ForumsGame WalkthroughsGemcraft CS: extreme end-game guide

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psorek
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psorek
447 posts
Jester

This guide is outdated for game version 1.1 - new guide can be found here

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Introduction
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First of all, this guide is beneficial only for 1000+ level players with all skill unlocked who also know how mana farms work and fully followable for 2000+ with at least +10 to all skills talisman. If you are lower level, better check out fractalman's and thunderrider's guides. They explain respectively low-level (0-100) and mid-game (levels 100-2000, basics of mana farming and endurance).
Another important thing is Magician's Pouch - if you don't have it you also won't be able to follow this guide as it heavily uses premium-only content.
If you are able to set up some macro for clicking mouse, it will help a lot. You will have to anger waves for example 500 times, so click-ten-times button is highly recommended.

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Skills
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Must be is 45 points (+ your talisman) in following skills:
True Colors, Fusion, Mana Leech, Bloodbound, Freeze, Amplifiers, Fury, and Traps

Very important and heavily needed but not essential are:
Masonry, Critical Hit, Chain Hit and Barrage

Least important (but also recommended) skills:
Mana Stream, Resonance and Poolbound

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Map to choose and difficulty settings
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Easiest places to set up a mana farm are maps with a single entrance. I prefer fields M7, Q4, U1 and X4 (not single entrance but nice too). Q4 is nice for beginners because no beacons will spawn there, and the gem resocketing ones are really annoying. I will use this map for my example in the rest of this guide.
I prefer all traits except manalock maxed and haunting. It really doesn't matter for a play and gives huge 70x XP multiplier.

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Gem combining methods
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As you probably know (or not), pressing "U" isn't the best option for gem upgrading, and not every colors proportion in gem is equally good. To squeeze every drop of power out of gems I recommend using following gem combining methods - they are carefully designed to maximize power of this particular gem combination and probably won't be so efficient for others, so for best results use them in way I recommend.

I'll introduce two kinds of methods: 32-spec and 16-combine. First one (32-spec) is one-use only, it combines 32 g1 gems of three colors to get g5-equivalent with the most specials. Second (16-combine) is repeatable, it combines 16 equal grade gems to +4g-equivalent. It's used to upgrade gems and allows faster special growth.

32-spec for mana gems
https://dl.dropboxusercontent.com/u/64607958/Gemcraft%20guide%20images/32-spec_mana.jpg

32-spec for killing gems
https://dl.dropboxusercontent.com/u/64607958/Gemcraft%20guide%20images/32-spec_killing.jpg

16-combine
https://dl.dropboxusercontent.com/u/64607958/Gemcraft%20guide%20images/16-combine.jpg

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Basic setup
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Get around 1,000,000 mana however you wish (white mana farm or something). You will now need 6 amplifiers surrounding 3 traps and one trap directly after and one directly before - just like on this picture:
https://dl.dropboxusercontent.com/u/64607958/Gemcraft%20guide%20images/buildings_layout.png
You can also perform a corner setup.

First make 32-spec for mana gems to get basic g5 gem. Then set it to random targetting. Copy it and save a copy somewhere in order not to need to craft it again in case of mistake. Upgrade it twice with 16-combine.

Create 2 white, 1 red, 1 blue slowing gem, upgrade it by pressing "U" to 1/8 of mana gem value. Duplicate. Place in traps before mana gem. Set targeting to Random.

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Early gameplay
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Anger 2-4 waves of reavers by g1 gems (no swarms and no giants) to e24 armor and send them all. Using permafreeze (freeze spell with recharge time shorter than minimum freeze time), freeze them all as precisely over the managem as you can. When your mana is high enough and you have got barrage spell reloaded then pause, use 16-combine on managem (sometimes your mana grows so fast that you can do it two or three times), put in back into a trap and reload it by barrage. Upgrade your slowing gems to keep them 1/8 of managem price, (but not higher than g40) and reload if have got some spells (other than bolt!) to spare. If not, upgrade first of slowing gems, wait it to reload and upgrade second then.

When your mana gem is about grade 29, craft amplifier gems. You do it by simply getting g1 orange and applying 16-combine for amplifier gems to it. Go until it's grade 28. Always keep your amplifier gem 1g lower than mana gem!

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Late gameplay
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When all monsters are frozen, remove slowing gems. Keep monsters in this state by constantly freezing them. Then upgrade your mana and amplifiers using methods explained to g59 and g58 amps. It's enough for very good xp gain, ideally you do it by wave 65.

