ForumsForum GamesDay Is Done (apocalypse RPG)

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spikeabc
offline
spikeabc
1,666 posts
Jester

just to start it off im going to say there is quite a lot to read here but you should read it all to understand it all.

2025. Something has happened. Definitely not for the better, the world has been plunged into chaos of the virus. what kind of virus, you ask? Vertanium Solanum, a rapidly spreading infectious and extremely contagious virus that stops all organs from functioning, except for the heart. there is no way of killing it. no way of stopping it. no way of destroying it. and, you want to kill yourself before it kills you, because it goes out with a bang. and then it comes back.

Zombies, they said. Kill them, they said. what happens after the virus kills the host? its not death, it just puts its host into a traumatizing coma. the host re-awakens, about 12 hours later, as the heart re-surges. something evil, pure evil, only longing for flesh awakens. Considered a "zombie," they are everywhere, as Solanum has taken a death grip on almost all of society.

now, there isnt much. humans have ran away from the zombies out of fear. towns deserted, pockets of humanity still exist. they arent in highly packed areas, thats for sure, because zombies want flesh. in the cities, the virus spreads. streets are infested with brainless infested creeps, and they wander around aimlessly for more humans to take hosts.

you are a survivor, looking for answers, food, shelter, water, and hope. but there isnt much left. you will have to fight just to survive. no remorse comes your way, no help, other survivors shun or try to kill you. you goal in this life will be to survive.

Character Sheet:

Name:
Age: (adult)
Gender: M or F
Condition: perfect
Location:
Camp Name: (the name of the camp you have.)
Camp Members: N/A (members in your camp. no one but you, at the moment.)
Camp Status: N/A (you dont even have one.)
Camp Location: N/A
-------------------------
Food: 5 (you consume 1 units per day per party member)
Water: 10 (you consume 2 units per day per party member)
Inventory: N/A (anything in your inventory)
Weapons: N/A (anything in your inventory that is a weapon. can be considered 'equipment'
Sanity: 100/100 (gain by sleeping. the lower the number, the lower your effectiveness in combat, speed, and awareness.)
--------------------------
Allies: none
Enemies: none
Level: 1 (0/10 XP)

in this game, days will clock in real time (as will periods of night/day based off of what is like where i live). you consume water and food daily, even if you are offline. that makes it so that activity is big part of this game. if you run out of these, you pretty much die. (if either reach 0, members of your party will start dying off in order of least to greatest level, then you). dont run out of food or water.

to keep consistent food and water, you scavenge. you will do this a majority of time in this game. you just go around places looking for ammo, water, and food. sometimes shelter or maybe other people to team up with. however, you must travel between places on foot unless you have a car, which requires gasoline. if your traveling 3 miles back to your camp, it will take a certain amount of time in real life to get there.

IN your camp, you manage food, water, inventory, and you sleep. you MUST sleep in order to survive. the better rested you are the better. you can sleep anywhere, but the only place your guaranteed safety sleeping is your camp. party members will also sleep and take shifts watching the camp.

You dont start with a camp, you have to settle one. once you do, its permanent. so pick where you want it wisely. you will be able to upgrade your camp with things that give sanity bonuses, and eventually crops and water collectors for water. of course, you will be dealing with the undead, which will require fighting, teamwork, some strategy at times, and ammunition. keep in mind you can find them anywhere. they will frequently raid your camp (once every 1-5 days, especially depending on its size and amount of people). it is wise to leave people at your camp, not take all of them on missions for scavenging because they will be able to defend your fort.

you can interact with other people if you wish, real or fake. players can join eachothers camps if they want, or join AI camps. you will also make enemies that want to kill you, but only if you make certain decisions.

you can have relationships in this game and try developing a story, but nothing to far will be mentioned. you wont get a detailed, lets just say, &quoticture" of everything, but you can certainly try having children to save humanity. its a really open game when it comes to how you play it.

If someone joins your party/camp, they arent guaranteed to stay. they might join your enemies or just leave if they see fit. they could also betray you. its all in the choices you make. on a final note, i will start you off where i want you in the world.

when you level up, you gain combat effectiveness, accuracy, intimidation, attractiveness, scavenge speed, scavenge effectiveness, and new camp options. honestly, you gain a little more of everything. i threw statpoints out the window. Party members will also level up and gain the same stuff.

so get out there. slay some zombies, make a camp, make a story, and scavenge everything.

