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Arverniraider24
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Arverniraider24
1,099 posts
895

The 17th century, the age of exploration. You have been selected to lead a colony for your great nation. Survive native attacks, enemy fleets, cold of winter, diseases, and starvation. Can you led your colony to greatness?

Leader Name:
Colony Name:
Nation: (United Provinces (Netherlands), France, Portugal, Great Britain, Spain)
Buildings: 15 Houses, Wood Wall, Town Center
Population: 15
Resources:
wood: 10
iron: 10
food: 40
Season: Spring
Soldiers: 5 Militia
Weapons:
5 muskets
5 swords
10 knives
Construction: none
possible:
harbor (allows fishing, trade with European powers), lumber mill(allows wood production), barrack (allows recruitment of infantry, scouts), farm (allows food production), Church (increases happiness), native camp (allows recruitment of guides, auxiliaries, allows trade and negotiation with 1 native tribe)
Happiness: 75/100
Region: (South, New England, Middle, South America, Caribbean)

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JACKinbigletters
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JACKinbigletters
9,526 posts
9,995

Leader Name: Sean Deane
Colony Name: The Haunt
Nation: Ireland.
Buildings: 15 Houses, Wood Wall, Town Center, Harbor, lumber mill.
Population: 15
Resources:
wood: 15
iron: 15
food: 30
cloth: 15
Season: Summer
Soldiers: 5 Militia
Weapons:
7 muskets
6 swords
12 knives
3 pistols
2 cannons
Construction: Farm
possible:
barrack (allows recruitment of infantry, scouts), Church (increases happiness), native camp (allows recruitment of guides, auxiliaries, allows trade and negotiation with 1 native tribe)
Happiness: 72/100
Region: South America

I order the men cutting lumber to return to town in order to help defend against the beast if it show up.

I also loot the dead Spaniard for any information on where he was settled or for any equipment on his person. I then order him to be buried and given a proper funeral. I give him a Catholic mass knowing that most Spaniards were catholic.

Arverniraider24
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Arverniraider24
1,099 posts
895

Leader Name: Sean Deane
Colony Name: The Haunt
Nation: Ireland.
Buildings: 15 Houses, Wood Wall, Town Center, Harbor, lumber mill.
Population: 15
Resources:
wood: 15
iron: 15
food: 30
cloth: 15
Season: Summer
Soldiers: 5 Militia
Weapons:
7 muskets
6 swords
13 knives
3 pistols
2 cannons
1 Spanish armor
Construction: Farm
possible:
barrack (allows recruitment of infantry, scouts), Church (increases happiness), native camp (allows recruitment of guides, auxiliaries, allows trade and negotiation with 1 native tribe)
Happiness: 72/100
Region: South America

On the dead man you find a map of the area south of you, but a large portion is blotched out by blood or simply incomplete, a knife, armor, and a blood-encrusted journal.

StormDragon
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StormDragon
4,614 posts
1,265

Leader Name: Drake Wolf
Colony Name: Freedom Forest
Nation: United Provinces
Buildings: 15 Houses, Wood Wall, Town Center, Wood Mill
Population: 15
Resources:
wood: 0(+5/1day)
iron: 10
food: 25
Season: Summer
Soldiers: 5 Militia
Weapons:
5 muskets
5 swords
10 knives
Construction: none
possible:
harbor (allows fishing, trade with European powers), barrack (allows recruitment of infantry, scouts), farm (allows food production), Church (increases happiness), native camp (allows recruitment of guides, auxiliaries, allows trade and negotiation with 1 native tribe)
Happiness: 75/100
Region: South America
Tribes known of: Gualpandal (like you)

"I would welcome the help. We are starting to build a farm. Do you have any advice as to what to grow and how?" I ask in a polite tone.

Arverniraider24
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Arverniraider24
1,099 posts
895

Leader Name: Drake Wolf
Colony Name: Freedom Forest
Nation: United Provinces
Buildings: 15 Houses, Wood Wall, Town Center, Wood Mill
Population: 15
Resources:
wood: 0(+5/1day)
iron: 10
food: 25
Season: Summer
Soldiers: 5 Militia
Weapons:
5 muskets
5 swords
10 knives
Construction: none
possible:
harbor (allows fishing, trade with European powers), barrack (allows recruitment of infantry, scouts), farm (allows food production), Church (increases happiness), native camp (allows recruitment of guides, auxiliaries, allows trade and negotiation with 1 native tribe)
Happiness: 75/100
Region: South America
Tribes known of: Gualpandal (like you)

"My people are already there, helping yours. In exchange for our help, we would like you to demonstrate how you use these 'sticks that kill with noise."

