ForumsGamesCTC2PP: Custom Castle Contest

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Ernie15
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Ernie15
13,351 posts
Bard

This is the official Crush the Castle 2 Players Pack contest. You've come to the right place.

You're probably wondering how this contest works. Basically, we (the three judges) give you a theme at the beginning of each round, and you, the contestant, build a castle that follows the theme in some way. Then, so we can count your castle as an entry, take the link to that castle and post it in this thread. If it isn't posted in this thread by the deadline (and the deadline will always be a specific date and time), we will not be able to count it as an entry for that round.

If you've never built a castle before, or you want to brush up on your building skills, check out this guide made by @Arm_Candy.

This is a weekly contest, so each round will last 5 days, with 2 days being designated for judging. Every week, the theme will change and a new round will begin. Pretty easy to grasp.

Oh, and the winner of each round receives a merit, a spot in the CTC2PP Hall of Fame, and a rare quest that can only be earned through winning (or judging) a level building contest:

http://quests.armorgames.com/website/5/media/icon/d06fa73d7b7eaa626941288fc59ce86a.png?v=1398292205
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RULES
Yes, there are rules. What did you expect?

Basic rules for this contest, written originally by @PrivatePapi for his old CTC contest:
1. Do not spam under any circumstance.
2. Only enter 1 castle for each category.
3. Do not ask either of us which category will be next.
4. Do not copy somebody else's castle if you do not have permission from him/her.
5. When entering for the contest, always submit your castle according to the current category.
6. Have fun!

And this section, written by @FishPreferred:
a) All entries must be playable and have at least 1 person in them. It seems obvious, but who knows?
b) Entries that are so overladen with stuff that they cause considerable lag will not be eligible. Considerable lag is herein defined as "a big freakin' pile of lag that renders an entry virtually unplayable without severely overheating my 3 year old computer".
c) Entries should be stable enough to last a full minute without collapsing, and should require at least one shot in order to be won. This applies to every part of the contest that doesn't explicitly state otherwise in its instructions.
d) Any entry which the judges deem to be inappropriate (in a lewd, indecent, or libellious sense) will be disqualified, and most likely deleted by the admin.

And lastly, a few additional notes added by yours truly:
- The only castles you are allowed to post in this thread are contest entries. If you link to more than one castle, only the most recent one will be treated as an official entry, unless otherwise specified.
- All entries must be built specifically for the contest and for the current theme. You can't submit castles that you entered in previous rounds, or anything that was built before the beginning of the current round.

Looks like a lot of rules, but it's all intuitive. You'll have no trouble following these guidelines.
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Optional: CODE
Some architects like to take things a step further and modify castle codes to do things that otherwise wouldn't be possible in the regular editor mode. This method will not give you a significant advantage over other contestants, but it may be of interest if you want to play around with the editor a bit. Code modification is not a requirement for this competition.

How to modify castle codes by @SSTG.

If you don't modify castle codes or have any plans to in the future, you can skip over this next part.

IMPORTANT NOTE FOR CODERS: If you decide to use code-modified elements in an entry, take caution, for, although code-editing can be useful for certain details, excessive use of code-modified elements in an entry could lead to a deduction of points from the entry.
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That's the contest in a nutshell. Just remember to check back every week for the results of each round, as well as the theme for the next round. I will post the theme for the first round after this post ends, so as not to confuse first-time submitters in the future.

And if you have any ideas for future themes, contact @CourtJester or myself or post your theme idea in the thread.

That certainly was a lot of words. Over 700 of them. It may seem like a lot to take in, but this contest is all about having fun, despite all these large blocks of text.

So get hyped, get building, and have fun with it!

Did I mention there's a merit prize to the winner of each round?

  • 1,474 Replies
gh0sts
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gh0sts
865 posts
Shepherd

Royal Root Beer

Unlike certain other royal families, this one abstains from the purchase and consumption of all forms of alcohol.

ivan
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ivan
1,417 posts
King

Barrel rocket

Help CTC citizens to reach Mars, or haven

DrElmer
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DrElmer
552 posts
Shepherd
Arm_Candy
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Arm_Candy
716 posts
Bard

98 Barrels of Beer

Take one down, pass it around...

FishPreferred
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FishPreferred
3,171 posts
Duke

Those last two were really packed with stuff. The lag wasn't huge, but it did make the timing process harder.
It also makes this computer's fan go crazy for some reason. I should probably get that checked some time this summer.

Ernie15
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Ernie15
13,351 posts
Bard

9 entries in a row on the same page. What are the odds of that happening? It makes everything so much easier.

3rd place, with an average rating of 6.47/10, goes to Got You Over A Barrel, submitted by @randytheviking2.

2nd place, with an average rating of 6.57/10, goes to Royal Root Beer, submitted by @gh0sts.

1st place, and the grand merit prize winner of Round 11, with an average rating of 6.97/10, goes to Wine of Gilgamesh, submitted by @DrElmer. Congratulations!

ROUND 12
Theme: Solitary Confinement
Deadline: Tuesday, April 22, 11:59 pm AG time.
Judges: @CourtJester, @FishPreferred, @Ernie15
Description: Your castle must hold exactly one person. No more, no less. That goes for the entire playing field. Only one person is allowed in the entire level.

Get hyped, but don't invite anyone into your castle to get hyped with you, and get building.

Ernie15
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Ernie15
13,351 posts
Bard

@DrElmer and his castle have been inducted into the CTC2PP Hall of Fame.

It also makes this computer's fan go crazy for some reason. I should probably get that checked some time this summer.


Make sure you clean the dust out regularly, or it could ultimately fry the motherboard.
DrElmer
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DrElmer
552 posts
Shepherd

Expansion Mechanism
The first castle I've ever built with a built-in security system. If a large object, such as, let's say, a rock, comes within contact of the super-sensitive stone, it quickly expands to make it harder for the next rock to knock down the castle. However, sometimes it backfires...

This is possible to knock over in 2 shots, but I set the gold medal at 3 just in case.

gh0sts
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gh0sts
865 posts
Shepherd
CherryCoke360
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CherryCoke360
407 posts
Nomad

I made a pun.. sort of..

Deserted Castle

CourtJester
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CourtJester
6,158 posts
Peasant

Ha ha ha! Some neat stuff for this comp!

Islandempire89
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Islandempire89
64 posts
Peasant

I almost forgot to build one for this round!

Fire Escape

Good thing I remembered the day before the deadline and not the day after...

Arm_Candy
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Arm_Candy
716 posts
Bard

Those last two were really packed with stuff. The lag wasn't huge, but it did make the timing process harder.


I didn't notice much lag with 98 Barrels, but that could just be my computer.

The Old Harbor Master

This entry should not be laggy on any computer.
ivan
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ivan
1,417 posts
King

Missed me

I hope you will enjoy it as much as I did.

ivan
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ivan
1,417 posts
King

Additional info: It's not luck based or random, it follows the laws of physic,
and requires precision (not sniper precision) to be exact.

You just need to find critical spot.

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