ForumsForum GamesThe Great War

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anewbeginning
offline
anewbeginning
379 posts
Nomad

Rules
1. This is multiplayer, but direct player interaction will be rare. You'll probaly hear epic songs about each other though.
2. Feel free to go outside the box and be creative.
3. Your starting scenario will depend on your character sheet, especially your bio. Even if you don't like bio's try write one sentence saying if your a farm child come to join the army, or apprentice mage who wants to be a healer.
4. Upon level up you do not gain a new class or bonus skill points like most RPG's, but instead gain a special positive event, like a powerful mage wanting to make you his apprentice or winning a lottery. The higher the level, the better the event.
5. Perk's and equipment bonuses I automatically add to your skill points. If you lose the perk or equipment, you automatically lose those skill points.
6. You may gain a special stat from a class, for example having the Illusionist class wil give you the stat to make others see, hear, smell, etc things which aren't there. Upon losing Illusionist class you will not lose that stat.
7. Ask any questions you want.

Plot: There has been a great war waging between Western and Eastern Elaria for exactly one year now. The only reason a continent as big as Elaria had been only one country before now was because of the guilds, but ever since the government tried to take power back from the guildâs it caused a civil war. Western Elaria supports the reinstating the policy of having a king and parliament making federal laws and appointing officials, who in turn appoint lower class officials, who in turn appoint the lowest class officials. Eastern Elaria however supports handing all powr over to the guild Grandmasters, a council of eleven made up of the most powerful guild leaders led by the most powerful guild leader. Both sides are about equal right now, but a single powerful individual could change everything.

The guilds: There used to be five main guilds, in order of smallest to largest: The nobles guild, made up of high ranking members of government, the mages guild, made up of very powerful mages, the archerâs guild, made up of not only bow users but also trackers, the warriors guild, to which most fighters belong to, and the commoners guild, of where everyone else ends up. With the war the nobles guild has been made so small it has been combined with the commonerâs guild. While the guilds usually are backstabbing each other and fighting hidden wars they have united to face the threat of Western Elaria. It is illegal not to be a member of a guild, even in western Elaria, but this law is reinforced a lot more in the east.

CS: (Delete everything in brackets, but delete nothing thatâs not in brackets. You can request for it to be changed for you though.)
Name: (If you do not know how to do this, then leave. Just leave.)
Age: (However old you want. With different ages come different opportunities.)
Bio: (Your history and goals.)
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Stats: (The mathematical explanation of your abilities. You have twenty five points to divide between the different stats.)
Mana: (Even if youâre not a mage, mana still allows you to do amazing things like jump twenty feet in the air. Non-mages though rarely have control over it.)
Strength: (How strong you are physically.)
Intellect: (Your ability to remember, use logic, and to do math. Determines raw power of magic.)
Wisdom: (Your ability to recognize and use art, and to see things which are not obvious. Determines how well you can use mana.)
Accuracy: (Your ability to aim and hit stuff.)
Class: (To start choose Mage, perk +5 to mana, Warrior, perk +5 to strength, or Archer, perk +5 to accuracy.)
Perk: (See above.)
Main Guild: (Same as class. Changing is allowed, but you will need to see a high ranking official in your guild.)
Sub-Guilds: None (You gain these by accepting invitations, which you get by impressing the leaders of sub-guilds.)
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Inventory: Leather shoes, cloth robe. (Anything you carry which doesnât boost stats, besides Units.)
Equipment: None (Anything you carry which boosts stats.)
Units: (A universal currency which is accepted by almost shops, and all legal shops.)

  • 5 Replies
danielo
offline
danielo
1,774 posts
Peasant

Name: Lucian
Age: 23
Bio: If its possible, i wish to be a young officer at the Loyalist army.
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Stats:
Mana: 1
Strength:14
Intellect: 3
Wisdom: 3
Accuracy: 8
Class: Warrior
Perk: Solider life.
Main Guild: The Imperial army.
Sub-Guilds: None
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Inventory: High quality blue silk shirt, a red robe and khaki pants. Leather shoes.Equipment:
Units:

Hope the way i take it is ok...

danwar123
offline
danwar123
3,075 posts
Jester

CS:
Namean
Age: 14
Bio: Dan was always stronger than most kids.He was born into the Mage's guld,though They soon realized His Streingth and sent him to the Warrior's guld.He trained there ever scince...
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Stats:
Mana: 5
Strength: 9
Intellect: 4
Wisdom: 4
Accuracy: 3 (i wont use a bow anytime soon)
Class:Warrior
Perk: +5 streingth
Main Guild: Warrior
Sub-Guilds: None
-------------------------------
Inventory: Leather shoes, cloth robe.
Equipment: None
Units:no

danwar123
offline
danwar123
3,075 posts
Jester

P.S:this is a fantasy,no?

danielo
offline
danielo
1,774 posts
Peasant

Dont.

anewbeginning
offline
anewbeginning
379 posts
Nomad

Name: Lucian
Age: 23
Bio: A young second son of a wealthy family, Lucian decided to make his way in the world by way of the army.
-----------------------------------
Stats:
Mana: 1
Strength:14
Intellect: 3
Wisdom: 3
Accuracy: 8
Class: Warrior
Perk: +5 to strength.
Main Guild: Warrior
Sub-Guilds: Imperial Army
-------------------------------
Inventory: High quality blue silk shirt, a red robe and khaki pants. Leather shoes.Equipment:
Units: 50

*I've changed a couple details, to fit what you're supposed to start with. By the way, you have 1 more stat point. And to be clear, your on the government side right? And I forgot to add you should start off with 50 units.*

You have just signed up with the army, and with your parent's influence you have the position of officer. While by no means the highest position, it is still a position higher than what most achieve without the influence of money or power. After getting changed into your new outfit and throwing away your travel clothes, which you won't have need of in a long time, you are told to go to El Smarkov, a city that is as of yet neutral between the king and the guilds. It is directly west of where you are now, the southern port city of Porcia.

CS:
Namean
Age: 14
Bio: Dan was always stronger than most kids.He was born into the Mage's guld,though They soon realized His Streingth and sent him to the Warrior's guld.He trained there ever scince...
------------------------------------
Stats:
Mana: 5
Strength: 9
Intellect: 4
Wisdom: 4
Accuracy: 3
Class:Warrior
Perk: +5 streingth
Main Guild: Warrior
Sub-Guilds: None
-------------------------------
Inventory: Leather shoes, cloth robe.
Equipment: None
Units:50

*Accuracy is also for being able to hit where you want. A warrior with very high accuracy could shave off a single eyelash of someone, while a warrior with no accuracy could end up stabbing himself attempting that.*

You are told by your commanding officer, Dave, that you are to go to the city of Narkov, a city under attack by one of the weakest regiments of the king's army, and help out the local militia. Your guild has already accepted payment for this, so you better not charge them anything. You'll receive money based on how well you do there, and it will be known how well you do by how good the reference letter the mayor gives you is.

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