ForumsGamesCTC2PP: Custom Castle Contest

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Ernie15
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Ernie15
13,351 posts
Bard

This is the official Crush the Castle 2 Players Pack contest. You've come to the right place.

You're probably wondering how this contest works. Basically, we (the three judges) give you a theme at the beginning of each round, and you, the contestant, build a castle that follows the theme in some way. Then, so we can count your castle as an entry, take the link to that castle and post it in this thread. If it isn't posted in this thread by the deadline (and the deadline will always be a specific date and time), we will not be able to count it as an entry for that round.

If you've never built a castle before, or you want to brush up on your building skills, check out this guide made by @Arm_Candy.

This is a weekly contest, so each round will last 5 days, with 2 days being designated for judging. Every week, the theme will change and a new round will begin. Pretty easy to grasp.

Oh, and the winner of each round receives a merit, a spot in the CTC2PP Hall of Fame, and a rare quest that can only be earned through winning (or judging) a level building contest:

http://quests.armorgames.com/website/5/media/icon/d06fa73d7b7eaa626941288fc59ce86a.png?v=1398292205
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RULES
Yes, there are rules. What did you expect?

Basic rules for this contest, written originally by @PrivatePapi for his old CTC contest:
1. Do not spam under any circumstance.
2. Only enter 1 castle for each category.
3. Do not ask either of us which category will be next.
4. Do not copy somebody else's castle if you do not have permission from him/her.
5. When entering for the contest, always submit your castle according to the current category.
6. Have fun!

And this section, written by @FishPreferred:
a) All entries must be playable and have at least 1 person in them. It seems obvious, but who knows?
b) Entries that are so overladen with stuff that they cause considerable lag will not be eligible. Considerable lag is herein defined as "a big freakin' pile of lag that renders an entry virtually unplayable without severely overheating my 3 year old computer".
c) Entries should be stable enough to last a full minute without collapsing, and should require at least one shot in order to be won. This applies to every part of the contest that doesn't explicitly state otherwise in its instructions.
d) Any entry which the judges deem to be inappropriate (in a lewd, indecent, or libellious sense) will be disqualified, and most likely deleted by the admin.

And lastly, a few additional notes added by yours truly:
- The only castles you are allowed to post in this thread are contest entries. If you link to more than one castle, only the most recent one will be treated as an official entry, unless otherwise specified.
- All entries must be built specifically for the contest and for the current theme. You can't submit castles that you entered in previous rounds, or anything that was built before the beginning of the current round.

Looks like a lot of rules, but it's all intuitive. You'll have no trouble following these guidelines.
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Optional: CODE
Some architects like to take things a step further and modify castle codes to do things that otherwise wouldn't be possible in the regular editor mode. This method will not give you a significant advantage over other contestants, but it may be of interest if you want to play around with the editor a bit. Code modification is not a requirement for this competition.

How to modify castle codes by @SSTG.

If you don't modify castle codes or have any plans to in the future, you can skip over this next part.

IMPORTANT NOTE FOR CODERS: If you decide to use code-modified elements in an entry, take caution, for, although code-editing can be useful for certain details, excessive use of code-modified elements in an entry could lead to a deduction of points from the entry.
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That's the contest in a nutshell. Just remember to check back every week for the results of each round, as well as the theme for the next round. I will post the theme for the first round after this post ends, so as not to confuse first-time submitters in the future.

And if you have any ideas for future themes, contact @CourtJester or myself or post your theme idea in the thread.

That certainly was a lot of words. Over 700 of them. It may seem like a lot to take in, but this contest is all about having fun, despite all these large blocks of text.

So get hyped, get building, and have fun with it!

Did I mention there's a merit prize to the winner of each round?

  • 1,474 Replies
Arm_Candy
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Arm_Candy
716 posts
Bard

Sundance Palace

Gold is set at 4, but if done right, it can be done in fewer.

Theoprastus
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Theoprastus
2,197 posts
Nomad

i have a reallly cool entry...only thing is, it has six "invisible" props for effect.. but they are wood props... - but this is just too awesome not to enter

Theoprastus
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Theoprastus
2,197 posts
Nomad

Castles with code modifications are judged according to the standards that we set for such castles.
- so.. just how is it they are 'judged' and by what 'standards' ? - i dont think only six invisible coded props is extreme - i pretty much had to do it...
CourtJester
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CourtJester
6,158 posts
Peasant

@theoprastus - The rules are on page 1 of this thread. The subject/theme is wood. If it is obvious that the hidden elements are wood, then there should be no problem.

