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anewbeginning
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anewbeginning
379 posts
Nomad

1. New players are always welcome.
2. This is single player.
3. You are welcome to do whatever you wish, as long as it doesnât break any rules. WHATEVER YOU WANT.
4. Read to the bottom of the page in case Iâve decided to add something to the CS.
5. Delete anything in brackets in the CS.
6. All starting scenarios are unique and specialized, based on your personality, bio, age, name, gender, and random factors. You may get classes and equipment right from the start if everything works.
7. I add all equipment and perk bonuses automatically.
8. If you do not like making personality/bio descriptions, Iâll add one for you. Youâll be the blandest, most uninteresting person ever though.


You are a mage, destined for greatness. The question is though, how will you achieve it? Will you be an infamous necromancer or a wise priest? Leader of armies or destroyer of armies?


Name: (What people call you.)
Age: (In between 12 and 50.)
Bio: (You add it.)
Personality: (You add it.)
Guild: Mageâs Guild. (You can get different guilds as time goes on. For now you only have the most basic guild for wizards.
Class: Mage (The most basic class for wizards.)
Exp: 0/10 (When you level up you get something. What you get you never know, but itâll always be at least arguably good. You are allowed to, out of character, request level-up bonuses.)
Perk: +5 to mana.
Stats: (Your different skills in magic. You have 25 points to add to each stat, 1 point=5 points for health)
Mana: 10 (How much magical energy you have.)
Health: 20 ( How big of a hit you can take.)
Speed: 5 (How fast you can move.)
Solid Manipulation: 0 (How well you can manipulate solids.)
Liquid Manipulation: 0 (How well you can manipulate liquids.)
Gas Manipulation: 0 (How well you can manipulate gases.)
Plasma Manipulation: 0 (How well you can manipulate plasmas. If you didnât know, lightning and fire are plasmas.)
Creation: 0 (How good you are at creating whatever. Once created you have no control over the object though.)
Life: 0 (How good you are at healing/creating/reviving life.)
Preferences: None (Any specific things youâre good at, like water within liquid manipulation.)
Inventory: Nothing (Anything which is in limited supply, e.i potions.)
Equipment: Brown cotton robes, pants, and shirt. Leather shoes. (Anything which is permanent, unless destroyed.)
Gold: 50 (The universal money. 1 gold is equivalent to the price of a chocolate bar in our world.)

  • 82 Replies
Bluydee
offline
Bluydee
3,426 posts
Nomad

Name: Ransing Bluyd
Age: 18
Bio: Growing up from a family of losers and crooks, Ransing was disgusted at his sloppy and failures of a family. Learning of his magical prowess at a young age, he practiced in secret in order for his talents not to go to waste. At the age of 12, he quickly moved to Altus and joined the greatest school of magic, demanding entry using sheer willpower. After being let in, he breezed through and became the youngest graduate at the age of 17 with his unique magical prowess in kinetic force. He eventually went back and killed his sorry lot of a family and now works as an adventurer and scholar.
Personality: Calm, cold, and calculating. He inwardly is quick to anger, but never shows it.
Guild: Mageâs Guild.
Class: Mage
Exp: 0/10
Perk: +5 to mana.
Stats:
Mana: 10
Health: 20
Speed: 5
Solid Manipulation: 25
Liquid Manipulation: 0
Gas Manipulation: 0
Plasma Manipulation: 0
Creation: 0
Life: 0
Preferences: None
Inventory: Nothing
Equipment: Brown cotton robes, pants, and shirt. Leather shoes.
Gold: 50

May I join?

anewbeginning
offline
anewbeginning
379 posts
Nomad

Name: Frogmyre
Age: 18
Bio: Raised on a farm, apparently the same as hundreds of thousands of other children around the globe, at the age of twelve Frogmyre showed his magical talent. One day, while planting seeds, he dropped the bucket and when he cried out in anger, the seeds started to grow. Recognizing the talent and knowing how useful it could be, his parents immediately spent all the spare money they had and sold all the expendable animals to pay for magic lessons. Years later, after turning the farm into the greatest by the village of Yordiner with his skills in improving farm tools and making crops healthy, he set off to make his own in the world.
Personality: Friendly, but getting on his bad side is dangerous.
Guild: Mageâs Guild.
Class: Mage
Exp: 3/10
Perk: +5 to mana.
Stats:
Mana: 10
Health: 20
Speed: 10
Solid Manipulation: 0
Liquid Manipulation: 0
Gas Manipulation: 0
Plasma Manipulation: 0
Creation: 10
Life: 10
Preferences: None
Inventory: Nothing
Equipment: Brown cotton robes, pants, and shirt. Leather shoes.
Gold: 50
*I've given you some EXP for fighting off the mugger.*
Continuing to hold the mugger down, who isn't even resisting at this point, you ask the victim if she's okay. Very dramatically she rushes over to you and thanks you for saving her life. While you doubt the mugger would have done anything worse than beat her little, you decide to humour her and let her continue. She insists that you come to her manor and meet her husband, the lord of this town, where she can provide you with a reward. What you are going to do with the mugger you aren't yet sure, but the lady, who you know know as Lady Samantha, seems to be ignoring the fact that he's still alive.