If you wait very long for 16x mana to upgrade mana gem, I advice to duplicate it and hide somewhere a copy and then perform the formula step by step - wait for enough mana to perform next step of 16-combine, duplicate your hidden copy enough times and combine into mana gem according to current step of formula. After that don't forget upgrading amplifiers.

In order to farm hits slightly faster, create some duplicates of managem, put them into towers and combine in during next iteration of 16-combine.

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Killing gem building
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You are now ready to build killing gem. Similar to the managem, build g56 one (using 32-spec for killing gem and 16-combine). Also build 8 g58 yellow amps, using 16-combine for amps. Don't farm hits yet. Combine 1 red and 7 black. Upgrade by pressing "U" to grade 50. Place in tower and farm some hits on this gem.

Build "fortress" - 8 amplifiers around the tower. Put yellow amp gems in. Perform 16-combine, but combine your g50 gem with hits into one of 16 copies of basic gem before combining it with anything. Now your killing gem is ready to kill the mass-enraged monsters, but still don't place it on tower.

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XP gaining
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You should be now around wave 90 if you did everything right. Fill at least 1/10 of your mana pool. Finally, you can put your killing gem into its tower

Create a gem with value about million times lower than your mana pool. Take your killing gem's damage (round it down to two digits) and multiply by critical hit multiplier, rounded down the same way. It's HP of monsters you want to reach. Anger by gem you've created untill you reach it. Try not exceed it more than 10 times or you probably won't be able to kill the monsters.

Anger in this way every wave and send angered early. Remaining 40-50 waves should boost your XP by roughly 300,000,000,000 points before endurance. You can then proceed in endurance with exactly the same bombing technique, further boosting XP. Go into endurance as deep as you can and then finish it - I recommend around wave 500

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Final conclusions and other stuff like that
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- You don't have to follow this guide exactly, it's just an example.
- I can play it through in about 3 hours, but it surely can be done faster.
- Feel free to leave comments, as I can use them to improve this guide.
- If you want to know some even more complex gem combining techniques (in order to perform g100 run for example) also ask, I can post them for you.
- All gem combining techniques I use are computed by my PC, I will probably share software I used for it somewhere.
- The guide is published over CC-BY-ND license. If you want to copy it, please also post link to original one (there will be the newest version).

Good luck in hardcore GC:CS gaming!

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Informations for true addicts
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http://i58.tinypic.com/vo23ao.jpg
64-combine, use it instead of 16-combine if you wish to beat g100 or something. Doable, but lots of patience. About 2x better at g78-e than 16-combine.

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Credits
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Main author and math dude - psorek

Man who wrote everything I've forgotten and inspirator of every manafarm-crazed person, including me [psorek] - thunderrider (Armor Games) aka Takiza (On IRC and Kongregate)

Our fantastic graphics author - cronos51

The people who helped us in creating this guide and developing showed methods - Astroshak, borthelcash, dsizov and many others.

  • 88 Replies
marqee
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marqee
7 posts
Shepherd

i've tried the guide tactic but there is somenthing i'm missing i think.
i have reached mana gem lvl 53 at wave 118.
not at wave 65 as optimum as the guide states.

i had to put a lvl 45 damage gem in trap after the mana gem to avoid monsters to pass. the alternative ( i tried it ) is to continuosly freeze those monsters on the mana gem, but i reach 14.000+ monsters on screen that make the game so laggy to become unplayble. and when flying monsters/shadows comes , if i put a gem on a tower to kill it the game is totally stuck for minutes.

CommanderBalok
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CommanderBalok
7 posts
Jester

Is it okay to make copies of gems created by 16-combine? For example, for amplifiers around a mana or kill gem?

brainacftw
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brainacftw
3 posts
Nomad

Very helpfull. Trying out the 32 combine and the 16 combine on endurance haunting. I basicly have like 4000 monsters frozen for eternity which i can farm endless mana from at like wave 67 in F1 and i wont kill them till i feel like i got enough to take all of endurance haunting with insane highscore;P gonna let the pc afk farm mana

Ronin316
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Ronin316
7 posts
Nomad

Balok: Yes, the 16-combine is used for upgrading existing gems and repeating it relies on duplicating the gem you want to upgrade. When you duplicate a gem, the game creates an exact copy of that gem's stats.

thunderrider
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thunderrider
641 posts
Peasant

@Brain personally, I look down on macros, but to each his own.

