ForumsGamesCTC2PP: Custom Castle Contest

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Ernie15
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Ernie15
13,351 posts
Bard

This is the official Crush the Castle 2 Players Pack contest. You've come to the right place.

You're probably wondering how this contest works. Basically, we (the three judges) give you a theme at the beginning of each round, and you, the contestant, build a castle that follows the theme in some way. Then, so we can count your castle as an entry, take the link to that castle and post it in this thread. If it isn't posted in this thread by the deadline (and the deadline will always be a specific date and time), we will not be able to count it as an entry for that round.

If you've never built a castle before, or you want to brush up on your building skills, check out this guide made by @Arm_Candy.

This is a weekly contest, so each round will last 5 days, with 2 days being designated for judging. Every week, the theme will change and a new round will begin. Pretty easy to grasp.

Oh, and the winner of each round receives a merit, a spot in the CTC2PP Hall of Fame, and a rare quest that can only be earned through winning (or judging) a level building contest:

http://quests.armorgames.com/website/5/media/icon/d06fa73d7b7eaa626941288fc59ce86a.png?v=1398292205
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RULES
Yes, there are rules. What did you expect?

Basic rules for this contest, written originally by @PrivatePapi for his old CTC contest:
1. Do not spam under any circumstance.
2. Only enter 1 castle for each category.
3. Do not ask either of us which category will be next.
4. Do not copy somebody else's castle if you do not have permission from him/her.
5. When entering for the contest, always submit your castle according to the current category.
6. Have fun!

And this section, written by @FishPreferred:
a) All entries must be playable and have at least 1 person in them. It seems obvious, but who knows?
b) Entries that are so overladen with stuff that they cause considerable lag will not be eligible. Considerable lag is herein defined as "a big freakin' pile of lag that renders an entry virtually unplayable without severely overheating my 3 year old computer".
c) Entries should be stable enough to last a full minute without collapsing, and should require at least one shot in order to be won. This applies to every part of the contest that doesn't explicitly state otherwise in its instructions.
d) Any entry which the judges deem to be inappropriate (in a lewd, indecent, or libellious sense) will be disqualified, and most likely deleted by the admin.

And lastly, a few additional notes added by yours truly:
- The only castles you are allowed to post in this thread are contest entries. If you link to more than one castle, only the most recent one will be treated as an official entry, unless otherwise specified.
- All entries must be built specifically for the contest and for the current theme. You can't submit castles that you entered in previous rounds, or anything that was built before the beginning of the current round.

Looks like a lot of rules, but it's all intuitive. You'll have no trouble following these guidelines.
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Optional: CODE
Some architects like to take things a step further and modify castle codes to do things that otherwise wouldn't be possible in the regular editor mode. This method will not give you a significant advantage over other contestants, but it may be of interest if you want to play around with the editor a bit. Code modification is not a requirement for this competition.

How to modify castle codes by @SSTG.

If you don't modify castle codes or have any plans to in the future, you can skip over this next part.

IMPORTANT NOTE FOR CODERS: If you decide to use code-modified elements in an entry, take caution, for, although code-editing can be useful for certain details, excessive use of code-modified elements in an entry could lead to a deduction of points from the entry.
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That's the contest in a nutshell. Just remember to check back every week for the results of each round, as well as the theme for the next round. I will post the theme for the first round after this post ends, so as not to confuse first-time submitters in the future.

And if you have any ideas for future themes, contact @CourtJester or myself or post your theme idea in the thread.

That certainly was a lot of words. Over 700 of them. It may seem like a lot to take in, but this contest is all about having fun, despite all these large blocks of text.

So get hyped, get building, and have fun with it!

Did I mention there's a merit prize to the winner of each round?

  • 1,474 Replies
Ernie15
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Ernie15
13,351 posts
Bard

All the ratings have been tallied up and averaged, and the winner will be announced tomorrow.