Lucien
Age 21
Class: Mage.
Perk: +5 to mana
Exp:3/10
Mana:12
Health:20
Speed:5
Creation: 15
Solid: 7
Plasma: 1
Liquid: 0
Inv: None
Equipment: blue jeresy shirt of the magic college with num. 5 on it, pants and a navy blue robe. A dagger.
*I've given you some EXP for succeeding in fighting off the mugger.*
You manage to break through the stone wall, but you feel quite drained after that. If the inn keeper wasn't so heavy and his customers weren't quite so drunk, you'd be caught for sure. As it is, you barely are able to escape down an alley with your money. You're in a bad situation now, as the punishment for what you've done is a year in prison, and it'd be hard to restart you're magic career with petty theft on your record. Of course, you could as try to reach your dream of fame by becoming a great cat burgalar...

Name: Ransing Bluyd
Age: 18
Bio: Growing up from a family of losers and crooks, Ransing was disgusted at his sloppy and failures of a family. Learning of his magical prowess at a young age, he practiced in secret in order for his talents not to go to waste. At the age of 12, he quickly moved to Altus and joined the greatest school of magic, demanding entry using sheer willpower. After being let in, he breezed through and became the youngest graduate at the age of 17 with his unique magical prowess in kinetic force. He eventually went back and killed his sorry lot of a family and now works as an adventurer and scholar.
Personality: Calm, cold, and calculating. He inwardly is quick to anger, but never shows it.
Guild: Mageâs Guild.
Class: Mage
Exp: 0/10
Perk: +5 to mana.
Stats:
Mana: 10
Health: 20
Speed: 5
Solid Manipulation: 25
Liquid Manipulation: 0
Gas Manipulation: 0
Plasma Manipulation: 0
Creation: 0
Life: 0
Preferences: None
Inventory: Nothing
Equipment: Brown cotton robes, pants, and shirt. Leather shoes.
Gold: 50

*Imagine this city as a typical medieval capital city in England, but then with several magic shops for most everything.*
Having just killed off your family, ditching them in an alley, you decide to start your career as an adventurer. There's an enchanted forest famous for making hereos with it's vast amount of monsters and ancient relics a few kilometers away which could be a good place to start, but then you remembered one of you're classes about how most would-be adventures take on missions too hard for them and die before a single song is written about them.

Snag618
offline
Snag618
6,704 posts
Blacksmith

Name: Frogmyre
Age: 18
Bio: Raised on a farm, apparently the same as hundreds of thousands of other children around the globe, at the age of twelve Frogmyre showed his magical talent. One day, while planting seeds, he dropped the bucket and when he cried out in anger, the seeds started to grow. Recognizing the talent and knowing how useful it could be, his parents immediately spent all the spare money they had and sold all the expendable animals to pay for magic lessons. Years later, after turning the farm into the greatest by the village of Yordiner with his skills in improving farm tools and making crops healthy, he set off to make his own in the world.
Personality: Friendly, but getting on his bad side is dangerous.
Guild: Mageâs Guild.
Class: Mage
Exp: 3/10
Perk: +5 to mana.
Stats:
Mana: 10
Health: 20
Speed: 10
Solid Manipulation: 0
Liquid Manipulation: 0
Gas Manipulation: 0
Plasma Manipulation: 0
Creation: 10
Life: 10
Preferences: None
Inventory: Nothing
Equipment: Brown cotton robes, pants, and shirt. Leather shoes.
Gold: 50

Ok, I'll agree to go to the manor with her.

