Forums

ForumsForum Games

Explorer of the (magical) New World (RPG)

Posted Jan 20, '14 at 12:41pm

anewbeginning

anewbeginning

23 posts

1. This is single player.
2. Feel free to ask questions.
3. You'll get one 'get out of jail free' card, which is an unofficial thing where I'll get you out of the first situation where'd you'd otherwise die, be crippled permanently, or be imprisoned for life.

You are a settler of a new world, sent on one of the best ships ever constructed to settle the newly discovered lands. Whether you'll be a missionary, leader, soldier is up to you.

The old world, where you are from, is essentially the same as Europe in 1500's except that there is a small amount of magic. There are the occasional wizards and enchanted items and a couple types of monsters. You can be from Spain, England, France, or Portugal. However, instead of landing in North or South America, you'll be landing in a mysterious high-fantasy continent of which little is known.

CS: (Delete everything in brackets.)
Name: (What people call. Include titles like Sir, Private, Magician.)
Bio: (Your history, how you got your current class and reason for coming. If you want I'll make one up for you because they're mandatory.)
Age: (15-40)
-----------------
Class: (See below.)
EXP: 0/10 (Every level up you'll get a choice between two classes or keeping your current one.)
Gold: 50 (A universal currency that everyone takes.)
Inventory: (See below)
-----------------
Skills: (20 points to distribute.)
Health: 20/20 (How much you can take before fainting.)
Mana: 5/5 (How much energy you have for abilities.)
Magic: 1 (The more you have, the more complicated spells you can cast.)
Creativity: 1(How good you are at all types of arts and making new spells.)
Strength: 1(How physically strong you are.)
Stamina: 1(How long you can keep going before sleeping and how much pain you can ignore.)
Luck: 1(The odds of good stuff happening to you.)
Aim: 1(How accurate you are with arrows, throwing stuff, spells, etc.)
Charisma: 1(How good you are at convincing people to do stuff.)
-------------
Abilities: (Specialty Moves that use Mana.)
None

Classes: (To start, what you were before coming to the New World.)

Private: A soldier who just joined up and went through basic training to guard the new settlement. 5+ to strength and stamina, your choice between Bow and 10 Sharpened Wood Arrows, Rusty Sword, or Rusty Spear.

Merchant: A trader setting up business in the New World. +10 to charisma, +50 gold.

Painter: A painter coming to the New World seeking inspiration. +10 to creativity, paints, canvas, and brush.

Rich Guy: A rich guy coming to the new world. +200 gold.

Mage: A magician exploring magic in the New World. +5 to magic and mana. Oak staff.

Gambler: Deep in debt, seeking to escape debts in the New World. +20 luck, -50 gold.

Make your own: Make your own class, needs my approval.

 

Posted Jan 20, '14 at 1:03pm

Arverniraider24

Arverniraider24

352 posts

Name:  Dan
Bio:
Age: 32
--------------
Class: Merchant
Exp: 0/10
Gold: 100
Inventory:
------------------------------
Health: 20/20
Mana: 5/5
Magic: 1
Creativity: 6
Strength: 1
Stamina: 1
Luck: 11
Aim: 1
Charisma: 16

 

Posted Jan 20, '14 at 1:33pm

thecode11

thecode11

92 posts

Name:Sir Vasta Kada
Bio:A french person coming here to settle a new country cause he's tired of the old world.
Age:20
-----------------
Class: Merchant
EXP: 0/10
Gold: 100
Inventory:
-----------------
Skills: (0 points to distribute.)
Health: 20/20
Mana: 5/5
Magic: 1
Creativity: 1
Strength: 6
Stamina: 7
Luck: 2
Aim: 5
Charisma: 15
-------------
Abilities: none

 

Posted Jan 20, '14 at 2:05pm

anewbeginning

anewbeginning

23 posts

Name:  Dan
Bio: After making a fair amount travelling across England selling his wares, Dan decided to take the opportunity of the New World to set up what he hoped to be the sole provider of novelty trinkets.
Age: 32
--------------
Class: Merchant
Exp: 0/10
Gold: 100
Inventory:
------------------------------
Health: 20/20
Mana: 5/5
Magic: 1
Creativity: 6
Strength: 1
Stamina: 1
Luck: 11
Aim: 1
Charisma: 16

You still have ten more points to distribute.

Name:Sir Vasta Kada
Bio:A french person coming here to settle a new country cause he's tired of the old world.
Age:20
-----------------
Class: Merchant
EXP: 0/10
Gold: 100
Inventory:
-----------------
Skills: (0 points to distribute.)
Health: 20/20
Mana: 5/5
Magic: 1
Creativity: 1
Strength: 6
Stamina: 7
Luck: 2
Aim: 5
Charisma: 15
-------------
Abilities: none

As the ship Lady Samantha, named after the wife of the lord sponsoring the trip, touched down, you went down the gangplank to look at the settlement set up last year. It currently consists of a few log cabins around a central area where you assume meetings are made. Your next decision should probably be finding some lodgings, possibly even one of the tents brought on the ship before more permanent houses could be established, but then this New World seems to emit a sense of adventure that's begging you to explore the forest.

 

Posted Jan 20, '14 at 2:45pm

Bluydee

Bluydee

699 posts

Name: Ransing Bluyd
Bio: A warrior who was once revered as a hero, he was one day framed for a crime he didn't commit. Breaking out with a sword, he wandered the woods, punishing both good and evil alike for any crime, even the most petty such as littering. Hoping to find a new life in the new world, he boarded a ship.
Age: 34
-----------------
Class: Swordsman
EXP: 0/10
Gold: 50
Inventory:
-----------------
Skills:
Health: 20/20
Mana: 5/5
Magic: 1
Creativity: 1
Strength: 20
Stamina: 2
Luck: 1
Aim: 1
Charisma: 1
-------------
Abilities:
None

Class: Swordsman
Clean iron sword
+ 10 strength

is this possible?
didn't add any bonuses yet.

