it. As well as the marking on your forward with the symbol and name of your class, even just knows in their head what their symbol, class, and bonus is. The Great Lord appears to give us new classes after random achievements, and whenever we join a new guild.

Mage: (Tip: Itâs pretty easy to aim a fireball, but accuracy helps. 3 mana is enough to shoot one fireball then feel drained.)
Perk: +5 to mana.
Stats: (I add perks and equipment automatically. You get more through training.)
Strength: 1 (How strong you are physically.)
Accuracy: 3 (How accurate you are.)
Agility: 1 (How agile you are)
Mana: 15 (How strong you are magically.)
Equipment: Black robe.

Warrior: (Tip: You donât need much accuracy to swing a sword, but it can help. 3 strength is enough to club someone a dozen times before feeling tired.)
Perk: +5 to damage.
Stats: (I add perks and equipment automatically. You get more through training.)
Strength: 15 (How strong you are physically.)
Accuracy: 1 (How accurate you are.)
Agility: 3 (How agile you are)
Mana: 1 (How strong you are magically.)
Equipment: Brown cotton pants and shirt, hard wooden sword.

Archer: (Tip: Itâs fairly easy to pull a short bow, but strength can help. 3 accuracy is enough to shoot an arrow into a standard target from ten meters.)
Perk: +5 to accuracy.
Stats: (I add perks and equipment automatically. You get more through training.)
Strength: 3 (How strong you are physically.)
Accuracy: 15 (How accurate you are.)
Agility: 1 (How agile you are)
Mana: 1 (How strong you are magically.)
Equipment: Brown cotton pants and shirt, short bow, 10 dull wood arrows.



CS

Name: (What your name, first/last/whatever your feel like filling out is)
Personality: (What your personality is.)
Bio: (What your life story is. It has too match your class and the fact you know only government propaganda when it comes to opinions.
Main Guild: (To start off itâs the same as your class.)
Sub-Guild(s): None
Class: (Choose from above options.)

  • 17 Replies
jcwgames
offline
jcwgames
113 posts
Jester

Name: Emerson
Age: 23
Personality: Intelligent, calm, focused.
Bio: I just want to make a name for myself in the cities.
Main Guild: Archer
Sub-Guild(s): None
Class: Archer
Perk: +5 to accuracy.
Stats: (I add perks and equipment automatically. You get more through training.)
Strength: 3 (How strong you are physically.)
Accuracy: 15 (How accurate you are.)
Agility: 1 (How agile you are)
Mana: 1 (How strong you are magically.)
Equipment: Brown cotton pants and shirt, short bow, 10 dull wood arrows.

eliakith
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eliakith
2,419 posts
Blacksmith

anewbeggining? where are you? i think you jave taken on too many forum games.

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