Bluydee
offline
Bluydee
3,426 posts
Nomad

Name: Ransing Bluyd
Age: 18
Bio: Growing up from a family of losers and crooks, Ransing was disgusted at his sloppy and failures of a family. Learning of his magical prowess at a young age, he practiced in secret in order for his talents not to go to waste. At the age of 12, he quickly moved to Altus and joined the greatest school of magic, demanding entry using sheer willpower. After being let in, he breezed through and became the youngest graduate at the age of 17 with his unique magical prowess in kinetic force. He eventually went back and killed his sorry lot of a family and now works as an adventurer and scholar.
Personality: Calm, cold, and calculating. He inwardly is quick to anger, but never shows it.
Guild: Mageâs Guild.
Class: Mage
Exp: 0/10
Perk: +5 to mana.
Stats:
Mana: 10
Health: 20
Speed: 5
Solid Manipulation: 25
Liquid Manipulation: 0
Gas Manipulation: 0
Plasma Manipulation: 0
Creation: 0
Life: 0
Preferences: None
Inventory: Nothing
Equipment: Brown cotton robes, pants, and shirt. Leather shoes.
Gold: 50

I enter the forest for glory and power.

anewbeginning
offline
anewbeginning
379 posts
Nomad

Name: Frogmyre
Age: 18
Bio: Raised on a farm, apparently the same as hundreds of thousands of other children around the globe, at the age of twelve Frogmyre showed his magical talent. One day, while planting seeds, he dropped the bucket and when he cried out in anger, the seeds started to grow. Recognizing the talent and knowing how useful it could be, his parents immediately spent all the spare money they had and sold all the expendable animals to pay for magic lessons. Years later, after turning the farm into the greatest by the village of Yordiner with his skills in improving farm tools and making crops healthy, he set off to make his own in the world.
Personality: Friendly, but getting on his bad side is dangerous.
Guild: Mageâs Guild.
Class: Mage
Exp: 3/10
Perk: +5 to mana.
Stats:
Mana: 10
Health: 20
Speed: 10
Solid Manipulation: 0
Liquid Manipulation: 0
Gas Manipulation: 0
Plasma Manipulation: 0
Creation: 10
Life: 10
Preferences: None
Inventory: Nothing
Equipment: Brown cotton robes, pants, and shirt. Leather shoes.
Gold: 50

As you go to the manor, she explains the reason why she was in this seedy section of town, instead of being nice and cosy inside the manor. She says that she had a really big argument with her husband about some some people he's been meeting with. He's been meeting with them with them for a while, but it's only recently that she's worked up the courage to confront him about it. Suddenly she just breaks up with sobs, and you try to comfort her by saying that there isn't anything wrong, and then you see a huge crowd of people around the manor. Saying that you are with the lady of the manor, you managed to get to the front and see the house completly razed, only ashes and a few iron objects remaining.

Name: Ransing Bluyd
Age: 18
Bio: Growing up from a family of losers and crooks, Ransing was disgusted at his sloppy and failures of a family. Learning of his magical prowess at a young age, he practiced in secret in order for his talents not to go to waste. At the age of 12, he quickly moved to Altus and joined the greatest school of magic, demanding entry using sheer willpower. After being let in, he breezed through and became the youngest graduate at the age of 17 with his unique magical prowess in kinetic force. He eventually went back and killed his sorry lot of a family and now works as an adventurer and scholar.
Personality: Calm, cold, and calculating. He inwardly is quick to anger, but never shows it.
Guild: Mageâs Guild.
Class: Mage
Exp: 0/10
Perk: +5 to mana.
Stats:
Mana: 10
Health: 20
Speed: 5
Solid Manipulation: 25
Liquid Manipulation: 0
Gas Manipulation: 0
Plasma Manipulation: 0
Creation: 0
Life: 0
Preferences: None
Inventory: Nothing
Equipment: Brown cotton robes, pants, and shirt. Leather shoes.
Gold: 50

As you walk toward the forest along the dirt road, you begin to think about the meaning of life since you have nothing better to do. Before you get far though, you are ambushed by bandits. They don't seem very experienced or well equipped, just iron daggers and cloth rags, but there are four of them and one of you. Even if you do take them, you will doubtlessly be too tired out killing them to get very far in the forest. Of course, you could still loot them. (You get what you would actually get from enemies in this, for example after fighting a wolf you won't get gold but will get fur.)