 

Posted Jan 20, '14 at 3:14pm

Arverniraider24

Arverniraider24

352 posts

Name:  Dan
Bio:
Age: 32
--------------
Class: Merchant
Exp: 0/10
Gold: 100
Inventory:
------------------------------
Health: 20/20
Mana: 5/5
Magic: 1
Creativity: 6
Strength: 1
Stamina: 6
Luck: 11
Aim: 6
Charisma: 16

 

Posted Jan 20, '14 at 3:15pm

thecode11

thecode11

92 posts

Name:Sir Vasta Kada
Bio:A french person coming here to settle a new country cause he's tired of the old world.
Age:20
-----------------
Class: Merchant
EXP: 0/10
Gold: 100
Inventory:
-----------------
Skills: (0 points to distribute.)
Health: 20/20
Mana: 5/5
Magic: 1
Creativity: 1
Strength: 6
Stamina: 7
Luck: 2
Aim: 5
Charisma: 15
-------------
Abilities: none

Is there a shop/shops.

 

Posted Jan 20, '14 at 3:46pm

Arverniraider24

Arverniraider24

352 posts

Name:  Dan
Bio: After making a fair amount travelling across England selling his wares, Dan decided to take the opportunity of the New World to set up what he hoped to be the sole provider of novelty trinkets.
Age: 32
--------------
Class: Merchant
Exp: 0/10
Gold: 100
Inventory:
------------------------------
Health: 20/20
Mana: 5/5
Magic: 1
Creativity: 6
Strength: 1
Stamina: 6
Luck: 11
Aim: 6
Charisma: 16

I will start setting up a tent for the time being.

 

Posted Jan 21, '14 at 12:59am

anewbeginning

anewbeginning

23 posts

I also added a time stat on the bottom so you know when it's time to sleep and eat lunch, etc.

Name: Ransing Bluyd
Bio: A warrior who was once revered as a hero, he was one day framed for a crime he didn't commit. Breaking out with a sword, he wandered the woods, punishing both good and evil alike for any crime, even the most petty such as littering. Hoping to find a new life in the new world, he boarded a ship.
Age: 34
-----------------
Class: Swordsman
EXP: 0/10
Gold: 50
Inventory: Rusty Iron Sword
-----------------
Skills:
Health: 20/20
Mana: 5/5
Magic: 1
Creativity: 1
Strength: 30
Stamina: 2
Luck: 1
Aim: 1
Charisma: 1
-------------
Abilities:
None
Time: Day 1, 1200

I changed it to rusty sword because a clean sword is too advanced for the start. You might also want to add a couple more points to accuracy, because currently you'd just be doing wild swings, and stamina because you'd only be able to go for a short while and if facing multiple foes you'd be  very tired after the first guy.

Name:  Dan
Bio: After making a fair amount travelling across England selling his wares, Dan decided to take the opportunity of the New World to set up what he hoped to be the sole provider of novelty trinkets.
Age: 32
--------------
Class: Merchant
Exp: 0/10
Gold: 100
Inventory:
------------------------------
Health: 20/20
Mana: 5/5
Magic: 1
Creativity: 6
Strength: 1
Stamina: 1
Luck: 11
Aim: 1
Charisma: 16
Time: Day 1, 1300
*Sorry, I missed the eleven under luck. Two ones look a lot like one one.*

You borrow one of the tents off the ship and look for a suitable location. Luckily you find a perfectly smooth spot on soft grass close to nearby river which provides the settlement's fresh water. Being quite weak though, you had quite a bit of trouble driving the pegs in. After an hour, you finished setting up and had worked up quite an appetite. You should give back the wooden mallet and get some lunch now.

Name:Sir Vasta Kada
Bio:A french person coming here to settle a new country cause he's tired of the old world.
Age:20
-----------------
Class: Merchant
EXP: 0/10
Gold: 100
Inventory:
-----------------
Skills: (0 points to distribute.)
Health: 20/20
Mana: 5/5
Magic: 1
Creativity: 1
Strength: 6
Stamina: 7
Luck: 2
Aim: 5
Charisma: 15
-------------
Abilities: none
Time: Day 1, 1230

After asking the already settled settlers some questions about where you can purchase items, you find that they haven't set up anything really yet and the only merchandise right now is venison, from the plentiful deer in the forest and the logs they've cut down. They also boasted that a single meal of the deer here can easily last you hours and that you ought to look into buying some, though you don't feel very hungry.

 

Posted Jan 21, '14 at 7:33am

thecode11

thecode11

92 posts

Name:Sir Vasta Kada
Bio:A french person coming here to settle a new country cause he's tired of the old world.
Age:20
-----------------
Class: Merchant
EXP: 0/10
Gold: 100
Inventory:
-----------------
Skills: (0 points to distribute.)
Health: 20/20
Mana: 5/5
Magic: 1
Creativity: 1
Strength: 6
Stamina: 7
Luck: 2
Aim: 5
Charisma: 15
-------------
Abilities: none
Time: Day 1, 1230

Alright I go to the ship and attempt to find a tent to set up.

 
Reply to Explorer of the (magical) New World (RPG)

You must be logged in to post a reply!