ForumsGamesCTC2PP: Custom Castle Contest

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Ernie15
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Ernie15
13,351 posts
Bard

This is the official Crush the Castle 2 Players Pack contest. You've come to the right place.

You're probably wondering how this contest works. Basically, we (the three judges) give you a theme at the beginning of each round, and you, the contestant, build a castle that follows the theme in some way. Then, so we can count your castle as an entry, take the link to that castle and post it in this thread. If it isn't posted in this thread by the deadline (and the deadline will always be a specific date and time), we will not be able to count it as an entry for that round.

If you've never built a castle before, or you want to brush up on your building skills, check out this guide made by @Arm_Candy.

This is a weekly contest, so each round will last 5 days, with 2 days being designated for judging. Every week, the theme will change and a new round will begin. Pretty easy to grasp.

Oh, and the winner of each round receives a merit, a spot in the CTC2PP Hall of Fame, and a rare quest that can only be earned through winning (or judging) a level building contest:

http://quests.armorgames.com/website/5/media/icon/d06fa73d7b7eaa626941288fc59ce86a.png?v=1398292205
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RULES
Yes, there are rules. What did you expect?

Basic rules for this contest, written originally by @PrivatePapi for his old CTC contest:
1. Do not spam under any circumstance.
2. Only enter 1 castle for each category.
3. Do not ask either of us which category will be next.
4. Do not copy somebody else's castle if you do not have permission from him/her.
5. When entering for the contest, always submit your castle according to the current category.
6. Have fun!

And this section, written by @FishPreferred:
a) All entries must be playable and have at least 1 person in them. It seems obvious, but who knows?
b) Entries that are so overladen with stuff that they cause considerable lag will not be eligible. Considerable lag is herein defined as "a big freakin' pile of lag that renders an entry virtually unplayable without severely overheating my 3 year old computer".
c) Entries should be stable enough to last a full minute without collapsing, and should require at least one shot in order to be won. This applies to every part of the contest that doesn't explicitly state otherwise in its instructions.
d) Any entry which the judges deem to be inappropriate (in a lewd, indecent, or libellious sense) will be disqualified, and most likely deleted by the admin.

And lastly, a few additional notes added by yours truly:
- The only castles you are allowed to post in this thread are contest entries. If you link to more than one castle, only the most recent one will be treated as an official entry, unless otherwise specified.
- All entries must be built specifically for the contest and for the current theme. You can't submit castles that you entered in previous rounds, or anything that was built before the beginning of the current round.

Looks like a lot of rules, but it's all intuitive. You'll have no trouble following these guidelines.
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Optional: CODE
Some architects like to take things a step further and modify castle codes to do things that otherwise wouldn't be possible in the regular editor mode. This method will not give you a significant advantage over other contestants, but it may be of interest if you want to play around with the editor a bit. Code modification is not a requirement for this competition.

How to modify castle codes by @SSTG.

If you don't modify castle codes or have any plans to in the future, you can skip over this next part.

IMPORTANT NOTE FOR CODERS: If you decide to use code-modified elements in an entry, take caution, for, although code-editing can be useful for certain details, excessive use of code-modified elements in an entry could lead to a deduction of points from the entry.
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That's the contest in a nutshell. Just remember to check back every week for the results of each round, as well as the theme for the next round. I will post the theme for the first round after this post ends, so as not to confuse first-time submitters in the future.

And if you have any ideas for future themes, contact @CourtJester or myself or post your theme idea in the thread.

That certainly was a lot of words. Over 700 of them. It may seem like a lot to take in, but this contest is all about having fun, despite all these large blocks of text.

So get hyped, get building, and have fun with it!

Did I mention there's a merit prize to the winner of each round?

  • 1,474 Replies
CourtJester
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CourtJester
6,158 posts
Peasant

You just need to find critical spot.
Ha ha ha - couldn't fool me but I am sure I took about 10 shots just to hit it. Trebuchet malfunction is my excuse! Dang monkey got in the way!
Ernie15
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Ernie15
13,351 posts
Bard

The number of entries has decreased since last round. We may have to start spreading the word about this contest once again.

3rd place, with an average rating of 6.33/10, goes to Expansion Mechanism, submitted by @DrElmer.