- like this - GO-KART MOZART (lyrics from "Blinded by the Light"


You should make a sequel to that about a weather chart that determines whether or not it's safe outside.
Theoprastus
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Theoprastus
2,197 posts
Nomad

You should make a sequel to that about a weather chart that determines whether or not it's safe outside.
- MOZART'S WEATHER CHART
Theoprastus
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Theoprastus
2,197 posts
Nomad

@ ernie15: you might wanna check this out - you inspired me to start this:
Theo's Castle Coquetry (building challenges)

Ernie15
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Ernie15
13,351 posts
Bard

First off, I would like to welcome our two newcomers to the contest, @kingjac11 and @Islandempire89. We hope that you'll continue submitting entries for future rounds.

This round was probably the closest so far. As you will see below, the 3rd place entry scored only 0.2 points lower than the first place entry, so it was definitely a photo finish. But I'll let you see for yourself.

3rd place, with an average of 6.13/10, goes to Curling in Lilliput, submitted by @randytheviking2.

2nd place, with an average rating of 6.17/10, goes to FIERLJEPPEN (canal jump), submitted by @Theoprastus.

1st place, and the grand merit prize winner of Round 4, with an average rating of 6.33/10, goes to Castle Air Jordania, submitted by @Arm_Candy. Congratuations! Go collect your prize!

ROUND 5
Theme: Zapped
Deadline: Tuesday, March 4, 11:59 PM, AG time.
Judges: @CourtJester, @FishPreferred, @Ernie15
Description: There is no shot or projectile limit, but at least one shot must be with the electricity potion. As in, it can't be completed any other way (you can use other projectiles as well as the electricity potion, provided that the electricity potion is required at least once).

Get hyped. Get building. You know the drill.

Ernie15
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Ernie15
13,351 posts
Bard

@Arm_Candy and his castle have been inducted into the CTC2PP Hall of Fame.

CherryCoke360
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CherryCoke360
407 posts
Nomad

I figured out the art of crossing bars after looking at a few of last rounds castles more carefully. I think this is my best so far..

Lightning Rod

CourtJester
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CourtJester
6,158 posts
Peasant

Wow - is all I can say - so much talent to look at. Hard decisions for sure. It seems that a competition brings out the best in the disciples of the game and these are not hack levels but levels that have been thought out carefully. I like it and am pleased that the contestants take this competition seriously. From the very beginning of CTC, we have learned from each other and some of the stuff I have seen in this competition has given me even more ideas. Game on friends! Read carefully the instructions from @Ernie15 for this week's challenge. Modifications can be allowed as sometimes, when posting, what you made may not work as you intended! Good luck - I can't wait!

Theoprastus
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Theoprastus
2,197 posts
Nomad

FRANKLIN & EDISON i think this is a pretty cool concept because theyre both connected to, and a part of the history of electricity

kingjac11
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kingjac11
2,597 posts
Nomad

Electro City

Electricity has gone north but they have no idea how dangerous it is.

devansh_asthana
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devansh_asthana
480 posts
Farmer

Hi ernie,I am new to this contest,I am new to the contest and will try to make amazing castles!
=)

Ernie15
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Ernie15
13,351 posts
Bard

Here are a few castles that use other projectiles as well as electricity:

Circuit Caves
Deathly Hallows Cave
Royal Tunnels

Well, they aren't exactly castles, but you get the idea.

FishPreferred
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FishPreferred
3,171 posts
Duke

Ooh! Examples. I made this one a while back:
Electric Railcars

At first glance, it looks fairly simple. At second glance, it looks like it's broken. At third glance, it looks like it's insanely hard. But after a few more glances, it turns out to be fairly simple after all.

devansh_asthana
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devansh_asthana
480 posts
Farmer
Theoprastus
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Theoprastus
2,197 posts
Nomad

build challenge - i need some more players: its just me & randy - itll help pass the time in between rounds

FishPreferred
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FishPreferred
3,171 posts
Duke

@devansh_asthana Your entry doesn't work most of the time because some of the iron beams aren't in direct contact, despite their appearance. I usually overlap the ends of beams to prevent this.

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