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Claim to Magical Fame

Posted Dec 13, '13 at 6:24pm

anewbeginning

anewbeginning

23 posts

Lucien
Age 21
Class: Mage.
Guild: Mage
Perk: +5 to mana
Exp:3/10
Mana:12
Health:20
Speed:5
Creation: 15
Solid: 7
Plasma: 1
Liquid: 0
Creation: 0
Life: 0
Preferences: None
Inv: None
Equipment: blue jeresy shirt of the magic college with num. 5 on it, pants and a navy blue robe. A dagger.
Gold: 150

Your plan works well at first, but fails when the two mages simply ignore you. You won't be able to do any more magic for a while because you used most of your mana the regened from going through the wall to create the professor face. It might be smarter just to go back to your dorm, since these mages could very well kill you as collateral.

 

Posted Dec 13, '13 at 6:28pm

Snag618

Snag618

825 posts

Name: Frogmyre
Age: 18
Bio: Raised on a farm, apparently the same as hundreds of thousands of other children around the globe, at the age of twelve Frogmyre showed his magical talent. One day, while planting seeds, he dropped the bucket and when he cried out in anger, the seeds started to grow. Recognizing the talent and knowing how useful it could be, his parents immediately spent all the spare money they had and sold all the expendable animals to pay for magic lessons. Years later, after turning the farm into the greatest by the village of Yordiner with his skills in improving farm tools and making crops healthy, he set off to make his own in the world.
Personality: Friendly, but getting on his bad side is dangerous.
Guild: Mage’s Guild.
Class: Mage
Exp: 3/10
Perk: +5 to mana.
Stats:
Mana: 10
Health: 20
Speed: 10
Solid Manipulation: 0
Liquid Manipulation: 0
Gas Manipulation: 0
Plasma Manipulation: 0
Creation: 10
Life: 10
Preferences: None
Inventory: Nothing
Equipment: Brown cotton robes, pants, and shirt. Leather shoes.
Gold: 50

Ok, I'll go to the inn, and sleep for the night. (I will try and investigate the arson.)

 

Posted Dec 13, '13 at 6:42pm

danielo

danielo

1,395 posts

I look for their friends and tell them to grab there mates befor its too late.
If thiet friends do as i ask, i will continue with my former plan. If not, i will stay away and watch.

 

Posted Dec 13, '13 at 8:11pm

Bluydee

Bluydee

699 posts

Name: Ransing Bluyd
Age: 18
Bio: Growing up from a family of losers and crooks, Ransing was disgusted at his sloppy and failures of a family. Learning of his magical prowess at a young age, he practiced in secret in order for his talents not to go to waste. At the age of 12, he quickly moved to Altus and joined the greatest school of magic, demanding entry using sheer willpower. After being let in, he breezed through and became the youngest graduate at the age of 17 with his unique magical prowess in kinetic force. He eventually went back and killed his sorry lot of a family and now works as an adventurer and scholar.
Personality: Calm, cold, and calculating. He inwardly is quick to anger, but never shows it.
Guild: Mage’s Guild.
Class: Mage
Exp: 0/10
Perk: +5 to mana.
Stats:
Mana: 10
Health: 20
Speed: 5
Solid Manipulation: 25
Liquid Manipulation: 0
Gas Manipulation: 0
Plasma Manipulation: 0
Creation: 0
Life: 0
Preferences: None
Inventory: Nothing
Equipment: Brown cotton robes, pants, and shirt. Leather shoes.
Gold: 50

I laugh, then push their daggers upwards into themselves.

 

Posted Dec 15, '13 at 10:26am

anewbeginning

anewbeginning

23 posts

Name: Frogmyre
Age: 18
Bio: Raised on a farm, apparently the same as hundreds of thousands of other children around the globe, at the age of twelve Frogmyre showed his magical talent. One day, while planting seeds, he dropped the bucket and when he cried out in anger, the seeds started to grow. Recognizing the talent and knowing how useful it could be, his parents immediately spent all the spare money they had and sold all the expendable animals to pay for magic lessons. Years later, after turning the farm into the greatest by the village of Yordiner with his skills in improving farm tools and making crops healthy, he set off to make his own in the world.
Personality: Friendly, but getting on his bad side is dangerous.
Guild: Mage’s Guild.
Class: Mage
Exp: 3/10
Perk: +5 to mana.
Stats:
Mana: 10
Health: 20
Speed: 10
Solid Manipulation: 0
Liquid Manipulation: 0
Gas Manipulation: 0
Plasma Manipulation: 0
Creation: 10
Life: 10
Preferences: None
Inventory: Nothing
Equipment: Brown cotton robes, pants, and shirt. Leather shoes.
Gold: 50

As you wake up in the morning, you realise you are quite hungry from skipping dinner yesterday. Walking down, the inn keeper tells you the average breakfast is 2 gold, the average lunch is 3 gold, and the average dinner is 4 gold. Of course, you could always add/subtract gold from the price to make your meal nicer or to make it lighter.