2nd place, with an average rating of 6.5/10, goes to King's Secret Room, submitted by @gh0sts.

1st place, and the grand merit prize winner of Round 12, with an average rating of 6,87/10, goes to The Old Harbor Master, submitted by @Arm_Candy. Congratulations!

ROUND 13
Theme: Bomb the Castle
Deadline: Tuesday, April 29, 11:59 pm AG time.
Judges: @CourtJester, @FishPreferred, @Ernie15
Description: The castle must be crushed using bombs only. Standard bombs, triple bombs, fuse bombs, parachute bombs, and detonator bombs are the only projectiles allowed this round. Be creative with this one.

Get hyped, get building, and....I don't suggest you get bombed.

ivan
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ivan
1,417 posts
King

Just one question: Did you managed to beat my level?

FishPreferred
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FishPreferred
3,171 posts
Duke

Just one question: Did you managed to beat my level?


I did, but the first shot stubbornly refused to cooperate.
Ernie15
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Ernie15
13,351 posts
Bard

@Arm_Candy and his castle have been inducted into the CTC2PP Hall of Fame.

Did you managed to beat my level?


I knocked him over with one of the stone blocks and wedged him to the point where he should have died, but he survived the "accident".
ivan
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ivan
1,417 posts
King

@FishPreferred @Ernie15

You were doing something wrong!

FishPreferred
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FishPreferred
3,171 posts
Duke

I'd also like to remind everyone that all entries must be able to last one full minute without collapsing. They don't need to be freestanding, however, unless it is a requirement of the round you are entering.

CourtJester
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CourtJester
6,158 posts
Peasant

@ivanxxxxxxx - it was a fun challenge! I just hit every level until it worked!

@randytheviking2 - It took a whole 15 seconds to fail on my fast computer! Oh well, it looked pretty cool!

CherryCoke360
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CherryCoke360
407 posts
Nomad

I dont think I will be winning this round.. lol. this design is not in my top 5 best.. xp

Shipping the Jester

Islandempire89
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Islandempire89
64 posts
Peasant

This might be among my best designs, but I have only made about 13 total so that isn't a hard bar to meet. :P

Air Strike

I think it might be the hardest castle to crush within the parameters of the gold medal. The first shot takes absolute precision, and the second one is also not very easy.

Islandempire89
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Islandempire89
64 posts
Peasant

I think it might be the hardest castle to crush within the parameters of the gold medal.


I meant the hardest one to crush built by me. Not the hardest ever. That would be hard to do without making the castle impossible!
DrElmer
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DrElmer
552 posts
Shepherd

I actually started on this yesterday, but I was too sleepy to finish it then. My original design was distinctive enough, but the more it failed, the more I fixed it up, and the more I fixed it up, the more it started to look like Islandempire's design.
Crossfire
This isn't just about precision, though, but also about timing. Your second shot must be perfectly timed with the first one.

gh0sts
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gh0sts
865 posts
Shepherd

Bombing Iceland

Sometimes the shot misfires and the bomb gets stuck. Just fire again and it should work eventually.

Arm_Candy
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Arm_Candy
716 posts
Bard
Ernie15
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Ernie15
13,351 posts
Bard

whats the ruling on copying someone else's concept, design, idea or parameters, etc of a level entry, or any similarity to it? - i.e., the specific or general way how the shot is made and/or the building design


It depends on how similar the two designs are. If one obviously flat-out copied the other, it's not going to get past us, especially if the entries are reviewed in order of submission. So far, that has not yet happened in this contest.

Copying the way a shot is made is much harder to do, but if two castles happen to use the exact same shot, it would not be seen as copying if the structures are completely different, as there are only so many shots that could be made with the trebuchet anyway, and whichever castle uses the shot better would receive the higher rating.

The exception of course being, and this is very unlikely to happen because it's so specific, if a projectile is used that bounces, and two users submit identical bounce shots in their designs. For example, if someone used the exact same shot required to complete "Bombing Iceland", submitted by @gh0sts, in their design, the structure at the bottom of the screen would have to be virtually identical, and as a result, the two levels would be too similar, and the second of the two submitted would, if it wasn't disqualified, receive a very low rating for unoriginality.

Have you seen two entries in the same round that you believe are or were too similar to one another?
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