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Seem to have hit a wall at 1500 - how to progress?

Posted May 1, '14 at 2:58am

psorek

psorek

453 posts

It is definitelly. Bloodbound grows much, much faster on later grades and also can be amplified. Amplifiers boost your manafarm like 3 times.

 

Posted May 1, '14 at 5:30am

DJFaust

DJFaust

21 posts

Play the game with Haunting difficulty + full traits. I got 2 billion exp on F1, 9 billion on F2 and 25 billion on F3... this is getting crazy.

 

Posted May 1, '14 at 6:04am

thunderrider

thunderrider

645 posts

8.8 trillion on X4.

 

Posted May 1, '14 at 12:56pm

Zwolin

Zwolin

20 posts

Isn't X4 best field to set up ?

It has the highest base xp and quite a long "common path" for monsters.plus a spot to set up mana trap + 6 amps

 

Posted May 1, '14 at 9:16pm

rriparetti

rriparetti

32 posts

At what grade does black gems outperform the white gem?

Also, how would you even begin to play with manalock AND the shielding trait? Both are NEVER on for me.

 

Posted May 1, '14 at 11:28pm

gcl

gcl

2 posts

For max XP you want all the battle traits set at the max (7). This gives you better talismans and more waves, as well. At high levels, manalock isn't really a problem -- you just have to make decisions five or six waves ahead, rather than every wave.

 

Posted May 2, '14 at 5:12am

psorek

psorek

453 posts

It doesn't work so if you're setting a manafarm.

 

Posted May 2, '14 at 5:47am

Zwolin

Zwolin

20 posts

It does.

I play manafarming with mana lock at 3 - Haven't gone for 7 yet.
With initial 20k mana I an make decent manafarming gem decent killing gem ( first always WY because I start at with pool lvl 11 or so ) put in the trap for good with bolt so it ignores armor when in trap ( security in case something gets through ) and I still have enough mana to enrage monsters so they do not get killed for first 5 waves while I wait for mana to unlock.

You can do it. Also 70% less dmg isn't really that bad. Monsters will have 33% more effective hp.... a joke compared to enraging to e18-27 hp :P

 

Posted May 2, '14 at 2:27pm

fission12

fission12

63 posts

You can do it. Also 70% less dmg isn't really that bad. Monsters will have 33% more effective hp.... a joke compared to enraging to e18-27 hp :P


I don't think that you're calculating it right...70% less dmg means that a hit that normally does 100 damage will be reduced by 70% and do 30 damage.

Therefore, a 70% damage reduction equates to a (100/30) or a multiplication of 333.33% for health. :P While it shouldn't be hugely significant when you have a massive manafarm set up, it is a huge difference from a 33% increase (133% multiplication of base health).
 

Posted May 2, '14 at 4:24pm

danieln92

danieln92

11 posts

X4 is really good, but the length of track the monsters have to cross before hitting your farm and kill gem is pretty large. This means that actual XP/Real Time might be lower for those of us with weaker computers. For instance, my computer starts to be pretty slow (5-10sec to pause) around 2500 enemies.

 
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