i was thinking what grade a killing gem needs to have to beat endurance without shrines. lets do some math for an yellow black we have
----------------------- skip this part if you dont like math dmg=base_dmg*critical_hit*black*skill_talisman_mods critical_hit=0.8*base_critical*black black=hit_lvl*black_base
when we upgrade this gem once we get: dmg=base_dmg*1,58*critical_hit*black*skill_talisman_mods critical_hit=0.8*base_critical*1,38*black black=hit_lvl*black_base*1,09
so we get for the dmg: dmg=base_dmg*1,58*0.8*base_critical*1,38*hit_lvl*black_base*1,09*hit_lvl*black_base*1,09*skill_talisman_mods =base_dmg*1,58*0.8*base_critical*1,38*(hit_lvl*black_base*1,09)^2*skill_talisman_mods =2,59*base_dmg*0.8*base_critical*(hit_lvl*black_base)^2*skill_talisman_mods
so black is squared and we get *2,59 per upgrade. so for lvl n we have now: (not correct because lvl 7 are a lot better then lvl 6.)
so when we want to kill an monster with on hit 10^m hp we need: 10^m=2,59^n*base_dmg*0.8*base_critical*(hit_lvl*black_base)^2*skill_talisman_mods -> m*log(10)=n*log(2,59)+2*log(hit_lv)+2*log(black_base)+log(base_dmg*0.8*base_critical*skill_talisman_mods)
since log(base_dmg*0.8*base_critical*skill_talisman_mods)+2*log(black_base) is very smal we can just drop that. log is base 10. so we have