  • 122 Replies
JACKinbigletters
offline
JACKinbigletters
9,363 posts
Treasurer

I'll play but I got some stuff to do before I set up

JACKinbigletters
offline
JACKinbigletters
9,363 posts
Treasurer

Name: Sean Deane
Age: Unknown (Mid-late 20's)
Gender: M
Condition: perfect
Location:
Camp Name: (the name of the camp you have.) name now or later?
Camp Members: N/A (members in your camp. no one but you, at the moment.)
Camp Status: N/A (you don't even have one.)
Camp Location: N/A
-------------------------
Food: 5 (you consume 1 units per day per party member)
Water: 10 (you consume 2 units per day per party member)
Inventory: N/A (anything in your inventory) Do you give me this?
Weapons: N/A (anything in your inventory that is a weapon. can be considered 'equipment'
Sanity: 100/100 (gain by sleeping. the lower the number, the lower your effectiveness in combat, speed, and awareness.)
--------------------------
Allies: none
Enemies: none
Level: 1 (0/10 XP)

spikeabc
offline
spikeabc
1,666 posts
Jester

Name: Sean Deane
Age: Unknown (Mid-late 20's)
Gender: M
Condition: perfect
Location:
Camp Name:
Camp Members: N/A
Camp Status: N/A
Camp Location: N/A
-------------------------
Food: 5
Water: 10
Inventory: N/A
Weapons: N/A
Sanity: 100/100
--------------------------
Allies: none
Enemies: none
Level: 1 (0/10 XP)

Camp Name: name now or later?


now

Inventory: N/A Do you give me this?


you acquire it through scavenge, it isnt just given to you.

how about i start you with something zesty. (below is your intro).
------------------------------------

your in a CD store, behind a rack of CD's. on the other side of the rack is a team of about 10 shamblers coming towards you. your used to this running, hiding, encountering...its about time you fought back. the only problem being you have no weapons.

your facing the back of the store, where you can clearly see a fire escape. they continue moving forward, groaning, they can hear your breath and smell your flesh. slowly they walk forward. there are CD's everywhere, nothing useful.
JACKinbigletters
offline
JACKinbigletters
9,363 posts
Treasurer

Name: Sean Deane
Age: Unknown (Mid-late 20's)
Gender: M
Condition: perfect
Location:
Camp Name: The Haunt
Camp Members: N/A
Camp Status: N/A
Camp Location: N/A
-------------------------
Food: 5
Water: 10
Inventory: N/A
Weapons: N/A
Sanity: 100/100
--------------------------
Allies: none
Enemies: none
Level: 1 (0/10 XP)

**** right into the frying pan, I like.

I run to the fire escape throwing CD's at the zombies, just because it might help

spikeabc
offline
spikeabc
1,666 posts
Jester

Name: Sean Deane
Age: Unknown (Mid-late 20's)
Gender: M
Condition: perfect
Location:
Camp Name: The Haunt
Camp Members: N/A
Camp Status: N/A
Camp Location: N/A
-------------------------
Food: 5
Water: 10
Inventory: N/A
Weapons: N/A
Sanity: 100/100
--------------------------
Allies: none
Enemies: none
Level: 1 (0/10 XP)

it doesnt do anything. if anything, it pissed them off. but they dont feel emotion. they dont feel hatred, sorrow, remorse. they just want flesh.

you dive out of the door, into a back ally. to your left, a garage. to your right is a street.

JACKinbigletters
offline
JACKinbigletters
9,363 posts
Treasurer

Name: Sean Deane
Age: Unknown (Mid-late 20's)
Gender: M
Condition: perfect
Location:
Camp Name: The Haunt
Camp Members: N/A
Camp Status: N/A
Camp Location: N/A
-------------------------
Food: 5
Water: 10
Inventory: N/A
Weapons: N/A
Sanity: 100/100
--------------------------
Allies: none
Enemies: none
Level: 1 (0/10 XP)

I run toward the garage, glancing behind me.

spikeabc
offline
spikeabc
1,666 posts
Jester

Name: Sean Deane
Age: Unknown (Mid-late 20's)
Gender: M
Condition: perfect
Location:
Camp Name: The Haunt
Camp Members: N/A
Camp Status: N/A
Camp Location: N/A
-------------------------
Food: 5
Water: 10
Inventory: N/A
Weapons: N/A
Sanity: 100/100
--------------------------
Allies: none
Enemies: none
Level: 1 (0/10 XP)

nothing is behind you. you get to the garage, to see its closed. on the door reads:
"if your reading this, yell flop."
seems real enough.

JACKinbigletters
offline
JACKinbigletters
9,363 posts
Treasurer

Name: Sean Deane
Age: Unknown (Mid-late 20's)
Gender: M
Condition: perfect
Location:
Camp Name: The Haunt
Camp Members: N/A
Camp Status: N/A
Camp Location: N/A
-------------------------
Food: 5
Water: 10
Inventory: N/A
Weapons: N/A
Sanity: 100/100
--------------------------
Allies: none
Enemies: none
Level: 1 (0/10 XP)

I feel uncomfortable shouting in such an overrun area, so I knock on the door instead

spikeabc
offline
spikeabc
1,666 posts
Jester

Name: Sean Deane
Age: Unknown (Mid-late 20's)
Gender: M
Condition: perfect
Location:
Camp Name: The Haunt
Camp Members: N/A
Camp Status: N/A
Camp Location: N/A
-------------------------
Food: 5
Water: 10
Inventory: N/A
Weapons: N/A
Sanity: 100/100
--------------------------
Allies: none
Enemies: none
Level: 1 (0/10 XP)

you wait a few minutes. nothing happens. it looks like if you dont at least say something, nothing will happen.