Lucien
Age 21
Class: Mage.
Guild: Mage
Perk: +5 to mana
Exp:3/10
Mana:12
Health:20
Speed:5
Creation: 15
Solid: 7
Plasma: 1
Liquid: 0
Creation: 0
Life: 0
Preferences: None
Inv: None
Equipment: blue jeresy shirt of the magic college with num. 5 on it, pants and a navy blue robe. A dagger.
Gold: 150

You have no idea where or who the mages friends are, so you decide to simply watch the fight play out. In end, the life-mage is horribly burnt and seems to be dying while the fire-creation mage escapes to who knows where. No one follows the thief, as if he could do that to a clearly powerful mage, what chance do they have against him? A few people are calling for healers or life mages though.

 

Posted Dec 15, '13 at 10:31am

anewbeginning

anewbeginning

23 posts

Name: Ransing Bluyd
Age: 18
Bio: Growing up from a family of losers and crooks, Ransing was disgusted at his sloppy and failures of a family. Learning of his magical prowess at a young age, he practiced in secret in order for his talents not to go to waste. At the age of 12, he quickly moved to Altus and joined the greatest school of magic, demanding entry using sheer willpower. After being let in, he breezed through and became the youngest graduate at the age of 17 with his unique magical prowess in kinetic force. He eventually went back and killed his sorry lot of a family and now works as an adventurer and scholar.
Personality: Calm, cold, and calculating. He inwardly is quick to anger, but never shows it.
Guild: Mage’s Guild.
Class: Mage
Exp: 0/10
Perk: +5 to mana.
Stats:
Mana: 10
Health: 20
Speed: 5
Solid Manipulation: 25
Liquid Manipulation: 0
Gas Manipulation: 0
Plasma Manipulation: 0
Creation: 0
Life: 0
Preferences: None
Inventory: Nothing
Equipment: Brown cotton robes, pants, and shirt. Leather shoes.
Gold: 50

* Gold pieces are very small and near weightless, so it's only by the number 500 when you will have trouble carrying them as long as you have clothes with pockets.*
Killing the thieves, you search them, but all you can find on them are their clothes and daggers. With a quick search, you also find their camp and see that they have a large pile of clothes and about 200 gold taken from travellers, as well as a locked chest. You could take everything from them, but it would weigh you down, especially the clothes.

 

Posted Dec 15, '13 at 10:56am

danielo

danielo

1,395 posts

Im after the fire mage, changing shapes from time to time to avoid being too obviuos.

 

Posted Dec 15, '13 at 2:56pm

Snag618

Snag618

825 posts

Name: Frogmyre
Age: 18
Bio: Raised on a farm, apparently the same as hundreds of thousands of other children around the globe, at the age of twelve Frogmyre showed his magical talent. One day, while planting seeds, he dropped the bucket and when he cried out in anger, the seeds started to grow. Recognizing the talent and knowing how useful it could be, his parents immediately spent all the spare money they had and sold all the expendable animals to pay for magic lessons. Years later, after turning the farm into the greatest by the village of Yordiner with his skills in improving farm tools and making crops healthy, he set off to make his own in the world.
Personality: Friendly, but getting on his bad side is dangerous.
Guild: Mage’s Guild.
Class: Mage
Exp: 3/10
Perk: +5 to mana.
Stats:
Mana: 10
Health: 20
Speed: 10
Solid Manipulation: 0
Liquid Manipulation: 0
Gas Manipulation: 0
Plasma Manipulation: 0
Creation: 10
Life: 10
Preferences: None
Inventory: Nothing
Equipment: Brown cotton robes, pants, and shirt. Leather shoes.
Gold: 50

Ok, I'll have breakfast (Regular) and then I'll go to the smithy.

