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How to Create and Publish Your own Game

Posted Mar 12, '13 at 3:48pm

alex57834

alex57834

45 posts

Im only 13 and I'm hoping to create a game good enough for ArmorGames
A great free course which tells you the basics is this: http://tv.adobe.com/show/actionscript-1 … ug-winnie/

 

Posted Mar 16, '13 at 9:19am

bigjacob

bigjacob

384 posts

@ Iluvollie20048, what do you think this topic was about? >.>

 

Posted Mar 31, '13 at 2:03pm

DFBlocks

DFBlocks

13 posts

Theres JS (javascript) you  can learn for free at code academy.com but im not sure if javaScript will work on games

 

Posted Apr 2, '13 at 2:15am

Darkroot

Darkroot

2,523 posts

As for making a game, it's very intimidating at first, and the hardest part for me would probably have to be actually getting it off the ground.

Getting off the ground for the first time. It's like, "Okay I know what I need to know where do I start". Ended up for me spamming a bunch of classes for objects I wanted and writing them in and connecting them up.

 

Posted Apr 3, '13 at 2:51pm

manny6574

manny6574

861 posts

How well did it succeed?

I'm trying to make a decent game right now and "get off the ground". I've made one mini-game before but well.. it was of rather lesser quality.

 

Posted Apr 3, '13 at 9:21pm

Darkroot

Darkroot

2,523 posts

Well I have created projects many times now but another problem for me at this point is either finding the time for this stuff, being motivated (I program all day long school work, portfolio and this You get tired might quick) and just finishing stuff I started. I probably have gone through a dozen projects that I just never end up finishing. Though I am trying to finish the latest one I have started (an amorphous clone because hey the original creator isn't dong anything I might as well).

Yeah mini games are different from larger games. You can create a mini-games in a single external class and not be lost in hundreds of lines of code but with larger ones it just doesn't make sense to make it a single class since each class could have hundreds of lines of code and there is no way you would make head or trails if it was just shoved into one class.

The simplest way to look at it is look at the game you want. Figure out the objects you have player, enemy, bullets and whatever external libraries you are using and write the main loop of the game without writing the classes yet. Once you have that done to simple point where it would be easy to test you write the other classes test those out. Then you run the simple game you have and Viola a start. Now if you haven't changed your design much you just add to the game (the fun part) since at this point you have something you are just making it better.

 

Posted Apr 4, '13 at 12:11am

Austin4606

Austin4606

8 posts

Publishing the game and "getting it off the ground" is probably the hardest for me so far.

 
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