JACKinbigletters
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JACKinbigletters
9,526 posts
9,995

Leader Name: Sean Deane
Colony Name: The Haunt
Nation: Ireland.
Buildings: 15 Houses, Wood Wall, Town Center, Harbor, lumber mill.
Population: 15
Resources:
wood: 15
iron: 15
food: 30
cloth: 15
Season: Summer
Soldiers: 5 Militia
Weapons:
7 muskets
6 swords
13 knives
3 pistols
2 cannons
1 Spanish armor
Construction: Farm
possible:
barrack (allows recruitment of infantry, scouts), Church (increases happiness), native camp (allows recruitment of guides, auxiliaries, allows trade and negotiation with 1 native tribe)
Happiness: 72/100
Region: South America

I keep the armor in my home, saying "We are not Spanish. But that does not mean others won't think we are if we have this."

I begin trying to decipher the journal, I ask around the village to see if anybody knows the language.

I search the map for anything significant.

Arverniraider24
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Arverniraider24
1,099 posts
895

Leader Name: Sean Deane
Colony Name: The Haunt
Nation: Ireland.
Buildings: 15 Houses, Wood Wall, Town Center, Harbor, lumber mill.
Population: 15
Resources:
wood: 15
iron: 15
food: 30
cloth: 15
Season: Summer
Soldiers: 5 Militia
Weapons:
7 muskets
6 swords
13 knives
3 pistols
2 cannons
1 Spanish armor
Construction: Farm
possible:
barrack (allows recruitment of infantry, scouts), Church (increases happiness), native camp (allows recruitment of guides, auxiliaries, allows trade and negotiation with 1 native tribe)
Happiness: 72/100
Region: South America

You find a settler who reads Spanish. He flips to a random page and begins reading. "Yesterday we were attacked.We eventually chased them off, but they killed two of our people and stole our food. (this is dated the day after) We are now starving. We have been forced to leave. Something is following us. We can feel it. (today) I am all alone. It killed the others and wounded me. I'm dying. But I've seen another settlement. Maybe they can help me." The amp is mostly illegible, but you can see Rio, which is to the south of you, and Poss, which is approximately where you are.

JACKinbigletters
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JACKinbigletters
9,526 posts
9,995

Leader Name: Sean Deane
Colony Name: The Haunt
Nation: Ireland.
Buildings: 15 Houses, Wood Wall, Town Center, Harbor, lumber mill.
Population: 15
Resources:
wood: 15
iron: 15
food: 30
cloth: 15
Season: Summer
Soldiers: 5 Militia
Weapons:
7 muskets
6 swords
13 knives
3 pistols
2 cannons
1 Spanish armor
Construction: Farm
possible:
barrack (allows recruitment of infantry, scouts), Church (increases happiness), native camp (allows recruitment of guides, auxiliaries, allows trade and negotiation with 1 native tribe)
Happiness: 72/100
Region: South America

"Must be a tough yoke that one... I doubt we could have helped..." I mutter to myself.

I tell my population that the natives are to be treated with respect and not killed. (Or do I even know about the natives?)

(How long will the farm take?)

Arverniraider24
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Arverniraider24
1,099 posts
895

Leader Name: Sean Deane
Colony Name: The Haunt
Nation: Ireland.
Buildings: 15 Houses, Wood Wall, Town Center, Harbor, lumber mill.
Population: 15
Resources:
wood: 15
iron: 15
food: 30
cloth: 15
Season: Summer
Soldiers: 5 Militia
Weapons:
7 muskets
6 swords
13 knives
3 pistols
2 cannons
1 Spanish armor
Construction: Farm
possible:
barrack (allows recruitment of infantry, scouts), Church (increases happiness), native camp (allows recruitment of guides, auxiliaries, allows trade and negotiation with 1 native tribe)
Happiness: 72/100
Region: South America

You know there are natives, just not where. It will be ready at midnight.

StormDragon
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StormDragon
4,614 posts
1,265

Leader Name: Drake Wolf
Colony Name: Freedom Forest
Nation: United Provinces
Buildings: 15 Houses, Wood Wall, Town Center, Wood Mill
Population: 15
Resources:
wood: 0(+5/1day)
iron: 10
food: 25
Season: Summer
Soldiers: 5 Militia
Weapons:
5 muskets
5 swords
10 knives
Construction: none
possible:
harbor (allows fishing, trade with European powers), barrack (allows recruitment of infantry, scouts), farm (allows food production), Church (increases happiness), native camp (allows recruitment of guides, auxiliaries, allows trade and negotiation with 1 native tribe)
Happiness: 75/100
Region: South America
Tribes known of: Gualpandal (like you)

"Ah, you mean a gun. It's a fair trade and I have an extra one with me if you want me to show you right now." I say with a smile and for once I'm glad that I followed my instincts and brought two riffles with me.

