ForumsGame WalkthroughsGemcraft CS: extreme end-game guide

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psorek
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psorek
447 posts
Jester

This guide is outdated for game version 1.1 - new guide can be found here

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Introduction
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First of all, this guide is beneficial only for 1000+ level players with all skill unlocked who also know how mana farms work and fully followable for 2000+ with at least +10 to all skills talisman. If you are lower level, better check out fractalman's and thunderrider's guides. They explain respectively low-level (0-100) and mid-game (levels 100-2000, basics of mana farming and endurance).
Another important thing is Magician's Pouch - if you don't have it you also won't be able to follow this guide as it heavily uses premium-only content.
If you are able to set up some macro for clicking mouse, it will help a lot. You will have to anger waves for example 500 times, so click-ten-times button is highly recommended.

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Skills
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Must be is 45 points (+ your talisman) in following skills:
True Colors, Fusion, Mana Leech, Bloodbound, Freeze, Amplifiers, Fury, and Traps

Very important and heavily needed but not essential are:
Masonry, Critical Hit, Chain Hit and Barrage

Least important (but also recommended) skills:
Mana Stream, Resonance and Poolbound

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Map to choose and difficulty settings
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Easiest places to set up a mana farm are maps with a single entrance. I prefer fields M7, Q4, U1 and X4 (not single entrance but nice too). Q4 is nice for beginners because no beacons will spawn there, and the gem resocketing ones are really annoying. I will use this map for my example in the rest of this guide.
I prefer all traits except manalock maxed and haunting. It really doesn't matter for a play and gives huge 70x XP multiplier.

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Gem combining methods
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As you probably know (or not), pressing "U" isn't the best option for gem upgrading, and not every colors proportion in gem is equally good. To squeeze every drop of power out of gems I recommend using following gem combining methods - they are carefully designed to maximize power of this particular gem combination and probably won't be so efficient for others, so for best results use them in way I recommend.

I'll introduce two kinds of methods: 32-spec and 16-combine. First one (32-spec) is one-use only, it combines 32 g1 gems of three colors to get g5-equivalent with the most specials. Second (16-combine) is repeatable, it combines 16 equal grade gems to +4g-equivalent. It's used to upgrade gems and allows faster special growth.

32-spec for mana gems
https://dl.dropboxusercontent.com/u/64607958/Gemcraft%20guide%20images/32-spec_mana.jpg

32-spec for killing gems
https://dl.dropboxusercontent.com/u/64607958/Gemcraft%20guide%20images/32-spec_killing.jpg

16-combine
https://dl.dropboxusercontent.com/u/64607958/Gemcraft%20guide%20images/16-combine.jpg

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Basic setup
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Get around 1,000,000 mana however you wish (white mana farm or something). You will now need 6 amplifiers surrounding 3 traps and one trap directly after and one directly before - just like on this picture:
https://dl.dropboxusercontent.com/u/64607958/Gemcraft%20guide%20images/buildings_layout.png
You can also perform a corner setup.

First make 32-spec for mana gems to get basic g5 gem. Then set it to random targetting. Copy it and save a copy somewhere in order not to need to craft it again in case of mistake. Upgrade it twice with 16-combine.

Create 2 white, 1 red, 1 blue slowing gem, upgrade it by pressing "U" to 1/8 of mana gem value. Duplicate. Place in traps before mana gem. Set targeting to Random.

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Early gameplay
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Anger 2-4 waves of reavers by g1 gems (no swarms and no giants) to e24 armor and send them all. Using permafreeze (freeze spell with recharge time shorter than minimum freeze time), freeze them all as precisely over the managem as you can. When your mana is high enough and you have got barrage spell reloaded then pause, use 16-combine on managem (sometimes your mana grows so fast that you can do it two or three times), put in back into a trap and reload it by barrage. Upgrade your slowing gems to keep them 1/8 of managem price, (but not higher than g40) and reload if have got some spells (other than bolt!) to spare. If not, upgrade first of slowing gems, wait it to reload and upgrade second then.