JACKinbigletters
offline
JACKinbigletters
9,363 posts
Treasurer

Name: Sean Deane
Age: Unknown (Mid-late 20's)
Gender: M
Condition: perfect
Location:
Camp Name: The Haunt
Camp Members: N/A
Camp Status: N/A
Camp Location: N/A
-------------------------
Food: 5
Water: 10
Inventory: N/A
Weapons: N/A
Sanity: 100/100
--------------------------
Allies: none
Enemies: none
Level: 1 (0/10 XP)

'Hello?' I say. '... ah... Flop...?'

spikeabc
offline
spikeabc
1,666 posts
Jester

Name: Sean Deane
Age: Unknown (Mid-late 20's)
Gender: M
Condition: perfect
Location:
Camp Name: The Haunt
Camp Members: N/A
Camp Status: N/A
Camp Location: N/A
-------------------------
Food: 5
Water: 10
Inventory: N/A
Weapons: N/A
Sanity: 97/100
--------------------------
Allies: none
Enemies: none
Level: 1 (0/10 XP)

something rustles behind you. you stirred something from a bush next to the ally. from inside the garage you hear:
"Did you hear that? sounded like flop..." its a man with a deep Boston accent.
"Couldnt have been a flop...sounded more like a groan," another man says.
"Open the dam door, milo," i woman says.
something is getting close now. the door slowly starts opening. as soon as it is, a woman points a shotgun at you.
"you better not try anything funny."

JACKinbigletters
offline
JACKinbigletters
9,363 posts
Treasurer

Name: Sean Deane
Age: Unknown (Mid-late 20's)
Gender: M
Condition: perfect
Location:
Camp Name: The Haunt
Camp Members: N/A
Camp Status: N/A
Camp Location: N/A
-------------------------
Food: 5
Water: 10
Inventory: N/A
Weapons: N/A
Sanity: 97/100
--------------------------
Allies: none
Enemies: none
Level: 1 (0/10 XP)

'I wont, but if you notice behind me, those zombies might, so if you would kindly let me in...' I leave the sentence hanging for her to tell me her name.

spikeabc
offline
spikeabc
1,666 posts
Jester

Name: Sean Deane
Age: Unknown (Mid-late 20's)
Gender: M
Condition: perfect
Location:
Camp Name: The Haunt
Camp Members: N/A
Camp Status: N/A
Camp Location: N/A
-------------------------
Food: 5
Water: 10
Inventory: N/A
Weapons: N/A
Sanity: 97/100
--------------------------
Allies: none
Enemies: none
Level: 1 (0/10 XP)

"who are you?"
she fires into the distance, then puts her gun down. the 2 men come up behind her.

JACKinbigletters
offline
JACKinbigletters
9,363 posts
Treasurer

Name: Sean Deane
Age: Unknown (Mid-late 20's)
Gender: M
Condition: perfect
Location:
Camp Name: The Haunt
Camp Members: N/A
Camp Status: N/A
Camp Location: N/A
-------------------------
Food: 5
Water: 10
Inventory: N/A
Weapons: N/A
Sanity: 97/100
--------------------------
Allies: none
Enemies: none
Level: 1 (0/10 XP)

'Ah, my name is Sean Deane. I have been around since the start of the crud-storm and have survived. I came across this garage looking for sanctuary and found ye. I would be happy to tell you my story, but maybe it would be a better suited conversation for a safer environment?' I raise my hands and pull a small smile

spikeabc
offline
spikeabc
1,666 posts
Jester

Name: Sean Deane
Age: Unknown (Mid-late 20's)
Gender: M
Condition: perfect
Location:
Camp Name: The Haunt
Camp Members: N/A
Camp Status: N/A
Camp Location: N/A
-------------------------
Food: 5
Water: 10
Inventory: N/A
Weapons: N/A
Sanity: 97/100
--------------------------
Allies: none
Enemies: none
Level: 1 (0/10 XP)

"you like sweet talking, eh? we get you inside," says the 2nd man. he seems Italian, with a little lacking grasp of English. you walk inside and they close the garage. inside it looks like they converted it into some sort of fallout shelter. food and water in the corner, ammo crates and weapons are on the walls. there is a bar in the back corner. it seems impractical to do this when there should be a house in front of this garage...
"We are looking for more survivors," the woman says. "it wouldnt be the 1st time we rejected someone, however. tell me a little about yourself."

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