ForumsGamesGemCraft CS: are vision fields optional ?

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smario
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smario
178 posts
Shepherd

at the moment Q6 is the only field i still have to clear.

i've cleared some fields today, but no further field or hex tokens ...

are some available only via the vision fields ?
or must i open chambers in fields already cleared ?

  • 6 Replies
smario
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smario
178 posts
Shepherd

ok, cleared Q6.

2 field and two hex tokens. and a new battle trait. good field.
but a little bit tricky.

vetokend
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vetokend
28 posts
Peasant

There's still two vision fields I haven't even attempted, and I've beaten the game. So, I guess it's optional, aside from a bit of extra experience.

Veto

callmeishmael
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callmeishmael
57 posts
Nomad

It would be a relief to me if the vision fields are optional. The conditions imposed on them make them into a twitch fest where perfect timing is more important than strategy. To me they just seem out of place.

Kreistor
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Kreistor
34 posts
Farmer

Aside from the first try on V4, V1 and V2 were fairly easy.

V4: Enrage. Some people ease through without summoning extra monsters, but you need it here. Figure out how much you can enrage with which gem to maximize mana profit, which lets you pump enough mana into towers to defend your orb with. Make certain you have Armor Tearing in your main gem to strip the "surprise" enemy, or you'll just go on forever.

V1: There's a trick/cheat to this one. Ctrl-click to summon all waves early, and don't bother building anything. (Unless you want to get Achievements.) You can just freeze at will. You'll understand when you try it. Anyway, I did it the "correct" way the first time, so normal combat style does work.

V2: Same trick might work, but I didn't need it. Build smart, so that new monsters have to go to your first Node. You want to lead the Node, so that the cursed monsters walk into, then out of it's range, that way you get max time in range. As things get hairier, you'll have more monsters on the field, and nodes will gain charge even faster.

I don't have any of the others yet. I can see there's one to find on the U grid map, for instance.

fractalman
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fractalman
636 posts
Nomad

v2 cheese charge method works, you just also have to build some walls.

DarthMohawk1
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DarthMohawk1
19 posts
Nomad

V4 doesn't have armor tearing, though - only poison and crit. You do have access to amps, though, so amping crit chance can counter the rising armor of your foe. Also, use bolt wisely!

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