When your mana gem is about grade 29, craft amplifier gems. You do it by simply getting g1 orange and applying 16-combine for amplifier gems to it. Go until it's grade 28. Always keep your amplifier gem 1g lower than mana gem!

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Late gameplay
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When all monsters are frozen, remove slowing gems. Keep monsters in this state by constantly freezing them. Then upgrade your mana and amplifiers using methods explained to g59 and g58 amps. It's enough for very good xp gain, ideally you do it by wave 65.

If you wait very long for 16x mana to upgrade mana gem, I advice to duplicate it and hide somewhere a copy and then perform the formula step by step - wait for enough mana to perform next step of 16-combine, duplicate your hidden copy enough times and combine into mana gem according to current step of formula. After that don't forget upgrading amplifiers.

In order to farm hits slightly faster, create some duplicates of managem, put them into towers and combine in during next iteration of 16-combine.

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Killing gem building
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You are now ready to build killing gem. Similar to the managem, build g56 one (using 32-spec for killing gem and 16-combine). Also build 8 g58 yellow amps, using 16-combine for amps. Don't farm hits yet. Combine 1 red and 7 black. Upgrade by pressing "U" to grade 50. Place in tower and farm some hits on this gem.

Build "fortress" - 8 amplifiers around the tower. Put yellow amp gems in. Perform 16-combine, but combine your g50 gem with hits into one of 16 copies of basic gem before combining it with anything. Now your killing gem is ready to kill the mass-enraged monsters, but still don't place it on tower.

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XP gaining
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You should be now around wave 90 if you did everything right. Fill at least 1/10 of your mana pool. Finally, you can put your killing gem into its tower

Create a gem with value about million times lower than your mana pool. Take your killing gem's damage (round it down to two digits) and multiply by critical hit multiplier, rounded down the same way. It's HP of monsters you want to reach. Anger by gem you've created untill you reach it. Try not exceed it more than 10 times or you probably won't be able to kill the monsters.

Anger in this way every wave and send angered early. Remaining 40-50 waves should boost your XP by roughly 300,000,000,000 points before endurance. You can then proceed in endurance with exactly the same bombing technique, further boosting XP. Go into endurance as deep as you can and then finish it - I recommend around wave 500

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Final conclusions and other stuff like that
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- You don't have to follow this guide exactly, it's just an example.
- I can play it through in about 3 hours, but it surely can be done faster.
- Feel free to leave comments, as I can use them to improve this guide.
- If you want to know some even more complex gem combining techniques (in order to perform g100 run for example) also ask, I can post them for you.
- All gem combining techniques I use are computed by my PC, I will probably share software I used for it somewhere.
- The guide is published over CC-BY-ND license. If you want to copy it, please also post link to original one (there will be the newest version).

Good luck in hardcore GC:CS gaming!

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Informations for true addicts
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http://i58.tinypic.com/vo23ao.jpg
64-combine, use it instead of 16-combine if you wish to beat g100 or something. Doable, but lots of patience. About 2x better at g78-e than 16-combine.

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Credits
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Main author and math dude - psorek

Man who wrote everything I've forgotten and inspirator of every manafarm-crazed person, including me [psorek] - thunderrider (Armor Games) aka Takiza (On IRC and Kongregate)

Our fantastic graphics author - cronos51

The people who helped us in creating this guide and developing showed methods - Astroshak, borthelcash, dsizov and many others.

  • 88 Replies
UgAhgItHurts
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UgAhgItHurts
259 posts
Peasant

You do most of the same things anyway, you were just limited to the few red + white fields pre-1.1. I'm not sure where it falls out now, can you get meaningful xp on a field that doesn't have red + black now?

Drufearrx
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Drufearrx
9 posts
Farmer

@UgAhgItHurts , I was talking mostly about the skill points, since I don't have black/red etc, the skills are distributed differently...
Also, yes, you can earn legit XP without the red/black/white (and you we're always able tbh)

gtcink
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gtcink
8 posts
Shepherd

@12345ieee, OMG! what a difference skill management plan did to my game. On F1 Looming, I reached manapool level 31 within the 3 waves which used to take me 12 waves before. Thanks for sharing. Great tips.