Snag618
offline
Snag618
6,704 posts
Blacksmith

Name: Frogmyre
Age: 18
Bio: Raised on a farm, apparently the same as hundreds of thousands of other children around the globe, at the age of twelve Frogmyre showed his magical talent. One day, while planting seeds, he dropped the bucket and when he cried out in anger, the seeds started to grow. Recognizing the talent and knowing how useful it could be, his parents immediately spent all the spare money they had and sold all the expendable animals to pay for magic lessons. Years later, after turning the farm into the greatest by the village of Yordiner with his skills in improving farm tools and making crops healthy, he set off to make his own in the world.
Personality: Friendly, but getting on his bad side is dangerous.
Guild: Mageâs Guild.
Class: Mage
Exp: 3/10
Perk: +5 to mana.
Stats:
Mana: 10
Health: 20
Speed: 10
Solid Manipulation: 0
Liquid Manipulation: 0
Gas Manipulation: 0
Plasma Manipulation: 0
Creation: 10
Life: 10
Preferences: None
Inventory: Nothing
Equipment: Brown cotton robes, pants, and shirt. Leather shoes.
Gold: 50

Ok, I'll try and comfort (What's her name?) and then I'll see what those items are.Then, I'll try and ask around, to find out what happened.

anewbeginning
offline
anewbeginning
379 posts
Nomad

Name: Frogmyre
Age: 18
Bio: Raised on a farm, apparently the same as hundreds of thousands of other children around the globe, at the age of twelve Frogmyre showed his magical talent. One day, while planting seeds, he dropped the bucket and when he cried out in anger, the seeds started to grow. Recognizing the talent and knowing how useful it could be, his parents immediately spent all the spare money they had and sold all the expendable animals to pay for magic lessons. Years later, after turning the farm into the greatest by the village of Yordiner with his skills in improving farm tools and making crops healthy, he set off to make his own in the world.
Personality: Friendly, but getting on his bad side is dangerous.
Guild: Mageâs Guild.
Class: Mage
Exp: 3/10
Perk: +5 to mana.
Stats:
Mana: 10
Health: 20
Speed: 10
Solid Manipulation: 0
Liquid Manipulation: 0
Gas Manipulation: 0
Plasma Manipulation: 0
Creation: 10
Life: 10
Preferences: None
Inventory: Nothing
Equipment: Brown cotton robes, pants, and shirt. Leather shoes.
Gold: 50

As you comfort Lady Samantha, telling her your sure her husband made it out, you then go to look at the items. They aren't anything special, the fireplace, some tools, but then there is a lot of ash and you have no clue how much could be buried underneath. You then look at the basement, now just a whole in the ground. You could probaly jump down, but as to how you'd get back up you have no idea. Looking around a bit more, you see the sheriff, who's yelling at you to get out of the late lord's house.

Snag618
offline
Snag618
6,704 posts
Blacksmith

Name: Frogmyre
Age: 18
Bio: Raised on a farm, apparently the same as hundreds of thousands of other children around the globe, at the age of twelve Frogmyre showed his magical talent. One day, while planting seeds, he dropped the bucket and when he cried out in anger, the seeds started to grow. Recognizing the talent and knowing how useful it could be, his parents immediately spent all the spare money they had and sold all the expendable animals to pay for magic lessons. Years later, after turning the farm into the greatest by the village of Yordiner with his skills in improving farm tools and making crops healthy, he set off to make his own in the world.
Personality: Friendly, but getting on his bad side is dangerous.
Guild: Mageâs Guild.
Class: Mage
Exp: 3/10
Perk: +5 to mana.
Stats:
Mana: 10
Health: 20
Speed: 10
Solid Manipulation: 0
Liquid Manipulation: 0
Gas Manipulation: 0
Plasma Manipulation: 0
Creation: 10
Life: 10
Preferences: None
Inventory: Nothing
Equipment: Brown cotton robes, pants, and shirt. Leather shoes.
Gold: 50

Ok, I'll go see the sheriff, and ask what happened here.

