ForumsGamesgemcraft CS easy level up

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smario
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smario
178 posts
Shepherd

here is my advice for "beginners" like me:

If you have the magicians pouch:
traits haste, swarms and orblets.

if you don't want stress set the haste only to medium,
swarm and orblets full. use only red gems because then the swarms
will be a peace of cake. and the orblets give you a significant mana stream.
the only thing you have to care for is that the monsters don't steal the orblets.

and if, you still can get them back on their way towards the exit.

i made a jump today from level 85 to 96 on a few fields.

  • 17 Replies
smario
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smario
178 posts
Shepherd

level 100 reached.

now it's time for P and R again ....

Altwing
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Altwing
23 posts
Scribe

Good deal. I just went to level 126.

smario
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smario
178 posts
Shepherd

greetings from level 103.

any tip for me ?

psorek
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psorek
447 posts
Jester

anger waves if you still don't, another case try to do a manafarm - you should be able to.

Rakarin
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Rakarin
1 posts
Farmer

Works. :-)

ThomasSpeedrunner
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ThomasSpeedrunner
155 posts
Nomad

Once you reach around level 140 or 150, you can start manafarming. It's actually a very effective way of getting even MOAR mana from the monsters. Essentially, find a favorable field with only one entrance, put a gem with the specs listed in a trap and surround it with 6 pure black amplifiers. Bloodbound and chain hit gem skills preferred, mana leeching gem skill required, all three are recommended to be maxed out.
- G1 Red
- G1 Orange
- G2 Black (White if you don't have Bloodbound available to you)

smario
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smario
178 posts
Shepherd

if i understand you right you create a 3-color gem with red, orange, black
for the trap.

why not higher grades ?

psorek
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psorek
447 posts
Jester

This question was stupid.

You upgrade this gem in trap -.-

Erile
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Erile
488 posts
Chancellor

People should note that the above advice is not valid if you don't have or can't get the Magician's Pouch.

smario
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smario
178 posts
Shepherd

with all respect psorek:

i put a red/orange gem in a trap on F2, all monsters went over it, no upgrade
happened.

so once again:
with wizzard level 150 and much start mana why not put a higher grade gem
into the trap from start ?

Erile
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Erile
488 posts
Chancellor

@smario

He already answered you, you upgrade it yourself before starting. Upgrades don't happen automatically.

smario
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smario
178 posts
Shepherd

that's what i assumed.

no need for offense.

my question was why not create a higher grade gem from start ?

ok, i will make it clear:
you create a gem with three components, two grade 1, one grade 2.
of course you can upgrade it.
you also could create a gem with two grade 4, one grade 8.
or do i miss something ?

that was my point. i am not amused being called stupid.

Erile
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Erile
488 posts
Chancellor

@smario

He said that you do create a higher grade gem at the start.

DarthMohawk1
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DarthMohawk1
19 posts
Nomad

@smario

From what I understand, the reason you start your manafarm gem using two grade 1 gems and a grade 2 gem, rather than something higher, is because upgrading it 'roperly' gives better specs than just starting with a grade 8 gem.
There's a thread around somewhere that goes into the details, but basically if you use pure gems to upgrade with rather than jut hitting 'U', you end up with better specials overall.
(This thread, actually. 4th post: http://armorgames.com/community/thread/12307857/gemcraft-2-cs-mana-farm-help)

smario
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smario
178 posts
Shepherd

thanks.

a new science: Gemology


complicated stuff.

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