 

Posted Dec 16, '13 at 8:31pm

Bluydee

Bluydee

699 posts

Name: Ransing Bluyd
Age: 18
Bio: Growing up from a family of losers and crooks, Ransing was disgusted at his sloppy and failures of a family. Learning of his magical prowess at a young age, he practiced in secret in order for his talents not to go to waste. At the age of 12, he quickly moved to Altus and joined the greatest school of magic, demanding entry using sheer willpower. After being let in, he breezed through and became the youngest graduate at the age of 17 with his unique magical prowess in kinetic force. He eventually went back and killed his sorry lot of a family and now works as an adventurer and scholar.
Personality: Calm, cold, and calculating. He inwardly is quick to anger, but never shows it.
Guild: Mage’s Guild.
Class: Mage
Exp: 0/10
Perk: +5 to mana.
Stats:
Mana: 10
Health: 20
Speed: 5
Solid Manipulation: 25
Liquid Manipulation: 0
Gas Manipulation: 0
Plasma Manipulation: 0
Creation: 0
Life: 0
Preferences: None
Inventory: Nothing
Equipment: Brown cotton robes, pants, and shirt. Leather shoes.
Gold: 50

I take the gold and daggers, and attempt to carry the chest using magic.

 

Posted Dec 19, '13 at 3:58pm

anewbeginning

anewbeginning

23 posts

Name: Ransing Bluyd
Age: 18
Bio: Growing up from a family of losers and crooks, Ransing was disgusted at his sloppy and failures of a family. Learning of his magical prowess at a young age, he practiced in secret in order for his talents not to go to waste. At the age of 12, he quickly moved to Altus and joined the greatest school of magic, demanding entry using sheer willpower. After being let in, he breezed through and became the youngest graduate at the age of 17 with his unique magical prowess in kinetic force. He eventually went back and killed his sorry lot of a family and now works as an adventurer and scholar.
Personality: Calm, cold, and calculating. He inwardly is quick to anger, but never shows it.
Guild: Mage’s Guild.
Class: Mage
Exp: 0/10
Perk: +5 to mana.
Stats:
Mana: 10 (0)
Health: 20 (20)
Speed: 5
Solid Manipulation: 25
Liquid Manipulation: 0
Gas Manipulation: 0
Plasma Manipulation: 0
Creation: 0
Life: 0
Preferences: None
Inventory: Nothing
Equipment: Brown cotton robes, pants, and shirt. Leather shoes.
Gold: 50

*I've added a new detail, the number beside mana and beside health is the amount you currently have of it*

You are unable to change form, lacking the required mana, but you still chase after the fire mage. You soon find yourself in the shadiest part of the city, completely lost. It appears that either the fire mage knows speed magic or simply has a better sense of direction than you. You really should be getting back to your dorm now, as you find it getting darker, but you have only the slightest idea of where it could be.

Name: Frogmyre
Age: 18
Bio: Raised on a farm, apparently the same as hundreds of thousands of other children around the globe, at the age of twelve Frogmyre showed his magical talent. One day, while planting seeds, he dropped the bucket and when he cried out in anger, the seeds started to grow. Recognizing the talent and knowing how useful it could be, his parents immediately spent all the spare money they had and sold all the expendable animals to pay for magic lessons. Years later, after turning the farm into the greatest by the village of Yordiner with his skills in improving farm tools and making crops healthy, he set off to make his own in the world.
Personality: Friendly, but getting on his bad side is dangerous.
Guild: Mage’s Guild.
Class: Mage
Exp: 3/10
Perk: +5 to mana.
Stats:
Mana: 10 (10)
Health: 20(20)
Speed: 10
Solid Manipulation: 0
Liquid Manipulation: 0
Gas Manipulation: 0
Plasma Manipulation: 0
Creation: 10
Life: 10
Preferences: None
Inventory: Nothing
Equipment: Brown cotton robes, pants, and shirt. Leather shoes.
Gold: 48

*The number beside your health and mana is the amount you currently have of it.*

Arriving at the smithy after having breakfast, you are told to enchant a sword. He gives you no further instructions, but for reasons you do not know he seems to be in a bad mood so asking for specifics might not be the best idea. Of course, giving it an enchantment he doesn't like could be a worse idea. Judging by your experience at the farm, you know you could probably straight out strengthen it physically, but adding a freezing or buring affect would could be cooler. Easiest for you, being a life mage as well, would be to add a healing affect to it, but that would seem to kind contradictary tp the entire purpose of a blade.

 
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