ForumsGamesGemCraft Labyrinth: Beating D4 with only Grade 1 Gems.

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thunderrider
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thunderrider
641 posts
Peasant

Right after pylon charge:

http://i.imgur.com/ao8LV7G.png

Zero Armor:

http://i.imgur.com/uIR2iDz.png

Dead:

http://i.imgur.com/tjVPUh2.png

I wish there was a Quest for this(and a Badge on Kong, too!)

-WizLevel: 1296-

Focus: 143(+1092% mana)
Replenish: 329(+312% mana/kill)
Resonance: 197(+300% damage)

Maxed Skills-

Forge(vital)
Construction(Vital squared- Look at how many towers & amps I built)
Wild Gem(only non G1 gem)
Bloodbound(Turned out to be useless)
Chain Hit(didn't bother using ever)
Multiple Damage(Must Have)
Flexibility(Helpful, not overly so)
Slowing(helpful for the traps)
Deadly Traps(For better slowing)
Recharge(Damage increased)
Radiance(G1s have tiny range)
Readiness(IDK why I had this maxed....o.o)
Ritual(Better than Focus at my level)
Armor Tear(Vital Squared...900 armor > 100 damage...)
Mana Gain(Just maxed from habit...)
Shocking(slow was better...)

Why I didn't bother using these-

Poison - Scales horridly, shadow healing outpaces it, so it can't even act as antiregen gem
Demolition - And increase cost of tower/amp even more?! Nah, I lived with any misplacements.
Shrines - Grade 1s in shrines? Are you kidding? Please tell me you are.
Dual/Triple - Grade 1s. Nuff said.

Now, go forth and kill and humiliate the Forgotten with the Power of Grade 1 Gems!

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