Bluydee
offline
Bluydee
3,426 posts
Nomad

Name: Ransing Bluyd
Age: 18
Bio: Growing up from a family of losers and crooks, Ransing was disgusted at his sloppy and failures of a family. Learning of his magical prowess at a young age, he practiced in secret in order for his talents not to go to waste. At the age of 12, he quickly moved to Altus and joined the greatest school of magic, demanding entry using sheer willpower. After being let in, he breezed through and became the youngest graduate at the age of 17 with his unique magical prowess in kinetic force. He eventually went back and killed his sorry lot of a family and now works as an adventurer and scholar.
Personality: Calm, cold, and calculating. He inwardly is quick to anger, but never shows it.
Guild: Mageâs Guild.
Class: Mage
Exp: 0/10
Perk: +5 to mana.
Stats:
Mana: 10
Health: 20
Speed: 5
Solid Manipulation: 25
Liquid Manipulation: 0
Gas Manipulation: 0
Plasma Manipulation: 0
Creation: 0
Life: 0
Preferences: None
Inventory: Nothing
Equipment: Brown cotton robes, pants, and shirt. Leather shoes.
Gold: 50

I motion to them, raising my hands up.

"Guys, can't we talk about this?"

While talking, I slowly grasp their daggers magically.

danielo
offline
danielo
1,773 posts
Peasant

Lucien - how much money i got?

Anyway, i discuise myself. Im also focusing on training to being able to stay in another shape for long times.

Anywho, with the money i got sneak back to the dromes.
I find an abbandond house and sneak in, making an hiddeb shelter with the solid magic when i can (inside the walls or something like that).

anewbeginning
offline
anewbeginning
379 posts
Nomad

Name: Frogmyre
Age: 18
Bio: Raised on a farm, apparently the same as hundreds of thousands of other children around the globe, at the age of twelve Frogmyre showed his magical talent. One day, while planting seeds, he dropped the bucket and when he cried out in anger, the seeds started to grow. Recognizing the talent and knowing how useful it could be, his parents immediately spent all the spare money they had and sold all the expendable animals to pay for magic lessons. Years later, after turning the farm into the greatest by the village of Yordiner with his skills in improving farm tools and making crops healthy, he set off to make his own in the world.
Personality: Friendly, but getting on his bad side is dangerous.
Guild: Mageâs Guild.
Class: Mage
Exp: 3/10
Perk: +5 to mana.
Stats:
Mana: 10
Health: 20
Speed: 10
Solid Manipulation: 0
Liquid Manipulation: 0
Gas Manipulation: 0
Plasma Manipulation: 0
Creation: 10
Life: 10
Preferences: None
Inventory: Nothing
Equipment: Brown cotton robes, pants, and shirt. Leather shoes.
Gold: 50

The sheriff says that the manor has burned down, but there really shouldn't be anything to worry about and you should just head home. He seems a little nervous, like he's lying, but he is the sheriff and he probaly has a good reason for lying.

Name: Ransing Bluyd
Age: 18
Bio: Growing up from a family of losers and crooks, Ransing was disgusted at his sloppy and failures of a family. Learning of his magical prowess at a young age, he practiced in secret in order for his talents not to go to waste. At the age of 12, he quickly moved to Altus and joined the greatest school of magic, demanding entry using sheer willpower. After being let in, he breezed through and became the youngest graduate at the age of 17 with his unique magical prowess in kinetic force. He eventually went back and killed his sorry lot of a family and now works as an adventurer and scholar.
Personality: Calm, cold, and calculating. He inwardly is quick to anger, but never shows it.
Guild: Mageâs Guild.
Class: Mage
Exp: 0/10
Perk: +5 to mana.
Stats:
Mana: 10
Health: 20
Speed: 5
Solid Manipulation: 25
Liquid Manipulation: 0
Gas Manipulation: 0
Plasma Manipulation: 0
Creation: 0
Life: 0
Preferences: None
Inventory: Nothing
Equipment: Brown cotton robes, pants, and shirt. Leather shoes.
Gold: 50

One laughs at you and says
"Okay. Strip off all your clothes, leave them on the ground, and then we can have a nice good conversation."
You realise these thieves must be pretty desperate if they're not even planning to leave you your clothes, and you feel a little bit of pity for them before getting in the perfect position to wrench their weapons from them.

Lucien
Age 21
Class: Mage.
Guild: Mage
Perk: +5 to mana
Exp:3/10
Mana:12
Health:20
Speed:5
Creation: 15
Solid: 7
Plasma: 1
Liquid: 0
Creation: 0
Life: 0
Preferences: None
Inv: None
Equipment: blue jeresy shirt of the magic college with num. 5 on it, pants and a navy blue robe. A dagger.
Gold: 150

You open up the box and find a hundred gold in it. You realise if you keep on robbing inns this way you could make a fortune.
Heading back to your dorm, you notice what appears to be a massive wizardrical battle on the street. Such an occurence is extremely rare, but not unheard of, and from what you can tell from the two mages screaming at each other is that the one of the left, who appears to specalise in creating fire, stole a valuable scroll from the mage on the right, who appears to specialise in creatively using life magic to harm opponets, like making their hair grow so fast they get tangled. If you manage to take the scroll from the thief, you could possibly be set for life.

