Forums → Games → Gem Craft CS - Double Bound
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Hi pplz.
Im curious, why nobody uses a quad Black-White-Orange-Red Gem for Mana Farming. And a (either white or black) Red-Blue before the Mana-Gem for the extra slow.
I know, that its additative. But with a quad-gem with double bounds, its clearly stronger than a simple bloodbound.
Here a Orange-Black-Red gem (g40):
Damage: 28,811,796,220 - 198,870,515,225 (tough its not relevant for a mana-farming-gem)
Shots/Seconds: 588.11
Chain-hit: 260.71 hit length
Mana-Leech: 323,325,730.89 mana/hit
Bloodbound: x98.25
compared to a Orange-Black-White-Red gem (g40):
Damage: 45,861,196,120 - 304,364,630,734 (tough its not relevant for a mana-farming-gem)
Shots/Seconds: 612.13
Chain-hit: 337.06 hit length
Mana-Leech: 405,841,925.98 mana/hit
Bloodbound: x56.67
Poolbound: x98.48
(*Notice: They both have same hit level
*Notice2: I didnt compare to a white-orange-red gem, because the black one is superior at later grades anyway)
Can someone explain why people use a Black-Orange-Red-Blue in most cases instead of a double trap with a "slow-gem" + a "mana-gem"?
(Notice3: I didnt bother to do a proper combine for the dual gems)
- 5 Replies
My bloodbound multiplier (with amplifiers) is around 1500 or so. 100 from poolbound is like nothing and even weakens it.
Oh... i forgot something important. The poolbound doesnt rly scale well at later grades. I've just seen, that a g42 has only 2.x lower poolbound than g45. While bloodbound rises extremly high with each grade.
Here is a G60 difference
The 8760 Hit is showing the difference after 60 step from a mana farm
A regular mana farm has far more monsters that this example
Mana Farm gem usually have 1b Hits and around 10000 monsters on it.
Poolbound skill is not enough to supply a good multiplier to the gem
That's why we will not choose GROB.
Why Quad gem with "Slow"?
Slow can have a full skill (90% with 12.5sec) within G12.
After that, (Blood)bound skills can hold the slow skill to a high level.
Why not other skills?
It is because other skills in a mana farm is useless (Armor Tearing, Poison etc.)
Why not double trap?
Double Trap slows a monster early that it doesn't touch the mana farm.
ORBS [Slow;Blue] can slow a monster and provide a good number of mana.
What is the combination of this example gems
1O1R2B Till G15 ; 1O1B Till G60;
1O1R1B1W Till G15 ; 2O1B1W Till G60
Hope this help.
A few things.
Thanks for the screen shots of those gems of those two level 60 gems.
quick question: looking at the bonus per a level, 24 for bb and 4 for pb, are the skills the same for those, or are more skill points in bb than pb?
This will help to figure out a cross over point for bb yielding more than pb.
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