Only quests that took any thought were 'charge 200 units' and 'beat without ladders (though even that one was pretty easy).
Charge 200 units is simple, though it will take a while. You have to upgrade Squad Size 10 times, build up Spearmen, and charge them. Easy to say, but takes a lot of gold to do, probably won't be there till the end of a campaign.
Beat a castle without ladders isn't that hard to do at any point, but is easiest at the very beginning. Attack a castle and spawn nothing (ignore enemy units, they do nothing but disappear if they reach your side). Wait until every unit is full, charge Swordsmen and spawn everything else. They'll reach the castle wall and start attacking, shouldn't take very long for them to rip it apart. Swordsmen do significantly more damage than Spearmen, which is why I used them.
26 minutes and the game is STILL loading (and it is loading - the progress % goes up), just how large is this game? and why are you being so cruel to people with limited bandwidths to make such games have quests. The developers are sadists to even make it an online game instead of a normal one-download entity, but armorgames doesn't have to promote such evil!
Like in real life, the siege aspects is so unbalanced in favor of attackers that it just isn't worth it to defend a castle. Siege weapons are pretty useless too. It's also easier to defeat an army defending a castle than on the battlefield.
"Mobbed" quest is not working for me.
I upgraded Squad Size to the max and sent Spearmen x20 in Charge (message says 200 units). Several times. No achievement.
I finished campaign for Human Alliance on Normal.
Mmm, do these quests work on easy difficulty? I upgraded the Special Power twice and the quest wasn't awarded. The same goes for the "Castle Crusher" quest. Anybody else with the same issue?
did all quests on easy difficulty myself (with mountain trolls on the first playthrough)..after 45 minutes of waiting for the game to load and losing a night to get all quests on a single run..
Mmm, do these quests work on easy difficulty? I upgraded the Special Power twice and the quest wasn't awarded. The same goes for the "Castle Crusher" quest. Anybody else with the same issue?
I completed all the quests on easy (bit ridiculous really, all I had to do was wait for a charge with all units maxed out and then send out 210 spear men, 16 swordsmen, 16 archers, w/e else I had available in the other categories, and the game was instant win.)
Okay, I wrote a mini-guide for getting most of the quests in this game and it also goes over some basic tactics as well. Here is a link to the guide. (Although, as has been mentioned here, the game isn't too difficult, but I figured it couldn't hurt.)
Also, I have a question, what needs to be done to unlock the Marcolites? (Quest: Fire and Steel)
These quests are doable on easy. On easy, there's practically no challenge at all. A spearman charge is almost automatically a win on an open battlefield. The only time it isn't is if you have to fight the undead later in the game, because their special randomly spawns scouts over the battlefield.
@Reton8: You need to beat the game with two different races.
These quests are doable on easy. On easy, there's practically no challenge at all. A spearman charge is almost automatically a win on an open battlefield. The only time it isn't is if you have to fight the undead later in the game, because their special randomly spawns scouts over the battlefield.
As long as you keep spawning waves of the swordsmen and archers (when they maxed, send a wave, and they will probably max before the spearmen charge is ready), you won't lose.
Later in the game you will need to be spawning some units though, or you will lose before the charge is ready. And I don't think this will work with human alliance, since their power doesn't kill anything without troops to be buffed.