Arverniraider24
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Arverniraider24
1,099 posts
895

Leader Name: Drake Wolf
Colony Name: Freedom Forest
Nation: United Provinces
Buildings: 15 Houses, Wood Wall, Town Center, Wood Mill
Population: 15
Resources:
wood: 0(+5/1day)
iron: 10
food: 25
Season: Summer
Soldiers: 5 Militia
Weapons:
5 muskets
5 swords
10 knives
Construction: none
possible:
harbor (allows fishing, trade with European powers), barrack (allows recruitment of infantry, scouts), farm (allows food production), Church (increases happiness), native camp (allows recruitment of guides, auxiliaries, allows trade and negotiation with 1 native tribe)
Happiness: 75/100
Region: South America
Tribes known of: Gualpandal (like you)

"We would be very much grateful."

StormDragon
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StormDragon
4,614 posts
1,265

Leader Name: Drake Wolf
Colony Name: Freedom Forest
Nation: United Provinces
Buildings: 15 Houses, Wood Wall, Town Center, Wood Mill
Population: 15
Resources:
wood: 0(+5/1day)
iron: 10
food: 25
Season: Summer
Soldiers: 5 Militia
Weapons:
5 muskets
5 swords
10 knives
Construction: none
possible:
harbor (allows fishing, trade with European powers), barrack (allows recruitment of infantry, scouts), farm (allows food production), Church (increases happiness), native camp (allows recruitment of guides, auxiliaries, allows trade and negotiation with 1 native tribe)
Happiness: 75/100
Region: South America
Tribes known of: Gualpandal (like you)

"Alright then, show me to an area where we can practice and not accidentally shoot someone." I say with a smile before handing over a riffle that has no ammo.

JACKinbigletters
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JACKinbigletters
9,526 posts
9,995

Leader Name: Sean Deane
Colony Name: The Haunt
Nation: Ireland.
Buildings: 15 Houses, Wood Wall, Town Center, Harbor, lumber mill, farm.
Population: 15
Resources:
wood: 15
iron: 15
food: 30
cloth: 15
Season: Summer
Soldiers: 5 Militia
Weapons:
7 muskets
6 swords
13 knives
3 pistols
2 cannons
1 Spanish armor
Construction: Native camp
possible:
barrack (allows recruitment of infantry, scouts), Church (increases happiness), native camp (allows recruitment of guides, auxiliaries, allows trade and negotiation with 1 native tribe)
Happiness: 72/100
Region: South America

I order the construction of a native camp and send five men to do it. I order five men to work on the farm and the last five are still fishing.

Arverniraider24
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Arverniraider24
1,099 posts
895

Leader Name: Drake Wolf
Colony Name: Freedom Forest
Nation: United Provinces
Buildings: 15 Houses, Wood Wall, Town Center, Wood Mill
Population: 15
Resources:
wood: 0(+5/1day)
iron: 10
food: 25
Season: Summer
Soldiers: 5 Militia
Weapons:
5 muskets
5 swords
10 knives
Construction: none
possible:
harbor (allows fishing, trade with European powers), barrack (allows recruitment of infantry, scouts), farm (allows food production), Church (increases happiness), native camp (allows recruitment of guides, auxiliaries, allows trade and negotiation with 1 native tribe)
Happiness: 75/100
Region: South America
Tribes known of: Gualpandal (like you)

The man leads you to a clearing.

Leader Name: Sean Deane
Colony Name: The Haunt
Nation: Ireland.
Buildings: 15 Houses, Wood Wall, Town Center, Harbor, lumber mill, farm.
Population: 15
Resources:
wood: 5
iron: 15
food: 35
cloth: 15
Season: Summer
Soldiers: 5 Militia
Weapons:
7 muskets
6 swords
13 knives
3 pistols
2 cannons
1 Spanish armor
Construction: Native camp
possible:
barrack (allows recruitment of infantry, scouts), Church (increases happiness), native camp (allows recruitment of guides, auxiliaries, allows trade and negotiation with 1 native tribe), irrigation field (increases food production), shipwright (allows construction of small ships), fish monger (+ food from fishing)
Happiness: 72/100
Region: South America

You produce 5 food. Your men begin construction.

JACKinbigletters
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JACKinbigletters
9,526 posts
9,995

How long will that take?

Arverniraider24
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Arverniraider24
1,099 posts
895

about 22 hours.

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