Snag618
offline
Snag618
6,704 posts
Blacksmith

Name: Frogmyre
Age: 18
Bio: Raised on a farm, apparently the same as hundreds of thousands of other children around the globe, at the age of twelve Frogmyre showed his magical talent. One day, while planting seeds, he dropped the bucket and when he cried out in anger, the seeds started to grow. Recognizing the talent and knowing how useful it could be, his parents immediately spent all the spare money they had and sold all the expendable animals to pay for magic lessons. Years later, after turning the farm into the greatest by the village of Yordiner with his skills in improving farm tools and making crops healthy, he set off to make his own in the world.
Personality: Friendly, but getting on his bad side is dangerous.
Guild: Mageâs Guild.
Class: Mage
Exp: 3/10
Perk: +5 to mana.
Stats:
Mana: 10
Health: 20
Speed: 10
Solid Manipulation: 0
Liquid Manipulation: 0
Gas Manipulation: 0
Plasma Manipulation: 0
Creation: 10
Life: 10
Preferences: None
Inventory: Nothing
Equipment: Brown cotton robes, pants, and shirt. Leather shoes.
Gold: 50

Can I press him for more information? I doubt that is is a good enough reason to lie.

anewbeginning
offline
anewbeginning
379 posts
Nomad

Name: Frogmyre
Age: 18
Bio: Raised on a farm, apparently the same as hundreds of thousands of other children around the globe, at the age of twelve Frogmyre showed his magical talent. One day, while planting seeds, he dropped the bucket and when he cried out in anger, the seeds started to grow. Recognizing the talent and knowing how useful it could be, his parents immediately spent all the spare money they had and sold all the expendable animals to pay for magic lessons. Years later, after turning the farm into the greatest by the village of Yordiner with his skills in improving farm tools and making crops healthy, he set off to make his own in the world.
Personality: Friendly, but getting on his bad side is dangerous.
Guild: Mageâs Guild.
Class: Mage
Exp: 3/10
Perk: +5 to mana.
Stats:
Mana: 10
Health: 20
Speed: 10
Solid Manipulation: 0
Liquid Manipulation: 0
Gas Manipulation: 0
Plasma Manipulation: 0
Creation: 10
Life: 10
Preferences: None
Inventory: Nothing
Equipment: Brown cotton robes, pants, and shirt. Leather shoes.
Gold: 50

After pressing him, he begins to get angry, but then seems to deflate and say that the truth is that it appears to be arson, just from how quickly the manor burned down and how next to nothing is left. He lied because if the public knew that there was arson involved there could be panic. The sherif, who's name is Mr. Popo, says that if you want you could help, since without the monetary assistance of the lord which would normally occur during these situations he'll have trouble finding out what happened. You notice it's getting dark now, and you might want to get back to the inn.

danielo
offline
danielo
1,773 posts
Peasant

I set myself as an old proffesor which i know wont be around (one that moved away or something like that). I walk into the area andshout "there there. We cant let any fight between two mages become a disastear to the entire city. I say, lets make it a legit dual". As i talk, i go near the thief and tell him "now, i belive that none os us want to die over this scroll, no matter how valuble it may be". I take the scroll nicely but yet firmly. "I want both of you stand back, and the crowed take a step back". I draw a circle with magic (nothing that cost mana, or atleast just a little).

"No killing. If someone pass out he lose. No colesteral damage. And for last, no wepones or any other object rather then your own mind.".

anewbeginning
offline
anewbeginning
379 posts
Nomad

Lucien
Age 21
Class: Mage.
Guild: Mage
Perk: +5 to mana
Exp:3/10
Mana:12
Health:20
Speed:5
Creation: 15
Solid: 7
Plasma: 1
Liquid: 0
Creation: 0
Life: 0
Preferences: None
Inv: None
Equipment: blue jeresy shirt of the magic college with num. 5 on it, pants and a navy blue robe. A dagger.
Gold: 150

Your plan works well at first, but fails when the two mages simply ignore you. You won't be able to do any more magic for a while because you used most of your mana the regened from going through the wall to create the professor face. It might be smarter just to go back to your dorm, since these mages could very well kill you as collateral.

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