ForumsGamesCTC2PP: Custom Castle Contest

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Ernie15
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Ernie15
13,351 posts
Bard

This is the official Crush the Castle 2 Players Pack contest. You've come to the right place.

You're probably wondering how this contest works. Basically, we (the three judges) give you a theme at the beginning of each round, and you, the contestant, build a castle that follows the theme in some way. Then, so we can count your castle as an entry, take the link to that castle and post it in this thread. If it isn't posted in this thread by the deadline (and the deadline will always be a specific date and time), we will not be able to count it as an entry for that round.

If you've never built a castle before, or you want to brush up on your building skills, check out this guide made by @Arm_Candy.

This is a weekly contest, so each round will last 5 days, with 2 days being designated for judging. Every week, the theme will change and a new round will begin. Pretty easy to grasp.

Oh, and the winner of each round receives a merit, a spot in the CTC2PP Hall of Fame, and a rare quest that can only be earned through winning (or judging) a level building contest:

http://quests.armorgames.com/website/5/media/icon/d06fa73d7b7eaa626941288fc59ce86a.png?v=1398292205
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RULES
Yes, there are rules. What did you expect?

Basic rules for this contest, written originally by @PrivatePapi for his old CTC contest:
1. Do not spam under any circumstance.
2. Only enter 1 castle for each category.
3. Do not ask either of us which category will be next.
4. Do not copy somebody else's castle if you do not have permission from him/her.
5. When entering for the contest, always submit your castle according to the current category.
6. Have fun!

And this section, written by @FishPreferred:
a) All entries must be playable and have at least 1 person in them. It seems obvious, but who knows?
b) Entries that are so overladen with stuff that they cause considerable lag will not be eligible. Considerable lag is herein defined as "a big freakin' pile of lag that renders an entry virtually unplayable without severely overheating my 3 year old computer".
c) Entries should be stable enough to last a full minute without collapsing, and should require at least one shot in order to be won. This applies to every part of the contest that doesn't explicitly state otherwise in its instructions.
d) Any entry which the judges deem to be inappropriate (in a lewd, indecent, or libellious sense) will be disqualified, and most likely deleted by the admin.

And lastly, a few additional notes added by yours truly:
- The only castles you are allowed to post in this thread are contest entries. If you link to more than one castle, only the most recent one will be treated as an official entry, unless otherwise specified.
- All entries must be built specifically for the contest and for the current theme. You can't submit castles that you entered in previous rounds, or anything that was built before the beginning of the current round.

Looks like a lot of rules, but it's all intuitive. You'll have no trouble following these guidelines.
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Optional: CODE
Some architects like to take things a step further and modify castle codes to do things that otherwise wouldn't be possible in the regular editor mode. This method will not give you a significant advantage over other contestants, but it may be of interest if you want to play around with the editor a bit. Code modification is not a requirement for this competition.

How to modify castle codes by @SSTG.

If you don't modify castle codes or have any plans to in the future, you can skip over this next part.

IMPORTANT NOTE FOR CODERS: If you decide to use code-modified elements in an entry, take caution, for, although code-editing can be useful for certain details, excessive use of code-modified elements in an entry could lead to a deduction of points from the entry.
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That's the contest in a nutshell. Just remember to check back every week for the results of each round, as well as the theme for the next round. I will post the theme for the first round after this post ends, so as not to confuse first-time submitters in the future.

And if you have any ideas for future themes, contact @CourtJester or myself or post your theme idea in the thread.

That certainly was a lot of words. Over 700 of them. It may seem like a lot to take in, but this contest is all about having fun, despite all these large blocks of text.

So get hyped, get building, and have fun with it!

Did I mention there's a merit prize to the winner of each round?

  • 1,474 Replies
BigJoeTheMighty
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BigJoeTheMighty
40 posts
Jester

Thanks @CourtJester...now I know how to do that finally! It was tough trying to incorporate all 4 of those potions in...I knew the acid would destroy the steel but I just couldn't find away around that.

CourtJester
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CourtJester
6,158 posts
Peasant

@BigJoeTheMighty, you can change your entry if you want. @FishPreferred is a mighty destroyer of things and a fair judge. This round is awesome! Play on!

CourtJester
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CourtJester
6,158 posts
Peasant

It is too bad we can't limit the ammo in this game like other games so, I will make an exception to the bonus points rule. Once you use a potion, you cannot use it again! I will explain that to the judges as a clarification. Like I said, prolly should have listened to @BigJoeTheMighty about the acid. With a mid session rule change, you can all resubmit or leave as is.

Arm_Candy
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Arm_Candy
716 posts
Bard

Like I said, prolly should have listened to @BigJoeTheMighty about the acid.

As the kind people in the city of Shockholm will tell you, you can use acid without giving it the ability to destroy your entire castle successfully.
Ernie15
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Ernie15
13,351 posts
Bard
CourtJester
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CourtJester
6,158 posts
Peasant

@Ernie15 - Brilliant as usual - Nice to have you back!

FishPreferred
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FishPreferred
3,171 posts
Duke

i guess THE ICEMAN COMMETH too difficult for someone, so therefore since i made the rule of only switching once, i hereby just withdraw THE ICEMAN COMMETH - see ya'll next Friday! :/
What - But - Wait - Why not just...?

Dammit, I liked that one.
*pout*

ObieOdie
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ObieOdie
134 posts
Nomad
Arm_Candy
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Arm_Candy
716 posts
Bard

As if the bar was not high enough, now I have to compete with the guy who invented this contest? This is my greatest challenge yet!

Arm_Candy
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Arm_Candy
716 posts
Bard

While the conspiracy about Leonardo Da Vinci's secret code has been widely publicized, nobody has really looked into one surrounding the works of cartoonist Rube Goldberg. Will killing all of the people in this contraption bring us one step closer to solving any mysteries? Probably not, but you can try and see what happens.

The Goldberg Code

I was going to build one that was impossible to destroy with more than one acid shot, but with the new ammo rule in place, it would be an unnecessary amount of work if the judges were using each potion only once anyway, so I decided to build one that used no foundation blocks whatsoever.

CourtJester
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CourtJester
6,158 posts
Peasant

@Arm_Candy - Yours like @ObieOdie 's is a 3 acid shot. So far, the only one to force the 4 shot is @Ernie15. But Rulz is Rulz albeit, I did mention that bonus points could be made available!

Ernie15
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Ernie15
13,351 posts
Bard

I'd have given flair points for launching the metal block to connect the two girders. But I'm not judging this round.

CourtJester
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CourtJester
6,158 posts
Peasant

@Ernie15, the problem was the wooden prop as it sometimes deflected the iron bar and no connection! Heading to Florida in the morning. Will post the entries for the Judges then just in case someone wants to make a change and, @DeathStormKnight, once you submit, it will be submitted mostly because a judge, FishPreferred says so! I did finally get it in 4!

Arm_Candy
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Arm_Candy
716 posts
Bard

@CourtJester It was a hard choice between forcing all projectiles to be used and not using foundation blocks at all. I chose to do the latter because nobody else had done that this round, and I wanted mine to be entirely freestanding.

@Ernie15 That is one of my favorite little tricks. I used it in an entry from last year, One Day at the Factory. It placed second that round. Not a bad order of operations level, but nothing like we have seen this round.

Ernie15
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Ernie15
13,351 posts
Bard

That entry also received flair points from me, but it didn't win because DrElmer's castle received even more flair points that round.

But I did use the same trick you used in Deathly Hallows Cave, which I built in 2012.

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