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Beta test Sal's game

Posted Nov 29, '13 at 1:06am

Salvidian

Salvidian

3,950 posts

Hey guys,

I've been somewhat absent these past weeks, haven't I? The reason being: I'm working on a Java game! I got all the basic features built and ready to run and they seem to work. Or, at least, they work for me. But before I start creating more actual game content, I need you guys to try it out so I can see what you think. I'm looking for Beta testers to give their opinions and to see if they run across any weird problems. It'll help me a lot in the long run, and hopefully you guys will get some sort of enjoyment out of it.

Before I hand out download links, I have to say a few things.

What type/format is this game?

The game is a Java game. This means that it was developed in the computer language Java. Java games, once finished, are deployed in an applet to wherever they're supposed to go, whether it be a web page or whatever else. But as my game isn't quite finished, you'll have to take a few extra steps to play it.

So how do I go about playing it?

Before the game is deployed, you'll be downloading a small version of the game onto your computer. Once there, you'll need to download a JDK and some sort of program that allows you to compile and execute the game, such as BlueJ or Eclipse. I personally use BlueJ.

OK Sal, enough crap. How do I Beta test your game?

1. Download the Java game file: https://drive.google.com/file/d/0B_0ci4 … sp=sharing (Called AnthillJAR)
2. Download and install a JDK: http://www.oracle.com/technetwork/java/ … 80260.html (Scroll down)
3. Download and install BlueJ: http://www.bluej.org/download/download.html
4. Open BlueJ.
5. In BlueJ, go to Project to Open Project...
6. Find where you saved the AnthillJAR file and open it.
7. In the BlueJ window, locate the box that has the title "World_EXECUTE_THIS_CLASS" and right-click on it. Left-click on void main(String[] args) and the game should run. Everything afterwards can be found in-game.

If you have any questions, ask! I tried to keep this simple. Feel free to share any of your opinions or problems. Also please keep in mind that this version is still pretty rough; there isn't much there. I'll do my best to update it frequently.

Cheers!

 

Posted Nov 29, '13 at 1:09am

pangtongshu

pangtongshu

8,619 posts

hey wait a minute this isn't the game you were working on...

 

Posted Nov 29, '13 at 1:11am

Salvidian

Salvidian

3,950 posts

The game is hardly past the content-oriented development stage by any means. I could really turn it into anything. Even, yes, the Salvidious Game. But yeah, tell me if you want me to do that. I'm your corporate slave.

 

Posted Nov 29, '13 at 1:48am

Minotaur55

Minotaur55

1,257 posts

Knight

This game is awesome. Minor glitches but is actually funny and enjoyable overall. I like how it's like a quiz in some areas.

 

Posted Nov 29, '13 at 3:54am

Salvidian

Salvidian

3,950 posts

Thanks Mino. :D

I just updated the game. It now supports universal adaptability for all Windows users, which means as long as BlueJ and the JDK function on your computer, the game will function as well. I also fixed a minor issue in the cookie/saving/loading systems which caused problems for some users. If you try it now, the game should successfully remember your name and player information every time you go to play.

If you currently have an outdated version, all you have to do is click the link in the opening post and the newest version will be there. No more searching for the latest version!

If you don't have any versions at all, hurry up and get one! :P

 

Posted Nov 29, '13 at 5:06pm

Salvidian

Salvidian

3,950 posts

I've done some monkeying around with how the file operates. Fortunately, I've been able to allow the file to run as an executable. This means that now you won't need to download a JDK or BlueJ! All you have to do is click the download link in the opening post, and open the file that downloads. This should save a lot of time in the future.

 

Posted Nov 29, '13 at 5:41pm

gamerguy12345

gamerguy12345

2,961 posts

Pretty cool so far. Can't wait to see the full game. Found some minor bugs but I'm sure you'll get them fixed.

 

Posted Nov 30, '13 at 5:12am

KentyBK

KentyBK

555 posts

You can beat the game using nothing but nonsense inputs. Same if you continually check your status (or the help) and nothing else.

You might need to rethink how it reacts to inputs while the actual "game" part is running.

 

Posted Nov 30, '13 at 10:09am

mightybob

mightybob

351 posts

I'd recommend getting a free wordpress site, get a some plugin to let you put a java game on it, and then just link people there… Cus right now that's a lot to download for 1 game.

 

Posted Nov 30, '13 at 12:56pm

Salvidian

Salvidian

3,950 posts

@KentyBK
Yeah, I'm going to work on that issue today. Thanks for letting me know.

@mightybob
To do that I'd have to create an applet which is a headache. And, if you go back and read my last post, you'll see that the extra software isn't required anymore.

@Gamer
Thanks! Yeah, there are a few bugs left to fix before I move on.

 
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