12345ieee
offline
12345ieee
135 posts
Farmer

@Drufearrx : My Mathematica notebook also computes for non premium (OR managems and YR killgems) but I won't do a standalone that can do this, if someone like @Revenga849 is interested it would be easy to adapt the algorithm used for premium.

The only changes to the above formulas are:

Mn[tc_, l_] := TCs[tc]*Leech[l]
Kn[tc_, c_, r_] := TCd[tc]*TCs[tc]*Crit[c]*Reson[r]
GPn[tc_, l_, c_, r_] := Mn[tc, l]^(gk/(1 - gm))*Kn[tc, c, r]

With 10k skill points (that I know is around how much you have) you get:
tc -> 95.3587, l -> 107.764, c -> 46.2024, r -> 29.6631

In a level where you have BB gem and you can use OBR and YBR the skill distribution changes and becomes:
tc -> 108.559, b -> 0, l -> 80.3609, c -> 32.9886, r -> 20.6445

I'll can make a forum thread about this if there is interest and someone is willing to help building an easy to use application for computing the skill levels (best would probably be a web page).

Happy gemcrafting

12345ieee

Drufearrx
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Drufearrx
9 posts
Farmer

@12345ieee , Alright, thanks!
Only one thing - I have 21381 points!

12345ieee
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12345ieee
135 posts
Farmer

@Drufearrx : I find it difficult to believe you have over 20k points to blow on uncapped skills and enough left for the capped skills and initial mana, considering you are around WL 3k.

The program only wants to know how many SP you'll put on the uncapped skills, deciding what to do with the other skills and how much initial mana you want is up to you.

Here follows the results for non premium 15k SP, would you or someone else need them:
NO BB: tc -> 106.408, l -> 120.311, c -> 52.3476, r -> 33.9008
BB: tc -> 132.055, b -> 0, l -> 98.9491, c -> 41.9161, r -> 26.7214

Drufearrx
offline
Drufearrx
9 posts
Farmer

@12345ieee , I thought we were talking about total SP, silly me...
I only have 16101 SP left, after putting the points in the capped ones, so the 15k example you gave would come in handy, thanks!

12345ieee
offline
12345ieee
135 posts
Farmer

DISCLAIMER: WE ARE TALKING ABOUT NON PREMIUM HERE

@Drufearrx I use around 12k when going in a field that has BB or PB and leave the rest for initial mana, since killing everything at maxed traits is quite easy anyway and having more initial mana makes the beginning smoother.

For fields without bound gems I go for around 14k invested point to get a bit more edge since I use hatred to 3-5 depending on the field to get the most out of it.

I have around 1-2k more SP than you, but you should easily relate to this.

tulamide
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tulamide
37 posts
Shepherd

@12345ieee how far off is this calculation if someone like me wants to use it? The formula, if I read correctly is based on 16c combination and as such integrated in @Revenga849 's calculator. Since I do mostly 'u', I wonder if it does make sense for me to use it?

12345ieee
offline
12345ieee
135 posts
Farmer

@tulamide : My version allows changing the combine growth and I made some tests.

Even varying the growth between U and 262k combines the predicted skill values change by 0.4 skill levels at most.

So the upgrade plan you use does not matter, but I didn't know it when I wrote the post.

tulamide
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tulamide
37 posts
Shepherd

Thank you!

tulamide
offline
tulamide
37 posts
Shepherd

@12345ieee It's definitely a noticable improvement! Thanks so much for the formulas and thanks Revenga for putting them in a handy tool!

bilboCGL
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bilboCGL
323 posts
Peasant

@Revenga849:
First of all: Thanks for your tool, it is very helpful
Sad enough, I have to tell you, that your program stops working with 182000 skillpoints or more (and 15 frags).

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