CherryCoke360
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CherryCoke360
407 posts
Nomad

My first design that didnt fall over after 30 seconds.. xp

Delta Castle

DrElmer
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DrElmer
552 posts
Shepherd

3D Cabin

The first idea I had flopped on its side, so I simplified it and now I'm seeing almost a 3D effect.

Theoprastus
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Theoprastus
2,197 posts
Nomad

i guess im going to enter this one: VULTUREWOOD TOWER (unaltered codes & freestanding) - annnd.. i would like to nominate and vote for that we are permitted to use altered codes in the builds every other week starting this Friday

Theoprastus
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Theoprastus
2,197 posts
Nomad

permitted to use altered codes - and by that i mean no points deducted, etc for use of codes - if there are those who dont know how to code, they might want to learn

Theoprastus
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Theoprastus
2,197 posts
Nomad

see, heres the problem i have with the altered code stipulation - i feel that its discriminatory against those of us who do know how to utilize it - also, this is a contest right? meaning to enter your best work to the best of your skill, creativity and ability - but see, those of us who have advanced skills, such as code altering, cant do that because we are limited and restricted to build freestanding creations and show our true talent - that would be like if there was a superhero contest and they said Spiderman cant enter because he doesnt wear a cape - it wouldn't be fair to Spiderman even though he has crime-fighting skills like the others, but cant enter because of no cape; sounds crazy right? - we all have castle building skills... sure, maybe some more advanced than others, but we shouldnt be short-changed of our skills because we "dont wear a cape"

Theoprastus
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Theoprastus
2,197 posts
Nomad

i have a solution to all this though: may i suggest - breaking this down in two classes, not like witches at black masses ( lol ) - no, but seriously, 'A' class: code altered, and 'B' class: free-standing - the entrants may chose one, and only one of the two classes to submit their entry according to the type of build

FishPreferred
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FishPreferred
3,171 posts
Duke

that would be like if there was a superhero contest and they said Spiderman cant enter because he doesnt wear a cape - it wouldn't be fair to Spiderman even though he has crime-fighting skills like the others, but cant enter because of no cape; sounds crazy right?


What?
Being capeless would then have to provide a significant advantage...which wouldn't make any sense. If we had novice builders compete against seasoned veterans without any handicapping we'd be pitting Hawkeye against the Hulk.

'A' class: code altered, and 'B' class: free-standing - the entrants may chose one, and only one of the two classes to submit their entry according to the type of build


This is something I had suggested in the planning phase, but it was deemed impractical for a number of reasons. You can see Ernie's explanation here (about 2/5 of the way down, at 1/29/2014).
Ernie15
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Ernie15
13,351 posts
Bard

see, heres the problem i have with the altered code stipulation - i feel that its discriminatory against those of us who do know how to utilize it - also, this is a contest right? meaning to enter your best work to the best of your skill, creativity and ability - but see, those of us who have advanced skills, such as code altering, cant do that because we are limited and restricted to build freestanding creations and show our true talent


Point deduction for the use of code is not that black and white as "use code, lose points". It all depends on what you're using it for. If you use it to elongate a beam to a length above 300, for example, you probably won't lose points for that because it doesn't change the castle dramatically.

Now, if you use code to alter elements to keep them upright that would otherwise fall down, you're much more likely to lose points for that, because it doesn't show that you have an ability, but rather the lack thereof. In this case, using code to alter elements would be a cop out for building a freestanding castle. If invisible elements are required to keep the castle upright, it shows us that you are unable to build a castle that stands on its own, and if you can't build a castle that stands on its own, the king would never hire you as an architect.

And of course, if you alter code just to make your castle look cooler, you won't lose points for that, but you won't gain any either. Always keep in mind that there are other elements to a castle than the way it looks.
Theoprastus
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Theoprastus
2,197 posts
Nomad

it doesn't show that you have an ability, but rather the lack thereof
- not entirely - ive used "invisible" props for chandeliers hanging from a ceiling - so that means i have the "ability" to make a chandelier appear to "hang" from a ceiling -theres really no other way around it - anyway, would points be deducted for something like that?
FishPreferred
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FishPreferred
3,171 posts
Duke

- not entirely - ive used "invisible" props for chandeliers hanging from a ceiling - so that means i have the "ability" to make a chandelier appear to "hang" from a ceiling -theres really no other way around it - anyway, would points be deducted for something like that?


I would say no, because it's an aesthetic feature rather than a structural one. Unless your invisible support is a locked foundation that interferes with a shot or other parts of the structure, I would not deduct anything for it.
Theoprastus
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Theoprastus
2,197 posts
Nomad

I would say no, because it's an aesthetic feature rather than a structural one. Unless your invisible support is a locked foundation that interferes with a shot or other parts of the structure, I would not deduct anything for it.
- thats the answer ive been looking for - thank you
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