I'm doing similar on F6.

Complete rundown of my stats:

Gem Grade: 77(partial upgrade)

Equivalent: 92

Amps: 74

Equivalent: 89

Orange Black Red 17/14/1

-Stats in trap-

7.5 E22 - 3.8 E24 damage.

936, 239 shots/sec(false)

340,051 chain

1.0495 E22 mana leech(actual E20, game goes to E21 at E19 because of no room, and because it's built in default, first E number is E21. So its actually 104.9 Quintillion mana leech)

x72,813

(+1,916 per hit level)

Hits: 2,804,823,608


-Mana-

Level 68

Next at 3.5 E29

Current 3.6 E28

-Freeze-

6,643 current seconds

Maximum: 19,475.

Monsters: 1998.

Armor: 4E36.

brainacftw
offline
brainacftw
3 posts
Nomad

Thats some pretty sick stats, Well i made a mistake and enraged my monsters to E66 HP....(I have no shrines and have to rely on killgem to kill them). i hope i will be able to kill them some day, oh well i will leave my PC turned on for afk farm with gemcraft in background till they do go down.. im currently at gem70... this could take days... weeks.. oh well. They will go down some day i hope =P

marqee
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marqee
7 posts
Shepherd

How do you farm afk ?

brainacftw
offline
brainacftw
3 posts
Nomad

I just use a macro program to spam freeze to keep them frozen for eternity, i also have the macro program spam curse for even more XP as spaming curse/freeze gives quite a lot of XP.

I enraged the last remaining 3 waves to E65 on hautning in F1.. so i have 3000 unkillable monsters over my mana farm...

thunderrider
offline
thunderrider
641 posts
Peasant

How I do it.

To freeze, I take gem out of trap, put into amp or something.

Then, 9x speed, spamming left click and hotkey 1.

I get ~2k sec per 5 min about.

Then after a healthy # built up, I place gem back, 9x speed, read 10 min while farming.

Brew78
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Brew78
17 posts
Farmer

Thanks for the guide, specifically the really well done graphs for the 32-specs and 16-combines. I've gotten pretty fast with the 16-combines already..
1) leave the top one there and combine the next two rows (6 gems) into it
2) combine two sets of two gems, combine those into the top one
3) combine two more sets of two gems, combine one into the last single gem, then the other, then the one up top.

So yeah, I still haven't found any freeze duration talismans and so can't freeze lock, so I had to rely on sending waves early but I did have a pretty successful run following the guide last night.

I'd had trouble earlier being only level 300-something, but I managed around 8 billion exp yesterday between two rounds which bumped me up into the 1000's.

I used Q4 as suggested in the guide and things were going really well. Until it started getting laggy, the mouse wheel scrolled the page, I clicked the "Show All Quests" link, and.. that was that.

At least it saved from the point of Victory so I had the 5 talisman fragments from the main round. Of course, none have any freeze duration so.. I guess I'm still talisman farming for now.

One thing I'm still not really clear on is the angering of waves. Whats the difference between using a g1 a million times versus a g5 200k times? Is it the rate of armor growth, or more related to the mana/exp gain?

psorek
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psorek
447 posts
Jester

g5s give more XP per HP growth.

Serrasalmidae
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Serrasalmidae
1 posts
Nomad

I know it's a trivial question, but how do u guys get decent macros for mouse and keyboard? :

psorek
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psorek
447 posts
Jester

@Serrasalmidae:

Well, according to MrDayCee's post in this subject we are not allowed to answer your question... Everything is on the internet though.

godderidge
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godderidge
3 posts
Peasant

Link to drawings for 16 and 32 gem are down now (drop box link break ?)
May you add them again ?
Many thanks for this guide

hunterhogan
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hunterhogan
1 posts
Nomad

I don't understand how to use the combining gem formula. I read it to say that to upgrade a gem, make 16 copies of it, then combine them using the formula and it will be three levels higher than it's current level. So a level 5 gem will become a level 8 gem. If that is true, which I don't think it is, then it is only possible to upgrade by increments of three levels.

The reason I think I am wrong is because you also say to keep the amplifier gems one level below the tower gem. That would not be possible if the combining gem only works in levels of three.

So, can you explain that one?

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