ForumsForum GamesSteel Behemoths (RPG)

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danwar123
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danwar123
3,075 posts
Jester

(This is my first fourm games,so pardon any long abcences or stuff like that)
It is 2156 A.D and Mechs,"Steel behemoths" as they call them,roam the land.
Many mechs aren't the things WE think of "mechs",however.They are mostly used as tools,Due to the fact that the united nations was remade.
However,There is a secret agency called the Mega Court Of Evil Mech Drivers,MCOEMD for short,Who were going to take over the world with mechs.
You are one of the many who are going to investigate this cause.

Character sheet (remove everything in parenthases)

Name:
Mech Classshown below)
Mech HPdepends on class)
Mech Weaponsdepends on class)
Pilot Weapons:Z-529 plazma pistol {5/5 uses} {3 dmg}
Side: (United Nations or MCEOMD)
GenderM or F)
HP:10/10 (if it reduces to zero,you loose the game and your caracter sheet will be deleted from HERE)
Locationi will fill this in)
Bio:
Add-onsSmall chips that upgrade your mech.)
Creditsthe currency)
Inventory:

Mech classes:

Fighter
Starter HP: 50/50 {Torso}, 20/20 {leg1}, 20/20 {leg2}, 20/20 {arm1}, 20/20 {arm2}
Starter weapons:
Rocket launcher {5/5 uses left} {20 dmg} {Back attachment}
Rocket launchers are devistating to large groups of soldiers and other Mechs.Beware however;it has Limited ammo.
Standard Plazmagun {15/15 uses left} {10 dmg} {Right/Left arm}
Plazmaguns are a Favorite among Mech Pilots.Effecient dmg,Good amount of ammo,and is effecient vs all enemies.Its single-fire attack style is made up for when you have a whole team of Mechs blasting away.
Blade {inf. uses} {5 dmg} {Right/Left arm}
Bakup blade for protection when you run out of ammo or for if someone engages in close quarters.
Description:Strong and Tough,Fighter mechs deck it out in the front lines.
When you have a bunch of them,your back row allies are completely safe.

Repairman
Starter HP:25 {torso}, 10/10 {leg1}, 10/10 {leg2}, 5/5 {arm1}, 5/5 {arm2}
Starter weapons:
Multitool {inf. uses} {heals 5 per turn} {5 dmg} {Left/Right arm}
The Multitool is a complex device that can turn into a hammer,a screwdriver,a wrench,a bunch of other tools,and a (for self defence) Blade
Parts Bag {heals 10 if combined with multitool} {Back attachment}
A bag with LOTS of parts and some medical equipment in it.
Used very commonly to heal and repair.
Standard Plazmagun {15/15 uses left} {10 dmg} {Right/Left arm}
Plazmaguns are a Favorite among Mech Pilots.Effecient dmg,Good amount of ammo,and is effecient vs all enemies.Its single-fire attack style is made up for when you have a whole team of Mechs blasting away.
Description:"Repairmen" mechs are the healers of the mechs.They can fix numerous bits and bolts and replace old parts.If you don't have a "repairman" mech in your team,chances are,you will be destroyed.

Asassin
Starter HP:30/30 {torso}, 15/15 {leg1}, 15/15 {leg2}, 15/15 {arm1}, 15/15 {arm2}
Starter Weapons:
weak Lightsaber {inf.uses} {10 dmg} {right/left arm}
Lightsabers are better than blades by far.If an enemy slashes at you,cut him in half with this.
EZIP Hacking device {inf.uses} {hack other mech's systems} {attachment to torso} {cant be removed} 5/5 HP
The very high-tech EZIP device is hooked up to the mech's torso.The hacker can plug the wire into the downed mech's system.then the hacker can hack in,and when the mech turns to normal,it will ignore all the pilot's commands and obliterate all the victim's (so-called) "allies".
However,it is very weak and can be destroyed easily.
Description: "Assasin" mechs are more often going into battle in a invisibility or camo cloak/armour than shining titanium armour.They sneak around and strike unexpectedly.

The wiki:HERE

Any questions?plz ask!this is my first fourm game,But i will work hard to keep it together.

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